Well Test 2 & 4 is an utter failure - Lag, disconnects, rubber banding, skills not firing!!!

  • redlink1979
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    BuildMan wrote: »
    Ps4 guy here. Which test is this again? Is this individual AoE skill cooldowns. I know last week was a global cooldowns.

    @BuildMan https://forums.elderscrollsonline.com/en/discussion/comment/6949028#Comment_6949028
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
    • Daggerfall's Mightiest [PS5][NA] 1910 CP
    • SweetTrolls [PC][EU] 1950 CP
    • Bacon Rats [PC][NA] 1850 CP
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Dagoth_Rac wrote: »
    ...
    I feel like something got changed on the backend that improved things, and then got undone after Midyear Mayhem ended. They leased more server resources or moved around existing server resources to give more to Cyrodiil. Or something. Something that would cost a lot of money to do 24/7/365, but is within budget to do for a couple of weeks.

    Whereas the development team is a sunk cost. They are already paying the developers, so might as well put the burden on them to re-develop the combat in a way that their standard server resources can handle.

    It is not a totally futile attempt. It's not like they are saying "Your job is to put people on the moon, but you can use only this 1964 Chevrolet Impala and some duct tape".

    Efficient coding and better attention to pitfalls of computational complexity that scale badly with a large amount of players in a small area could do a lot of good, if they pull it off. I have no idea if their developers are up to it, but we'll see that play out over the next few months, I guess.
  • ajkb78
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    There's a test they haven't done, but should, if they want to reduce the impact of aoe on the servers. Change the pretty useless champion point node that reduces damage from player light attacks (which nobody uses because it's always better value to spend your points elsewhere) so that instead it reduces damage from player sourced aoe, and make the damage reduction curve steep enough that a moderate investment of CP produces a drastic reduction in damage taken. Thus with a lot of players becoming much less vulnerable to aoe, the PvP would shift to lesser reliance on aoe.

    Having said that, I firmly believe that the right answer to lag lies in improving the game engine and served resources. Whether that simply involves beefing up the servers or maybe offloading a bunch of computation to the clients I don't know, but that seems to be the right approach rather than changing the combat mechanics for non-balance reasons.
  • LarsS
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    Test 1 had less lag for at least 3 reasons;
    1. few people cared to optimize their builds to the test conditions.
    2. at least the EU/PC Gray Host server were never locked.
    3. lots of experienced pvp players and pvp guilds went to IC or did not play at all.

    I think it was a bad idea to run test 1 during a pvp event. I dont understand how ZOS will be able to get anything out of test week 1
    GM for The Daggerfall Authority EU PC
  • techyeshic
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    Last weeks test was awesome. No lag not once did I get desynced or crash. This week....it’s bad again.

    There was nothing there but a faction stack of EP snuffing out the 20 AD and DC on the server on NA wherever they popped up.
  • Rungar
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    LarsS wrote: »
    Test 1 had less lag for at least 3 reasons;
    1. few people cared to optimize their builds to the test conditions.
    2. at least the EU/PC Gray Host server were never locked.
    3. lots of experienced pvp players and pvp guilds went to IC or did not play at all.

    I think it was a bad idea to run test 1 during a pvp event. I dont understand how ZOS will be able to get anything out of test week 1

    lol they done their part, no one participated. That in of itself is the best data they are going to get for whatever plan they have.
    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
  • relentless_turnip
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    techyeshic wrote: »
    Last weeks test was awesome. No lag not once did I get desynced or crash. This week....it’s bad again.

    There was nothing there but a faction stack of EP snuffing out the 20 AD and DC on the server on NA wherever they popped up.

    EU ravenwatch was locked by all 3 factions frequently and it worked basically faultlessly.

  • Qbiken
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    techyeshic wrote: »
    Last weeks test was awesome. No lag not once did I get desynced or crash. This week....it’s bad again.

    There was nothing there but a faction stack of EP snuffing out the 20 AD and DC on the server on NA wherever they popped up.

    EU ravenwatch was locked by all 3 factions frequently and it worked basically faultlessly.

    EU wasn't locked frequently. DC had several days in a row only 3 bars during primetime. And if there was pop locked on any faction, you didn't have to wait more than a minute to get in, which by itself is an indicator fewer people bothered to play.
  • techyeshic
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    BigBragg wrote: »
    Why do people treat these as pass/fail tests for something to implement instead of ways to gather targeted data sets?

    Because the devs literally said
    We will be very upfront, but please be aware that if these tests confirm our hypothesis, then chain-casting AOE abilities will no longer form the core of the ESO PvP experience in the way it has for the last few years. We would then go through each class and ensure that there are viable builds for each and make adjustments as necessary.

    https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1

    So for those who didnt show up last week...welp.
  • Pauwer
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    Omg this is exatcly how it was on ps4 for the longest time, last year-beginning of this year, we have participated in this test. It was not good. Even my ballistas would not fire, let alone skills :D
  • Mike0987
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    Last night PS4 Gray Host was unplayable, but I pressed on. When in AOEs I couldn't use a single ability or potion so I sat there 1/2 animating my moves 100% of the time, dodge roll did nothing to help this even when I stood there for 5-10s then tried.

    Although 1/2 the time it wasn't registering damage on me, so after the the lag subsided 10-20s later and I was finally able move It was drop dead instant 100% heath to zero.

    Also, there seems to be several blueberries running macro controllers or something as several times, by several of us, noted they streaked from the keep door to beyond the corner of the keep in one move (should take 3-4 moves).
  • synnerman
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    LarsS wrote: »
    Test 1 had less lag for at least 3 reasons;
    1. few people cared to optimize their builds to the test conditions.
    2. at least the EU/PC Gray Host server were never locked.
    3. lots of experienced pvp players and pvp guilds went to IC or did not play at all.

    I think it was a bad idea to run test 1 during a pvp event. I dont understand how ZOS will be able to get anything out of test week 1

    Eu Grey Host was locked fully the first night and there was no lag even with a masas figh at the last Emperor keep. The next 3 night yellows dissapeared and blues and reds were locked for at least 2-3 hrs prime time , no lag. Everyone in zone chat said it had improved massively and now they say its awful. Same amount playing. I Pvp 7 days a week all evening so I know when there is a difference and also the week before the tests began when there was even less people playing due to IC there was still lag so it was clearly the AoE changes that made a difference
  • NeillMcAttack
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    Mayrael wrote: »
    BigBragg wrote: »
    Why do people treat these as pass/fail tests for something to implement instead of ways to gather targeted data sets?

    Because we know ZOS, they test solutions.

    And this time I'm really full of appreciation to ball groups. Lag the h*ll out of the server, send it to place where the sun doesn't shine, so this tests will became total failure. There will be no performance upgrade without upgrading the servers.

    Ps. ZOS don't try to fix the performance with coding, last time you tried it (first performance patch this year, remember? The block changes) it got only worse, like 2x worse. Don't, just don't.

    Don’t believe the hype!
    They were not trying to improvise performance with the “block changes”. They were just moving block server side along with many other processes they failed to mention, to help accommodate Stadia. Smoke and mirrors!
    PC EU - NoCP PvP, is real PvP
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  • NeillMcAttack
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    Last weeks test was awesome. No lag not once did I get desynced or crash. This week....it’s bad again.

    Last week was as bad as this one.

    Lag, desyncs and server kicks all the time.
    Ruder wrote: »
    Not entirely true, on PC EU both Main CP and Main No-Cp are always pop-locked during prime time, and they had almost no lag during phase 1.

    I play in the no-CP campaign and everyone in chat zone was reporting lag during phase 1.


    I played in there with many guildies and there was almost zero dysyncs and lag to the level that it is now again.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Chevaliemew
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    How about double AP tho? Does it finally count to Alliance War, or still not?
    Less talking, more raiding
  • Chrysa1is
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    Think you need a better computer or wifi
  • dinokstrunz
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    The most important information is that so far ZoS proposed tests have both yielded terrible performances. Won't be long until ZoS catch up on what most of us have already figured out I guess.
  • nk125x
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    LarsS wrote: »
    Test 1 had less lag for at least 3 reasons;
    1. few people cared to optimize their builds to the test conditions.
    2. at least the EU/PC Gray Host server were never locked.
    3. lots of experienced pvp players and pvp guilds went to IC or did not play at all.

    I think it was a bad idea to run test 1 during a pvp event. I dont understand how ZOS will be able to get anything out of test week 1

    The reason they ran test 1 during the event, so they can say Test 1 is all that works

    Welcome to the Elder WOW online
  • karekiz
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    Whole test is bogus - Test 1 on CP my faction was 1 bar most of the time. Nice Test GG - less people on the map meant less lag!
  • relentless_turnip
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    Qbiken wrote: »
    techyeshic wrote: »
    Last weeks test was awesome. No lag not once did I get desynced or crash. This week....it’s bad again.

    There was nothing there but a faction stack of EP snuffing out the 20 AD and DC on the server on NA wherever they popped up.

    EU ravenwatch was locked by all 3 factions frequently and it worked basically faultlessly.

    EU wasn't locked frequently. DC had several days in a row only 3 bars during primetime. And if there was pop locked on any faction, you didn't have to wait more than a minute to get in, which by itself is an indicator fewer people bothered to play.

    Well it was locked, every night I played and even had to queue many times. I think it is blindingly obvious I cannot speak for the times you played. Just as you cannot tell me whether it was pop locked when I played or not.
  • Cinbri
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    Tried cyro again and performance was even worse than before tests. Is it possible that instead of reducing calculations game actually has to do more calculations by being forced to calculate cooldown on every aoe skill on every char.
  • nk125x
    nk125x
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    Cinbri wrote: »
    Tried cyro again and performance was even worse than before tests. Is it possible that instead of reducing calculations game actually has to do more calculations by being forced to calculate cooldown on every aoe skill on every char.

    You are so right
  • techyeshic
    techyeshic
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    Cinbri wrote: »
    Tried cyro again and performance was even worse than before tests. Is it possible that instead of reducing calculations game actually has to do more calculations by being forced to calculate cooldown on every aoe skill on every char.

    Lol I saw some things the other day like regular, single target abilities do the Gray spinny timer. Thought to myself "is it possible their code to turn these tests on and off could be broken or break other things?"

    Then I thought for half a second and realized more likely than not given their history
  • eKsDee
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    Chrysa1is wrote: »
    Think you need a better computer or wifi

    1. Better computer has no impact on connection performance unless your network card is dying.

    2. If many people experience the same symptoms of poor server performance (which it sounds like many people indeed are experiencing the same symptoms), it's very unlikely that somehow every single one of them is experiencing connection issues at the exact same time. It's far more likely that it's actually the server itself that's having issues, and considering the fact that Zenimax is running these tests in the first place, obviously this is the case.
    Edited by eKsDee on September 17, 2020 2:26AM
  • TineaCruris
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    Now that the IC event is over and they fixed the double AP, everyone is back in cyrodiil, and the lag and disconnects are even worse than it was with no cool downs. It's like calculating the cool downs is overloading the server. I'm being serious with that remark, not trolling. It's like calculating so many cool downs is overloading the server. .....kinda gives ya a chuckle just thinking about it actually. Ya, I'd call it a failed test at this point.
  • Qbiken
    Qbiken
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    Qbiken wrote: »
    techyeshic wrote: »
    Last weeks test was awesome. No lag not once did I get desynced or crash. This week....it’s bad again.

    There was nothing there but a faction stack of EP snuffing out the 20 AD and DC on the server on NA wherever they popped up.

    EU ravenwatch was locked by all 3 factions frequently and it worked basically faultlessly.

    EU wasn't locked frequently. DC had several days in a row only 3 bars during primetime. And if there was pop locked on any faction, you didn't have to wait more than a minute to get in, which by itself is an indicator fewer people bothered to play.

    Well it was locked, every night I played and even had to queue many times. I think it is blindingly obvious I cannot speak for the times you played. Just as you cannot tell me whether it was pop locked when I played or not.

    Fair enough, but I'm still baffled that performance during test week 2 is worse than it was before the tests initiated. Absolutely awful right now.
  • ZaroktheImmortal
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    Maybe they should just find a way to get rid of people being able to ball group without effecting other things. I find I get the worst lag when ball groups are around.
  • ccfeeling
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    Limited every player just light and heavy attack at Test 3 ?

    I hope no more lag at that moment .
  • Heimdarm
    Heimdarm
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    Limit player numbers to three. They can use only light attack, but on a 3 sec cooldown.
  • zaria
    zaria
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    LarsS wrote: »
    Test 1 had less lag for at least 3 reasons;
    1. few people cared to optimize their builds to the test conditions.
    2. at least the EU/PC Gray Host server were never locked.
    3. lots of experienced pvp players and pvp guilds went to IC or did not play at all.

    I think it was a bad idea to run test 1 during a pvp event. I dont understand how ZOS will be able to get anything out of test week 1
    This, and like during mid year mayhem you got lots of PvE players inn for grinding AP, more than usual because rapid changes.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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