Ps4 guy here. Which test is this again? Is this individual AoE skill cooldowns. I know last week was a global cooldowns.
Dagoth_Rac wrote: »...
I feel like something got changed on the backend that improved things, and then got undone after Midyear Mayhem ended. They leased more server resources or moved around existing server resources to give more to Cyrodiil. Or something. Something that would cost a lot of money to do 24/7/365, but is within budget to do for a couple of weeks.
Whereas the development team is a sunk cost. They are already paying the developers, so might as well put the burden on them to re-develop the combat in a way that their standard server resources can handle.
DUTCH_REAPER wrote: »Last weeks test was awesome. No lag not once did I get desynced or crash. This week....it’s bad again.
Test 1 had less lag for at least 3 reasons;
1. few people cared to optimize their builds to the test conditions.
2. at least the EU/PC Gray Host server were never locked.
3. lots of experienced pvp players and pvp guilds went to IC or did not play at all.
I think it was a bad idea to run test 1 during a pvp event. I dont understand how ZOS will be able to get anything out of test week 1
techyeshic wrote: »DUTCH_REAPER wrote: »Last weeks test was awesome. No lag not once did I get desynced or crash. This week....it’s bad again.
There was nothing there but a faction stack of EP snuffing out the 20 AD and DC on the server on NA wherever they popped up.
relentless_turnip wrote: »techyeshic wrote: »DUTCH_REAPER wrote: »Last weeks test was awesome. No lag not once did I get desynced or crash. This week....it’s bad again.
There was nothing there but a faction stack of EP snuffing out the 20 AD and DC on the server on NA wherever they popped up.
EU ravenwatch was locked by all 3 factions frequently and it worked basically faultlessly.
Why do people treat these as pass/fail tests for something to implement instead of ways to gather targeted data sets?
We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary.
Test 1 had less lag for at least 3 reasons;
1. few people cared to optimize their builds to the test conditions.
2. at least the EU/PC Gray Host server were never locked.
3. lots of experienced pvp players and pvp guilds went to IC or did not play at all.
I think it was a bad idea to run test 1 during a pvp event. I dont understand how ZOS will be able to get anything out of test week 1
Why do people treat these as pass/fail tests for something to implement instead of ways to gather targeted data sets?
Because we know ZOS, they test solutions.
And this time I'm really full of appreciation to ball groups. Lag the h*ll out of the server, send it to place where the sun doesn't shine, so this tests will became total failure. There will be no performance upgrade without upgrading the servers.
Ps. ZOS don't try to fix the performance with coding, last time you tried it (first performance patch this year, remember? The block changes) it got only worse, like 2x worse. Don't, just don't.
gatekeeper13 wrote: »DUTCH_REAPER wrote: »Last weeks test was awesome. No lag not once did I get desynced or crash. This week....it’s bad again.
Last week was as bad as this one.
Lag, desyncs and server kicks all the time.Not entirely true, on PC EU both Main CP and Main No-Cp are always pop-locked during prime time, and they had almost no lag during phase 1.
I play in the no-CP campaign and everyone in chat zone was reporting lag during phase 1.
Test 1 had less lag for at least 3 reasons;
1. few people cared to optimize their builds to the test conditions.
2. at least the EU/PC Gray Host server were never locked.
3. lots of experienced pvp players and pvp guilds went to IC or did not play at all.
I think it was a bad idea to run test 1 during a pvp event. I dont understand how ZOS will be able to get anything out of test week 1
relentless_turnip wrote: »techyeshic wrote: »DUTCH_REAPER wrote: »Last weeks test was awesome. No lag not once did I get desynced or crash. This week....it’s bad again.
There was nothing there but a faction stack of EP snuffing out the 20 AD and DC on the server on NA wherever they popped up.
EU ravenwatch was locked by all 3 factions frequently and it worked basically faultlessly.
EU wasn't locked frequently. DC had several days in a row only 3 bars during primetime. And if there was pop locked on any faction, you didn't have to wait more than a minute to get in, which by itself is an indicator fewer people bothered to play.
Tried cyro again and performance was even worse than before tests. Is it possible that instead of reducing calculations game actually has to do more calculations by being forced to calculate cooldown on every aoe skill on every char.
Think you need a better computer or wifi
relentless_turnip wrote: »relentless_turnip wrote: »techyeshic wrote: »DUTCH_REAPER wrote: »Last weeks test was awesome. No lag not once did I get desynced or crash. This week....it’s bad again.
There was nothing there but a faction stack of EP snuffing out the 20 AD and DC on the server on NA wherever they popped up.
EU ravenwatch was locked by all 3 factions frequently and it worked basically faultlessly.
EU wasn't locked frequently. DC had several days in a row only 3 bars during primetime. And if there was pop locked on any faction, you didn't have to wait more than a minute to get in, which by itself is an indicator fewer people bothered to play.
Well it was locked, every night I played and even had to queue many times. I think it is blindingly obvious I cannot speak for the times you played. Just as you cannot tell me whether it was pop locked when I played or not.
This, and like during mid year mayhem you got lots of PvE players inn for grinding AP, more than usual because rapid changes.Test 1 had less lag for at least 3 reasons;
1. few people cared to optimize their builds to the test conditions.
2. at least the EU/PC Gray Host server were never locked.
3. lots of experienced pvp players and pvp guilds went to IC or did not play at all.
I think it was a bad idea to run test 1 during a pvp event. I dont understand how ZOS will be able to get anything out of test week 1