Well if your computer stop working that is an client problem. To test if its client or server run with an Alki'r zerg during prime time. Lots of effects but pretty easy on serverJustishia808 wrote: »On PC-EU/Gray Host today I was disconnected four times, and this past week every time I even get near a keep with a ball group in it, my computer stops working. As a magplar I wasn't a fan of last week's test for the obvious reasons, but with no ball groups (apparently they were either sitting the test out or in IC) my system ran without any real problem. This week's test has been an utter disaster.
gatekeeper13 wrote: »No-CP campaign right now.... A total parody of PVP.... Desyncs, skills not firing, server kicks....
Was defending Fare against a blue ball group and Snipe took like 5 secs to fire.
Spamming snipe so kinda deserved ngl
gatekeeper13 wrote: »No-CP campaign right now.... A total parody of PVP.... Desyncs, skills not firing, server kicks....
Was defending Fare against a blue ball group and Snipe took like 5 secs to fire.
Spamming snipe so kinda deserved ngl
Grianasteri wrote: »gatekeeper13 wrote: »No-CP campaign right now.... A total parody of PVP.... Desyncs, skills not firing, server kicks....
Was defending Fare against a blue ball group and Snipe took like 5 secs to fire.
Spamming snipe so kinda deserved ngl
Almost every class/build uses a spammable. Thats why its called a spammable. So complaining about it as if you dont also use a spammable I personally think makes one look silly.
Grianasteri wrote: »gatekeeper13 wrote: »No-CP campaign right now.... A total parody of PVP.... Desyncs, skills not firing, server kicks....
Was defending Fare against a blue ball group and Snipe took like 5 secs to fire.
Spamming snipe so kinda deserved ngl
Almost every class/build uses a spammable. Thats why its called a spammable. So complaining about it as if you dont also use a spammable I personally think makes one look silly.
Grianasteri wrote: »gatekeeper13 wrote: »No-CP campaign right now.... A total parody of PVP.... Desyncs, skills not firing, server kicks....
Was defending Fare against a blue ball group and Snipe took like 5 secs to fire.
Spamming snipe so kinda deserved ngl
Almost every class/build uses a spammable. Thats why its called a spammable. So complaining about it as if you dont also use a spammable I personally think makes one look silly.
An ability with up to 41m range, hits as hard as most ultimates (if not more), one of the main offenders to HP desyncs and god forbid if any lag is applied on top of that to make the issues even worse.
Snipe abusers and players abusing overperforming procsets (like sheer venom and venomous smite) I've no sympathy for.
@gatekeeper13
And bow is far from a weak weapon. Snipe, bombard and toxic barrage/balista are ridiculous zerg/Xv1 tools and needs some heavy nerfs.
Well if your computer stop working that is an client problem. To test if its client or server run with an Alki'r zerg during prime time. Lots of effects but pretty easy on serverJustishia808 wrote: »On PC-EU/Gray Host today I was disconnected four times, and this past week every time I even get near a keep with a ball group in it, my computer stops working. As a magplar I wasn't a fan of last week's test for the obvious reasons, but with no ball groups (apparently they were either sitting the test out or in IC) my system ran without any real problem. This week's test has been an utter disaster.
What if I told you the whole premise for the aoe tests is wrong. The idea that more people are chain spamming AOEs than ever before simply can't be true with the lowering of pop caps over the years. And yet here we are, with player behavior being blamed for the state of performance.
gatekeeper13 wrote: »Grianasteri wrote: »gatekeeper13 wrote: »No-CP campaign right now.... A total parody of PVP.... Desyncs, skills not firing, server kicks....
Was defending Fare against a blue ball group and Snipe took like 5 secs to fire.
Spamming snipe so kinda deserved ngl
Almost every class/build uses a spammable. Thats why its called a spammable. So complaining about it as if you dont also use a spammable I personally think makes one look silly.
An ability with up to 41m range, hits as hard as most ultimates (if not more), one of the main offenders to HP desyncs and god forbid if any lag is applied on top of that to make the issues even worse.
Snipe abusers and players abusing overperforming procsets (like sheer venom and venomous smite) I've no sympathy for.
@gatekeeper13
And bow is far from a weak weapon. Snipe, bombard and toxic barrage/balista are ridiculous zerg/Xv1 tools and needs some heavy nerfs.
1) Snipe does not hit even close to an Ultimate. Most players I hit get max 7k dmg. To Snipe someone with decent resistances with 10k dmg you need to be in stealth, use Shimmering Frenzy and wear sets like NMA, Titanborn, Swamp etc and do crit. Very situational and rarely happening. Only low health and res players can take that much dmg in a fight. So taking the max dmg it can do and presenting it as the normal dmg it does is wrong.
2) Yes, bow is a weak weapon. In 1v1 situations, it underperforms against DW, ,2H or magicka builds. The only way to be viable is too keep distance from enemy players, as an archer should do. It's not a close range weapon.
3) My bow NB has 10k resistance and max 18k health and I rarely die from snipe, although I get hit pretty often by it. Not speaking as a ganker, which I am not but as a bow NB who is always fighting in relatively close range when engaging enemy players or attacking keeps.
4) Toxic barrage/Ballista are strong but can be easily avoided with roll-dodge or by going behind an object, which makes your EXPENSIVE Ultimate wasted. Also toxic barrage makes you very vulnerable. I use Incapacitating Strike more than I use Toxic. Bombard is trash.
5) No one asked for sympathy. I just said that Snipe is not working, as every other skill in peak hours and you said that I am a Snipe spammer and I deserve it. "Snipe is not working" = "you are a Snipe abuser". Makes perfect sense. For your using Snipe is same as spamming it.
6) There are a lot of weapon and class skills that are OP (both melee and ranged) and people spam them. But somehow that's "cool" but someone who spams Snipe is "bad".
alainjbrennanb16_ESO wrote: »with all due respect, you said most peeps you hit with snipe get hit with 7k and you infer its not an op skill, personal i can get 4 snipes of before the first hits so by your numbers that would be a 28k hit, at present the first hit of snipe can desync peep, if you have venomous smite on that damage from that set is around 2241 up to 4k per sec, snipe can be bashed with no cast time, in that the 1 sec cast time disappears so you can snipe 3+ in a sec, norm peeps with snip never take you on 1v1 but do it from range while your fight, also snipes range is greater than any gap by up to 3 times the amount of the gap closer
TineaCruris wrote: »They still haven't told us what they did that improved things so much during the Midyear Mayem event.
gatekeeper13 wrote: »alainjbrennanb16_ESO wrote: »with all due respect, you said most peeps you hit with snipe get hit with 7k and you infer its not an op skill, personal i can get 4 snipes of before the first hits so by your numbers that would be a 28k hit, at present the first hit of snipe can desync peep, if you have venomous smite on that damage from that set is around 2241 up to 4k per sec, snipe can be bashed with no cast time, in that the 1 sec cast time disappears so you can snipe 3+ in a sec, norm peeps with snip never take you on 1v1 but do it from range while your fight, also snipes range is greater than any gap by up to 3 times the amount of the gap closer
Desync affects all skills equally. There are times where I get hit from melee only once, get 1-shot (100% to 0% health instantly) and my recap shows that I got hit by 5 different skills.
The first time you get hit from Snipe, it is very easy to roll-dodge and avoid all other snipe shots. That's what I do and never get killed from it. If a server desync causes you to get all 3 snipe shots instantly, it's a server problem, not skill issue.
alainjbrennanb16_ESO wrote: »gatekeeper13 wrote: »alainjbrennanb16_ESO wrote: »with all due respect, you said most peeps you hit with snipe get hit with 7k and you infer its not an op skill, personal i can get 4 snipes of before the first hits so by your numbers that would be a 28k hit, at present the first hit of snipe can desync peep, if you have venomous smite on that damage from that set is around 2241 up to 4k per sec, snipe can be bashed with no cast time, in that the 1 sec cast time disappears so you can snipe 3+ in a sec, norm peeps with snip never take you on 1v1 but do it from range while your fight, also snipes range is greater than any gap by up to 3 times the amount of the gap closer
Desync affects all skills equally. There are times where I get hit from melee only once, get 1-shot (100% to 0% health instantly) and my recap shows that I got hit by 5 different skills.
The first time you get hit from Snipe, it is very easy to roll-dodge and avoid all other snipe shots. That's what I do and never get killed from it. If a server desync causes you to get all 3 snipe shots instantly, it's a server problem, not skill issue.
agreed on what ur saying but you can force desync with bow, zos knows about it and are looking in to it, as to the snipe i was reffering you can get 3-4 in a sec if you just bash the button, to dodge that much cost stamina nad if on a mag character you cant, as to a min of 7k hit that is more than than ie:force plus etc, with resistances that hit for 2-5k, but snip is often used by peeps hiting from range when ur are having a 1v1/1v3 and they just wander by looking for a easy hit
gatekeeper13 wrote: »alainjbrennanb16_ESO wrote: »gatekeeper13 wrote: »alainjbrennanb16_ESO wrote: »with all due respect, you said most peeps you hit with snipe get hit with 7k and you infer its not an op skill, personal i can get 4 snipes of before the first hits so by your numbers that would be a 28k hit, at present the first hit of snipe can desync peep, if you have venomous smite on that damage from that set is around 2241 up to 4k per sec, snipe can be bashed with no cast time, in that the 1 sec cast time disappears so you can snipe 3+ in a sec, norm peeps with snip never take you on 1v1 but do it from range while your fight, also snipes range is greater than any gap by up to 3 times the amount of the gap closer
Desync affects all skills equally. There are times where I get hit from melee only once, get 1-shot (100% to 0% health instantly) and my recap shows that I got hit by 5 different skills.
The first time you get hit from Snipe, it is very easy to roll-dodge and avoid all other snipe shots. That's what I do and never get killed from it. If a server desync causes you to get all 3 snipe shots instantly, it's a server problem, not skill issue.
agreed on what ur saying but you can force desync with bow, zos knows about it and are looking in to it, as to the snipe i was reffering you can get 3-4 in a sec if you just bash the button, to dodge that much cost stamina nad if on a mag character you cant, as to a min of 7k hit that is more than than ie:force plus etc, with resistances that hit for 2-5k, but snip is often used by peeps hiting from range when ur are having a 1v1/1v3 and they just wander by looking for a easy hit
No, you cannot get 3-4 in a sec. Snipe needs 1 sec to fire. What you see is server lag that does not deliver the Snipe shots in the right order but all together. That's why you see 4 Snipes in 1 sec. It was actually in 4 secs and has nothing to do with "forced desyncs". When the server is working ok, Snipe shots drop in the right order and players I hit can roll-dodge the second and third attack easily.
Also, it doesnt matter if you are magicka or not. Roll-dodging a snipe shot is pretty easy. And it's not a 7k minimum. Never said sth like that. It's the average. There are players where my Snipe does only 3k dmg and others that does 7k or 8k. Depends on resistances, block etc.
Pretty much, lots of PvE players jumped to Cyrodil pushing many of the large pvp guilds on to overflow servers.Dusk_Coven wrote: »TineaCruris wrote: »They still haven't told us what they did that improved things so much during the Midyear Mayem event.
Maybe the event brought out the PvE quester population, which displaced a lot of the regular PvP players, distributing them across various servers.
But now the regular PvP people are back and concentrated in the campaigns.
Dusk_Coven wrote: »TineaCruris wrote: »They still haven't told us what they did that improved things so much during the Midyear Mayem event.
Maybe the event brought out the PvE quester population, which displaced a lot of the regular PvP players, distributing them across various servers.
But now the regular PvP people are back and concentrated in the campaigns.
relentless_turnip wrote: »Well no, from march to April the game population jumped from an average of 14k - 28k it has since remained at around 23k. It looks to be less this month, but to say they have lost all of their covid population is incorrect. It's year on year growth is impressive. It doesn't mean I condone the current state of the game, but these are facts that can't be read subjectively.
gatekeeper13 wrote: »DUTCH_REAPER wrote: »Last weeks test was awesome. No lag not once did I get desynced or crash. This week....it’s bad again.
Last week was as bad as this one.
Lag, desyncs and server kicks all the time.Not entirely true, on PC EU both Main CP and Main No-Cp are always pop-locked during prime time, and they had almost no lag during phase 1.
I play in the no-CP campaign and everyone in chat zone was reporting lag during phase 1.
We also got more people now since the IC event is done. Last night in Cyrodiil was a blast in the Gray Host campaign since all three factions actually had people, but then came the lag, skills not firing, random disconnects, etc....
I don't think the problem is AoEs like ZOS thinks but the # of players all with their own calculations on sets, CP, crit chances, abilities, etc. Server just doesn't have the resources to keep up with all of that.