YandereGirlfriend wrote: »@MashmalloMan I can live with 10%. But the hysteria has fully taken hold now and some won't be satisfied until it's pre-emtively nerfed into Oblivion. This ring opens up tons of new build possibilities to solo and hybrid players and it would be a tremendous shame to lose it before the patch even hits.
MashmalloMan wrote: »YandereGirlfriend wrote: »@MashmalloMan I can live with 10%. But the hysteria has fully taken hold now and some won't be satisfied until it's pre-emtively nerfed into Oblivion. This ring opens up tons of new build possibilities to solo and hybrid players and it would be a tremendous shame to lose it before the patch even hits.
We won't lose it. It will either be nerfed to a lower value like my post shows or the mechanics will change, to only support direct damage attacks with a higher value.
If it does double dip in pvp, it's pretty awful, but very strong in pve. Imo, 10% is a fair middle ground for all damage and not double dipping from battlespirit.
You can basically give any class crit surge with this ring for solo play, it's the only heal I need in content like VMA and I already use it in 4man pug dungeons. 6k healing a second is op af.
mikey_reach wrote: »MashmalloMan wrote: »YandereGirlfriend wrote: »@MashmalloMan I can live with 10%. But the hysteria has fully taken hold now and some won't be satisfied until it's pre-emtively nerfed into Oblivion. This ring opens up tons of new build possibilities to solo and hybrid players and it would be a tremendous shame to lose it before the patch even hits.
We won't lose it. It will either be nerfed to a lower value like my post shows or the mechanics will change, to only support direct damage attacks with a higher value.
If it does double dip in pvp, it's pretty awful, but very strong in pve. Imo, 10% is a fair middle ground for all damage and not double dipping from battlespirit.
You can basically give any class crit surge with this ring for solo play, it's the only heal I need in content like VMA and I already use it in 4man pug dungeons. 6k healing a second is op af.
Im pretty sure it will double dip from battle spirit since we know the damage you deal will be affected by it unless its oblivion. And even though damage is affected by battle spirit the heal component of the ring’s heal should be affected by it too unless they lower the percentage. Its never about what it does on its own and more about how or what can you use it with to make something broken.
MashmalloMan wrote: »mikey_reach wrote: »MashmalloMan wrote: »YandereGirlfriend wrote: »@MashmalloMan I can live with 10%. But the hysteria has fully taken hold now and some won't be satisfied until it's pre-emtively nerfed into Oblivion. This ring opens up tons of new build possibilities to solo and hybrid players and it would be a tremendous shame to lose it before the patch even hits.
We won't lose it. It will either be nerfed to a lower value like my post shows or the mechanics will change, to only support direct damage attacks with a higher value.
If it does double dip in pvp, it's pretty awful, but very strong in pve. Imo, 10% is a fair middle ground for all damage and not double dipping from battlespirit.
You can basically give any class crit surge with this ring for solo play, it's the only heal I need in content like VMA and I already use it in 4man pug dungeons. 6k healing a second is op af.
Im pretty sure it will double dip from battle spirit since we know the damage you deal will be affected by it unless its oblivion. And even though damage is affected by battle spirit the heal component of the ring’s heal should be affected by it too unless they lower the percentage. Its never about what it does on its own and more about how or what can you use it with to make something broken.
As I stated, ZOS does not want healing from damage skills to double dip. This set would fall under that category as it's directly tied to the amount of damage you do.
This is not a set like Briarheart, where the heal is rightly cut in half. The heal on that set is a specific amount, not tied to how much damage you do, but how many crits you dish out which is not reduced by battlespirit. % healing based on damage done, should not double dip because it ends up being around 20-25% of its original value.
If it does, we have situations where they end up OP AF for pve and weak AF for pvp which seems to be the case here.
mikey_reach wrote: »MashmalloMan wrote: »mikey_reach wrote: »MashmalloMan wrote: »YandereGirlfriend wrote: »@MashmalloMan I can live with 10%. But the hysteria has fully taken hold now and some won't be satisfied until it's pre-emtively nerfed into Oblivion. This ring opens up tons of new build possibilities to solo and hybrid players and it would be a tremendous shame to lose it before the patch even hits.
We won't lose it. It will either be nerfed to a lower value like my post shows or the mechanics will change, to only support direct damage attacks with a higher value.
If it does double dip in pvp, it's pretty awful, but very strong in pve. Imo, 10% is a fair middle ground for all damage and not double dipping from battlespirit.
You can basically give any class crit surge with this ring for solo play, it's the only heal I need in content like VMA and I already use it in 4man pug dungeons. 6k healing a second is op af.
Im pretty sure it will double dip from battle spirit since we know the damage you deal will be affected by it unless its oblivion. And even though damage is affected by battle spirit the heal component of the ring’s heal should be affected by it too unless they lower the percentage. Its never about what it does on its own and more about how or what can you use it with to make something broken.
As I stated, ZOS does not want healing from damage skills to double dip. This set would fall under that category as it's directly tied to the amount of damage you do.
This is not a set like Briarheart, where the heal is rightly cut in half. The heal on that set is a specific amount, not tied to how much damage you do, but how many crits you dish out which is not reduced by battlespirit. % healing based on damage done, should not double dip because it ends up being around 20-25% of its original value.
If it does, we have situations where they end up OP AF for pve and weak AF for pvp which seems to be the case here.
Then unfortunately it will double dip, baharas curse,swallow soul and ww claws of life also double dips with im sure many other sets that heal based on the amount of damage you do. I kinda like your idea to not double dip with the 10% instead of 15%
Several abilities which have damage, damage shield, or healing components that scale off each other will no longer be hit multiple times by Battle Spirit’s reductions. This includes the following abilities:
- Nightblade: Strife (and morphs), Soul Tether
- Templar: Puncturing Sweep, Blazing Shield, Radiant Glory
- Dragonknight: Inhale, Burning Embers
- Sorcerer: Surge
- Mages Guild: Degeneration
- Restoration Staff: Healing Ward
i think its good because at 10% im not sure many would consider it
MashmalloMan wrote: »i think its good because at 10% im not sure many would consider it
I would for any class besides stam sorc in solo pve. It's very possible for anyone to hit 40-50k dps solo, classes with more access to major buffs/debuffs can hit close to 60k. 10% of that is 4-6k healing per second which is about equal to the amount of healing that Crit Surge offers stam sorcs, which fully carries us in all solo content, including VMA. Ask and end game stam sorc and they will tell you how powerful it is.
In group content where your damage sky rockets, that 4-6k hps can turn into 6-10k hps.
The above examples are also only with single target in mind.. In any fight where you have multiple ad's, 10% from Pale Order will vastly outperform Crit Surge which only procs once a second and caps out at roulghy 5.5k hps.
So yeah, 15% is too much imo, especially since it's exponential with the amount of enemies you fight.
10% and no double dipping from battle spirit would put it in a much better place for both pve and pvp.
Lone343Wolf wrote: »MashmalloMan wrote: »i think its good because at 10% im not sure many would consider it
I would for any class besides stam sorc in solo pve. It's very possible for anyone to hit 40-50k dps solo, classes with more access to major buffs/debuffs can hit close to 60k. 10% of that is 4-6k healing per second which is about equal to the amount of healing that Crit Surge offers stam sorcs, which fully carries us in all solo content, including VMA. Ask and end game stam sorc and they will tell you how powerful it is.
In group content where your damage sky rockets, that 4-6k hps can turn into 6-10k hps.
The above examples are also only with single target in mind.. In any fight where you have multiple ad's, 10% from Pale Order will vastly outperform Crit Surge which only procs once a second and caps out at roulghy 5.5k hps.
So yeah, 15% is too much imo, especially since it's exponential with the amount of enemies you fight.
10% and no double dipping from battle spirit would put it in a much better place for both pve and pvp.
Have you tested it yet on the PTS? Don’t say something is OP if you have not tested it and if you think theory crafting items around things that havnt been tested then you are part of a larger problem of people wanting nerfs to something you havnt even tested.