Why do you care so much ! If was expensive I'm sure the players whould complained a lot , so now when is OK ishhh , because the main price is starting from 75 and going down if you have all the items from that set . So , who do you think has all the items ? And the jewels ! Gizzz ! I think the avaregeost would be around 35-45 trans stones , because not everyone will have all the pieces from the desired set! So , 25 is ok ! I would prefered to pay the crafting mats and not the trans stones !
bharathitman wrote: »I understand where you are coming from but not everyone is willing to reconstruct gold items at a lower Transmute Cost (provided they have enough items of that set) because of financial reasons
- Reconstructing a gold piece of jewelry would cost you 4x Chromium Platings, 3x Zircon Plating and a few other materials. The cost itself adds upto 400k+ on PC/EU. Transmuting an existing piece gold jewelry will be preferred by many players
- Similarly reconstructing gold medium and light armor pieces will be expensive as well
There will be a few cases where reconstructing might turn out to be cheaper and efficient, and there will be a few cases where transmuting will be better (Monster Sets, Arena Weapons).And in some cases it boils down to which resource do you value more? Gold / Mats or Transmute Stones?. I would say the proposed system is fair and enough options for everyone
NeillMcAttack wrote: »Stopped reading after, “part of the fun is the grind”.
The most fun in this game is having access to the wildly varying play styles that the game allows. From my 15k health bow/bow vamp warden, to my heavy armor brawler DK. Having access to create and try out all the different builds imaginable is the core of the gameplay loop. If repeating the same thing over and over is your idea of fun, then I can safely say you do not speak for me.
bharathitman wrote: »I understand where you are coming from but not everyone is willing to reconstruct gold items at a lower Transmute Cost (provided they have enough items of that set) because of financial reasons
- Reconstructing a gold piece of jewelry would cost you 4x Chromium Platings, 3x Zircon Plating and a few other materials. The cost itself adds upto 400k+ on PC/EU. Transmuting an existing piece gold jewelry will be preferred by many players
- Similarly reconstructing gold medium and light armor pieces will be expensive as well
There will be a few cases where reconstructing might turn out to be cheaper and efficient, and there will be a few cases where transmuting will be better (Monster Sets, Arena Weapons).And in some cases it boils down to which resource do you value more? Gold / Mats or Transmute Stones?. I would say the proposed system is fair and enough options for everyone
Yea, for certain things like jewelry that can drop in gold, reconstruction isn't worth it. That's a good point.
But reconstruction will still be preferred in more than just a "few" cases. It'll be preferable for everything except jewelry. Monster sets don't drop in gold iirc. Arena weapons either except for the leaderboard reward. To get the arena weapon you'd still need to run the arena. vMA and vDSA both typically take 40+ minutes to run, and you're not guaranteed the correct weapon. I think 25 transmute stones is a small price to pay for the correct weapon with the correct trait.
Iron_Blurr wrote: »Grinding for gear will need to be done once to get each set piece. Why should it need to be done over and over for other characters? There are plenty of other activities to do in the game besides grinding. Who cares if less people spend time grinding for set pieces. Maybe now they will finally have time to other things like grind the psijic skill line on their 10th character or get fishing achievements or spend more time in the returning battlegrounds.
I don't wana hear people saying theres nothing to do now that they dont have to grind and find out their achievement points are under 10k. There's plenty to do right now people just never had the time to do it.
bharathitman wrote: »bharathitman wrote: »I understand where you are coming from but not everyone is willing to reconstruct gold items at a lower Transmute Cost (provided they have enough items of that set) because of financial reasons
- Reconstructing a gold piece of jewelry would cost you 4x Chromium Platings, 3x Zircon Plating and a few other materials. The cost itself adds upto 400k+ on PC/EU. Transmuting an existing piece gold jewelry will be preferred by many players
- Similarly reconstructing gold medium and light armor pieces will be expensive as well
There will be a few cases where reconstructing might turn out to be cheaper and efficient, and there will be a few cases where transmuting will be better (Monster Sets, Arena Weapons).And in some cases it boils down to which resource do you value more? Gold / Mats or Transmute Stones?. I would say the proposed system is fair and enough options for everyone
Yea, for certain things like jewelry that can drop in gold, reconstruction isn't worth it. That's a good point.
But reconstruction will still be preferred in more than just a "few" cases. It'll be preferable for everything except jewelry. Monster sets don't drop in gold iirc. Arena weapons either except for the leaderboard reward. To get the arena weapon you'd still need to run the arena. vMA and vDSA both typically take 40+ minutes to run, and you're not guaranteed the correct weapon. I think 25 transmute stones is a small price to pay for the correct weapon with the correct trait.
Cost of reconstructing an arena weapon will still be high, as the sets are subclassified. For vMA it will be crushing wall for Ice, Inferno and Lightning. So the cost of reconstruction will be 75,70,65 (if you own all three).Similar logic applies to monster sets too
bharathitman wrote: »bharathitman wrote: »I understand where you are coming from but not everyone is willing to reconstruct gold items at a lower Transmute Cost (provided they have enough items of that set) because of financial reasons
- Reconstructing a gold piece of jewelry would cost you 4x Chromium Platings, 3x Zircon Plating and a few other materials. The cost itself adds upto 400k+ on PC/EU. Transmuting an existing piece gold jewelry will be preferred by many players
- Similarly reconstructing gold medium and light armor pieces will be expensive as well
There will be a few cases where reconstructing might turn out to be cheaper and efficient, and there will be a few cases where transmuting will be better (Monster Sets, Arena Weapons).And in some cases it boils down to which resource do you value more? Gold / Mats or Transmute Stones?. I would say the proposed system is fair and enough options for everyone
Yea, for certain things like jewelry that can drop in gold, reconstruction isn't worth it. That's a good point.
But reconstruction will still be preferred in more than just a "few" cases. It'll be preferable for everything except jewelry. Monster sets don't drop in gold iirc. Arena weapons either except for the leaderboard reward. To get the arena weapon you'd still need to run the arena. vMA and vDSA both typically take 40+ minutes to run, and you're not guaranteed the correct weapon. I think 25 transmute stones is a small price to pay for the correct weapon with the correct trait.
Cost of reconstructing an arena weapon will still be high, as the sets are subclassified. For vMA it will be crushing wall for Ice, Inferno and Lightning. So the cost of reconstruction will be 75,70,65 (if you own all three).Similar logic applies to monster sets too
Ah, I didn't do enough research about the system then. Thought it'd be something like 75, 50, 25.
frozzzen101 wrote: »Primarily this system will be used to gear alts. When you get those advancing yokeda daggers/axes, you can reconstruct them to use on multiple stam based characters for example. So some of excessive normal grind will be cut, people won't hoard those items and will be able to give them away easier without fear of gimping their alts etc. Don't think it will affect ratio of vet trials being done because unless you are really rich, you won't be reconstructing golden trial jewelery sets because it would likely cost you 1M gold upwards.
And 25 crystals per piece is exceptionally deceptive. I'm sure people don't hoard false god's axes, greatswords and shields. So likely cost will be somewhere in the middle around 50 crystals for the time being. Just reconstructing gear for one alt will cost you a ton, especially if you are healer/tank that have multiple gear options, and not even dds have one size to fit them all gear.
And I did math, if I went to reconstruct generic bis gear for my stam character (ay + p.relequen + maarselok + bow) with stuff I have now banked, it would cost me 650 transmute crystals which is far more than my current monthly income of geodes from pvp.
Honestly I think you are overreacting a bit. As much flak we give to ZoS, this system is really well thought out.
Part of the fun of this game (and every MMO) is the grind - few things make me as excited as when the last piece of gear I needed finally drops.
Why spend 20-30 minutes running a dungeon or trial when I can get tier 1 in Cyrodiil campaign and be guaranteed any 2 pieces of a gear set with BiS trait in the same amount of time?
This might be an unpopular opinion.
But I don't understand why the ability to create any gear, with any trait, should cost only 25 transmute stones (and no trait stones). Right now, simply just altering the trait of an already existing item costs 50 transmute stones. With such a low cost, wouldn't this new system make the current transmutation system pointless?
I understand 25 transmute stones is the cost only if you've unlocked every piece of gear from the set. But in my opinion, that "downside" is largely irrelevant because it would only be a matter of time before people get to that point. Part of the fun of this game (and every MMO) is the grind - few things make me as excited as when the last piece of gear I needed finally drops. The reconstruction system will be fun for the first few weeks when people are still collecting gear. But afterwards, a large part of the motivation for doing dungeons, trials, or other content will be almost entirely gone because they can simply "craft" the gear. It'll be a grind for transmute stones. Why spend 20-30 minutes running a dungeon or trial when I can get tier 1 in Cyrodiil campaign and be guaranteed any 2 pieces of a gear set with BiS trait in the same amount of time?
Don't get me wrong - I think the recollection & reconstruction systems are amazing. I can finally clear my bank of the 300 pieces of gear that I saved without worrying about "what if" scenarios.
Sometimes the grind for a single piece of gear is so bad that I don't even feel happy when I finally get it - but rather, "finally, what a **** waste of time". I would love to have the option to avoid those kind of grinds. But I also want the cost to be significant enough that I actually have to think about whether or not it's worth the transmute stones. With a cost of only 25 stones, which is literally half the cost of transmuting an off-trait weapon, the choice is obvious. Getting the weapon you're looking for already requires luck. But you'll also need to roll the right trait to make running the content worth it over simply reconstructing it, because transmuting costs double the amount of stones.
I think a minimum cost of somewhere around 100 transmute stones to reconstruct an item would be much better.
Grinding is fun ? Then eso is not the game for you.
Try good old Lineage II, gonna love that grind fest
Also, what is fun for you might be not for other.
I've the most fun my making fun build and theory craft new meta when a patch is coming.
For some people it's fishing, for some housing, for some trial title, etc..
So, YOUR fun is not an argument.
Also if you think grinding all gear collection is easy I'm sur their is some people that will come to you and explain how they look for X item for some insane amount of time (like my Lightning staff hollowfang that I still didn't farming since the release of this DG..)
So, not gonna be "a matter of time" but way more "a matter of luck".
I'm fine with this system though, more option is welcome, and cheaper option even more considering the number of set raider have to hoard for deal with every situation.
NeillMcAttack wrote: »Stopped reading after, “part of the fun is the grind”.
This might be an unpopular opinion.
But I don't understand why the ability to create any gear, with any trait, should cost only 25 transmute stones (and no trait stones). Right now, simply just altering the trait of an already existing item costs 50 transmute stones. With such a low cost, wouldn't this new system make the current transmutation system pointless?
I understand 25 transmute stones is the cost only if you've unlocked every piece of gear from the set. But in my opinion, that "downside" is largely irrelevant because it would only be a matter of time before people get to that point. Part of the fun of this game (and every MMO) is the grind - few things make me as excited as when the last piece of gear I needed finally drops. The reconstruction system will be fun for the first few weeks when people are still collecting gear. But afterwards, a large part of the motivation for doing dungeons, trials, or other content will be almost entirely gone because they can simply "craft" the gear. It'll be a grind for transmute stones. Why spend 20-30 minutes running a dungeon or trial when I can get tier 1 in Cyrodiil campaign and be guaranteed any 2 pieces of a gear set with BiS trait in the same amount of time?
Don't get me wrong - I think the recollection & reconstruction systems are amazing. I can finally clear my bank of the 300 pieces of gear that I saved without worrying about "what if" scenarios.
Sometimes the grind for a single piece of gear is so bad that I don't even feel happy when I finally get it - but rather, "finally, what a **** waste of time". I would love to have the option to avoid those kind of grinds. But I also want the cost to be significant enough that I actually have to think about whether or not it's worth the transmute stones. With a cost of only 25 stones, which is literally half the cost of transmuting an off-trait weapon, the choice is obvious. Getting the weapon you're looking for already requires luck. But you'll also need to roll the right trait to make running the content worth it over simply reconstructing it, because transmuting costs double the amount of stones.
I think a minimum cost of somewhere around 100 transmute stones to reconstruct an item would be much better.
StamPlar_1976 wrote: »NeillMcAttack wrote: »Stopped reading after, “part of the fun is the grind”.
Exactly. How can anyone think monotonous grinding just for the sake of it is fun?