Well Test 2 & 4 is an utter failure - Lag, disconnects, rubber banding, skills not firing!!!

  • relentless_turnip
    relentless_turnip
    ✭✭✭✭✭
    ✭✭✭
    Ri_Khan wrote: »
    Heimdarm wrote: »
    ...According to steam statistics this game has more players than ever in it's time through steam, ...

    Not sure what numbers on steam you're seeing but it looks to me like they've lost all the gains they made from the Covid lockdown in March and the Greymore release.

    Well no, from march to April the game population jumped from an average of 14k - 28k it has since remained at around 23k. It looks to be less this month, but to say they have lost all of their covid population is incorrect. It's year on year growth is impressive. It doesn't mean I condone the current state of the game, but these are facts that can't be read subjectively.
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    If only a new shiny 3080 would fix things :*
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    On PC-EU/Gray Host today I was disconnected four times, and this past week every time I even get near a keep with a ball group in it, my computer stops working. As a magplar I wasn't a fan of last week's test for the obvious reasons, but with no ball groups (apparently they were either sitting the test out or in IC) my system ran without any real problem. This week's test has been an utter disaster.
    Well if your computer stop working that is an client problem. To test if its client or server run with an Alki'r zerg during prime time. Lots of effects but pretty easy on server
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Grianasteri
    Grianasteri
    ✭✭✭✭✭
    Qbiken wrote: »
    No-CP campaign right now.... A total parody of PVP.... Desyncs, skills not firing, server kicks....

    Was defending Fare against a blue ball group and Snipe took like 5 secs to fire.

    Spamming snipe so kinda deserved ngl

    Almost every class/build uses a spammable. Thats why its called a spammable. So complaining about it as if you dont also use a spammable I personally think makes one look silly.
  • gatekeeper13
    gatekeeper13
    ✭✭✭✭✭
    ✭✭
    Qbiken wrote: »
    No-CP campaign right now.... A total parody of PVP.... Desyncs, skills not firing, server kicks....

    Was defending Fare against a blue ball group and Snipe took like 5 secs to fire.

    Spamming snipe so kinda deserved ngl

    I am a bow NB, bow is an already very weak weapon and my weapon's strongest ability is Snipe. And you want me to do what? Stop using it because it kills you? LoL.

    The point is that the server is melting and skills are not working.
    Qbiken wrote: »
    No-CP campaign right now.... A total parody of PVP.... Desyncs, skills not firing, server kicks....

    Was defending Fare against a blue ball group and Snipe took like 5 secs to fire.

    Spamming snipe so kinda deserved ngl

    Almost every class/build uses a spammable. Thats why its called a spammable. So complaining about it as if you dont also use a spammable I personally think makes one look silly.

    Exactly. As if he is not spamming his weapon's or class spammable's. :D:D:D


    Edited by gatekeeper13 on September 18, 2020 10:14AM
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Qbiken wrote: »
    No-CP campaign right now.... A total parody of PVP.... Desyncs, skills not firing, server kicks....

    Was defending Fare against a blue ball group and Snipe took like 5 secs to fire.

    Spamming snipe so kinda deserved ngl

    Almost every class/build uses a spammable. Thats why its called a spammable. So complaining about it as if you dont also use a spammable I personally think makes one look silly.

    An ability with up to 41m range, hits as hard as most ultimates (if not more), one of the main offenders to HP desyncs and god forbid if any lag is applied on top of that to make the issues even worse.

    Snipe abusers and players abusing overperforming procsets (like sheer venom and venomous smite) I've no sympathy for.


    @gatekeeper13
    And bow is far from a weak weapon. Snipe, bombard and toxic barrage/balista are ridiculous zerg/Xv1 tools and needs some heavy nerfs.
    Edited by Qbiken on September 18, 2020 10:21AM
  • mocap
    mocap
    ✭✭✭✭✭
    Test #1 was really better, little to no compaints in chat during Cyro prime time. Even some ball groups around didn't create lags.

    Test #2 is semi-ok but only when there is no ball groups and not just around, but online at all.
  • gatekeeper13
    gatekeeper13
    ✭✭✭✭✭
    ✭✭
    Qbiken wrote: »
    Qbiken wrote: »
    No-CP campaign right now.... A total parody of PVP.... Desyncs, skills not firing, server kicks....

    Was defending Fare against a blue ball group and Snipe took like 5 secs to fire.

    Spamming snipe so kinda deserved ngl

    Almost every class/build uses a spammable. Thats why its called a spammable. So complaining about it as if you dont also use a spammable I personally think makes one look silly.

    An ability with up to 41m range, hits as hard as most ultimates (if not more), one of the main offenders to HP desyncs and god forbid if any lag is applied on top of that to make the issues even worse.

    Snipe abusers and players abusing overperforming procsets (like sheer venom and venomous smite) I've no sympathy for.


    @gatekeeper13
    And bow is far from a weak weapon. Snipe, bombard and toxic barrage/balista are ridiculous zerg/Xv1 tools and needs some heavy nerfs.


    1) Snipe does not hit even close to an Ultimate. Most players I hit get max 7k dmg. To Snipe someone with decent resistances with 10k dmg you need to be in stealth, use Shimmering Frenzy and wear sets like NMA, Titanborn, Swamp etc and do crit. Very situational and rarely happening. Only low health and res players can take that much dmg in a fight. So taking the max dmg it can do and presenting it as the normal dmg it does is wrong.

    2) Yes, bow is a weak weapon. In 1v1 situations, it underperforms against DW, ,2H or magicka builds. The only way to be viable is too keep distance from enemy players, as an archer should do. It's not a close range weapon.

    3) My bow NB has 10k resistance and max 18k health and I rarely die from snipe, although I get hit pretty often by it. Not speaking as a ganker, which I am not but as a bow NB who is always fighting in relatively close range when engaging enemy players or attacking keeps.

    4) Toxic barrage/Ballista are strong but can be easily avoided with roll-dodge or by going behind an object, which makes your EXPENSIVE Ultimate wasted. Also toxic barrage makes you very vulnerable. I use Incapacitating Strike more than I use Toxic. Bombard is trash.

    5) No one asked for sympathy. I just said that Snipe is not working, as every other skill in peak hours and you said that I am a Snipe spammer and I deserve it. "Snipe is not working" = "you are a Snipe abuser". Makes perfect sense. For your using Snipe is same as spamming it.

    6) There are a lot of weapon and class skills that are OP (both melee and ranged) and people spam them. But somehow that's "cool" but someone who spams Snipe is "bad".

    Edited by gatekeeper13 on September 18, 2020 11:00AM
  • Justishia808
    Justishia808
    ✭✭
    zaria wrote: »
    On PC-EU/Gray Host today I was disconnected four times, and this past week every time I even get near a keep with a ball group in it, my computer stops working. As a magplar I wasn't a fan of last week's test for the obvious reasons, but with no ball groups (apparently they were either sitting the test out or in IC) my system ran without any real problem. This week's test has been an utter disaster.
    Well if your computer stop working that is an client problem. To test if its client or server run with an Alki'r zerg during prime time. Lots of effects but pretty easy on server

    Nah, just a figure of speech. Meant the game was running badly. Usually all works fine.
  • Thoragaal
    Thoragaal
    ✭✭✭✭✭
    In the quest of getting recorded data, there are no failures; bad performance is still good data.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • nk125x
    nk125x
    ✭✭✭✭✭
    Thoragaal wrote: »
    In the quest of getting recorded data, there are no failures; bad performance is still good data.

    Doing Test 1 when everybody was in IC or not playing gives bad data and probably a false negative
  • Crash427
    Crash427
    ✭✭✭✭✭
    nk125x wrote: »
    Thoragaal wrote: »
    In the quest of getting recorded data, there are no failures; bad performance is still good data.

    Doing Test 1 when everybody was in IC or not playing gives bad data and probably a false negative

    What if I told you the whole premise for the aoe tests is wrong. The idea that more people are chain spamming AOEs than ever before simply can't be true with the lowering of pop caps over the years. And yet here we are, with player behavior being blamed for the state of performance.
  • karekiz
    karekiz
    ✭✭✭✭✭
    ✭✭
    We be a Multi-Dollah Company.
  • nk125x
    nk125x
    ✭✭✭✭✭
    Crash427 wrote: »
    nk125x wrote: »
    Thoragaal wrote: »
    In the quest of getting recorded data, there are no failures; bad performance is still good data.

    Doing Test 1 when everybody was in IC or not playing gives bad data and probably a false negative

    What if I told you the whole premise for the aoe tests is wrong. The idea that more people are chain spamming AOEs than ever before simply can't be true with the lowering of pop caps over the years. And yet here we are, with player behavior being blamed for the state of performance.

    Totally agree
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
    ✭✭✭✭✭
    Qbiken wrote: »
    Qbiken wrote: »
    No-CP campaign right now.... A total parody of PVP.... Desyncs, skills not firing, server kicks....

    Was defending Fare against a blue ball group and Snipe took like 5 secs to fire.

    Spamming snipe so kinda deserved ngl

    Almost every class/build uses a spammable. Thats why its called a spammable. So complaining about it as if you dont also use a spammable I personally think makes one look silly.

    An ability with up to 41m range, hits as hard as most ultimates (if not more), one of the main offenders to HP desyncs and god forbid if any lag is applied on top of that to make the issues even worse.

    Snipe abusers and players abusing overperforming procsets (like sheer venom and venomous smite) I've no sympathy for.


    @gatekeeper13
    And bow is far from a weak weapon. Snipe, bombard and toxic barrage/balista are ridiculous zerg/Xv1 tools and needs some heavy nerfs.


    1) Snipe does not hit even close to an Ultimate. Most players I hit get max 7k dmg. To Snipe someone with decent resistances with 10k dmg you need to be in stealth, use Shimmering Frenzy and wear sets like NMA, Titanborn, Swamp etc and do crit. Very situational and rarely happening. Only low health and res players can take that much dmg in a fight. So taking the max dmg it can do and presenting it as the normal dmg it does is wrong.

    2) Yes, bow is a weak weapon. In 1v1 situations, it underperforms against DW, ,2H or magicka builds. The only way to be viable is too keep distance from enemy players, as an archer should do. It's not a close range weapon.

    3) My bow NB has 10k resistance and max 18k health and I rarely die from snipe, although I get hit pretty often by it. Not speaking as a ganker, which I am not but as a bow NB who is always fighting in relatively close range when engaging enemy players or attacking keeps.

    4) Toxic barrage/Ballista are strong but can be easily avoided with roll-dodge or by going behind an object, which makes your EXPENSIVE Ultimate wasted. Also toxic barrage makes you very vulnerable. I use Incapacitating Strike more than I use Toxic. Bombard is trash.

    5) No one asked for sympathy. I just said that Snipe is not working, as every other skill in peak hours and you said that I am a Snipe spammer and I deserve it. "Snipe is not working" = "you are a Snipe abuser". Makes perfect sense. For your using Snipe is same as spamming it.

    6) There are a lot of weapon and class skills that are OP (both melee and ranged) and people spam them. But somehow that's "cool" but someone who spams Snipe is "bad".

    with all due respect, you said most peeps you hit with snipe get hit with 7k and you infer its not an op skill, personal i can get 4 snipes of before the first hits so by your numbers that would be a 28k hit, at present the first hit of snipe can desync peep, if you have venomous smite on that damage from that set is around 2241 up to 4k per sec, snipe can be bashed with no cast time, in that the 1 sec cast time disappears so you can snipe 3+ in a sec, norm peeps with snip never take you on 1v1 but do it from range while your fight, also snipes range is greater than any gap by up to 3 times the amount of the gap closer
    Main character dk - Vanikifar whitestrike
  • gatekeeper13
    gatekeeper13
    ✭✭✭✭✭
    ✭✭
    with all due respect, you said most peeps you hit with snipe get hit with 7k and you infer its not an op skill, personal i can get 4 snipes of before the first hits so by your numbers that would be a 28k hit, at present the first hit of snipe can desync peep, if you have venomous smite on that damage from that set is around 2241 up to 4k per sec, snipe can be bashed with no cast time, in that the 1 sec cast time disappears so you can snipe 3+ in a sec, norm peeps with snip never take you on 1v1 but do it from range while your fight, also snipes range is greater than any gap by up to 3 times the amount of the gap closer

    Desync affects all skills equally. There are times where I get hit from melee only once, get 1-shot (100% to 0% health instantly) and my recap shows that I got hit by 5 different skills.

    The first time you get hit from Snipe, it is very easy to roll-dodge and avoid all other snipe shots. That's what I do and never get killed from it. If a server desync causes you to get all 3 snipe shots instantly, it's a server problem, not skill issue.
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    They still haven't told us what they did that improved things so much during the Midyear Mayem event.

    Maybe the event brought out the PvE quester population, which displaced a lot of the regular PvP players, distributing them across various servers.
    But now the regular PvP people are back and concentrated in the campaigns.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
    ✭✭✭✭✭
    with all due respect, you said most peeps you hit with snipe get hit with 7k and you infer its not an op skill, personal i can get 4 snipes of before the first hits so by your numbers that would be a 28k hit, at present the first hit of snipe can desync peep, if you have venomous smite on that damage from that set is around 2241 up to 4k per sec, snipe can be bashed with no cast time, in that the 1 sec cast time disappears so you can snipe 3+ in a sec, norm peeps with snip never take you on 1v1 but do it from range while your fight, also snipes range is greater than any gap by up to 3 times the amount of the gap closer

    Desync affects all skills equally. There are times where I get hit from melee only once, get 1-shot (100% to 0% health instantly) and my recap shows that I got hit by 5 different skills.

    The first time you get hit from Snipe, it is very easy to roll-dodge and avoid all other snipe shots. That's what I do and never get killed from it. If a server desync causes you to get all 3 snipe shots instantly, it's a server problem, not skill issue.

    agreed on what ur saying but you can force desync with bow, zos knows about it and are looking in to it, as to the snipe i was reffering you can get 3-4 in a sec if you just bash the button, to dodge that much cost stamina nad if on a mag character you cant, as to a min of 7k hit that is more than than ie:force plus etc, with resistances that hit for 2-5k, but snip is often used by peeps hiting from range when ur are having a 1v1/1v3 and they just wander by looking for a easy hit
    Main character dk - Vanikifar whitestrike
  • gatekeeper13
    gatekeeper13
    ✭✭✭✭✭
    ✭✭
    with all due respect, you said most peeps you hit with snipe get hit with 7k and you infer its not an op skill, personal i can get 4 snipes of before the first hits so by your numbers that would be a 28k hit, at present the first hit of snipe can desync peep, if you have venomous smite on that damage from that set is around 2241 up to 4k per sec, snipe can be bashed with no cast time, in that the 1 sec cast time disappears so you can snipe 3+ in a sec, norm peeps with snip never take you on 1v1 but do it from range while your fight, also snipes range is greater than any gap by up to 3 times the amount of the gap closer

    Desync affects all skills equally. There are times where I get hit from melee only once, get 1-shot (100% to 0% health instantly) and my recap shows that I got hit by 5 different skills.

    The first time you get hit from Snipe, it is very easy to roll-dodge and avoid all other snipe shots. That's what I do and never get killed from it. If a server desync causes you to get all 3 snipe shots instantly, it's a server problem, not skill issue.

    agreed on what ur saying but you can force desync with bow, zos knows about it and are looking in to it, as to the snipe i was reffering you can get 3-4 in a sec if you just bash the button, to dodge that much cost stamina nad if on a mag character you cant, as to a min of 7k hit that is more than than ie:force plus etc, with resistances that hit for 2-5k, but snip is often used by peeps hiting from range when ur are having a 1v1/1v3 and they just wander by looking for a easy hit

    No, you cannot get 3-4 in a sec. Snipe needs 1 sec to fire. What you see is server lag that does not deliver the Snipe shots in the right order but all together. That's why you see 4 Snipes in 1 sec. It was actually in 4 secs and has nothing to do with "forced desyncs". When the server is working ok, Snipe shots drop in the right order and players I hit can roll-dodge the second and third attack easily.

    Also, it doesnt matter if you are magicka or not. Roll-dodging a snipe shot is pretty easy. And it's not a 7k minimum. Never said sth like that. It's the average. There are players where my Snipe does only 3k dmg and others that does 7k or 8k. Depends on resistances, block etc.
    Edited by gatekeeper13 on September 19, 2020 1:55PM
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
    ✭✭✭✭✭
    with all due respect, you said most peeps you hit with snipe get hit with 7k and you infer its not an op skill, personal i can get 4 snipes of before the first hits so by your numbers that would be a 28k hit, at present the first hit of snipe can desync peep, if you have venomous smite on that damage from that set is around 2241 up to 4k per sec, snipe can be bashed with no cast time, in that the 1 sec cast time disappears so you can snipe 3+ in a sec, norm peeps with snip never take you on 1v1 but do it from range while your fight, also snipes range is greater than any gap by up to 3 times the amount of the gap closer

    Desync affects all skills equally. There are times where I get hit from melee only once, get 1-shot (100% to 0% health instantly) and my recap shows that I got hit by 5 different skills.

    The first time you get hit from Snipe, it is very easy to roll-dodge and avoid all other snipe shots. That's what I do and never get killed from it. If a server desync causes you to get all 3 snipe shots instantly, it's a server problem, not skill issue.

    agreed on what ur saying but you can force desync with bow, zos knows about it and are looking in to it, as to the snipe i was reffering you can get 3-4 in a sec if you just bash the button, to dodge that much cost stamina nad if on a mag character you cant, as to a min of 7k hit that is more than than ie:force plus etc, with resistances that hit for 2-5k, but snip is often used by peeps hiting from range when ur are having a 1v1/1v3 and they just wander by looking for a easy hit

    No, you cannot get 3-4 in a sec. Snipe needs 1 sec to fire. What you see is server lag that does not deliver the Snipe shots in the right order but all together. That's why you see 4 Snipes in 1 sec. It was actually in 4 secs and has nothing to do with "forced desyncs". When the server is working ok, Snipe shots drop in the right order and players I hit can roll-dodge the second and third attack easily.

    Also, it doesnt matter if you are magicka or not. Roll-dodging a snipe shot is pretty easy. And it's not a 7k minimum. Never said sth like that. It's the average. There are players where my Snipe does only 3k dmg and others that does 7k or 8k. Depends on resistances, block etc.

    ok was just saying i tested snipe and frags on a dummy and worked out how to do it
    Main character dk - Vanikifar whitestrike
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dusk_Coven wrote: »
    They still haven't told us what they did that improved things so much during the Midyear Mayem event.

    Maybe the event brought out the PvE quester population, which displaced a lot of the regular PvP players, distributing them across various servers.
    But now the regular PvP people are back and concentrated in the campaigns.
    Pretty much, lots of PvE players jumped to Cyrodil pushing many of the large pvp guilds on to overflow servers.
    At one of the targets for PvE was the 50 crystal geodes they wanted in no the 30 days campaigns
    So fewer large fights and much more pvdoor.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Swordancer
    Swordancer
    ✭✭✭
    Banana wrote: »
    If only a new shiny 3080 would fix things :*

    It won't, same as best fieber network you can have. Game lag is mostly caused by too low server side computing power. New GPU can only give you more FPS but won't fix abillity getting stuck and other most common ESO lag related problems.
  • TineaCruris
    TineaCruris
    ✭✭✭✭✭
    Dusk_Coven wrote: »
    They still haven't told us what they did that improved things so much during the Midyear Mayem event.

    Maybe the event brought out the PvE quester population, which displaced a lot of the regular PvP players, distributing them across various servers.
    But now the regular PvP people are back and concentrated in the campaigns.

    It's the PvE players that tend to populate the event only campaigns. The main campaign keeps the same players that home that campaign full time....they the only ones addicted enough to sit through the insane que at those times.
  • Ri_Khan
    Ri_Khan
    ✭✭✭✭✭
    Well no, from march to April the game population jumped from an average of 14k - 28k it has since remained at around 23k. It looks to be less this month, but to say they have lost all of their covid population is incorrect. It's year on year growth is impressive. It doesn't mean I condone the current state of the game, but these are facts that can't be read subjectively.

    Not trying to argue or claim that the game's dead by any means but I'm still not seeing where those figures are coming from. Under the monthly breakdown section of the charts it's showing the average daily peak in March was 20.5k. That almost doubled in April (due to covid lockdown) to 39.9k and in the last 30 days it's down to 28k and dropping.

    I was pointing out that stating there's "more players than ever", like @Heimdarm did, is simply not true. They haven't lost all of the players they gained (yet) but the numbers show that there's definitely nothing to be all that excited about.
  • pauld1_ESO
    pauld1_ESO
    ✭✭✭✭
    Hey ZOS....how about just upgrading your servers? The lag is unbearable right now, as usual. Abilities don't work, can't dodge, rubber-banding...it all sucks. Your little AOE tests are futile, it is not the problem.
  • pauld1_ESO
    pauld1_ESO
    ✭✭✭✭
    Last weeks test was awesome. No lag not once did I get desynced or crash. This week....it’s bad again.

    Last week was as bad as this one.

    Lag, desyncs and server kicks all the time.
    Ruder wrote: »
    Not entirely true, on PC EU both Main CP and Main No-Cp are always pop-locked during prime time, and they had almost no lag during phase 1.

    I play in the no-CP campaign and everyone in chat zone was reporting lag during phase 1.

    Not NA, because it was a ghost town and 1 bar each faction the majority of test 1. And no lag....because no players.
  • techyeshic
    techyeshic
    ✭✭✭✭✭
    Lag was indeed terrible tonight. Health and position desyncs were awful. First fights I got into, I was noticing no abilities go off and enemies health bars not moving, but then they would just drop dead from full health. Had it to where I was guessing on my own health and healing when I felt a couple hits might have dropped me some. A bit hard to play when you basically are blind to what is actually happening on the server.
  • Gorreck
    Gorreck
    ✭✭✭
    Vevvev wrote: »
    We also got more people now since the IC event is done. Last night in Cyrodiil was a blast in the Gray Host campaign since all three factions actually had people, but then came the lag, skills not firing, random disconnects, etc....

    I don't think the problem is AoEs like ZOS thinks but the # of players all with their own calculations on sets, CP, crit chances, abilities, etc. Server just doesn't have the resources to keep up with all of that.


    This is the problem, Test 1 is meaningless because one of the key markers is completely different, I'm not sure how they can expect to get effective data from this when they've changed the basic system between Test 1 and Test 2! :o
  • WySoSirius
    WySoSirius
    ✭✭✭✭
    Ball groups absolutely destroy any performance in pvp. Regardless of tests.
Sign In or Register to comment.