At least kiss me before you..

BRogueNZ
BRogueNZ
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force me to have to be grouped to heal an ally, what kind of screwed up games you playing?
you really think a solo healer is the problem
can't heal an ally..what a joke


Edited by BRogueNZ on October 6, 2020 12:57AM
  • Thevampirenight
    Thevampirenight
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    Well, if it helps performance then well you should have to be in a group to heal an ally.
    PC NA
    Please add Fangs to Vampires.
  • ArchMikem
    ArchMikem
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    It's meant to cut down on the amount of calculations the server has to do when there are large numbers in range of your skills.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • MasterSpatula
    MasterSpatula
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    This is a PVP killer. New players trying it out for the first time will have a significantly more miserable experience.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • BRogueNZ
    BRogueNZ
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    because one dude wants to heal a faction member.. rofl ..ok

    you know what I get grouped?

    I get to spend the day constantly in combat and loading screens,

  • newtinmpls
    newtinmpls
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    This is a PVP killer. New players trying it out for the first time will have a significantly more miserable experience.

    Well said.

    [snip]

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on October 6, 2020 12:56PM
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Stinkyremy
    Stinkyremy
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    Wait...so is this gonna be in cyrodiil? Have to be in a zerg to heal anyone?
    Are we all just gonna lfg in zone chat and all of the alliances are in 1 group each lol
  • BigBragg
    BigBragg
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    Stinkyremy wrote: »
    Wait...so is this gonna be in cyrodiil? Have to be in a zerg to heal anyone?
    Are we all just gonna lfg in zone chat and all of the alliances are in 1 group each lol

    No, because with this test they have also dropped group sizes to 12. It also applies to group buffs. And I would guess this will make healers more sought after in Cyrodiil, at least for the week. Go make some friends, have some fun, this is only a test.
  • rpa
    rpa
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    If I was not terribad as healer I'd be really annoyed of this. Wat were they thinking? Of course one should not need to be grouped to heal / buff someone. Its like basic functionality. I mean you don't have to be grouped with someone to damage or debuff them, right?
  • BRogueNZ
    BRogueNZ
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    rpa wrote: »
    If I was not terribad as healer I'd be really annoyed of this. Wat were they thinking? Of course one should not need to be grouped to heal / buff someone. Its like basic functionality. I mean you don't have to be grouped with someone to damage or debuff them, right?

    They're clutching at straws as to what their problem is, they'll have so much data they still won't know whats wrong with their game unless they come to most obvious conclusion.. it all is.
  • SpiderKnight
    SpiderKnight
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    Would it hurt to add a little context?
  • SmukkeHeks
    SmukkeHeks
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    If they force grouping upon Cyrodiil, it will die. Not to mention how it’s acting up this week.

    If this is their chosen solution, we’ll have no new blood in that map. Period.
  • Thevampirenight
    Thevampirenight
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    There is a possible issue with Cross healing and well the amount of calculations this game does. Reducing those would help with performance. Fengrush suggested doing this type of thing and it looks like they are trying it. Hopefully it works to fix performance.
    Edited by Thevampirenight on October 6, 2020 5:13AM
    PC NA
    Please add Fangs to Vampires.
  • Ryath_Waylander
    Ryath_Waylander
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    Well, all I can say is welcome to the dungeon group finder. A lot of Overlapping crummy heals can help at seiges. Discovering you're grouped with a pve transmute farmer or fake healer is going to come as a rude surprise in the middle of an oil rain. I say this as someone who pitches in healing and sieging from pve. I have no idea if I'm any good :/
  • zaria
    zaria
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    Would it hurt to add a little context?
    Its parts of the performance testing in Cyrodil, now groups are limited to 12 and you can not heal or buff players not in group.

    Currently you can have up to 24 players and you will heal non grouped players and some buffs works outside of groups too.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Artorias24
    Artorias24
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    Its good to get rid of cross healing. Finally. And from what i can tell Performance got 10 times better in prime time.
  • MincVinyl
    MincVinyl
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    SmukkeHeks wrote: »
    If they force grouping upon Cyrodiil, it will die. Not to mention how it’s acting up this week.

    If this is their chosen solution, we’ll have no new blood in that map. Period.

    people already run around in 50 man groups, and you are saying making them group up will somehow prevent them from playing? Did you play during today's primetime?

    If anything having the server sit at 999+ ping is beyond worse than some random pug with 12k max hp not being able to be healed when he sits in oils.
  • SmukkeHeks
    SmukkeHeks
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    MincVinyl wrote: »
    SmukkeHeks wrote: »
    If they force grouping upon Cyrodiil, it will die. Not to mention how it’s acting up this week.

    If this is their chosen solution, we’ll have no new blood in that map. Period.

    people already run around in 50 man groups, and you are saying making them group up will somehow prevent them from playing? Did you play during today's primetime?

    If anything having the server sit at 999+ ping is beyond worse than some random pug with 12k max hp not being able to be healed when he sits in oils.

    The forced grouping will absolutely kill that map. There are many solo players who are absolutely capable of reading the map, take strategic choices, and participate in the faction goal.
    There will be no new blood, because so many ventures inside Cyrodiil alone the first many times.

    Yeah. I was there yesterday. Skill delay so bad I’m still waiting for my execute.
  • MincVinyl
    MincVinyl
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    SmukkeHeks wrote: »
    MincVinyl wrote: »
    SmukkeHeks wrote: »
    If they force grouping upon Cyrodiil, it will die. Not to mention how it’s acting up this week.

    If this is their chosen solution, we’ll have no new blood in that map. Period.

    people already run around in 50 man groups, and you are saying making them group up will somehow prevent them from playing? Did you play during today's primetime?

    If anything having the server sit at 999+ ping is beyond worse than some random pug with 12k max hp not being able to be healed when he sits in oils.

    The forced grouping will absolutely kill that map. There are many solo players who are absolutely capable of reading the map, take strategic choices, and participate in the faction goal.
    There will be no new blood, because so many ventures inside Cyrodiil alone the first many times.

    Yeah. I was there yesterday. Skill delay so bad I’m still waiting for my execute.

    So you are saying you would rather have a laggy mess and be able to stack heals across 50 players than allow pugs who want to play solo die solo?

    Edit: Even if you can't heal a pug in a massive seige, they still have safety in numbers. If you want to argue that if you come across some random pug fighting in open field completely alone, that would be on him choosing to play solo to simply slot self heals. Even then on a support build you could still help cc and mitigate damage for the ally.
    Edited by MincVinyl on October 6, 2020 6:26AM
  • SmukkeHeks
    SmukkeHeks
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    MincVinyl wrote: »
    SmukkeHeks wrote: »
    MincVinyl wrote: »
    SmukkeHeks wrote: »
    If they force grouping upon Cyrodiil, it will die. Not to mention how it’s acting up this week.

    If this is their chosen solution, we’ll have no new blood in that map. Period.

    people already run around in 50 man groups, and you are saying making them group up will somehow prevent them from playing? Did you play during today's primetime?

    If anything having the server sit at 999+ ping is beyond worse than some random pug with 12k max hp not being able to be healed when he sits in oils.

    The forced grouping will absolutely kill that map. There are many solo players who are absolutely capable of reading the map, take strategic choices, and participate in the faction goal.
    There will be no new blood, because so many ventures inside Cyrodiil alone the first many times.

    Yeah. I was there yesterday. Skill delay so bad I’m still waiting for my execute.

    So you are saying you would rather have a laggy mess and be able to stack heals across 50 players than allow pugs who want to play solo die solo?

    No.

    I was quite clear. The forced grouping will kill that map.

    What I’d want was an organization that took themselves serious in game, rather than on their forums, so we’d have a solution 3 years ago. That’s what I want.
  • MincVinyl
    MincVinyl
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    SmukkeHeks wrote: »
    MincVinyl wrote: »
    SmukkeHeks wrote: »
    MincVinyl wrote: »
    SmukkeHeks wrote: »
    If they force grouping upon Cyrodiil, it will die. Not to mention how it’s acting up this week.

    If this is their chosen solution, we’ll have no new blood in that map. Period.

    people already run around in 50 man groups, and you are saying making them group up will somehow prevent them from playing? Did you play during today's primetime?

    If anything having the server sit at 999+ ping is beyond worse than some random pug with 12k max hp not being able to be healed when he sits in oils.

    The forced grouping will absolutely kill that map. There are many solo players who are absolutely capable of reading the map, take strategic choices, and participate in the faction goal.
    There will be no new blood, because so many ventures inside Cyrodiil alone the first many times.

    Yeah. I was there yesterday. Skill delay so bad I’m still waiting for my execute.

    So you are saying you would rather have a laggy mess and be able to stack heals across 50 players than allow pugs who want to play solo die solo?

    No.

    I was quite clear. The forced grouping will kill that map.

    What I’d want was an organization that took themselves serious in game, rather than on their forums, so we’d have a solution 3 years ago. That’s what I want.

    I don't see what you are trying to say, making the game more solo/small man friendly will make solo/small man players leave? New players that are coming to cyrodil are going to expect to die, not everyone has to have their hand held when first learning a game. The fact that pvp has been an unacceptable laggy mess for almost 5 years now has caused a much greater decline than someone quitting after dying to enemy players in pvp. Everyone expects to die, any new player coming in to a pvp environment and going solo is already making that choice to be solo. I've been through many guilds over the years that all left due to the state of performance alone.
  • Artorias24
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    I only see benefits for solo players in this Change. Magplars are happy cause their Honor of the dead wont jump to a random person or their rapid regen will alway apply to themselfs. Same as wardens with their vines or dks with cauterize.

    If you are a healer and want to heal other ppl just put lfg in zone chat and there you Go.

    Whats the Problem here?
  • SmukkeHeks
    SmukkeHeks
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    MincVinyl wrote: »
    SmukkeHeks wrote: »
    MincVinyl wrote: »
    SmukkeHeks wrote: »
    MincVinyl wrote: »
    SmukkeHeks wrote: »
    If they force grouping upon Cyrodiil, it will die. Not to mention how it’s acting up this week.

    If this is their chosen solution, we’ll have no new blood in that map. Period.

    people already run around in 50 man groups, and you are saying making them group up will somehow prevent them from playing? Did you play during today's primetime?

    If anything having the server sit at 999+ ping is beyond worse than some random pug with 12k max hp not being able to be healed when he sits in oils.

    The forced grouping will absolutely kill that map. There are many solo players who are absolutely capable of reading the map, take strategic choices, and participate in the faction goal.
    There will be no new blood, because so many ventures inside Cyrodiil alone the first many times.

    Yeah. I was there yesterday. Skill delay so bad I’m still waiting for my execute.

    So you are saying you would rather have a laggy mess and be able to stack heals across 50 players than allow pugs who want to play solo die solo?

    No.

    I was quite clear. The forced grouping will kill that map.

    What I’d want was an organization that took themselves serious in game, rather than on their forums, so we’d have a solution 3 years ago. That’s what I want.

    I don't see what you are trying to say, making the game more solo/small man friendly will make solo/small man players leave? New players that are coming to cyrodil are going to expect to die, not everyone has to have their hand held when first learning a game. The fact that pvp has been an unacceptable laggy mess for almost 5 years now has caused a much greater decline than someone quitting after dying to enemy players in pvp. Everyone expects to die, any new player coming in to a pvp environment and going solo is already making that choice to be solo. I've been through many guilds over the years that all left due to the state of performance alone.

    There’s a difference between allies, the use of skills between allies, and being forced to LFG your way through any Cyrodiil round of gameplay.

    If we were forced into the LFG before any off us are handy in the faction goal, it will kill that map.

    Because as it is now, the factions are held up by loyal players, some of them are established groups, some are solo players, and some are LFG’ers. If you force grouping down solo players throat, we’ll leave.

    I don’t need to follow some crown to strategize.
    I don’t need to follow a crown to be useful.
    I don’t need to follow a crown to spot comrades in trouble and come help.
    I don’t need to follow a crown to participate.

    I need a map that doesn’t cater to guilds.
    I need a map that doesn’t cater to guild masters with a weird need to polish their self esteem.
    I need a map without engines or exploits.
    I need a map without skill delay.
    I need a map without loading screens.
    I need a map that are what was promised: huge scale open land fighting.

    Which forced grouping will not do.
    Edited by SmukkeHeks on October 6, 2020 6:54AM
  • Xuhora
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    a tale of a healer in Cyro:

    Entering Cyro, first thing to do is typing LFG in the zone chat. nothing happens...
    Typing LFG again, because my first message could have been drowned in all the Zonechat activity about which castle needs def, which outpost to attack and which mothers is the most volumptous (dont know why this is a topic...but im only a guest here)
    welp, still no invitation...
    Moving on to the transitus shrine then, try to read the map while on the way there, so i know where to port. finding a spot where i, in my opinion, am needed.
    porting there, praying to the loading screen gods.
    Managed to get into a keep that allready has a yellow or red zerg rolling towards, just in time to defend!
    Put up some sieges, for others to use, because i am a healer im more useful while actually healing.
    Running arround on the wall, healing, shielding, while still typing LFG, this time even LFG for Def X, no invite... but hey, does it actually matter for me? i get AP, i feel useful, i am participating and i have some kind of fun.

    end of the story

    TLDR; it happens alot that you can spam LFG all you want, you will not get an invite. This is no hindrance as of now, but will become one if the ongoing test would be implemented. it actually would render many of my evenings in cyrodill useless since i can only heal myself. Id rather have the AoE cooldown for individual skills (sure that would need some expections likes jabs and what not) than not beeing able to heal while not in a group
  • badmojo
    badmojo
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    'If it helps cut down on the lag.....'

    And when it doesnt help, but they still implement the change permenently?

    Same BS happened to purge and I am still bitter about it.
    [DC/NA]
  • Artorias24
    Artorias24
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    Xuhora wrote: »
    a tale of a healer in Cyro:

    Entering Cyro, first thing to do is typing LFG in the zone chat. nothing happens...
    Typing LFG again, because my first message could have been drowned in all the Zonechat activity about which castle needs def, which outpost to attack and which mothers is the most volumptous (dont know why this is a topic...but im only a guest here)
    welp, still no invitation...
    Moving on to the transitus shrine then, try to read the map while on the way there, so i know where to port. finding a spot where i, in my opinion, am needed.
    porting there, praying to the loading screen gods.
    Managed to get into a keep that allready has a yellow or red zerg rolling towards, just in time to defend!
    Put up some sieges, for others to use, because i am a healer im more useful while actually healing.
    Running arround on the wall, healing, shielding, while still typing LFG, this time even LFG for Def X, no invite... but hey, does it actually matter for me? i get AP, i feel useful, i am participating and i have some kind of fun.

    end of the story

    TLDR; it happens alot that you can spam LFG all you want, you will not get an invite. This is no hindrance as of now, but will become one if the ongoing test would be implemented. it actually would render many of my evenings in cyrodill useless since i can only heal myself. Id rather have the AoE cooldown for individual skills (sure that would need some expections likes jabs and what not) than not beeing able to heal while not in a group

    You can create a group yourself If you dont get an invite. Cause maybe all the other groups are full.
  • Xuhora
    Xuhora
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    uuuhhh nice @Artorias24 i didnt know that!

    Cynism over

    sure i could open a group, but since i am not big into PVP and leading 11 other arround a huge map with objectives and tactis i dont know about would be a bad experience for me and the others... so i kinda depend on people that know what they do.
    i mean i would not lead a VSS raid if i didnt knew what to to exactly, since its just not going to be a nice experience
  • Jeremy
    Jeremy
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    I think the kitchen sink will be next.
  • Jaxaxo
    Jaxaxo
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    BRogueNZ wrote: »
    force me to have to be grouped to heal an ally, what kind of screwed up games you playing?
    you really think a solo healer is the problem
    can't heal an ally..what a joke


    Cyrodill is meant to be played in group, there is no place for wannabe solo players there :trollface:


    "Jokes" aside, the perfromance was actually noticeable better, so i think it's step in right direction and hope this will stay. First time during those tests was actually able to pvp.
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  • RampenSau324
    RampenSau324
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    Its not against Solo players directly. Its crosshealing in general and anyway, why are you a solo healer in the first place ? Shouldnt you be with a group that you can support, pull of some plays, save their Ass from inpending doom, instead of wandering around and spam random rapid regen? The healing goes now to the people you want to heal. I dont know how many times my heal went to a random player (not in my group) instead of my friends that actually needed it. Its an awesome change and I really hope it stays.

    Performance for me personally feels better. 6-8 Ballgroups, Zergs on all Sides and I still can fire skills, dodge roll and fight ? Thats a huge step in the right direction and by the looks of it, Im not the only one that feel the improvment in Performance.
    I hope they keep test 5/6 in the game or atleast a version of it and its good for everyone.

    Have fun healing when they go live with test 1-4, atleast now you are able to!
    Edited by RampenSau324 on October 6, 2020 9:41AM
  • badmojo
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    What is the actual logic behind this test? Are ally heals not already capped? Why let groups heal each other but not allies? Is being grouped with people somehow less lag enducing than having 12 solo players working together?

    Wouldnt a better test be to remove healing others entirely? Because if healing mulriple targets is the issue then its only a matter of time before it becomes a problem again. It might seem like the test is creating a better expierence, but players will adapt and the healers who arent healing right now will eventually join groups and be constantly throwing out heals(and lag) again.

    Next test... AOE damage skills for groups only? It'd make about as much sense as this test.

    [DC/NA]
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