Its parts of the performance testing in Cyrodil, now groups are limited to 12 and you can not heal or buff players not in group.SpiderKnight wrote: »Would it hurt to add a little context?
Currently you can have up to 24 players and you will heal non grouped players and some buffs works outside of groups too.
What is the actual logic behind this test? Are ally heals not already capped? Why let groups heal each other but not allies? Is being grouped with people somehow less lag enducing than having 12 solo players working together?
Wouldnt a better test be to remove healing others entirely? Because if healing mulriple targets is the issue then its only a matter of time before it becomes a problem again. It might seem like the test is creating a better expierence, but players will adapt and the healers who arent healing right now will eventually join groups and be constantly throwing out heals(and lag) again.
Next test... AOE damage skills for groups only? It'd make about as much sense as this test.
Wait. What. Atm the group size is up to 12?
In Cyro?
That big ass zone?
That place that's meant to have big battles?
RampenSau324 wrote: »Its not against Solo players directly. Its crosshealing in general and anyway, why are you a solo healer in the first place ? Shouldnt you be with a group that you can support, pull of some plays, save their Ass from inpending doom, instead of wandering around and spam random rapid regen? The healing goes now to the people you want to heal. I dont know how many times my heal went to a random player (not in my group) instead of my friends that actually needed it. Its an awesome change and I really hope it stays.
Performance for me personally feels better. 6-8 Ballgroups, Zergs on all Sides and I still can fire skills, dodge roll and fight ? Thats a huge step in the right direction and by the looks of it, Im not the only one that feel the improvment in Performance.
I hope they keep test 5/6 in the game or atleast a version of it and its good for everyone.
Have fun healing when they go live with test 1-4, atleast now you are able to!
VaranisArano wrote: »It means that if I'm running solo and I go to defend a keep, I can't heal anyone else who shows up to defend with me...unless I group up with them in the middle of defending, which is not feasible.
Seems counterintuitive to faction play for anyone other than organized raids.
This, note that healers will be very welcome in an 12 man group.Artorias24 wrote: »I only see benefits for solo players in this Change. Magplars are happy cause their Honor of the dead wont jump to a random person or their rapid regen will alway apply to themselfs. Same as wardens with their vines or dks with cauterize.
If you are a healer and want to heal other ppl just put lfg in zone chat and there you Go.
Whats the Problem here?
Is this all over, or is this just Cryodil? I heal all the time at the dragons fights,...will this mean that my heals are nothing ?
VaranisArano wrote: »It means that if I'm running solo and I go to defend a keep, I can't heal anyone else who shows up to defend with me...unless I group up with them in the middle of defending, which is not feasible.
Seems counterintuitive to faction play for anyone other than organized raids.
VaranisArano wrote: »It means that if I'm running solo and I go to defend a keep, I can't heal anyone else who shows up to defend with me...unless I group up with them in the middle of defending, which is not feasible.
Seems counterintuitive to faction play for anyone other than organized raids.
Exactly, were a faction not a group.
I can see both sides but to me its a band aid, somehow its ok that it defies logic.
Is being grouped with people somehow less lag enducing than having 12 solo players working together?
uuuhhh nice @Artorias24 i didnt know that!
Cynism over
sure i could open a group, but since i am not big into PVP and leading 11 other arround a huge map with objectives and tactis i dont know about would be a bad experience for me and the others... so i kinda depend on people that know what they do.
i mean i would not lead a VSS raid if i didnt knew what to to exactly, since its just not going to be a nice experience
uuuhhh nice @Artorias24 i didnt know that!
Cynism over
sure i could open a group, but since i am not big into PVP and leading 11 other arround a huge map with objectives and tactis i dont know about would be a bad experience for me and the others... so i kinda depend on people that know what they do.
i mean i would not lead a VSS raid if i didnt knew what to to exactly, since its just not going to be a nice experience
Or join a guild? Seriously theres so many options. I was much the same on xbox na. Found a guild. Joined. Now i can run in a group any time i like. Try it.
force me to have to be grouped to heal an ally, what kind of screwed up games you playing?
you really think a solo healer is the problem
can't heal an ally..what a joke
I hope this awful change is pvp only. if it affects PVE. most healers are gonna start playing dps instead.