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[Request] Remove the FORCED Instance purge when NOT using Group Finder

VaxtinTheWolf
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Really annoyed but I'll just keep this simple. Was soloing veteran Tempest Island for Gold Skull, wasn't going to finish before 2 AM reset, so I offered free completion for anyone wanting it. One offer, they joined and left. I get my time and effort wasted because "I'm no longer in a group". I had just killed the atro boss at that point. Remove the stupid forced purge outside of group finder queues.
|| AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
|| DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
|| EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
PC - North American Server (Champion 1300+)
  • Aertew
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    I would like it if you cab choose when to leave the instance. Sometimes the group disbanded and I would try finishing the quest from the dungeon and I would feel like it's rushing me, also having to sort out loot on a full inventory.

    I dont get why the game kicks you out of a dungeon un-willingly. There is no reason for that and doesnt help the player??
  • VaxtinTheWolf
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    @Aertew

    Several updates ago you only had mere seconds, like 15 seconds or something, after a disband but that was increased to about 2 minutes. Apparently that was supposed to help resolve particular situations like yours, but if you also like letting the NPC talk their dialogue while reading along and exploring all the text options it's sometimes still not enough time.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Aertew
    Aertew
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    @Aertew

    Several updates ago you only had mere seconds, like 15 seconds or something, after a disband but that was increased to about 2 minutes. Apparently that was supposed to help resolve particular situations like yours, but if you also like letting the NPC talk their dialogue while reading along and exploring all the text options it's sometimes still not enough time.

    Yeah I noticed it was alot longer. Though I just wonder why they feel like they should focefully kick out the player. It's the player playing the game. If they wanna keep going through the dungeon why not? It's not gonna cause the game harm right? I know that they do it so newer players aren't confused why they are still in the dungeon after doing it. But why not just ask the player uf they wanna leave? Or just make a exit at the end of boss fights.
  • DMuehlhausen
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    My question is who does Tempest Island for the gold skull...FG1 is like a 5 minute run.
  • VaxtinTheWolf
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    @DMuehlhausen

    I do, since I don't mind some dungeon variation and wanted some more overwhelming Surge pieces. I also still happened to still the Pledge for it, And in general there is now a reason to collect the gear for the next update if you care at all about the "stickerbook" system.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • DMuehlhausen
    DMuehlhausen
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    @DMuehlhausen

    I do, since I don't mind some dungeon variation and wanted some more overwhelming Surge pieces. I also still happened to still the Pledge for it, And in general there is now a reason to collect the gear for the next update if you care at all about the "stickerbook" system.

    I don't really care much about the stickerbox thing but I get it. Now if all those armors could have distinct looks and be suits of armor you could put in your house :)
  • starkerealm
    starkerealm
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    Aertew wrote: »
    @Aertew

    Several updates ago you only had mere seconds, like 15 seconds or something, after a disband but that was increased to about 2 minutes. Apparently that was supposed to help resolve particular situations like yours, but if you also like letting the NPC talk their dialogue while reading along and exploring all the text options it's sometimes still not enough time.

    Yeah I noticed it was alot longer. Though I just wonder why they feel like they should focefully kick out the player. It's the player playing the game. If they wanna keep going through the dungeon why not? It's not gonna cause the game harm right? I know that they do it so newer players aren't confused why they are still in the dungeon after doing it. But why not just ask the player uf they wanna leave? Or just make a exit at the end of boss fights.

    It's not about the end of the dungeon, it's about solving an entirely different problem.

    Back at launch, if you kicked a group member mid run, they were under no obligation to leave the instance. You couldn't replace them, but you couldn't get rid of them either. (This was before the groupfinder, but you'd (rarely) encounter this with Zone PUGs.) So, someone would join a group. They wouldn't contribute to the fight, they'd just scamper around looking for treasure chests (at this point, there were eight per dungeon, but they followed the same rules as overland), and boss loot was nearly non-existent. Also, early dungeon runs were long. I'm not 100% sure if this was a function of balance, or that basically no one had any clue how to build or play back then, but we're talking an hour to clear the dungeons. If you didn't realize that one of your group members was screwing off, you could be left having to decide between trying to stumble on with three players, or scratch the last 20-30 minutes, leave the instance, and start over with someone else from Zone.

    So, ZOS implemented a system where if you were removed from your group mid-dungeon run, you'd have 30 seconds to get out, before you were kicked to the curb.
  • Fischblut
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    I learned this hard way as well, very long time ago. I was doing relaxed solo run of other dungeon, and when my friend logged in, he wanted to join me. I simply invited him to group, and instantly got something like "You are not in your group instance, removing from area" counter :/ Since then, I would never invite anyone to group when I solo dungeon and intend to finish it.

    I would love if developers could rework this annoying, unfriendly system... It only offers one good thing so far, because thanks to it, it's possible to reset dungeon instances super fast - after you solo something and exit the area, you can group with a friend, change dungeon difficulty two times, leave the group - now you have immediate fresh instance and can solo it again.
  • VaxtinTheWolf
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    Fischblut wrote: »
    I would love if developers could rework this annoying, unfriendly system... It only offers one good thing so far, because thanks to it, it's possible to reset dungeon instances super fast - after you solo something and exit the area, you can group with a friend, change dungeon difficulty two times, leave the group - now you have immediate fresh instance and can solo it again.

    I also did this when farming for Armor of Truth set, I asked if someone wanted to linger in the group so I could do that, and they don't even have to be online for it to work. Just as long as you are group leader you can reset all you want to.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • zaria
    zaria
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    Really annoyed but I'll just keep this simple. Was soloing veteran Tempest Island for Gold Skull, wasn't going to finish before 2 AM reset, so I offered free completion for anyone wanting it. One offer, they joined and left. I get my time and effort wasted because "I'm no longer in a group". I had just killed the atro boss at that point. Remove the stupid forced purge outside of group finder queues.
    They might have left then they saw it was just you. I also joined one who was soloing normal tempest.
    I was on my tank I had not done quest in it so I joined assuming it was an standard 4 man run but it was only him.
    He told me he soloed it and asked others to join for better drop chance and faster runs.
    He only called out at the start however.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • VaxtinTheWolf
    VaxtinTheWolf
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    @zaria

    In my particular situation I asked in a guild chat if anyone wanted to join veteran Tempest Island. I stated it was already about half done and I was soloing it, and that I was mainly a tank setup with off heals (Pretending to be a 'DPS' because Solo) but offered to have some company anyway if anyone was interested. Someone spoke up, said they'd come along in a few minutes so I invited them, and they left about 10 seconds after joining without any further word. Queue my annoyance and supporting my notion to keep to myself.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • AlnilamE
    AlnilamE
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    I think it's because they spin up a limited number of instances, so they kick you out so that they can form an instance for the next group.

    I like that they increased the limit, but I do wish you could just choose "exit now" as an option. I started just logging characters out in the instance because I have stuff to do.
    The Moot Councillor
  • zaria
    zaria
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    @zaria

    In my particular situation I asked in a guild chat if anyone wanted to join veteran Tempest Island. I stated it was already about half done and I was soloing it, and that I was mainly a tank setup with off heals (Pretending to be a 'DPS' because Solo) but offered to have some company anyway if anyone was interested. Someone spoke up, said they'd come along in a few minutes so I invited them, and they left about 10 seconds after joining without any further word. Queue my annoyance and supporting my notion to keep to myself.
    Ok, and yes that is a bit different then you explained.
    Granted he asked if some wanted to join him but I kind of expected an standard dungeon group.
    Just leaving without a word is kind of weird.

    Anyway after finishing dungeons I tend to stay in group and just use exit or port out. No reason to leave group unless you will do other group content on character like you want to do another dungeon like then I farmed for leads.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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