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PTS Update 28 - Feedback Thread for Item Set Collection

  • richo262
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    Well I chewed my bandwidth to get the PTS in the end so I can take the time to fill this out.

    Sticker Book Arrangement
    Do you like the current Categories and Sub-Categories, and how the Item Sets are arranged in those categories?
    Yes
    Did the ordering make sense?
    Yes
    Is it easy to find a particular Item Set?
    Yes

    Sticker Book Aesthetics
    Do you like the iconography and location within the Collections menu?
    Yes, it is somewhat difficult to see if the item has been collected or not, I'd recommend a blue or purple background on the item depending on its base level. That way it is clearly visible whether it collected or not.
    Do the progress bars give you a sense of progression within the system?
    The relationship between Perfect/Non-Perfect needs to be addressed, right now I get a sense of dread that for me to complete that I'd have to grind normal.
    Do you like the size and layout of the stickers of each individual item?
    Yes

    Reconstruction
    Was it easy to create a Reconstructed item in the trait and quality you wanted?
    Very
    Did you clearly understand the costs you were paying to Reconstruct an item?
    Yes, I did notice that it is connected to the crafting passives, fortunately I was on the PTS so I didn't care about burning mats.
    How did it feel to reconstruct an entire 5-piece Item Set?
    I didn't.

    Do you have any other general feedback?
    The sets that have a Perfect/Non-Perfect system need some work. If I run a Veteran Dungeon I get the Veteran Achievement and the achievement I'd get Normally. However, when I collect a veteran (Perfect) item, I do not get the normal (non-Perfect) item. For veteran players seeking to complete their collection this looks like a pointless grind. May not be so bad in trials, as you can scoop the chests afterward, or during. But for solo arenas it will be a pain. Furthermore there is literally no reason whatsoever to even present the Non-Perfect version if the Perfect is complete. It is better and cheaper to make.

    I'd like to see Perfected items replace Non-Perfected items. That would obviously require some sort of compatibility between Perfected/Non-Perfected ie 4 Non-Perfected + 1 Perfected item will complete the set, but not perfected bonus unless all 5 are Perfected. That way, you could have the Non-Perfected entirely overridden by the Perfected in collections tab.


    Edited by richo262 on October 5, 2020 12:01PM
  • code65536
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    To echo what others have said, it would be a huge QoL improvement for a Perfected item to also unlock its non-Perfected counterpart.

    E.g., collecting a Perfected Maelstrom Bow should ideally also unlock the regular Maelstrom Bow.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
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  • Elvenheart
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    It’s my understanding that perfected sets and normal sets of the same item are treated as two entirely different sets in regards to reconstruction costs of transmute stones, so not having the normal version shouldn’t affect the cost of reconstructing a perfected version, right? Are you only wanting the perfected version to unlock the normal version just so the normal version won’t be setting empty, or is there a reason you might want to reconstruct the piece in normal at some point?
  • code65536
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    Elvenheart wrote: »
    Are you only wanting the perfected version to unlock the normal version just so the normal version won’t be setting empty

    Exactly that. There will be no reason to use the normal version if Perfected is available. It's just for the sake of completionism and not have an ugly blank space...
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • virtus753
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    code65536 wrote: »
    To echo what others have said, it would be a huge QoL improvement for a Perfected item to also unlock its non-Perfected counterpart.

    E.g., collecting a Perfected Maelstrom Bow should ideally also unlock the regular Maelstrom Bow.

    If they did this, they’d be as good as admitting that the perfected version is just an upgrade, not a “new” item.

    Which means that they really should do it but almost certainly won’t. Because wouldn’t that be the exact same thing as wanting a 2016 model car free when you bought the 2020...?
  • DuckFayth
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    I can't find a thread for feedback on the transmute update, but since it has to do with the item set change I'll leave it here.

    It seems that currently the geode from completing a weekly trial gives 5 transmutes and the geode from a leader board completion gives 10. For comparison's sake, the random daily dungeons also give 10.

    I would really like to see the weekly trial coffer give at least 10 and ideally more and the weekly trial leader board coffer 15-20. Trials take more effort, coordination and a larger team than a random normal dungeon. Preparing a trial group has no group finder and requires a lot of manual effort, where a random normal has a simple queue. Having the weekly trial coffer reward half the number of crystals as a random normal dungeon seems very lopsided and may further dissuade players from doing end game content more than just for gear.

    Those people who do actually do trials for more than gear (AKA:the score on a weekly basis) are then being rewarded the same amount as a random normal dungeon. I feel this ignores much of the effort and learning that goes in to score runs. A veteran trial score run should not equal the same number of transmute crystals someone can get from doing one random normal. I believe 15-20 is still fairly low for the amount of effort, but it does need balanced with other current methods such as 50 crystals at the end of a cyrodiil campaign. I think 15-20 offers much better compensation for a high skill weekly event while still not making other methods obsolete.
  • Hotdog_23
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    anadandy wrote: »
    Hotdog_23 wrote: »
    For us underling console players can anyone show what the system will be like using a controller and giving feedback for it since we don’t get a PTS. It’s easy to read how a skill change works or minor/major system change and do a thought experiment and have reasonable opinion of it.

    On the stream we only seen it for like 1-2 seconds and really have no idea what it looks like or able to give any feedback about it. I know we are 2nd class but throw us a bone so we can give feedback also.

    Thanks

    This is what the sticker book looks like in gamepad UI. I can try to take some more screenshots tomorrow.

    jzbizg6rqd8s.jpg
    l9qs285q841f.jpg
    st47pqn58ilm.jpg

    Its ok to use - clunky like everything else in Gamepad mode but I'm used to that.

    Sorry for the late response, Thanks so much for posting this :)
  • ealdwin
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    This might be an unpopular suggestion, but I would suggest that ZoS reconsiders allowing players to use this system to reconstruct any set at their current level. (I am aware currently Monster Helms and Mythics do not follow this behaviour).

    This system is a huge QoL improvement for the game, and I could not be more excited for it. In fact, I've been holding onto a few set pieces more since the announcement so that I am prepared for when it is released.

    That being said, I am concerned for the impact this may have in u50 pvp, where it could have some consequences. Considering that already, in u50 battlegrounds and Cyrodiil, there are players who roll alts for the specific purpose of putting them in purple or gold gear and stomping on newer players. (Note: I'm not talking about older players who like to slow level alts in u50 or go to help newer players learn the ropes, I'm talking about those who purposely go with full builds to beat on newbies). One potential downside to this system is it could allow those players to suddenly equip dungeon sets such as Sheer Venom on those chars; sets which are already oppressive in regular PVP.

    I know that this might be unpopular, but felt that the concern should be raised to see what others thought, and to make ZOS aware of it.
    Edited by ealdwin on October 10, 2020 12:16AM
  • richo262
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    virtus753 wrote: »
    code65536 wrote: »
    To echo what others have said, it would be a huge QoL improvement for a Perfected item to also unlock its non-Perfected counterpart.

    E.g., collecting a Perfected Maelstrom Bow should ideally also unlock the regular Maelstrom Bow.

    If they did this, they’d be as good as admitting that the perfected version is just an upgrade, not a “new” item.

    Which means that they really should do it but almost certainly won’t. Because wouldn’t that be the exact same thing as wanting a 2016 model car free when you bought the 2020...?

    I don't think it would be a great reveal to admit what is blatantly obvious :). They share the same name, same location, just different difficulty. I, nor Code are advocating that somebody gets something for free, if the player legitimately acquires the perfect piece of an item, the now obsolete Non-Perfected item, and the ugly blocked out square it resides in is now also unlocked (ideally).

    As for your analogy, no, unless for some reason you were locked into the confines of a world created by your car manufacturer and the house you live in has a 2 car garage specifically labeled 'For 2016 model only' and 'For 2020 model only' and if every time you walk into the garage to admire your 2020 model you are presented with a big neon sign saying 'YOU DONT HAVE THE 2016 MODEL'. The 2016 model requires a fair bit of effort to acquire and turn that sign off, it costs more to run, and there is no real reason to get the 2016 model whatsoever other than to complete your garage (and turn that neon sign off), which you take pride in.
    ealdwin wrote: »
    This might be an unpopular suggestion, but I would suggest that ZoS reconsiders allowing players to use this system to reconstruct any set at their current level. (I am aware currently Monster Helms and Mythics do not follow this behaviour).

    This system is a huge QoL improvement for the game, and I could not be more excited for it. In fact, I've been holding onto a few set pieces more since the announcement so that I am prepared for when it is released.

    That being said, I am concerned for the impact this may have in u50 pvp, where it could have some consequences. Considering that already, in u50 battlegrounds and Cyrodiil, there are players who roll alts for the specific purpose of putting them in purple or gold gear and stomping on newer players. (Note: I'm not talking about older players who like to slow level alts in u50 or go to help newer players learn the ropes, I'm talking about those who purposely go with full builds to beat on newbies). One potential downside to this system is it could allow those players to suddenly equip dungeon sets such as Sheer Venom on those chars; sets which are already oppressive in regular PVP.

    I know that this might be unpopular, but felt that the concern should be raised to see what others thought, and to make ZOS aware of it.

    I don't think this is an unpopular opinion, I've heard other say similar, and I agree with it. Crafted for alts, Recon for end game. IMO.
    Edited by richo262 on October 11, 2020 10:41AM
  • ealdwin
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    richo262 wrote: »
    ealdwin wrote: »
    This might be an unpopular suggestion, but I would suggest that ZoS reconsiders allowing players to use this system to reconstruct any set at their current level. (I am aware currently Monster Helms and Mythics do not follow this behaviour).

    This system is a huge QoL improvement for the game, and I could not be more excited for it. In fact, I've been holding onto a few set pieces more since the announcement so that I am prepared for when it is released.

    That being said, I am concerned for the impact this may have in u50 pvp, where it could have some consequences. Considering that already, in u50 battlegrounds and Cyrodiil, there are players who roll alts for the specific purpose of putting them in purple or gold gear and stomping on newer players. (Note: I'm not talking about older players who like to slow level alts in u50 or go to help newer players learn the ropes, I'm talking about those who purposely go with full builds to beat on newbies). One potential downside to this system is it could allow those players to suddenly equip dungeon sets such as Sheer Venom on those chars; sets which are already oppressive in regular PVP.

    I know that this might be unpopular, but felt that the concern should be raised to see what others thought, and to make ZOS aware of it.

    I don't think this is an unpopular opinion, I've heard other say similar, and I agree with it. Crafted for alts, Recon for end game. IMO.

    That was my thought as well. I personally don't see much reason for reconstructing specific gear at a low level for alts I'm leveling up. If I even bother giving my alts proper low-level gear it's usually green crafted sets to help out with sustain, such as Armor of the Seducer. ZoS could probably limit the reconstruction system so only CP level gear could be created without many issues.
  • Merlin13KAGL
    Merlin13KAGL
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    This is the official feedback thread for the Item Set Collection. Specific feedback that the team is looking for includes the following:
    • Sticker Book Arrangement
      • Do you like the current Categories and Sub-Categories, and how the Item Sets are arranged in those categories?
      • Did the ordering make sense?
      • Is it easy to find a particular Item Set?
    • Sticker Book Aesthetics
      • Do you like the iconography and location within the Collections menu?
      • Do the progress bars give you a sense of progression within the system?
      • Do you like the size and layout of the stickers of each individual item?
    • Reconstruction
      • Was it easy to create a Reconstructed item in the trait and quality you wanted?
      • Did you clearly understand the costs you were paying to Reconstruct an item?
      • How did it feel to reconstruct an entire 5-piece Item Set?
    • Do you have any other general feedback?
    • Categories are alright, would be nice to simply sort by weight, also, not requiring zone first.
    • Sticker Book Aesthetics, highlight the background of the obtained items or highlight the outline (such as when you tab target). The coloring on the items vs the background vs uncollected makes it hard to distinguish.
    • Sense of progress is a bit of a stretch. On a full 18 account, having collected sets since beta, my lowest cost set was still going to be 38 stone. While this helps with one-off sets being able to be removed from inventory, I feel it just trades one grind for another. You're going to have to regrind items of a set you normally wouldn't bother picking up (VO Restro, helms, Olo Bow, etc.) if you want the cheapest cost (and potentially zero net stone cost.) Or you're grinding stones...and if you're maxed on stones, you're grinding geodes, which will still suck up inventory space, mail space, etc. The grind for upgrade mats will also still be present.
    • Reconstruction was well done, for the most part. I like that you can choose trait and upgrade mat level on the spot. These should be account wide, though, and use the best stats of your crafter, otherwise it's still a multicharacter process, making the item then swapping to the crafter to upgrade.
    • I like that vendor (falls off buy back list), decon, and I presume research/destroy all add the unknown items to your collections.

    As far as general feedback, if you really want to take this up a notch for QoL and cut your power and storage hardware bill way down, make inventory commonly accessible through all characters.

    The ability to not have to technically grind for 10 copies of a set is a step in the right direction, even if you do have to still grind for the mats and stones. A commonly accessible inventory would make even more sense.

    As I can technically swap out gear from character to character via the bank now, it would simply be better to allow that directly, without all the logging in and out required. There would be less inventory space taken up, which would require less storage hardware, and there would be less stress on the server from the constant character swap.

    There is no reason this shouldn't be built into the base game, without using the bank as a middle ground, and it shouldn't require addons to accomplish.

    A single set item should be usable among all characters and should take up a single slot. There is no reason to have multiple inventory spaces taken by an item with the exact same code. Once it's different, say one has a different enchant, then it makes sense to take two spots, as it becomes two different items. When they are the same, just on different characters, it's unnecessary.

    You can only play one character at a time. Presently, it's like owning 5 of the same automobile, because you have to use one when you go to the grocery store, another when you go to the pharmacy, etc. If they serve the exact same purpose, one version, usable for all those tasks should suffice.

    The collections would still be required, the stones would still have to be obtained, as well as the upgrade mats. It would simply free up tremendous amounts of server storage and processing and make inventory issues among multiple characters much less obnoxious than they currently are.

    The fact that I now can recreate X copies of a set for my various characters to use doesn't lessen the fact that I shouldn't have to. One of a particular item should suffice if it's otherwise identical to one on an alt.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Nordic__Knights
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    ealdwin wrote: »
    This might be an unpopular suggestion, but I would suggest that ZoS reconsiders allowing players to use this system to reconstruct any set at their current level. (I am aware currently Monster Helms and Mythics do not follow this behaviour).

    This system is a huge QoL improvement for the game, and I could not be more excited for it. In fact, I've been holding onto a few set pieces more since the announcement so that I am prepared for when it is released.

    That being said, I am concerned for the impact this may have in u50 pvp, where it could have some consequences. Considering that already, in u50 battlegrounds and Cyrodiil, there are players who roll alts for the specific purpose of putting them in purple or gold gear and stomping on newer players. (Note: I'm not talking about older players who like to slow level alts in u50 or go to help newer players learn the ropes, I'm talking about those who purposely go with full builds to beat on newbies). One potential downside to this system is it could allow those players to suddenly equip dungeon sets such as Sheer Venom on those chars; sets which are already oppressive in regular PVP.

    I know that this might be unpopular, but felt that the concern should be raised to see what others thought, and to make ZOS aware of it.

    @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_JessicaFolsom @ZOS_Finn
    CAN YOU PLAESE GIVE THIS THOUHT BECAUSE ITS 100% SPOT ON WHAT THIS SYSTEM WILL DO AND IT ADDS TO THE TOXIC ACTIONS OF OTHERS !!!!!!!!!!
  • RaddlemanNumber7
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    Deconstructing, deleting and selling items to a merchant all automatically add those items to our sticker book.

    Deconstructing or deleting a hot, stolen item also automatically adds those items to our sticker book

    However, fencing a hot item does not automatically add the item to our sticker book.

    Some inconsistency in system behaviour there. I can see people being caught out by this, especially as fencing offers no undo option.
    Edited by RaddlemanNumber7 on October 13, 2020 12:32PM
    PC EU
  • ninibini
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    The collapse functionality is great, very useful!

    However, I find the new sorting of collected items in the stickerbook less helpful now, because you actually have to mouse over the staves for example to see which ones you have collected. A consistent order gives you a much better overview, when you're just glancing over the list.

    Just better highlighting like an increased contrast for the collected items, would have been a lot better in my opinion.
    And possibly an option to show only collected or only not collected items.
  • Chaos2088
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    • Do you like the current Categories and Sub-Categories, and how the Item Sets are arranged in those categories?
      Yes-like the fact its done by zone, can tick them off while in there/where to find it.
    • Did the ordering make sense?
      Yes-liked the layout
    • Is it easy to find a particular Item Set?
      Yes, maybe also a toggle for them to appear in alphabetical order list..
    • Do you like the iconography and location within the Collections menu?
      Yes, makes sense where it is.
    • Do the progress bars give you a sense of progression within the system?
      Yes, makes me want to get that bar full.
    • Do you like the size and layout of the stickers of each individual item?
      Colour of some items could be brighter, some (like rings) have to glide over the item to make sure ive got it.
    • Was it easy to create a Reconstructed item in the trait and quality you wanted?
      Very-maybe decrease the cost of transmute station writ voucher cost, so can get one! lol
    • Did you clearly understand the costs you were paying to Reconstruct an item?
      Yes, maybe put it down to 20 per item once got the full set.
    • How did it feel to reconstruct an entire 5-piece Item Set?
      Just like crafting a set but with transmute cost, very good feature.
    • Do you have any other general feedback?
      Maybe adding a colour highlight to collected items, so items you dotn have stand out more.
    @Chaos2088 PC EU Server | AD-PvP
  • zaria
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    Deconstructing, deleting and selling items to a merchant all automatically add those items to our sticker book.

    Deconstructing or deleting a hot, stolen item also automatically adds those items to our sticker book

    However, fencing a hot item does not automatically add the item to our sticker book.

    Some inconsistency in system behaviour there. I can see people being caught out by this, especially as fencing offers no undo option.
    If you fence an set item you own it and assume this is an overland set you can then sell or give to another player so it should not be added.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • RaddlemanNumber7
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    zaria wrote: »
    Deconstructing, deleting and selling items to a merchant all automatically add those items to our sticker book.

    Deconstructing or deleting a hot, stolen item also automatically adds those items to our sticker book

    However, fencing a hot item does not automatically add the item to our sticker book.

    Some inconsistency in system behaviour there. I can see people being caught out by this, especially as fencing offers no undo option.
    If you fence an set item you own it and assume this is an overland set you can then sell or give to another player so it should not be added.

    What you describe is "laundering" an item, where all that happens is the red heat mark is removed. When you" fence" an item that's the same as selling it, you lose the item and gain gold in exchange.
    PC EU
  • Mysticman
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    How come there is not more method for PVE solo player to collect Transmute stones. Currently the only method is completing one of the two a solo veteran arenas and then you only get 4 stones. How about some love for the Elder Scrolls solo player.
  • AlCiao
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    Am I reading these posts right? A character can only reconstruct a set at that character's level?

    Please change this if so. I have a toon that does nothing but all the crafting, and he's not max level. I don't want to have to level him to 50 just to be able to reconstruct gear at level 50, when I already have several alts to level that I actually want to play.

    I'm not the only one who has a non-50 toon who just sits in town for crafting, am I?
  • code65536
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    AlCiao wrote: »
    Am I reading these posts right? A character can only reconstruct a set at that character's level?

    Please change this if so. I have a toon that does nothing but all the crafting, and he's not max level. I don't want to have to level him to 50 just to be able to reconstruct gear at level 50, when I already have several alts to level that I actually want to play.

    I'm not the only one who has a non-50 toon who just sits in town for crafting, am I?

    The character doing the reconstruction only needs to know the trait. So teach them the traits that you're most likely to use (do that now and get a head start). You can always transfer the reconned gear to your crafter to upgrade afterwards.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • AlCiao
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    code65536 wrote: »
    AlCiao wrote: »
    Am I reading these posts right? A character can only reconstruct a set at that character's level?

    Please change this if so. I have a toon that does nothing but all the crafting, and he's not max level. I don't want to have to level him to 50 just to be able to reconstruct gear at level 50, when I already have several alts to level that I actually want to play.

    I'm not the only one who has a non-50 toon who just sits in town for crafting, am I?

    The character doing the reconstruction only needs to know the trait. So teach them the traits that you're most likely to use (do that now and get a head start). You can always transfer the reconned gear to your crafter to upgrade afterwards.

    Not ideal, but that's a very good idea, thanks for the suggestion!
  • Ancalag
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    I begin to say that it is a really good add in the game and we will have more time to play, because less grind needed.

    However, I have a request about the quality of reconstruct items.
    Is it possible to add a quality tracker by item ? I mean if you have a gold piece, you should have to reconstruct it in gold quality without gold materials cost.
    Without this, everyone will keep their gold items, and even their purple jewels, and people will continue to farm for jewels like before, because it's stay way more easier to get it directly than crafting it. This make this add half useless, a good idea but not enough.

    It will not kill the economy, because people will always need to gold their items ones and completionnists will wanted to gold all their collection !

    Thanks for your attention and thank you for your work.
    Edited by Ancalag on October 17, 2020 1:12AM
  • richo262
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    Nothing in patch notes re Perfected/Non-Perfected unlocks :(.
    Ancalag wrote: »
    I begin to say that it is a really good add in the game and it will help people manage their gears.

    However, I have a request about the quality of reconstruct items.
    Is it possible to add a quality tracker by item ? I mean if you have a gold piece (non reconstruct one), you should have to reconstruct it in gold quality without gold materials cost.
    Without this, everyone will keep their gold quality items, and even their purple jewels, and people will continue to farm for jewels like before. It's not what we all expected with this add.
    Futhermore, like this it will not kill the economy, because people will always need to gold their items ones.

    Thanks to your attention and thank you for your work !

    Bolded, that is kind of the point. This system is not to get you to never venture into a dungeon ever again. It is so that the endless grind is significantly reduced. If you want a set, you might run it a few times for purple jewels, or you might have the mats. I suspect it is meant to be in the middle so the player isn't left thinking, 'I never have to go into that dungeon ever again'.

    This system is also not designed to remove all need for storage, they say so in the patch notes, this is not storage. To be able to create and decon a gold jewel for 25 transmutes, and decon gets you 25 transmutes back, well, the cost is 0 really if you want to change all your gear. Having a material cost is what makes you question if it is worthwhile.

    I do think that an 'Etherial reconstruction' feature in the future would be nice, where you can reconstruct something entirely for free, but cannot leave an X meter radius from transmute station else the items will break. Great for testing sets on dummies, but cannot be taken out into the wild.
  • Ancalag
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    richo262 wrote: »
    Bolded, that is kind of the point. This system is not to get you to never venture into a dungeon ever again. It is so that the endless grind is significantly reduced. If you want a set, you might run it a few times for purple jewels, or you might have the mats. I suspect it is meant to be in the middle so the player isn't left thinking, 'I never have to go into that dungeon ever again'.
    This is the point, I want to make a dungeon because I want to, not because I have to !
    Until there people farmed for their stuff, made it gold and put it in their bank if they needed it on different characters.
    After this add, they will farm for their stuff, will make it gold and will keep it in their bank because it's too expensive to reconstruct it.
    This is good for weapons because hard to farm, but jewels will stay easier to farm, so the actual system is not enough to be perfect.

    richo262 wrote: »
    This system is also not designed to remove all need for storage, they say so in the patch notes, this is not storage. To be able to create and decon a gold jewel for 25 transmutes, and decon gets you 25 transmutes back, well, the cost is 0 really if you want to change all your gear. Having a material cost is what makes you question if it is worthwhile.
    They said the goal was to make people being able to play more different style, this is not the case actually.
    And this is not 0 cost because you have to get your stuff once !
    Without that this add give no QoL, just pleasure to grind more to complete their collection...

    richo262 wrote: »
    I do think that an 'Etherial reconstruction' feature in the future would be nice, where you can reconstruct something entirely for free, but cannot leave an X meter radius from transmute station else the items will break. Great for testing sets on dummies, but cannot be taken out into the wild.
    No interest, how you test tank and healing stuff on a dummy...
    Edited by Ancalag on October 17, 2020 1:42AM
  • richo262
    richo262
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    People look at this system in the short term for what they are farming now. Which is unfortunate because they fail to see what their collections will look like in the future.

    A year from now, after you have naturally filled a fair portion of your collections without even farming, just simply pledging or random normals, or events, you'll have much of those sets and when you go to look for those sets, much of it will be there. Collecting items is also not very difficult as people can trade at the end of the dungeon. The grind to collect (trade) will be insignificant compared to the grind to farm an item you'll either have to hoard or decon once its no longer relevant.

    Just because something is not suited to tanks / healers (which is an entirely different issue) does not render Etherial Reconstruction useless. Your complaint is there is no system to test healing / tanking, not Etherial Reconstruction itself.
    Edited by richo262 on October 17, 2020 1:55AM
  • Ancalag
    Ancalag
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    I maybe look in short time because I already passed too much time on this game farming to be able to do all the high end contend... and the set collection will not change anything for me.

    But this is not the point, you didn't read correctly. I said even when you will have your collection full, it will stay easier / less expensive to farm the jewels like without the collection and make it half useless.
    Why we can't have something 100% usefull.
    Or maybe the only problem is the cost of jewels gold mat. If they did the same upgrade system than the others, there were less problem. With that, the set collection will not be a perfect system either but it will be a global improvement.

    This is the same problem for your Etherial Reconstruction, it resolve only half of the problem (be able to try more different stuff !). Tank, Healer and PvPer will not find it usefull. It's not a bad idea but not sufficient to solve the problem globaly.



    An other solution will be to have no purple/gold material cost but no transmute stone return when decraft. In this case, it cost something to create stuff, but something that you can grind doing anything in the game and independant of the economy.
    You can also up the price to 50 stones for a purple version and 100 for a gold one.
    And you keep the quality tracker, to not have access to gold version without using gold mats.
    Edited by Ancalag on October 17, 2020 3:54AM
  • Olupajmibanan
    Olupajmibanan
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    I think it is a big oversight that deconstructing reconstructed item does not return you Glyph material costs. Hakeijo rune is too pricy making reconstruction much less desirable on specs that use plenty of hakeijos (e.g. tanks).
  • ealdwin
    ealdwin
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    Repeating a request to reconsider allowing the reconstruction of sets at low levels, especially when considering the effect it will have on u50 PVP.

    Since it is likely that the overwhelming nature of proc sets will be addressed in this patch, I would urge ZOS to consider disallowing the reconstruction of sets below CP level. Allowing the reconstruction of sets at u50 levels has the potential to allow already oppressive sets in regular Battlegrounds and Cyrodiil to further create a power imbalance in the u50 Battlegrounds and Cyrodiil campaign.
  • Gandamir
    Gandamir
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    This is the official feedback thread for the Item Set Collection. Specific feedback that the team is looking for includes the following:
    • Do you have any other general feedback?

    I'm missing achievements for collecting all the items in the various sets. There should be some points for collecting them all. :)
  • Andre_Noir
    Andre_Noir
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    May be said before but still: for light armor top can we able to chose between jacket and robe ?
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