Keep track of Arx runs, 43 runs and I've not seen a Medusa Fire Staff. When I do see one, there will only be a 1/4 chance I'll be the one to get it (and a little better that I'll be able to get it from someone else, though most running it seem to be looking for the same).
I don't mind running it 100 more times to get it, but I don't want to run it 100 more times and still be at the exact same place I am now. After running it for an additional 100 attempts without luck, I'll be just as likely (or unlikely) to get it on that 144th run as I was on the 1st.
Shomenuchi wrote: »The game is getting more and more casual but ppl still find it hard.
Group members item sharing
Transmutation stations
Jewellery
what else ZOS added in game to make sets farming easier...
Shomenuchi wrote: »The game is getting more and more casual but ppl still find it hard.
Group members item sharing
Transmutation stations
Jewellery
what else ZOS added in game to make sets farming easier...
I do not see the OP suggesting the game is hard. They are complaining about the very low drop rate for weapons. As a new player, I do not know what the weapon drop rate is compared to other aspects of gearing, but it seems armor drops at the highest rate, then jewelry, and weapons seem to drop much less frequently than any of that.
Does anyone know the drop rate of different pieces of gear? Just wondering if OP and myself are unlucky or if it is by design that weapons require much more grinding.
A token system would solve this.
Get vampire sprint and the ledgermain hide as well as the CP stuff. Then solo your way thru them and loot the chests. Weapons and jewelry will be common in chests. I did this many times, most recently in CoH 1 and 2. I would rotate them. You'll die occasionally and sometimes hit a door you can't open without killing a boss but you will definitely have good chances.
example im farming a generic trait bsw inferno staff
Shomenuchi wrote: »The game is getting more and more casual but ppl still find it hard.
Group members item sharing
Transmutation stations
Jewellery
what else ZOS added in game to make sets farming easier...
All of this ^^^Supreme_Atromancer wrote: »Yeah, there seems to be this stuffy old gate-keeping mentality that "its a MMO!!", so it must be gated to the very small percentage of the playerbase who can dedicate that much time and effort. Otherwise its "casual/bad". Some people need to stop to think about what this actually even means. The number of hours/days/runs it takes to get something is not some sort of achievement to be proud of, its an utterly arbitrary decision based on market. Why is it better for you if it takes far longer to get something? What special thing did you actually do if it took you 100 runs to get something?
I don't know about some of you, but I never EVER needed ZOS to put stuff I want behind literally dozens and dozens of hours of mindless grind just so I would have a reason to log in. In fact, keeping stuff behind a daunting number of hours of mindless, not-fun, and disappointing grind doesn't make me want to keep playing, its disheartening, and its the closest I've come to burning out.
And when I did get what I needed, I didn't feel a sense of accomplishment, because I have a brain and I know that the system is an utterly arbitrary, randomly generated number of hours before I could get what I wanted, so I could focus on the things that I like. How could that be satisfying?
As an aside, I empathise with ZOS about this. I think they designed the game with much more freedom and diversity in mind, where all weapons, traits, gear combos, morphs etc were decisions representing significant trade-offs. But most organised end-game people realised that none of those trade-offs were meaningful if you just put everything into dps. I think that they expected more combinations would be more viable, so it wasn't too important to spent silly numbers of hours grinding. But that's not how it plays out, and usually if you want to do any sort of endgame stuff, you're going to need to grind, possibly for really unhealthy number of hours so you can finally get to running content that you want to run.
Supreme_Atromancer wrote: »Yeah, there seems to be this stuffy old gate-keeping mentality that "its a MMO!!", so it must be gated to the very small percentage of the playerbase who can dedicate that much time and effort. Otherwise its "casual/bad". Some people need to stop to think about what this actually even means. The number of hours/days/runs it takes to get something is not some sort of achievement to be proud of, its an utterly arbitrary decision based on market. Why is it better for you if it takes far longer to get something? What special thing did you actually do if it took you 100 runs to get something?
I don't know about some of you, but I never EVER needed ZOS to put stuff I want behind literally dozens and dozens of hours of mindless grind just so I would have a reason to log in. In fact, keeping stuff behind a daunting number of hours of mindless, not-fun, and disappointing grind doesn't make me want to keep playing, its disheartening, and its the closest I've come to burning out.
And when I did get what I needed, I didn't feel a sense of accomplishment, because I have a brain and I know that the system is an utterly arbitrary, randomly generated number of hours before I could get what I wanted, so I could focus on the things that I like. How could that be satisfying?
As an aside, I empathise with ZOS about this. I think they designed the game with much more freedom and diversity in mind, where all weapons, traits, gear combos, morphs etc were decisions representing significant trade-offs. But most organised end-game people realised that none of those trade-offs were meaningful if you just put everything into dps. I think that they expected more combinations would be more viable, so it wasn't too important to spent silly numbers of hours grinding. But that's not how it plays out, and usually if you want to do any sort of endgame stuff, you're going to need to grind, possibly for really unhealthy number of hours so you can finally get to running content that you want to run.
Supreme_Atromancer wrote: »Shomenuchi wrote: »The game is getting more and more casual but ppl still find it hard.
Group members item sharing
Transmutation stations
Jewellery
what else ZOS added in game to make sets farming easier...
Yeah, there seems to be this stuffy old gate-keeping mentality that "its a MMO!!", so it must be gated to the very small percentage of the playerbase who can dedicate that much time and effort. Otherwise its "casual/bad". Some people need to stop to think about what this actually even means. The number of hours/days/runs it takes to get something is not some sort of achievement to be proud of, its an utterly arbitrary decision based on market. Why is it better for you if it takes far longer to get something? What special thing did you actually do if it took you 100 runs to get something?
I don't know about some of you, but I never EVER needed ZOS to put stuff I want behind literally dozens and dozens of hours of mindless grind just so I would have a reason to log in. In fact, keeping stuff behind a daunting number of hours of mindless, not-fun, and disappointing grind doesn't make me want to keep playing, its disheartening, and its the closest I've come to burning out.
And when I did get what I needed, I didn't feel a sense of accomplishment, because I have a brain and I know that the system is an utterly arbitrary, randomly generated number of hours before I could get what I wanted, so I could focus on the things that I like. How could that be satisfying?
As an aside, I empathise with ZOS about this. I think they designed the game with much more freedom and diversity in mind, where all weapons, traits, gear combos, morphs etc were decisions representing significant trade-offs. But most organised end-game people realised that none of those trade-offs were meaningful if you just put everything into dps. I think that they expected more combinations would be more viable, so it wasn't too important to spent silly numbers of hours grinding. But that's not how it plays out, and usually if you want to do any sort of endgame stuff, you're going to need to grind, possibly for really unhealthy number of hours so you can finally get to running content that you want to run.
Nastassiya wrote: »EverQuest burned me on camping. I spent a bit over a months worth of added up play time camping a single drop for my Shadow Knights epic weapon. 730+ hours could have been better spent elsewhere.
Like other's have said, it's an MMO. They rely on you grinding. But to be fair, this is the least grindy MMO I've ever played. I mean, the dps difference between running medusa vs some other set in pve is probably minimal - you don't have to have it. Hell even crafted gear isn't all bad. And Zos have just almost entirely stripped out the grind from the pvp side of the game - I mean, there's only a handful of sets that work in cyrodiil now, and most of those are overland/crafted. You don't need to grind gear, transmutes, anything to be competitive now.
Ippokrates wrote: »As I said in different thread connect RNG poll to player sticker book, so player will always receive different weapon/armour till the sticker gets full. And treat Arenas as a one pool.
[Correct me if I am wrong, but it seems that this system already works when it comes to BG rewards - I had plenty of Style Pages of all three teams and not even once had the same]
In worst scenario player will have to make 23 runs. Not 100+ like many... (my personal record is 50 runs through AC)
This will be better for everyone: players mental health, servers, bah, maybe even ZOS quarterly report cause instead of mindless grinding, players will take a breath and focus more on fashion & furnitures, cause they will finally have equipment to train rotation in their homes. And no one likes to sit surrounded by empty walls
Goregrinder wrote: »Like other's have said, it's an MMO. They rely on you grinding. But to be fair, this is the least grindy MMO I've ever played. I mean, the dps difference between running medusa vs some other set in pve is probably minimal - you don't have to have it. Hell even crafted gear isn't all bad. And Zos have just almost entirely stripped out the grind from the pvp side of the game - I mean, there's only a handful of sets that work in cyrodiil now, and most of those are overland/crafted. You don't need to grind gear, transmutes, anything to be competitive now.
I mean...you're technically right about that.