I think better limited some sets for pvper , maybe they should wear the same sets and fight each other .
What could Thews of the harbinger do in PVE ?
wait, so are you saying high health necromancers are slotting thews of the harbinger and viscious death and then holding block during their goliath ult?
This set either needs to reflect a percentage of the attackers health (and not the 110k necro goliath wearing it) or have a 3-5 second cooldown, no one who is aware of how it works is attacking it directly, however when a group balls up on one its just a massive counter to actually attacking the group and its not like grouping isn’t strong enough already. When bombing I have seen my entire recap of nothing but thews of the harbinger procced by VD Procs and its not as though I’m trying to say I shouldn’t be dying but to die from something as mundane is this is just terrible, high health stacking tanks were already doing the best after the healing nerfs and to buff a set thats only useful for them was not a good move.
TotH is the easiest damage proc to avoid. I suggest if you run into someone using it, take these steps.
1. Turn around
2. Leave fight
3. Accept that you cannot kill everyone.
TotH is perfectly fine, it simply prevents you from killing every target. As it only punishes people who relentlessly attack.
Taleof2Cities wrote: »TotH is the easiest damage proc to avoid. I suggest if you run into someone using it, take these steps.
1. Turn around
2. Leave fight
3. Accept that you cannot kill everyone.
TotH is perfectly fine, it simply prevents you from killing every target. As it only punishes people who relentlessly attack.
Ranged attacks are also effective against this sort of build ... since you're not in the radius of the VD proc.
This set either needs to reflect a percentage of the attackers health (and not the 110k necro goliath wearing it) or have a 3-5 second cooldown, no one who is aware of how it works is attacking it directly, however when a group balls up on one its just a massive counter to actually attacking the group and its not like grouping isn’t strong enough already. When bombing I have seen my entire recap of nothing but thews of the harbinger procced by VD Procs and its not as though I’m trying to say I shouldn’t be dying but to die from something as mundane is this is just terrible, high health stacking tanks were already doing the best after the healing nerfs and to buff a set thats only useful for them was not a good move.
So you are mad because a strong PROC like Vicious Death that is triggered from killing someone... is causing you to get hit by another small damage PROC that requires the user to block...
My takeaway from this. If you are attacking a single person VD is not going to trigger. If it was a single target and your whole group couldn't kill him because of this, perhaps he did that as his defense against being outnumbered?
This means you had killed a bunch of other people near said TotH. And then VD triggered a chain reaction of killing people and you got hit by what 10-20 TotH reflected VDs??? That means you had to have killed a ton of people to get hit that many times, or you continued attacking and wondered how you died?
TotH is the easiest damage proc to avoid. I suggest if you run into someone using it, take these steps.
1. Turn around
2. Leave fight
3. Accept that you cannot kill everyone.
TotH is perfectly fine, it simply prevents you from killing every target. As it only punishes people who relentlessly attack.
So you are saying that a NB which can escape any encounter if well played. Should have no counter to their bomb build that can nearly instantly kill multiple people or groups at once??? I am confused. You are complaining about one proc when you are literally instantly killing MULTIPLE people with a chain of procs.
So one dude that you didn't kill is blocking and reflected thar much damage back at you after you just easily killed 10 other players nearly instantly??? And you don't want to die Am i really reading this correctly???
Ok then. Lets talk about Vicious Death and how it should have a cooldown because you can kill 10+ people with the press of 3 buttons. Which takes LESS resources and only slightly more effort than holding block...
So you are saying that a NB which can escape any encounter if well played. Should have no counter to their bomb build that can nearly instantly kill multiple people or groups at once??? I am confused. You are complaining about one proc when you are literally instantly killing MULTIPLE people with a chain of procs.
So one dude that you didn't kill is blocking and reflected thar much damage back at you after you just easily killed 10 other players nearly instantly??? And you don't want to die Am i really reading this correctly???
Ok then. Lets talk about Vicious Death and how it should have a cooldown because you can kill 10+ people with the press of 3 buttons. Which takes LESS resources and only slightly more effort than holding block...
Yeah, maybe VD should be looked at too. Maybe all proc sets should be drastically reduced in power and effectiveness because they are ridiculously overpowered. Thanks for agreeing.
Taleof2Cities wrote: »TotH is the easiest damage proc to avoid. I suggest if you run into someone using it, take these steps.
1. Turn around
2. Leave fight
3. Accept that you cannot kill everyone.
TotH is perfectly fine, it simply prevents you from killing every target. As it only punishes people who relentlessly attack.
Ranged attacks are also effective against this sort of build ... since you're not in the radius of the VD proc.
I don't think Thews needs a cooldown, though. Players should be smart about the counters to it.
YandereGirlfriend wrote: »I think you could implement a kiss-curse on this set and otherwise leave it as-is.
Increase the cost of block by ~35% while wearing it and wearers would actually have to choose when to block instead of resorting to the mindless perma-block playstyle.
This set either needs to reflect a percentage of the attackers health (and not the 110k necro goliath wearing it) or have a 3-5 second cooldown, no one who is aware of how it works is attacking it directly, however when a group balls up on one its just a massive counter to actually attacking the group and its not like grouping isn’t strong enough already. When bombing I have seen my entire recap of nothing but thews of the harbinger procced by VD Procs and its not as though I’m trying to say I shouldn’t be dying but to die from something as mundane is this is just terrible, high health stacking tanks were already doing the best after the healing nerfs and to buff a set thats only useful for them was not a good move.
So you are mad because a strong PROC like Vicious Death that is triggered from killing someone... is causing you to get hit by another small damage PROC that requires the user to block...
My takeaway from this. If you are attacking a single person VD is not going to trigger. If it was a single target and your whole group couldn't kill him because of this, perhaps he did that as his defense against being outnumbered?
This means you had killed a bunch of other people near said TotH. And then VD triggered a chain reaction of killing people and you got hit by what 10-20 TotH reflected VDs??? That means you had to have killed a ton of people to get hit that many times, or you continued attacking and wondered how you died?
TotH is the easiest damage proc to avoid. I suggest if you run into someone using it, take these steps.
1. Turn around
2. Leave fight
3. Accept that you cannot kill everyone.
TotH is perfectly fine, it simply prevents you from killing every target. As it only punishes people who relentlessly attack.
YandereGirlfriend wrote: »@Merforum I think that it is better to preserve the spirit of the set for use in for high-leverage situations while still ensuring that one can only make use of that ability sparingly. We already have the precedent for increased Block Cost with the new Aetherial Ascension set.
YandereGirlfriend wrote: »@Merforum I think that it is better to preserve the spirit of the set for use in for high-leverage situations while still ensuring that one can only make use of that ability sparingly. We already have the precedent for increased Block Cost with the new Aetherial Ascension set.
The spirit of the set is to allow people to reflect damage, so tanky toons aren't just pin cushions for button smashers. And it is really good the way it is currently.
Aetherial Ascension is a complete garbage set and no one is going to use it when you can get more Armor from other sets without any insane drawback. On Mythics the negative effects seem justified. But on a 5 piece sets the benefits need to be much stronger if they will be having such negatives. Radiant Bastion is more the direction hopefully they will be going.
1vXing and killing literally every kind of build in 2 seconds is extremely toxic to any game and moving away from that is very good direction. For Profit, getting more people, and just making the game more fun. And I don't require great game immersion but having tanks that can literally tank ALL content in PVE then go to PVP and get killed in 4 seconds is broken and should have been fixed long ago.
Anything that makes this less possible is great addition to the game. If they want to 'fix' something it would be to massively reduce crit damage base value, fix anim cancelling exploits (by simply making the animation exactly the same time as the skill and unable to be cancelled OR eliminate cast time/channel skills and make them all instant with corresponding reduction of damage/effects). That way the game would still be fast paced but exploiting bugs wouldn't be rewarded.
YandereGirlfriend wrote: »@Merforum I think that it is better to preserve the spirit of the set for use in for high-leverage situations while still ensuring that one can only make use of that ability sparingly. We already have the precedent for increased Block Cost with the new Aetherial Ascension set.
The spirit of the set is to allow people to reflect damage, so tanky toons aren't just pin cushions for button smashers. And it is really good the way it is currently.
Aetherial Ascension is a complete garbage set and no one is going to use it when you can get more Armor from other sets without any insane drawback. On Mythics the negative effects seem justified. But on a 5 piece sets the benefits need to be much stronger if they will be having such negatives. Radiant Bastion is more the direction hopefully they will be going.
1vXing and killing literally every kind of build in 2 seconds is extremely toxic to any game and moving away from that is very good direction. For Profit, getting more people, and just making the game more fun. And I don't require great game immersion but having tanks that can literally tank ALL content in PVE then go to PVP and get killed in 4 seconds is broken and should have been fixed long ago.
Anything that makes this less possible is great addition to the game. If they want to 'fix' something it would be to massively reduce crit damage base value, fix anim cancelling exploits (by simply making the animation exactly the same time as the skill and unable to be cancelled OR eliminate cast time/channel skills and make them all instant with corresponding reduction of damage/effects). That way the game would still be fast paced but exploiting bugs wouldn't be rewarded.
No, good players killing bad players is how all games work, even games like fall guys which include as much randomness as possible still inevitably had players exponentially better than others. I can’t believe people complain about ani canceling and defending proc sets like thews, why not just go watch a stream if you want an experience so uninvolved, you may as well just watch someone else play? Why even have PvP if you are going to sap as much skill from it as possible with sets like these? This meta currently is dominated by the most thumbless builds in years of thews tanks and alessian wwolves, the most cheesy, boring and dead update in years.
Perhaps, if this Thews proc kills people often a different approach during combat is necessary. Nearly everyone that runs Thews has no damage output of their own. They rely on the aggressor to kill themselves. My defense against Thews is leaving the fight, they can't do anything to me, I can't do anything to them.
I for one am glad it exists because it deters instant kill builds, especially the ones that can kill multiple people without them having a chance to react at all. After the first few times of instantly dying to Vicious Death I decided I would do something about it and increased health, and armor.
Over time I adapted. Thews is just the next evolution of defense.