Matt and Rich literally explained it: database size. It's not about those who won't make new toons, it about those who will.
Sylvermynx wrote: »Thing is, I don't get the whole database argument. You can only play one character at a time. Database storage for "resting" characters can't actually be an issue; the issue is when each account has many characters online. But.... that really can't happen - outside of things like bot trains (which I truly have to say I haven't seen - but that might be simply because I'm not paying attention, since I'm.... y'know.... just - playing....)
sentientomega wrote: »Matt and Rich literally explained it: database size. It's not about those who won't make new toons, it about those who will.
So let them expand it and increase the potential for more slots.
They might also want to think about creating an offline version of ESO and then tweaking it so it's a bit more Skyrim-like.
Remember, ESO's literally the earliest-set game in the series. Playing through history has felt pretty wonderful, knowing what's going to happen centuries down the track.
sentientomega wrote: »Matt and Rich literally explained it: database size. It's not about those who won't make new toons, it about those who will.
So let them expand it and increase the potential for more slots.
They might also want to think about creating an offline version of ESO and then tweaking it so it's a bit more Skyrim-like.
Remember, ESO's literally the earliest-set game in the series. Playing through history has felt pretty wonderful, knowing what's going to happen centuries down the track.
I'm going to guess an answer from both devs and ZOS money people: "LOL"
sentientomega wrote: »Matt and Rich literally explained it: database size. It's not about those who won't make new toons, it about those who will.
So let them expand it and increase the potential for more slots.
They might also want to think about creating an offline version of ESO and then tweaking it so it's a bit more Skyrim-like.
Remember, ESO's literally the earliest-set game in the series. Playing through history has felt pretty wonderful, knowing what's going to happen centuries down the track.
I'm going to guess an answer from both devs and ZOS money people: "LOL"
Wow has 40 slots eso has one of if not the smallest amount of slots of any mmo.
Lord_Eomer wrote: »Seems like ESO is dying, new class is vitol for any MMORPG updates
Matt and Rich literally explained it: database size. It's not about those who won't make new toons, it about those who will.
You don't allocate maximum size for an database it simply grow. And it grows whenever you get new players or they create new characters. fill up inventory and so on.Sylvermynx wrote: »Thing is, I don't get the whole database argument. You can only play one character at a time. Database storage for "resting" characters can't actually be an issue; the issue is when each account has many characters online. But.... that really can't happen - outside of things like bot trains (which I truly have to say I haven't seen - but that might be simply because I'm not paying attention, since I'm.... y'know.... just - playing....)
Space requirement. Characters have to be stored somewhere. Even if an account only has 1 character, they have to plan for up to 18. I would take an average number of characters per account, multiply that by the number of accounts I consider to be active, then multiply that by the amount of storage space one character takes, and that is the minimum storage required. The starting point. Remember that they are up over 15 million accounts, and while that is not how many are active, each of those has characters stored on the system. In the end, we are probably talking on the order of terabytes.
Large databases are just slower. Whether you are online, or not, any time someone even thinks about one of your characters, if the game has to look it up, that takes time. When they back up the database during maintenance, it takes longer. If they need to change the database due to some game change, it takes longer.
I think this is part of what Firor was referring to.
I hope they would do something about the mount training. If they release new class, I wouldn't be able to play it for at least 60 days.
Levelling a new char with 0 riding skills is just a pain in the but and ain't got no money to spend on Crown Store training
Think most simply park the alt next to an stable and do random dungeons until 50.I hope they would do something about the mount training. If they release new class, I wouldn't be able to play it for at least 60 days.
Levelling a new char with 0 riding skills is just a pain in the but and ain't got no money to spend on Crown Store training
Charon_on_Vacation wrote: »No new Character Slots is worse than no new Class!
18 just isn't nearly enough.
Hi
Can someone confirm this it true?
Grianasteri wrote: »Hi
Can someone confirm this it true?
If that is the case it would be two years with no new class... which I think is pretty poor.
& if there are to be no new character slots, despite the game being another two years older and a huge percent of the player base increasingly needing more character slots, then that is far far worse than just poor. Its disgraceful.
See here for pretty unequivocal proof that players need more character slots:
https://forums.elderscrollsonline.com/en/discussion/493216/how-many-characters-do-you-have/p1
You don't allocate maximum size for an database it simply grow. And it grows whenever you get new players or they create new characters. fill up inventory and so on.Sylvermynx wrote: »Thing is, I don't get the whole database argument. You can only play one character at a time. Database storage for "resting" characters can't actually be an issue; the issue is when each account has many characters online. But.... that really can't happen - outside of things like bot trains (which I truly have to say I haven't seen - but that might be simply because I'm not paying attention, since I'm.... y'know.... just - playing....)
Space requirement. Characters have to be stored somewhere. Even if an account only has 1 character, they have to plan for up to 18. I would take an average number of characters per account, multiply that by the number of accounts I consider to be active, then multiply that by the amount of storage space one character takes, and that is the minimum storage required. The starting point. Remember that they are up over 15 million accounts, and while that is not how many are active, each of those has characters stored on the system. In the end, we are probably talking on the order of terabytes.
Large databases are just slower. Whether you are online, or not, any time someone even thinks about one of your characters, if the game has to look it up, that takes time. When they back up the database during maintenance, it takes longer. If they need to change the database due to some game change, it takes longer.
I think this is part of what Firor was referring to.
Now more characters will result in an slower DB, this is also the main reason to limit inventory and bank.
Also the idea of moving accounts who is inactive to another database.
Later however will be much the same work as an tool to move players to other servers but with no UI and you need to reserve player information and character name.
However I find it very unlikely they will create an new class without adding more character slots.
Elsweyr solution with one free and two you can buy sounds reasonable.
No new slots next year is simply that they will not add another class next year.
WhyMustItBe wrote: »Lord_Eomer wrote: »Seems like ESO is dying, new class is vitol for any MMORPG updates
I wouldn't go so far as to say it is dying, but we MAY be slinking into maintenance mode. Some serious warning sighs:
- No new race added in 6 years (since launch).
- No new weapons added in 6 years (since launch).
- Too few character slots to counter lack of replayability/unchanging combat system.
- No 3rd/4th morph added to abilities in 6 years.
- No meaningful separation of PVE/PVP balance in 6 years.
- New classes much less often than other MMO's.
- CP system hasn't changed meaningful in 4+ years.
ESO is a great game and the core strengths of the questing, lore, crafting, and other systems are fun to engage with. However you cannot run a successfull MMO in the long term without meaningful progress. This includes progress on the side of the developers continuing to add things like new classes, weapons, and character slots to allow people the chance to try something new without deleting what they already invested in, or having something new available to try in the first place.
For all its strengths, the game cannot survive without a sense of progression and "newness." Otherwise you are basically playing housing/dress-up/credit card swipe simulator not an MMORPG.
Also, to the people saying "I hope we have no new class because balance" this is basically like saying "I hope we starve because the food tastes bad." Or put another way, basically giving the devs and excuse to continue not adding replay value to the game.
This can only further hurt the game, which makes me question these poster's motives.
WhyMustItBe wrote: »I wouldn't go so far as to say it is dying, but we MAY be slinking into maintenance mode. Some serious warning sighs:
- No new race added in 6 years (since launch).
- No new weapons added in 6 years (since launch).
- Too few character slots to counter lack of replayability/unchanging combat system.
- No 3rd/4th morph added to abilities in 6 years.
- No meaningful separation of PVE/PVP balance in 6 years.
- New classes much less often than other MMO's.
- CP system hasn't changed meaningful in 4+ years.
Races, well Maormer would make most sense in Summerset and you could added Khajiit furstock options in Elsweyr as we get them as NPC, thinking of Dagi and similar, not Alfiq or the gigant Pahmar.One of the big selling points to these extra purchases are the proposed new class so I'd find it hard to believe they would swear off them. And you don't have to think long about what some potential new classes could be. New races seem more difficult as we've been across the whole continent for the most part and they seem to be non-existence save for Moamer though new races are also a selling point of an extra purchase in MMOs. It seems more likely they would set the limit of character slots to the current 18 for whatever reason so in the future we will have to erase existing characters if we have them full.
WhyMustItBe wrote: »I wouldn't go so far as to say it is dying, but we MAY be slinking into maintenance mode. Some serious warning sighs:
- No new race added in 6 years (since launch).
- No new weapons added in 6 years (since launch).
- Too few character slots to counter lack of replayability/unchanging combat system.
- No 3rd/4th morph added to abilities in 6 years.
- No meaningful separation of PVE/PVP balance in 6 years.
- New classes much less often than other MMO's.
- CP system hasn't changed meaningful in 4+ years.
The stuff in that list does not mean that. Just because they are not changing their mind, or the lore, to comply with some arbitrary expectation that you have, does not mean the game is in "maintenance mode". The game goes into maintenance mode when they stop doing what they have been doing.
- They should never introduce a new race into this game, no matter how much money they could make from it.
- No new weapons is a decision, not a sign of The End. Besides, we may yet see a new weapon type.
- Character slots are in no manner a sign of The End. This is personal preference. We would still be here today if they never expanded beyond 8.
- Additional morphs? This is a game design decision, not a sign of The End.
- PVE/PVP separation is also a design decision, not a sign of The End. However, we may get something like this after they ruin AoE combat, which I think may be a sign of The End.
- New classes less than other MMOs? Who cares what other MMOs do, and how does this relate to longevity? If they release a new class every 6 months, does that mean the game will never die?
- We know that they are reworking the CP system. My guess is that when they announce what they are going to do, the screaming will be heard around the world.
What to look out for is when they stop rolling out DLC every quarter and a Chapter every year. When they stop rolling out regular patches on PC. When they cancel plans to develop any DLC or Chapter, or the next-gen console support. Those are warning flags. Not this other stuff.
WhyMustItBe wrote: »I wouldn't go so far as to say it is dying, but we MAY be slinking into maintenance mode. Some serious warning sighs:
- No new race added in 6 years (since launch).
- No new weapons added in 6 years (since launch).
- Too few character slots to counter lack of replayability/unchanging combat system.
- No 3rd/4th morph added to abilities in 6 years.
- No meaningful separation of PVE/PVP balance in 6 years.
- New classes much less often than other MMO's.
- CP system hasn't changed meaningful in 4+ years.
The stuff in that list does not mean that. Just because they are not changing their mind, or the lore, to comply with some arbitrary expectation that you have, does not mean the game is in "maintenance mode". The game goes into maintenance mode when they stop doing what they have been doing.
- They should never introduce a new race into this game, no matter how much money they could make from it.
- No new weapons is a decision, not a sign of The End. Besides, we may yet see a new weapon type.
- Character slots are in no manner a sign of The End. This is personal preference. We would still be here today if they never expanded beyond 8.
- Additional morphs? This is a game design decision, not a sign of The End.
- PVE/PVP separation is also a design decision, not a sign of The End. However, we may get something like this after they ruin AoE combat, which I think may be a sign of The End.
- New classes less than other MMOs? Who cares what other MMOs do, and how does this relate to longevity? If they release a new class every 6 months, does that mean the game will never die?
- We know that they are reworking the CP system. My guess is that when they announce what they are going to do, the screaming will be heard around the world.
What to look out for is when they stop rolling out DLC every quarter and a Chapter every year. When they stop rolling out regular patches on PC. When they cancel plans to develop any DLC or Chapter, or the next-gen console support. Those are warning flags. Not this other stuff.
Good points actually, but it sure doesn't reflect well on zos either way. Those decisions to me sound like just an excuse to not do stuff. Although i do think that eso is losing popularity.
WhyMustItBe wrote: »I wouldn't go so far as to say it is dying, but we MAY be slinking into maintenance mode. Some serious warning sighs:
- No new race added in 6 years (since launch).
- No new weapons added in 6 years (since launch).
- Too few character slots to counter lack of replayability/unchanging combat system.
- No 3rd/4th morph added to abilities in 6 years.
- No meaningful separation of PVE/PVP balance in 6 years.
- New classes much less often than other MMO's.
- CP system hasn't changed meaningful in 4+ years.
The stuff in that list does not mean that. Just because they are not changing their mind, or the lore, to comply with some arbitrary expectation that you have, does not mean the game is in "maintenance mode". The game goes into maintenance mode when they stop doing what they have been doing.
- They should never introduce a new race into this game, no matter how much money they could make from it.
- No new weapons is a decision, not a sign of The End. Besides, we may yet see a new weapon type.
- Character slots are in no manner a sign of The End. This is personal preference. We would still be here today if they never expanded beyond 8.
- Additional morphs? This is a game design decision, not a sign of The End.
- PVE/PVP separation is also a design decision, not a sign of The End. However, we may get something like this after they ruin AoE combat, which I think may be a sign of The End.
- New classes less than other MMOs? Who cares what other MMOs do, and how does this relate to longevity? If they release a new class every 6 months, does that mean the game will never die?
- We know that they are reworking the CP system. My guess is that when they announce what they are going to do, the screaming will be heard around the world.
What to look out for is when they stop rolling out DLC every quarter and a Chapter every year. When they stop rolling out regular patches on PC. When they cancel plans to develop any DLC or Chapter, or the next-gen console support. Those are warning flags. Not this other stuff.
Good points actually, but it sure doesn't reflect well on zos either way. Those decisions to me sound like just an excuse to not do stuff. Although i do think that eso is losing popularity.
My gut tells me that most people play the game and relatively few people are interested in changing it to suit themselves. In other words, if a game does something, people are very likely to just accept it as what the game does. A lot of stuff in that list feels exactly like that. It is just what this game does.
The counter to the whole idea of this game being headed into maintenance mode is that Champion Point work they are doing. This is a huge thing. I think it is bigger than the performance fixing that they are already working on. This is the third time they have visited the post-50 game play, and I am pretty sure that the last time they did it, Firor said they would not be doing it again. Obviously, not an absolute statement. Like the whole "no new character slots" thing is probably not absolute.