wtlonewolf20 wrote: »zos added the transmutation system to ease your suffering. You dont need to do that.
im not asking to find the weapon that i want with the perfect trait, weapon trait doesnt matter cuz transmutation station but its common to run hundreds of time the dungeon for a generic trait weapon that u need..example im farming a generic trait bsw inferno staff and still need too many runs even group sharing if u re unlucky
Imagine what it was like before we had the transmute station? Look it's an MMO. ALL of these games have an inherent grind included in them. So choose your poison. Would you rather have to grind for gear or grind for levels/skills? I mean once you have gear you have it. You do realize that there are games out there where gear breaks or gets destroyed right? ESO is actually not that bad when it comes to the gear grind. I mean they could just make gear cp 810 to wear and change all of the stats, then everyone would have to grind new gear.
Get vampire sprint and the ledgermain hide as well as the CP stuff. Then solo your way thru them and loot the chests. Weapons and jewelry will be common in chests. I did this many times, most recently in CoH 1 and 2. I would rotate them. You'll die occasionally and sometimes hit a door you can't open without killing a boss but you will definitely have good chances.
wtlonewolf20 wrote: »zos added the transmutation system to ease your suffering. You dont need to do that.
im not asking to find the weapon that i want with the perfect trait, weapon trait doesnt matter cuz transmutation station but its common to run hundreds of time the dungeon for a generic trait weapon that u need..example im farming a generic trait bsw inferno staff and still need too many runs even group sharing if u re unlucky
Imagine what it was like before we had the transmute station? Look it's an MMO. ALL of these games have an inherent grind included in them. So choose your poison. Would you rather have to grind for gear or grind for levels/skills? I mean once you have gear you have it. You do realize that there are games out there where gear breaks or gets destroyed right? ESO is actually not that bad when it comes to the gear grind. I mean they could just make gear cp 810 to wear and change all of the stats, then everyone would have to grind new gear.
You mean it is a MMO a video game where I the consumer pay a company to entertain me? That sole purpose of the activity is to relax and have fun? That if I as a consumer in this business relationship with the company am not having fun other businesses who are competing for those same dollars want me to come over? That as the business relationship is me the consumer paying for said entertainment cannot be made to do anything and it is in the interest of the business to attempt force me to do something which is not enjoyable?
There is a reason why parents ask their children a variation of: "If all your friends were to jump of a bride, would you?" it is part of developing the critical thinking skills. This is a video game its purpose is to cause joy. I want to grind away I will get a second job. At least I will be the one being paid for the privilege.
Goregrinder wrote: »wtlonewolf20 wrote: »zos added the transmutation system to ease your suffering. You dont need to do that.
im not asking to find the weapon that i want with the perfect trait, weapon trait doesnt matter cuz transmutation station but its common to run hundreds of time the dungeon for a generic trait weapon that u need..example im farming a generic trait bsw inferno staff and still need too many runs even group sharing if u re unlucky
Imagine what it was like before we had the transmute station? Look it's an MMO. ALL of these games have an inherent grind included in them. So choose your poison. Would you rather have to grind for gear or grind for levels/skills? I mean once you have gear you have it. You do realize that there are games out there where gear breaks or gets destroyed right? ESO is actually not that bad when it comes to the gear grind. I mean they could just make gear cp 810 to wear and change all of the stats, then everyone would have to grind new gear.
You mean it is a MMO a video game where I the consumer pay a company to entertain me? That sole purpose of the activity is to relax and have fun? That if I as a consumer in this business relationship with the company am not having fun other businesses who are competing for those same dollars want me to come over? That as the business relationship is me the consumer paying for said entertainment cannot be made to do anything and it is in the interest of the business to attempt force me to do something which is not enjoyable?
There is a reason why parents ask their children a variation of: "If all your friends were to jump of a bride, would you?" it is part of developing the critical thinking skills. This is a video game its purpose is to cause joy. I want to grind away I will get a second job. At least I will be the one being paid for the privilege.
Well they are there to provide a variety of different things to do that might entertain a variety of different users, not specifically to entertain just you the way you want. Whether or not people find any entertainment value anywhere in the game is up to the user, and will be different for everyone. This game wasn't made specifically just for one person. It was made for millions of people to enjoy. But there might come a time where you might no longer enjoy whats being offered, and that's ok. We all grow out of things and into other things, that's just part of life.
Goregrinder wrote: »wtlonewolf20 wrote: »zos added the transmutation system to ease your suffering. You dont need to do that.
im not asking to find the weapon that i want with the perfect trait, weapon trait doesnt matter cuz transmutation station but its common to run hundreds of time the dungeon for a generic trait weapon that u need..example im farming a generic trait bsw inferno staff and still need too many runs even group sharing if u re unlucky
Imagine what it was like before we had the transmute station? Look it's an MMO. ALL of these games have an inherent grind included in them. So choose your poison. Would you rather have to grind for gear or grind for levels/skills? I mean once you have gear you have it. You do realize that there are games out there where gear breaks or gets destroyed right? ESO is actually not that bad when it comes to the gear grind. I mean they could just make gear cp 810 to wear and change all of the stats, then everyone would have to grind new gear.
You mean it is a MMO a video game where I the consumer pay a company to entertain me? That sole purpose of the activity is to relax and have fun? That if I as a consumer in this business relationship with the company am not having fun other businesses who are competing for those same dollars want me to come over? That as the business relationship is me the consumer paying for said entertainment cannot be made to do anything and it is in the interest of the business to attempt force me to do something which is not enjoyable?
There is a reason why parents ask their children a variation of: "If all your friends were to jump of a bride, would you?" it is part of developing the critical thinking skills. This is a video game its purpose is to cause joy. I want to grind away I will get a second job. At least I will be the one being paid for the privilege.
Well they are there to provide a variety of different things to do that might entertain a variety of different users, not specifically to entertain just you the way you want. Whether or not people find any entertainment value anywhere in the game is up to the user, and will be different for everyone. This game wasn't made specifically just for one person. It was made for millions of people to enjoy. But there might come a time where you might no longer enjoy whats being offered, and that's ok. We all grow out of things and into other things, that's just part of life.
Seeing that you wanted to turn this into an ad hominem attack against me vs refute my argument. I never said I was bored of this game. The question you avoided answering are the following: Is grinding entertaining? Are their multiple games which exist advertised, grind for hours to get an item? Is it the large selling point in any game grind for fun? Of course not the consumer of this MMO and any other game is to be entertained. Do you find grinding entertaining? Even those who have commented on wanting grinds in game as that is how the company makes a profit do not claim it is entertaining. The Elder Scrolls Online (or any other game) product is entertainment. That is what we are buying.
The dungeon weapons drop system is COMPLETELY WRONG, if you are unlucky you have to run the same dungeon hundreds of time to try to get a specific weapon (not a perfect trait weapon just a generic trait cuz transmutation station), atleast the last boss should drop weapon+jewelery and not only weapon or jewelery
The dungeon weapons drop system is COMPLETELY WRONG, if you are unlucky you have to run the same dungeon hundreds of time to try to get a specific weapon (not a perfect trait weapon just a generic trait cuz transmutation station), atleast the last boss should drop weapon+jewelery and not only weapon or jewelery
Tbh I wish gear wasn't as easy to get. Not like weapons but gear in general. A set like mother's sorrow, a top magical dps set that you can literally get in one hour or quicker if you wanna spend gold. Easy obtainable gear has been the root of most of the issues throughout the years. They nerf everything imaginable so that any progress we've made is lost. Want a sense of progression? Make sets rarer which makes them more valuable. Sadly with how the game works it can't be done because 5 days of farming the same thing just too come out empty handed is what we have. Overland, dungeons, trials ect need their own currencies this way making gear harder to obtain makes more sense if I can accumulate the currency to eventually buy a bound version of it.
Shomenuchi wrote: »The game is getting more and more casual but ppl still find it hard.
Group members item sharing
Transmutation stations
Jewellery
what else ZOS added in game to make sets farming easier...
Tbh I wish gear wasn't as easy to get. Not like weapons but gear in general. A set like mother's sorrow, a top magical dps set that you can literally get in one hour or quicker if you wanna spend gold. Easy obtainable gear has been the root of most of the issues throughout the years. They nerf everything imaginable so that any progress we've made is lost. Want a sense of progression? Make sets rarer which makes them more valuable. Sadly with how the game works it can't be done because 5 days of farming the same thing just too come out empty handed is what we have. Overland, dungeons, trials ect need their own currencies this way making gear harder to obtain makes more sense if I can accumulate the currency to eventually buy a bound version of it.
I disagree. One of the compelling aspects of ESO for me is all the different (armor) sets and combinations. Being able to experiment with my builds is fun for me, it shouldn't take months to try out something new.
For me the best resolution would be the introduction of special merchant:
For 100 transmutes he would sell you a box that contains random set item that you don't have in your stickerbook. It could be some overland jack that you missed or bsw inferno, completely rng but with only items you miss.
He would also sell a second special box with item you missed from specific dungeon/trial with price of 275 transmutes so ppl who miss for example only one weapon would get it with lesser grind. Requirement for having the possibility to buy the box is to have hm or challenger achievement so it would be kind of incentive to max out dung instead staying only on normal.
That solution dont remove the grind completely (i dont think it is a good idea) but allows ppl to not farming one place hundred of times like stupid. You miss inferno medusa and two other medusa pieces? Grind transmutes and you will get the staff you want for 275-825 transmutes depends on how lucky you are with boxes. The high price is justify by box contajning only the items you miss in your stickerbook so i think it would be fair, right?
For me the best resolution would be the introduction of special merchant:
For 100 transmutes he would sell you a box that contains random set item that you don't have in your stickerbook. It could be some overland jack that you missed or bsw inferno, completely rng but with only items you miss.
He would also sell a second special box with item you missed from specific dungeon/trial with price of 275 transmutes so ppl who miss for example only one weapon would get it with lesser grind. Requirement for having the possibility to buy the box is to have hm or challenger achievement so it would be kind of incentive to max out dung instead staying only on normal.
That solution dont remove the grind completely (i dont think it is a good idea) but allows ppl to not farming one place hundred of times like stupid. You miss inferno medusa and two other medusa pieces? Grind transmutes and you will get the staff you want for 275-825 transmutes depends on how lucky you are with boxes. The high price is justify by box contajning only the items you miss in your stickerbook so i think it would be fair, right?
For me the best resolution would be the introduction of special merchant:
For 100 transmutes he would sell you a box that contains random set item that you don't have in your stickerbook. It could be some overland jack that you missed or bsw inferno, completely rng but with only items you miss.
He would also sell a second special box with item you missed from specific dungeon/trial with price of 275 transmutes so ppl who miss for example only one weapon would get it with lesser grind. Requirement for having the possibility to buy the box is to have hm or challenger achievement so it would be kind of incentive to max out dung instead staying only on normal.
That solution dont remove the grind completely (i dont think it is a good idea) but allows ppl to not farming one place hundred of times like stupid. You miss inferno medusa and two other medusa pieces? Grind transmutes and you will get the staff you want for 275-825 transmutes depends on how lucky you are with boxes. The high price is justify by box contajning only the items you miss in your stickerbook so i think it would be fair, right?
The idea is interesting.
The prices seem a bit high, given the amount of transmutes we can earn. Keep in mind that for pricing you always have to look at a single character.
I would also not bind them to achievments. Such a feature should be highly accessible.
Ippokrates wrote: »For me the best resolution would be the introduction of special merchant:
For 100 transmutes he would sell you a box that contains random set item that you don't have in your stickerbook. It could be some overland jack that you missed or bsw inferno, completely rng but with only items you miss.
He would also sell a second special box with item you missed from specific dungeon/trial with price of 275 transmutes so ppl who miss for example only one weapon would get it with lesser grind. Requirement for having the possibility to buy the box is to have hm or challenger achievement so it would be kind of incentive to max out dung instead staying only on normal.
That solution dont remove the grind completely (i dont think it is a good idea) but allows ppl to not farming one place hundred of times like stupid. You miss inferno medusa and two other medusa pieces? Grind transmutes and you will get the staff you want for 275-825 transmutes depends on how lucky you are with boxes. The high price is justify by box contajning only the items you miss in your stickerbook so i think it would be fair, right?
100 transmutes?
Hey, congratularions, you've just got mace of trainee you lacks...
That's how I see it.
I mean, idea is not bad but it should looks more similar to Undaunted Pauldrons, cause most of Overland sets you can complete with help of guild traders. The real issues are with dungeon weapons, trial sets & last but not least Arena Sets.
Idea purporse is to lower, not delete the grind, thats why i choose such high transmute price. In these days you can get 10 crystals per char by just doing random normal on it so it is still way faster then repeat one dung hundred times. And stickerbook is account wide so it is not related to single char, not sure what you mean by your character comment.
I still think it should be linked to at least HM achi from specific instance as it encourages ppl to do vet hm and it still maintain its high accessibility (maybe not for hardest dungeons in game but for base game and easier dlcs doing hm once is not that hard, even for more casual players).
Like when you visit undaunted merchant, to buy specific furnishing you need achievement.
Tsar_Gekkou wrote: »They should just have bosses always drop a body piece and a weapon/jewelry piece. It's not like it would break the dungeon economy or anything.
Plot twist: You run it another 100 times, a teammate gets it, but refuses to trade because he wants to decon it for matsKeep track of Arx runs, 43 runs and I've not seen a Medusa Fire Staff. When I do see one, there will only be a 1/4 chance I'll be the one to get it (and a little better that I'll be able to get it from someone else, though most running it seem to be looking for the same).
I don't mind running it 100 more times to get it, but I don't want to run it 100 more times and still be at the exact same place I am now. After running it for an additional 100 attempts without luck, I'll be just as likely (or unlikely) to get it on that 144th run as I was on the 1st.