Elvenheart wrote: »Are you only wanting the perfected version to unlock the normal version just so the normal version won’t be setting empty
To echo what others have said, it would be a huge QoL improvement for a Perfected item to also unlock its non-Perfected counterpart.
E.g., collecting a Perfected Maelstrom Bow should ideally also unlock the regular Maelstrom Bow.
For us underling console players can anyone show what the system will be like using a controller and giving feedback for it since we don’t get a PTS. It’s easy to read how a skill change works or minor/major system change and do a thought experiment and have reasonable opinion of it.
On the stream we only seen it for like 1-2 seconds and really have no idea what it looks like or able to give any feedback about it. I know we are 2nd class but throw us a bone so we can give feedback also.
Thanks
This is what the sticker book looks like in gamepad UI. I can try to take some more screenshots tomorrow.
Its ok to use - clunky like everything else in Gamepad mode but I'm used to that.
To echo what others have said, it would be a huge QoL improvement for a Perfected item to also unlock its non-Perfected counterpart.
E.g., collecting a Perfected Maelstrom Bow should ideally also unlock the regular Maelstrom Bow.
If they did this, they’d be as good as admitting that the perfected version is just an upgrade, not a “new” item.
Which means that they really should do it but almost certainly won’t. Because wouldn’t that be the exact same thing as wanting a 2016 model car free when you bought the 2020...?
This might be an unpopular suggestion, but I would suggest that ZoS reconsiders allowing players to use this system to reconstruct any set at their current level. (I am aware currently Monster Helms and Mythics do not follow this behaviour).
This system is a huge QoL improvement for the game, and I could not be more excited for it. In fact, I've been holding onto a few set pieces more since the announcement so that I am prepared for when it is released.
That being said, I am concerned for the impact this may have in u50 pvp, where it could have some consequences. Considering that already, in u50 battlegrounds and Cyrodiil, there are players who roll alts for the specific purpose of putting them in purple or gold gear and stomping on newer players. (Note: I'm not talking about older players who like to slow level alts in u50 or go to help newer players learn the ropes, I'm talking about those who purposely go with full builds to beat on newbies). One potential downside to this system is it could allow those players to suddenly equip dungeon sets such as Sheer Venom on those chars; sets which are already oppressive in regular PVP.
I know that this might be unpopular, but felt that the concern should be raised to see what others thought, and to make ZOS aware of it.
This might be an unpopular suggestion, but I would suggest that ZoS reconsiders allowing players to use this system to reconstruct any set at their current level. (I am aware currently Monster Helms and Mythics do not follow this behaviour).
This system is a huge QoL improvement for the game, and I could not be more excited for it. In fact, I've been holding onto a few set pieces more since the announcement so that I am prepared for when it is released.
That being said, I am concerned for the impact this may have in u50 pvp, where it could have some consequences. Considering that already, in u50 battlegrounds and Cyrodiil, there are players who roll alts for the specific purpose of putting them in purple or gold gear and stomping on newer players. (Note: I'm not talking about older players who like to slow level alts in u50 or go to help newer players learn the ropes, I'm talking about those who purposely go with full builds to beat on newbies). One potential downside to this system is it could allow those players to suddenly equip dungeon sets such as Sheer Venom on those chars; sets which are already oppressive in regular PVP.
I know that this might be unpopular, but felt that the concern should be raised to see what others thought, and to make ZOS aware of it.
I don't think this is an unpopular opinion, I've heard other say similar, and I agree with it. Crafted for alts, Recon for end game. IMO.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Item Set Collection. Specific feedback that the team is looking for includes the following:
- Sticker Book Arrangement
- Do you like the current Categories and Sub-Categories, and how the Item Sets are arranged in those categories?
- Did the ordering make sense?
- Is it easy to find a particular Item Set?
- Sticker Book Aesthetics
- Do you like the iconography and location within the Collections menu?
- Do the progress bars give you a sense of progression within the system?
- Do you like the size and layout of the stickers of each individual item?
- Reconstruction
- Was it easy to create a Reconstructed item in the trait and quality you wanted?
- Did you clearly understand the costs you were paying to Reconstruct an item?
- How did it feel to reconstruct an entire 5-piece Item Set?
- Do you have any other general feedback?
This might be an unpopular suggestion, but I would suggest that ZoS reconsiders allowing players to use this system to reconstruct any set at their current level. (I am aware currently Monster Helms and Mythics do not follow this behaviour).
This system is a huge QoL improvement for the game, and I could not be more excited for it. In fact, I've been holding onto a few set pieces more since the announcement so that I am prepared for when it is released.
That being said, I am concerned for the impact this may have in u50 pvp, where it could have some consequences. Considering that already, in u50 battlegrounds and Cyrodiil, there are players who roll alts for the specific purpose of putting them in purple or gold gear and stomping on newer players. (Note: I'm not talking about older players who like to slow level alts in u50 or go to help newer players learn the ropes, I'm talking about those who purposely go with full builds to beat on newbies). One potential downside to this system is it could allow those players to suddenly equip dungeon sets such as Sheer Venom on those chars; sets which are already oppressive in regular PVP.
I know that this might be unpopular, but felt that the concern should be raised to see what others thought, and to make ZOS aware of it.
If you fence an set item you own it and assume this is an overland set you can then sell or give to another player so it should not be added.RaddlemanNumber7 wrote: »Deconstructing, deleting and selling items to a merchant all automatically add those items to our sticker book.
Deconstructing or deleting a hot, stolen item also automatically adds those items to our sticker book
However, fencing a hot item does not automatically add the item to our sticker book.
Some inconsistency in system behaviour there. I can see people being caught out by this, especially as fencing offers no undo option.
If you fence an set item you own it and assume this is an overland set you can then sell or give to another player so it should not be added.RaddlemanNumber7 wrote: »Deconstructing, deleting and selling items to a merchant all automatically add those items to our sticker book.
Deconstructing or deleting a hot, stolen item also automatically adds those items to our sticker book
However, fencing a hot item does not automatically add the item to our sticker book.
Some inconsistency in system behaviour there. I can see people being caught out by this, especially as fencing offers no undo option.
Am I reading these posts right? A character can only reconstruct a set at that character's level?
Please change this if so. I have a toon that does nothing but all the crafting, and he's not max level. I don't want to have to level him to 50 just to be able to reconstruct gear at level 50, when I already have several alts to level that I actually want to play.
I'm not the only one who has a non-50 toon who just sits in town for crafting, am I?
Am I reading these posts right? A character can only reconstruct a set at that character's level?
Please change this if so. I have a toon that does nothing but all the crafting, and he's not max level. I don't want to have to level him to 50 just to be able to reconstruct gear at level 50, when I already have several alts to level that I actually want to play.
I'm not the only one who has a non-50 toon who just sits in town for crafting, am I?
The character doing the reconstruction only needs to know the trait. So teach them the traits that you're most likely to use (do that now and get a head start). You can always transfer the reconned gear to your crafter to upgrade afterwards.
I begin to say that it is a really good add in the game and it will help people manage their gears.
However, I have a request about the quality of reconstruct items.
Is it possible to add a quality tracker by item ? I mean if you have a gold piece (non reconstruct one), you should have to reconstruct it in gold quality without gold materials cost.
Without this, everyone will keep their gold quality items, and even their purple jewels, and people will continue to farm for jewels like before. It's not what we all expected with this add.
Futhermore, like this it will not kill the economy, because people will always need to gold their items ones.
Thanks to your attention and thank you for your work !
This is the point, I want to make a dungeon because I want to, not because I have to !Bolded, that is kind of the point. This system is not to get you to never venture into a dungeon ever again. It is so that the endless grind is significantly reduced. If you want a set, you might run it a few times for purple jewels, or you might have the mats. I suspect it is meant to be in the middle so the player isn't left thinking, 'I never have to go into that dungeon ever again'.
They said the goal was to make people being able to play more different style, this is not the case actually.This system is also not designed to remove all need for storage, they say so in the patch notes, this is not storage. To be able to create and decon a gold jewel for 25 transmutes, and decon gets you 25 transmutes back, well, the cost is 0 really if you want to change all your gear. Having a material cost is what makes you question if it is worthwhile.
No interest, how you test tank and healing stuff on a dummy...I do think that an 'Etherial reconstruction' feature in the future would be nice, where you can reconstruct something entirely for free, but cannot leave an X meter radius from transmute station else the items will break. Great for testing sets on dummies, but cannot be taken out into the wild.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Item Set Collection. Specific feedback that the team is looking for includes the following:
- Do you have any other general feedback?