First of all:
Will it be dots or sets :
https://us.v-cdn.net/5020507/uploads/editor/93/mosisykenu69.png
1)You can use the same
2)I do not lose 1 on 1 to proc user => play better.
3)It always were proc sets - example goddard, arena weapons and etc.
Why is it problem now ? It is popular to cry about - nothing more.
The real problem is:
1)Fat party of extremly fat players, that are so fat that is extreamly hard to kill even 1 on 1.
2)Server lags that drop your damage and you can not use combos.
3)When you are alone and there is 100500 procs and dots on you.
Player must not be unkillable. It is not funny when 1 on 10 of extremly fat bodys with no skill.
It is not different will you die from 10 proc sets or 10 the same dots.
If something is not possible to kill it will just come in more group and DOT you to death.
Combos do not work, you can not one shot this ! with delays and lags.
If you stop pressing 10-20 dot healing persecond make him full in instants.
Such healing is not normal. Dot healing is to overpowered, compared to instant healing. It was made to negate DOTs, Dots were nerfed, why hots are the same ?
10 mutagens, wigors, something else, it do healers useless and need not any skill.
You need not heal some one in right moment - it is spam like bot HOT play
The same for dots and some proc sets.
If no such fat it can be possible to combo counter play, do not care dots or skills.
But how would you kill 30 k hp body that heal 10 k hp each second just like passive ??? Hots - i am stunned ? Even do not care, full hp.
It heal even due to your combo. Skill 1-> skill 2 -> he healed with hot 🔥, skill 3, not enough dps, then you lag, can not breake free with full stamina, than you watch 5 bodys dot you in stun to death, you finally breake free after 5 seconds, when stun already ended, and get oneshot because of dethink - attack that is dodgeble but you can not, because it is buged, it go with out animation (animation canceling, that was not fixed), it go in dodge, but it donot miss - because it is buged -> buy buy.
I do not care if i die, but rake at least 1 with me !!!
But combo - sorry some bug no damage, try to press , not cast in in right time, just press some part of it work !!! May be 2% chanse.
And all will go to pet you even do not see, it is 10 meters behind you, but game thing different. You tab target, to select it => sorry man this function do not work 1.5 years correct, like broken target.
So just hit some random targets.
Thats where problem is, not just some sets.
Target - fix target and skills !!!
Some times it even do not do damage when it hit !!!
But sets do ! Dots do the same !
Vetershraine imbalanced destro weapon do the same.
And it crash my client 10% times, that i need restart PC.
And hot stucking to infinit values.
Luke_Flamesword wrote: »Proc sets should at least scale damage with stamina/magicka or weapon/magic damage stats - it change nothing for PvE DDs and will be ruin toxic PvP builds with max health and proc sets for damage.
LightYagami wrote: »I guess developers mainly considered pve group contents like vet dungeons when they designed proc sets and tank sets.
They might not consider pvp enough. There should be different performances under PvP and pve.
vamp_emily wrote: »Yesterday I spent around 2 million in gold on a 5 piece proc set. I went from squashy to an exceptional player.
My new heavy armor performed so much better than medium armor. Tonight I plan on getting my other proc set and then I can just stand there, shoot a few arrows that will proc everyone to death.
Do i really need 3 proc sets on one build?
vamp_emily wrote: »Yesterday I spent around 2 million in gold on a 5 piece proc set. I went from squashy to an exceptional player.
My new heavy armor performed so much better than medium armor. Tonight I plan on getting my other proc set and then I can just stand there, shoot a few arrows that will proc everyone to death.
Do i really need 3 proc sets on one build?
That's a big cash splash
let me guess...syvarra heavy? i wish i could do heist so i could make millions
When incoming damage is >50% proc sets, there is a problem.
Joy_Division wrote: »When incoming damage is >50% proc sets, there is a problem.
At this point, I'm happy if it's "just" half.
Wouldn't surprise me if this is all intentional. For years ZOS' has nerfed and homogenized class / abilities and made gear the distinguishing factor for builds. They might want their theorycraft to center on gear to distinguish themselves from other games..
Joinovikova wrote: »
there is one most op combination missing time show zaan Wrath of Elements and mist form...
Proc sets can turn a total noob to a decent performing player, i hate them with a passion. They are too op it is true. And the devs seem to ignore any topic in relation to balance. If i said what i think about this dev team i would get banned from the forums, honestly kinda sick of this lack of communication.
Proc sets can turn a total noob to a decent performing player, i hate them with a passion. They are too op it is true. And the devs seem to ignore any topic in relation to balance. If i said what i think about this dev team i would get banned from the forums, honestly kinda sick of this lack of communication.
Which is why it all will continue this year. Zenimax only wants new and unexperienced players in their game, not veterans. Veterans are always so loud, with opinions and their know-it-all advise. Pesky. So there will be more proc sets with the coming DLC dungeon, that much is certain. It sells the new DLCs very well and it makes subordinate players become great.
A perfect win win for Zenimax.
Waffennacht wrote: »Proc sets can turn a total noob to a decent performing player, i hate them with a passion. They are too op it is true. And the devs seem to ignore any topic in relation to balance. If i said what i think about this dev team i would get banned from the forums, honestly kinda sick of this lack of communication.
Which is why it all will continue this year. Zenimax only wants new and unexperienced players in their game, not veterans. Veterans are always so loud, with opinions and their know-it-all advise. Pesky. So there will be more proc sets with the coming DLC dungeon, that much is certain. It sells the new DLCs very well and it makes subordinate players become great.
A perfect win win for Zenimax.
Good players utilize proc sets better + usually have some counter or trick up their sleeve.
I.e. the mist form combo is not noob friendly
My solution is add % chance on proc sets like this set:
Sload's Semblance
(2 items) Adds 1096 Max Magicka
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 3% of their max health as Oblivion Damage every 1 second for 5 seconds. This effect can occur every 6 seconds.
And ofcourse Malacath ring shouldn increase any proc damage. Will be great if ZOS add some debuff for that ring like:
Malacath's Band of Brutality
Set bonus
(1 item) Increases your damage done by 35%. You cannot deal critical damage and you take 15% more damage.