I really like the idea that proccs shouls scale off stats or something, just to make it still worthwhile with stats, because atm all that matters basicly...is proccs...proccpvp. And I dislike it.
I don't like it either.
Maybe what they can do is introduce a new PvP mode where gear sets are removed. That way players are on a more even footing without having some cheap combination of procs that just obliterate you.
You‘ve got plenty first person shooters to choose from.
There isn't a single melee mag class not wearing grothdarr/overwhelming rn, not a single person with a bow not running sheer venom/hunters venom crap these sets need to be looked at. There are other procs but no where near as bad as these
There isn't a single melee mag class not wearing grothdarr/overwhelming rn, not a single person with a bow not running sheer venom/hunters venom crap these sets need to be looked at. There are other procs but no where near as bad as these
There isn't a single melee mag class not wearing grothdarr/overwhelming rn, not a single person with a bow not running sheer venom/hunters venom crap these sets need to be looked at. There are other procs but no where near as bad as these
Havnt seen magblade not running calurrion that does 50% of their damage.
oh AWESOME , I can use it 2 times. Then I will have 0 magikaDUTCH_REAPER wrote: »I guess yall don't slot Purge or have a skill that purges or a set that purges? I mean your kinda playing Russian Roulette going into pvp without some type of purge.....
The only true argument is the fact that those sets can be placed on multiple targets if each target is targeted because it is a single target ability that procs it.
Where is my purge as stamsorc?
The Support skill line
There isn't a single melee mag class not wearing grothdarr/overwhelming rn, not a single person with a bow not running sheer venom/hunters venom crap these sets need to be looked at. There are other procs but no where near as bad as these
oh AWESOME , I can use it 2 times. Then I will have 0 magikaDUTCH_REAPER wrote: »I guess yall don't slot Purge or have a skill that purges or a set that purges? I mean your kinda playing Russian Roulette going into pvp without some type of purge.....
The only true argument is the fact that those sets can be placed on multiple targets if each target is targeted because it is a single target ability that procs it.
Where is my purge as stamsorc?
The Support skill line
oh AWESOME , I can use it 2 times. Then I will have 0 magikaDUTCH_REAPER wrote: »I guess yall don't slot Purge or have a skill that purges or a set that purges? I mean your kinda playing Russian Roulette going into pvp without some type of purge.....
The only true argument is the fact that those sets can be placed on multiple targets if each target is targeted because it is a single target ability that procs it.
Where is my purge as stamsorc?
The Support skill line
Then increase your magicka or regen.
ne.ga.kurai_ESO wrote: »RE: Unleashed & vMA
The one thing I haven't seen people mention here yet. Stampede turns Merciless and Unleashed into an AOE proc. Anyone that steps foot onto the Stampede ground DOT will proc both vMA and Unleashed. It actually refreshes the Merciless buff the entire time to 5s.
b r o k e n
Eternal vigor seems balanced to me. Gives 0 stats and damage
The problem is the condition of these sone of these proc with the 60% heal nerf in PvP mainly non CP, procs with high damage should have a harder requirement to proc (pillar of nirn really good damage very hard to land and it is a dot, doylemesh high damage very strict condition to land burst damage) and procs with easier requirements (sheer venom/venomous smite just to name a few) should have lower damage stuff like sheer venom should also get a cool down and or execute modifier removed
Proc builds are only overpowered in combination of malacath or other players procs. 3 proc sets wont kill you if you kite/heal.
Speaking of experience from fighting multiple proc set builds most common one beeing unleashed terror + maelstrom 2h + venomous smite + malacath.
The best counter to these builds is having enough mobility to kite them around while healing and bursting them down quickly with your ultimate. Most of these builds are squishy with around 15-18k resistances and 25k hp
I played against a particularly proc driven StamDK and StamCro today. Different weapons but same strategy using Sheer Venom, Crimson and Malacath.
Same strategy too: apply any DOTs + Sheer then switch to 1h+shield and wait for Crimson to proc for more damage and a good old heal. Add a crowd control skill in the mix and there you go...rinse and repeat.
it got a little better when the group gained a ranged for a bit of kiting but still bloody hard to kill.
Would they be as strong without malacath?
You can use 3 Proc-Sets + Malacath.
Monsterset+Procset on Frontbar+Procset on Backbar+malacath+1xTrainee
You lose the crit.
Let's compare crit vs Malacath.
We take Magplar (because of the extra critdmg)
Magplar in cp:
1.5 base crit dmg
+0.1 passive
+0.1 minor force
+ ~0.2 cp
=1.9 crit dmg
On average, players have 45-50%Crit resists.
We have also a 1.4 crit vs 1.25 Malacath.
But nearly all PvP builds have less than 50% crit! You deal most of the time 1 and not 1.4... +Proc's can't crit anyway
Back to topic:
-Malacath
-Sheer Venom
-Venomus Smite
-Caluurion's Legacy
-Draugrkin (Edit. Only noCp)
-Eternal Vigor
GeneraLandon wrote: »Caluurion's is only supposed to proc off of crit dmg. So it should be unusable with malacath. Right?