Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

No new class in 2021 or further!

  • JinMori
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    The problems this game have go way beyond just competitive pvp and pve.

    Honestly, i wouldn't be playing this game if shadowlands was released. Iv'e left this game a couple of times already for long periods, i don't really mind doing it again.
    Edited by JinMori on August 31, 2020 2:41AM
  • sentientomega
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    Nairinhe wrote: »
    Matt and Rich literally explained it: database size. It's not about those who won't make new toons, it about those who will.

    So let them expand it and increase the potential for more slots.

    They might also want to think about creating an offline version of ESO and then tweaking it so it's a bit more Skyrim-like.

    Remember, ESO's literally the earliest-set game in the series. Playing through history has felt pretty wonderful, knowing what's going to happen centuries down the track.
    Edited by sentientomega on August 31, 2020 2:50AM
  • Elsonso
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    Sylvermynx wrote: »
    Thing is, I don't get the whole database argument. You can only play one character at a time. Database storage for "resting" characters can't actually be an issue; the issue is when each account has many characters online. But.... that really can't happen - outside of things like bot trains (which I truly have to say I haven't seen - but that might be simply because I'm not paying attention, since I'm.... y'know.... just - playing....)

    Space requirement. Characters have to be stored somewhere. Even if an account only has 1 character, they have to plan for up to 18. I would take an average number of characters per account, multiply that by the number of accounts I consider to be active, then multiply that by the amount of storage space one character takes, and that is the minimum storage required. The starting point. Remember that they are up over 15 million accounts, and while that is not how many are active, each of those has characters stored on the system. In the end, we are probably talking on the order of terabytes.

    Large databases are just slower. Whether you are online, or not, any time someone even thinks about one of your characters, if the game has to look it up, that takes time. When they back up the database during maintenance, it takes longer. If they need to change the database due to some game change, it takes longer.

    I think this is part of what Firor was referring to.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Sylvermynx
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    But.... they were going to "archive" (cold storage? whatever) characters which hadn't been online in a long time. What happened with that?

    Still, I do have some facility with databases (wordpress mostly - and a more totally BOLLIXED system I've never before run across) but of course, if they're proprietary, no one's going to know the ins and outs.

    Though.... if it's that bad....
  • mb10
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    seems im the only one who wants to see a new class lol
  • Nairinhe
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    Nairinhe wrote: »
    Matt and Rich literally explained it: database size. It's not about those who won't make new toons, it about those who will.

    So let them expand it and increase the potential for more slots.

    They might also want to think about creating an offline version of ESO and then tweaking it so it's a bit more Skyrim-like.

    Remember, ESO's literally the earliest-set game in the series. Playing through history has felt pretty wonderful, knowing what's going to happen centuries down the track.

    I'm going to guess an answer from both devs and ZOS money people: "LOL"
    Edited by Nairinhe on August 31, 2020 4:17AM
  • Aptonoth
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    Nairinhe wrote: »
    Nairinhe wrote: »
    Matt and Rich literally explained it: database size. It's not about those who won't make new toons, it about those who will.

    So let them expand it and increase the potential for more slots.

    They might also want to think about creating an offline version of ESO and then tweaking it so it's a bit more Skyrim-like.

    Remember, ESO's literally the earliest-set game in the series. Playing through history has felt pretty wonderful, knowing what's going to happen centuries down the track.

    I'm going to guess an answer from both devs and ZOS money people: "LOL"

    Wow has 40 slots eso has one of if not the smallest amount of slots of any mmo.
  • Nairinhe
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    Aptonoth wrote: »
    Nairinhe wrote: »
    Nairinhe wrote: »
    Matt and Rich literally explained it: database size. It's not about those who won't make new toons, it about those who will.

    So let them expand it and increase the potential for more slots.

    They might also want to think about creating an offline version of ESO and then tweaking it so it's a bit more Skyrim-like.

    Remember, ESO's literally the earliest-set game in the series. Playing through history has felt pretty wonderful, knowing what's going to happen centuries down the track.

    I'm going to guess an answer from both devs and ZOS money people: "LOL"

    Wow has 40 slots eso has one of if not the smallest amount of slots of any mmo.

    What does it matter what WOW has? They don't have megaservers AFAIK, let's start with that, so for each server database would be much, much smaller.
    Next. You can't just snap your fingers and magicaly expand database. I'm sure they would have done it already if it were that simple.
    Turning MMO into offline single-player is even more complicated. And, I suspect, completely pointless from commercial viewpoint.
  • WhyMustItBe
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    Lord_Eomer wrote: »
    Seems like ESO is dying, new class is vitol for any MMORPG updates

    I wouldn't go so far as to say it is dying, but we MAY be slinking into maintenance mode. Some serious warning sighs:
    • No new race added in 6 years (since launch).
    • No new weapons added in 6 years (since launch).
    • Too few character slots to counter lack of replayability/unchanging combat system.
    • No 3rd/4th morph added to abilities in 6 years.
    • No meaningful separation of PVE/PVP balance in 6 years.
    • New classes much less often than other MMO's.
    • CP system hasn't changed meaningful in 4+ years.

    ESO is a great game and the core strengths of the questing, lore, crafting, and other systems are fun to engage with. However you cannot run a successfull MMO in the long term without meaningful progress. This includes progress on the side of the developers continuing to add things like new classes, weapons, and character slots to allow people the chance to try something new without deleting what they already invested in, or having something new available to try in the first place.

    For all its strengths, the game cannot survive without a sense of progression and "newness." Otherwise you are basically playing housing/dress-up/credit card swipe simulator not an MMORPG.

    Also, to the people saying "I hope we have no new class because balance" this is basically like saying "I hope we starve because the food tastes bad." Or put another way, basically giving the devs and excuse to continue not adding replay value to the game.

    This can only further hurt the game, which makes me question these poster's motives.
  • WhyMustItBe
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    Nairinhe wrote: »
    Matt and Rich literally explained it: database size. It's not about those who won't make new toons, it about those who will.

    Yet World of Warcraft somehow manages to offer players 50 total character slots per account, and add races and classes to the game basically every expansion, and has a much bigger database with more items, spells, and systems based on its being far older, and are somehow able to manage just fine even having far better server distribution and performance and offering much more critical tools that use bandwidth to the addon API like massive data sharing channels, all without the need to explain away the reason:

    I understand wanting to minimize investment and maximize gain, but there is a point beyond which not investing ENOUGH will actually cost your net investment more than investing just a little.

    Imagine you invested a million dollars for a large field. Hundreds of thousands on soil conditioning, irrigation systems, seeds/starts, fertilizer supplements, equipment, labor, etc., only when it came time to actually plant the crop you were reluctant to invest the extra cost to pump an adequate amount of water through the system to allow them to actually grow.

    The cost of increasing server capacity/bandwith is minimal to a multi billion dollar company with millions of active monthly subscribers that has already invested hundreds of millions in the game, yet necessary to safeguard that investment moving forward.

    If this is to be more than just a short game where you break even, you really need to pay the water bill and invest in upgraded server capacity to meet increased demand.

    Unless we live in a bizarro universe where capitalism sees increased demand for its products as a bad thing?
  • zaria
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    Elsonso wrote: »
    Sylvermynx wrote: »
    Thing is, I don't get the whole database argument. You can only play one character at a time. Database storage for "resting" characters can't actually be an issue; the issue is when each account has many characters online. But.... that really can't happen - outside of things like bot trains (which I truly have to say I haven't seen - but that might be simply because I'm not paying attention, since I'm.... y'know.... just - playing....)

    Space requirement. Characters have to be stored somewhere. Even if an account only has 1 character, they have to plan for up to 18. I would take an average number of characters per account, multiply that by the number of accounts I consider to be active, then multiply that by the amount of storage space one character takes, and that is the minimum storage required. The starting point. Remember that they are up over 15 million accounts, and while that is not how many are active, each of those has characters stored on the system. In the end, we are probably talking on the order of terabytes.

    Large databases are just slower. Whether you are online, or not, any time someone even thinks about one of your characters, if the game has to look it up, that takes time. When they back up the database during maintenance, it takes longer. If they need to change the database due to some game change, it takes longer.

    I think this is part of what Firor was referring to.
    You don't allocate maximum size for an database it simply grow. And it grows whenever you get new players or they create new characters. fill up inventory and so on.
    Now more characters will result in an slower DB, this is also the main reason to limit inventory and bank.
    Also the idea of moving accounts who is inactive to another database.
    Later however will be much the same work as an tool to move players to other servers but with no UI and you need to reserve player information and character name.

    However I find it very unlikely they will create an new class without adding more character slots.
    Elsweyr solution with one free and two you can buy sounds reasonable.
    No new slots next year is simply that they will not add another class next year.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Wow
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    I hope they would do something about the mount training. If they release new class, I wouldn't be able to play it for at least 60 days.

    Levelling a new char with 0 riding skills is just a pain in the but and ain't got no money to spend on Crown Store training
    I'm a Godot Engine and GameMaker enthusiast from the most populated island on earth, Java, Indonesia. Coffee is my staple fuel, and durian is my favourite fruit. I'm currently building a Visual Novel.
  • Nairinhe
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    Wow wrote: »
    I hope they would do something about the mount training. If they release new class, I wouldn't be able to play it for at least 60 days.

    Levelling a new char with 0 riding skills is just a pain in the but and ain't got no money to spend on Crown Store training

    Kids these days... My new characters are happily prancing on their own two feet and start riding their mounts at 30-40 speed! *angry walking stick shaking*
  • zaria
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    Wow wrote: »
    I hope they would do something about the mount training. If they release new class, I wouldn't be able to play it for at least 60 days.

    Levelling a new char with 0 riding skills is just a pain in the but and ain't got no money to spend on Crown Store training
    Think most simply park the alt next to an stable and do random dungeons until 50.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • rrimöykk
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    No new Character Slots is worse than no new Class!
    18 just isn't nearly enough.

    It is. You don't play all 18 even weekly or monthly so 18 is far enough.
  • Chaos2088
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    There are going to be new classes and slots in the future. Not soon tho....they said in the interview they really want to increase performance before adding anything like that.

    Just because it is not happening around the corner does not mean it will in the future. Again if you dont want a new class......dont play it...simple. They said when the game was in planning they never thought player housing was gunna be a thing.....here we are 6 years later... :)
    @Chaos2088 PC EU Server | AD-PvP
  • Grianasteri
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    bulcke10 wrote: »
    Hi
    Can someone confirm this it true?

    If that is the case it would be two years with no new class... which I think is pretty poor.

    & if there are to be no new character slots, despite the game being another two years older and a huge percent of the player base increasingly needing more character slots, then that is far far worse than just poor. Its disgraceful.

    See here for pretty unequivocal proof that players need more character slots:
    https://forums.elderscrollsonline.com/en/discussion/493216/how-many-characters-do-you-have/p1
  • Galwylin
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    One of the big selling points to these extra purchases are the proposed new class so I'd find it hard to believe they would swear off them. And you don't have to think long about what some potential new classes could be. New races seem more difficult as we've been across the whole continent for the most part and they seem to be non-existence save for Moamer though new races are also a selling point of an extra purchase in MMOs. It seems more likely they would set the limit of character slots to the current 18 for whatever reason so in the future we will have to erase existing characters if we have them full.
  • Aptonoth
    Aptonoth
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    bulcke10 wrote: »
    Hi
    Can someone confirm this it true?

    If that is the case it would be two years with no new class... which I think is pretty poor.

    & if there are to be no new character slots, despite the game being another two years older and a huge percent of the player base increasingly needing more character slots, then that is far far worse than just poor. Its disgraceful.

    See here for pretty unequivocal proof that players need more character slots:
    https://forums.elderscrollsonline.com/en/discussion/493216/how-many-characters-do-you-have/p1

    Yeah Greymoore was disappointing Cyrodil sounds terrible. They need to really bring out the big guns to get me to buy it like something unexpected and wow otherwise I'll take a break and go play ff14 full time .
  • Elsonso
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    zaria wrote: »
    Elsonso wrote: »
    Sylvermynx wrote: »
    Thing is, I don't get the whole database argument. You can only play one character at a time. Database storage for "resting" characters can't actually be an issue; the issue is when each account has many characters online. But.... that really can't happen - outside of things like bot trains (which I truly have to say I haven't seen - but that might be simply because I'm not paying attention, since I'm.... y'know.... just - playing....)

    Space requirement. Characters have to be stored somewhere. Even if an account only has 1 character, they have to plan for up to 18. I would take an average number of characters per account, multiply that by the number of accounts I consider to be active, then multiply that by the amount of storage space one character takes, and that is the minimum storage required. The starting point. Remember that they are up over 15 million accounts, and while that is not how many are active, each of those has characters stored on the system. In the end, we are probably talking on the order of terabytes.

    Large databases are just slower. Whether you are online, or not, any time someone even thinks about one of your characters, if the game has to look it up, that takes time. When they back up the database during maintenance, it takes longer. If they need to change the database due to some game change, it takes longer.

    I think this is part of what Firor was referring to.
    You don't allocate maximum size for an database it simply grow. And it grows whenever you get new players or they create new characters. fill up inventory and so on.
    Now more characters will result in an slower DB, this is also the main reason to limit inventory and bank.
    Also the idea of moving accounts who is inactive to another database.
    Later however will be much the same work as an tool to move players to other servers but with no UI and you need to reserve player information and character name.

    However I find it very unlikely they will create an new class without adding more character slots.
    Elsweyr solution with one free and two you can buy sounds reasonable.
    No new slots next year is simply that they will not add another class next year.

    You don't allocate the space in advance, or at least I hope they don't. Still, someone who actually touches hardware makes sure that there is space available to the database software for storing all that data. It might be local, for speed and performance, or allocated from a network storage device. Either way, when talking big data, someone had to make sure there is room. It has to be enough space to satisfy the growing demands of the database long enough to procure and install more space. That is what I refer to.

    I agree that they probably prefer to release a class and slots at the same time, and they might hold off on a class until that is possible. However, if they decide to never again add character slots, this will not prevent them from rolling out a new class.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Aptonoth
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    ESO feels so limited like its budget is shrinking not growing. I sense a disturbance in the corporate suits. Like they are getting their new plans for ESO from EA and The Old Republic a game only kept alive by wales buying crates every month a new expansion was added an was an hour long lol. The game even at prime time is near death.

    I see many similarities in changes in ESO as I did the beginning of the end of TOR. Might not want to put too much money in this game folks its not going to last much longer.
  • JinMori
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    Lord_Eomer wrote: »
    Seems like ESO is dying, new class is vitol for any MMORPG updates

    I wouldn't go so far as to say it is dying, but we MAY be slinking into maintenance mode. Some serious warning sighs:
    • No new race added in 6 years (since launch).
    • No new weapons added in 6 years (since launch).
    • Too few character slots to counter lack of replayability/unchanging combat system.
    • No 3rd/4th morph added to abilities in 6 years.
    • No meaningful separation of PVE/PVP balance in 6 years.
    • New classes much less often than other MMO's.
    • CP system hasn't changed meaningful in 4+ years.

    ESO is a great game and the core strengths of the questing, lore, crafting, and other systems are fun to engage with. However you cannot run a successfull MMO in the long term without meaningful progress. This includes progress on the side of the developers continuing to add things like new classes, weapons, and character slots to allow people the chance to try something new without deleting what they already invested in, or having something new available to try in the first place.

    For all its strengths, the game cannot survive without a sense of progression and "newness." Otherwise you are basically playing housing/dress-up/credit card swipe simulator not an MMORPG.

    Also, to the people saying "I hope we have no new class because balance" this is basically like saying "I hope we starve because the food tastes bad." Or put another way, basically giving the devs and excuse to continue not adding replay value to the game.

    This can only further hurt the game, which makes me question these poster's motives.

    Agreed, this is basically what i have said but a bit more in depth, at the end of the day it boils down to unwillingness to invest money into the game.

    There are so many cool things that they could do in the game, many of which you pointed out, but they just keep pushing with this agenda of do content add some crown store ***, do some "balance" don't bother to actually fix bugs or performance, rinse and repeat.
    Edited by JinMori on August 31, 2020 2:10PM
  • Elsonso
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    I wouldn't go so far as to say it is dying, but we MAY be slinking into maintenance mode. Some serious warning sighs:
    • No new race added in 6 years (since launch).
    • No new weapons added in 6 years (since launch).
    • Too few character slots to counter lack of replayability/unchanging combat system.
    • No 3rd/4th morph added to abilities in 6 years.
    • No meaningful separation of PVE/PVP balance in 6 years.
    • New classes much less often than other MMO's.
    • CP system hasn't changed meaningful in 4+ years.

    The stuff in that list does not mean that. Just because they are not changing their mind, or the lore, to comply with some arbitrary expectation that you have, does not mean the game is in "maintenance mode". The game goes into maintenance mode when they stop doing what they have been doing.
    • They should never introduce a new race into this game, no matter how much money they could make from it.
    • No new weapons is a decision, not a sign of The End. Besides, we may yet see a new weapon type.
    • Character slots are in no manner a sign of The End. This is personal preference. We would still be here today if they never expanded beyond 8.
    • Additional morphs? This is a game design decision, not a sign of The End.
    • PVE/PVP separation is also a design decision, not a sign of The End. However, we may get something like this after they ruin AoE combat, which I think may be a sign of The End. :smile:
    • New classes less than other MMOs? Who cares what other MMOs do, and how does this relate to longevity? If they release a new class every 6 months, does that mean the game will never die?
    • We know that they are reworking the CP system. My guess is that when they announce what they are going to do, the screaming will be heard around the world.

    What to look out for is when they stop rolling out DLC every quarter and a Chapter every year. When they stop rolling out regular patches on PC. When they cancel plans to develop any DLC or Chapter, or the next-gen console support. Those are warning flags. Not this other stuff.


    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • zaria
    zaria
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    Galwylin wrote: »
    One of the big selling points to these extra purchases are the proposed new class so I'd find it hard to believe they would swear off them. And you don't have to think long about what some potential new classes could be. New races seem more difficult as we've been across the whole continent for the most part and they seem to be non-existence save for Moamer though new races are also a selling point of an extra purchase in MMOs. It seems more likely they would set the limit of character slots to the current 18 for whatever reason so in the future we will have to erase existing characters if we have them full.
    Races, well Maormer would make most sense in Summerset and you could added Khajiit furstock options in Elsweyr as we get them as NPC, thinking of Dagi and similar, not Alfiq or the gigant Pahmar.

    Say that ship has sailed a bit. Note it might be that people will demand this races in TES 6 too :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • JinMori
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    Elsonso wrote: »
    I wouldn't go so far as to say it is dying, but we MAY be slinking into maintenance mode. Some serious warning sighs:
    • No new race added in 6 years (since launch).
    • No new weapons added in 6 years (since launch).
    • Too few character slots to counter lack of replayability/unchanging combat system.
    • No 3rd/4th morph added to abilities in 6 years.
    • No meaningful separation of PVE/PVP balance in 6 years.
    • New classes much less often than other MMO's.
    • CP system hasn't changed meaningful in 4+ years.

    The stuff in that list does not mean that. Just because they are not changing their mind, or the lore, to comply with some arbitrary expectation that you have, does not mean the game is in "maintenance mode". The game goes into maintenance mode when they stop doing what they have been doing.
    • They should never introduce a new race into this game, no matter how much money they could make from it.
    • No new weapons is a decision, not a sign of The End. Besides, we may yet see a new weapon type.
    • Character slots are in no manner a sign of The End. This is personal preference. We would still be here today if they never expanded beyond 8.
    • Additional morphs? This is a game design decision, not a sign of The End.
    • PVE/PVP separation is also a design decision, not a sign of The End. However, we may get something like this after they ruin AoE combat, which I think may be a sign of The End. :smile:
    • New classes less than other MMOs? Who cares what other MMOs do, and how does this relate to longevity? If they release a new class every 6 months, does that mean the game will never die?
    • We know that they are reworking the CP system. My guess is that when they announce what they are going to do, the screaming will be heard around the world.

    What to look out for is when they stop rolling out DLC every quarter and a Chapter every year. When they stop rolling out regular patches on PC. When they cancel plans to develop any DLC or Chapter, or the next-gen console support. Those are warning flags. Not this other stuff.


    Good points actually, but it sure doesn't reflect well on zos either way. Those decisions to me sound like just an excuse to not do stuff. Although i do think that eso is losing popularity.
    Edited by JinMori on August 31, 2020 2:56PM
  • Elsonso
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    JinMori wrote: »
    Elsonso wrote: »
    I wouldn't go so far as to say it is dying, but we MAY be slinking into maintenance mode. Some serious warning sighs:
    • No new race added in 6 years (since launch).
    • No new weapons added in 6 years (since launch).
    • Too few character slots to counter lack of replayability/unchanging combat system.
    • No 3rd/4th morph added to abilities in 6 years.
    • No meaningful separation of PVE/PVP balance in 6 years.
    • New classes much less often than other MMO's.
    • CP system hasn't changed meaningful in 4+ years.

    The stuff in that list does not mean that. Just because they are not changing their mind, or the lore, to comply with some arbitrary expectation that you have, does not mean the game is in "maintenance mode". The game goes into maintenance mode when they stop doing what they have been doing.
    • They should never introduce a new race into this game, no matter how much money they could make from it.
    • No new weapons is a decision, not a sign of The End. Besides, we may yet see a new weapon type.
    • Character slots are in no manner a sign of The End. This is personal preference. We would still be here today if they never expanded beyond 8.
    • Additional morphs? This is a game design decision, not a sign of The End.
    • PVE/PVP separation is also a design decision, not a sign of The End. However, we may get something like this after they ruin AoE combat, which I think may be a sign of The End. :smile:
    • New classes less than other MMOs? Who cares what other MMOs do, and how does this relate to longevity? If they release a new class every 6 months, does that mean the game will never die?
    • We know that they are reworking the CP system. My guess is that when they announce what they are going to do, the screaming will be heard around the world.

    What to look out for is when they stop rolling out DLC every quarter and a Chapter every year. When they stop rolling out regular patches on PC. When they cancel plans to develop any DLC or Chapter, or the next-gen console support. Those are warning flags. Not this other stuff.


    Good points actually, but it sure doesn't reflect well on zos either way. Those decisions to me sound like just an excuse to not do stuff. Although i do think that eso is losing popularity.

    My gut tells me that most people play the game and relatively few people are interested in changing it to suit themselves. In other words, if a game does something, people are very likely to just accept it as what the game does. A lot of stuff in that list feels exactly like that. It is just what this game does.

    The counter to the whole idea of this game being headed into maintenance mode is that Champion Point work they are doing. This is a huge thing. I think it is bigger than the performance fixing that they are already working on. This is the third time they have visited the post-50 game play, and I am pretty sure that the last time they did it, Firor said they would not be doing it again. Obviously, not an absolute statement. Like the whole "no new character slots" thing is probably not absolute.



    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • relentless_turnip
    relentless_turnip
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    I don't really think of classes in ESO as I do in other mmo's. In ESO classes are really just the foundation for build ideas. Each class has its strengths and weaknesses, but ultimately they are just the base for what you are trying to achieve.

    I wouldn't mind whether they implemented a new class either way as long as it implementation didn't effect performance.
  • Donny_Vito
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    That'd be fine by me.

    I feel like we are in a good spot in terms of class options. Granted, they could use some more fine-tuning, but to each their own. As far as options though, I think there are plenty and we do not need to add another one.
  • JinMori
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    Elsonso wrote: »
    JinMori wrote: »
    Elsonso wrote: »
    I wouldn't go so far as to say it is dying, but we MAY be slinking into maintenance mode. Some serious warning sighs:
    • No new race added in 6 years (since launch).
    • No new weapons added in 6 years (since launch).
    • Too few character slots to counter lack of replayability/unchanging combat system.
    • No 3rd/4th morph added to abilities in 6 years.
    • No meaningful separation of PVE/PVP balance in 6 years.
    • New classes much less often than other MMO's.
    • CP system hasn't changed meaningful in 4+ years.

    The stuff in that list does not mean that. Just because they are not changing their mind, or the lore, to comply with some arbitrary expectation that you have, does not mean the game is in "maintenance mode". The game goes into maintenance mode when they stop doing what they have been doing.
    • They should never introduce a new race into this game, no matter how much money they could make from it.
    • No new weapons is a decision, not a sign of The End. Besides, we may yet see a new weapon type.
    • Character slots are in no manner a sign of The End. This is personal preference. We would still be here today if they never expanded beyond 8.
    • Additional morphs? This is a game design decision, not a sign of The End.
    • PVE/PVP separation is also a design decision, not a sign of The End. However, we may get something like this after they ruin AoE combat, which I think may be a sign of The End. :smile:
    • New classes less than other MMOs? Who cares what other MMOs do, and how does this relate to longevity? If they release a new class every 6 months, does that mean the game will never die?
    • We know that they are reworking the CP system. My guess is that when they announce what they are going to do, the screaming will be heard around the world.

    What to look out for is when they stop rolling out DLC every quarter and a Chapter every year. When they stop rolling out regular patches on PC. When they cancel plans to develop any DLC or Chapter, or the next-gen console support. Those are warning flags. Not this other stuff.


    Good points actually, but it sure doesn't reflect well on zos either way. Those decisions to me sound like just an excuse to not do stuff. Although i do think that eso is losing popularity.

    My gut tells me that most people play the game and relatively few people are interested in changing it to suit themselves. In other words, if a game does something, people are very likely to just accept it as what the game does. A lot of stuff in that list feels exactly like that. It is just what this game does.

    The counter to the whole idea of this game being headed into maintenance mode is that Champion Point work they are doing. This is a huge thing. I think it is bigger than the performance fixing that they are already working on. This is the third time they have visited the post-50 game play, and I am pretty sure that the last time they did it, Firor said they would not be doing it again. Obviously, not an absolute statement. Like the whole "no new character slots" thing is probably not absolute.



    People play the game as long as they find something they like in it, so they do play it because it suit them at least in some way, otherwise they wouldn't.

    Most people do not take the time to go on the forums and talk about things they do not like, they just leave the game.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    bulcke10 wrote: »
    MajThorax wrote: »
    Can we get some context here? Maybe a link or something?

    I have no link but someone said that it was at gamescom some of the devs says it in German but it's not sure it's true

    Yup gamecom interview
    Its on page 2(i think) from a thred called someting like "gamescom more info abouth q4 dlc" or something like that i cant remember the actual title
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