VaxtinTheWolf wrote: »@Aertew
Several updates ago you only had mere seconds, like 15 seconds or something, after a disband but that was increased to about 2 minutes. Apparently that was supposed to help resolve particular situations like yours, but if you also like letting the NPC talk their dialogue while reading along and exploring all the text options it's sometimes still not enough time.
VaxtinTheWolf wrote: »@DMuehlhausen
I do, since I don't mind some dungeon variation and wanted some more overwhelming Surge pieces. I also still happened to still the Pledge for it, And in general there is now a reason to collect the gear for the next update if you care at all about the "stickerbook" system.
VaxtinTheWolf wrote: »@Aertew
Several updates ago you only had mere seconds, like 15 seconds or something, after a disband but that was increased to about 2 minutes. Apparently that was supposed to help resolve particular situations like yours, but if you also like letting the NPC talk their dialogue while reading along and exploring all the text options it's sometimes still not enough time.
Yeah I noticed it was alot longer. Though I just wonder why they feel like they should focefully kick out the player. It's the player playing the game. If they wanna keep going through the dungeon why not? It's not gonna cause the game harm right? I know that they do it so newer players aren't confused why they are still in the dungeon after doing it. But why not just ask the player uf they wanna leave? Or just make a exit at the end of boss fights.
I would love if developers could rework this annoying, unfriendly system... It only offers one good thing so far, because thanks to it, it's possible to reset dungeon instances super fast - after you solo something and exit the area, you can group with a friend, change dungeon difficulty two times, leave the group - now you have immediate fresh instance and can solo it again.
They might have left then they saw it was just you. I also joined one who was soloing normal tempest.VaxtinTheWolf wrote: »Really annoyed but I'll just keep this simple. Was soloing veteran Tempest Island for Gold Skull, wasn't going to finish before 2 AM reset, so I offered free completion for anyone wanting it. One offer, they joined and left. I get my time and effort wasted because "I'm no longer in a group". I had just killed the atro boss at that point. Remove the stupid forced purge outside of group finder queues.
Ok, and yes that is a bit different then you explained.VaxtinTheWolf wrote: »@zaria
In my particular situation I asked in a guild chat if anyone wanted to join veteran Tempest Island. I stated it was already about half done and I was soloing it, and that I was mainly a tank setup with off heals (Pretending to be a 'DPS' because Solo) but offered to have some company anyway if anyone was interested. Someone spoke up, said they'd come along in a few minutes so I invited them, and they left about 10 seconds after joining without any further word. Queue my annoyance and supporting my notion to keep to myself.