That's not what they said at all. Please don't rewrite history.ZoS explicitly stated that they wanted jewelry to be more difficult to do because they didn't want to dilute people running trials and the rewards there, or dilute about the only worthwhile thing to buy with AP, which is gear from the golden to trade and sell for gold.
RPGplayer13579 wrote: »Did anyone else read the title of this thread with Seinfeld's voice in your head?
"What's the deal with Jewelry crafting?"
LightningWitch wrote: »That's not what they said at all. Please don't rewrite history.ZoS explicitly stated that they wanted jewelry to be more difficult to do because they didn't want to dilute people running trials and the rewards there, or dilute about the only worthwhile thing to buy with AP, which is gear from the golden to trade and sell for gold.
What they said was because this was a new skill line, they wanted to take it slow to determine how much of an impact it would have on the game and not diminish the drops, such as Mother's Sorrow.
That said, almost everyone rebuked the nonsense because no one in their right mind is going to drop MS jewelry for something that can't even replace it. There's nothing special about any of the traits in jewelry, so like everything else, it was just another example of "we don't get it, so we'll wait and see".
The grind *is* still horrendous, even with the pathetic drops regular nodes offer. I can have 1000 grains and maybe, maybe get one green plate, and 50% of a blue, screw purple because SCREW PURPLE, and maybe 2 chromium.
Out of 1000 grains! My goodness, the returns are atrocious.
Summerset has been out for 2 years now. What excuse is there now? The "wait and see" period should be long gone and nothing has changed with this skill line.
I can't speak for anyone, but I've never put jewelry to gold. The cost of the plates and the "return" are just too atrocious, no matter what the ring attributes have.
I put Infused on my jewelry pieces. Like Divines, the rest are worthless. Side note: I do have a collection of Swift, but only to do dailies.
So basically what I am gathering from this, is the people with 50 bazillion crafting writ alts defend the system as it is. Got it.
I still have seen no sound argument as to why it should be as it is, other than "I like it this way." I might like it this way too if I was making tons of gold doing writs out of my ears.
Sounds to me like the writ system is also a cancer, with all the multiple character abuse.
That is disingenuous and you know it.
There have been more reasons given then that.
I repeat
ZoS has explicitly stated that they didn't want jewelry to be as easily upgraded as the other crafts. They didn't want to dilute the veteran trial modes (because then just run normal and upgrade the jewelry) and the Golden Vendor (which is intricately linked to the amount of AP earned, and achievements, and the 800 other things you CAN buy with AP, like alliance pots, gear coffers, etc...)
But, you do you. (There's also a reason many of the posts pointing those out have gotten more "likes" than your original post)
First of all, I would love to see where they explicitly said this. And even if they did, it doesn't magically make the system ok as it is.
Just because you can get lucky on occasion at the gold vendor and get what you happen to want (or spend a ton of AP for a few grains.), doesn't justify the onscene cost to upgrade normally.
Even if they made it easier to upgrade, it wouldn't somehow stop people from doing vet trials. Not only that, but it seems like doing writs is where it's at for gold jewelry, and not the gold vendor or trials. Doing it that way either requires being lucky enough to have the item you want, or decuntructing for a lifetime.
You are just using those small little things as a diversion to the real issue - That most people can't afford to gold their jewelry.
Of course, as I already pointed out, and you yourself so blatantly made obvious- You have a vested interest in keeping it the way it is, because you are farming writs on multiple characters, amassing so much wealth it doesn't matter to you that it costs so much.
Let's just ignore the fact that jewelry is less important than other gear, yet is like 5 times more expensive to upgrade. All the reasons you have given me are arbitrary, very minor, and quite frankly nothing but straw men.
LightningWitch wrote: »
The grind *is* still horrendous, even with the pathetic drops regular nodes offer. I can have 1000 grains and maybe, maybe get one green plate, and 50% of a blue, screw purple because SCREW PURPLE, and maybe 2 chromium.
Out of 1000 grains! My goodness, the returns are atrocious.
LightningWitch wrote: »
The grind *is* still horrendous, even with the pathetic drops regular nodes offer. I can have 1000 grains and maybe, maybe get one green plate, and 50% of a blue, screw purple because SCREW PURPLE, and maybe 2 chromium.
Out of 1000 grains! My goodness, the returns are atrocious.
[snip]
I refined nearly 45,000 platinum dust the other day
Here are the drop rates - with the percentages
NOTICE THEY ARE IDENTICAL TO THE ACCEPTED VALUES FOR ALL THE OTHER CRAFTS!!!!shocking!!!
For a craft you need 1/3 as many of (3 pieces versus 9-11 for the others) and 1/2 as many to upgrade (4 platings vs 8 for the others)
So you need 72-88 of the others... and 120 of jewelry to upgrade a full set....
That like 30-40% more... not this absurd, insane, ridiculous amount more than the others, [snip].
[snip]
That's actually not what a straw man argument is, but whatever.
You can't claim that it will somehow make the game too easy, or ruin the economy, from simply making it easier and more on the level with the other crafting skill difficulties.
Your arguments are steeped in a great deal of bias because you have a very strong vested interest in it remaining the way it is. In fact almost everyone posting here in favor of the way it works, are people who are taking advantage of multiple character writs.
The reality is that the majority of players can't get gold jewelry in any reasonable amount of time, and most don't even bother with it, because they can't justify the investment vs. the reward. Even those that play a lot stick with purples.
And the economy sure isn't ruined by the other craft items being easier to gold. I absolutely guarantee the economy would not suffer. I'd even wager it would improve the economy because it would get more players interested in golding their jewelry.
At current costs it is 360k+ to gold one piece of jewelry. That's absurd when your MOST important item to gold of all (your weapon) is crazy less expensive. [snip]
The reality is that the majority of players can't get gold jewelry in any reasonable amount of time
At current costs it is 360k+ to gold one piece of jewelry. That's absurd when your MOST important item to gold of all (your weapon) is crazy less expensive. If you think that's just peachy, I think you care more about personal gain than overall game improvement.
Daemons_Bane wrote: »The reality is that the majority of players can't get gold jewelry in any reasonable amount of time
Your reality maybe.. It's not the facts carved in stone, just because you think so.. And to stop your next argument, I will say that no I do not have multiple JC alts.. I have only 1 JC character
Taleof2Cities wrote: »At current costs it is 360k+ to gold one piece of jewelry. That's absurd when your MOST important item to gold of all (your weapon) is crazy less expensive. If you think that's just peachy, I think you care more about personal gain than overall game improvement.
I just golded a ring for exactly that, $360k, and I have absolutely no problem paying it ... since that's the going rate for Chromium plating these days.
And I do far less writs than @tmbrinks does.
Jewelry crafting isn't an instant gratification skill line, @Mobius0.
Daemons_Bane wrote: »The reality is that the majority of players can't get gold jewelry in any reasonable amount of time
Your reality maybe.. It's not the facts carved in stone, just because you think so.. And to stop your next argument, I will say that no I do not have multiple JC alts.. I have only 1 JC character
It's the case with most of the people I have spoken to. I'd be happy to bet money on it, even.
Purple infused is what? 52%... gold 60%. little more than 1%.
Daemons_Bane wrote: »No idea about the percentages between tiers.. But I have spent way more than 360K on motifs.. So it's about interests in the end.. just like in real life.. 360K is not a huge deal, if it brings you the things you like ingame
Let's use weapon damage as an example. +174 weapon damage from glyph. 174 x 1.52 at purple infused = 264. 174 x 1.6 at gold infused = 278. That's an extra +14 weapon damage from going gold. I don't know what your damage is, but that's less than half a percent of mine.
Daemons_Bane wrote: »No idea about the percentages between tiers.. But I have spent way more than 360K on motifs.. So it's about interests in the end.. just like in real life.. 360K is not a huge deal, if it brings you the things you like ingame
Have you taken the time to actually calculate the real bonus you are getting from golding your jewelry?
Honestly, the only time I think it's even remotely worth it, is post next patch Swift, since it's a direct boost to your speed. But even then I doubt it's worth it to most people.
Now, golding stuff in general isn't a massive boost, even non-jewelry items. But when you get a 1% boost here, and a 1% bonus there, next thing you know you have a 10% bonus which isn't nothing. But when it comes to jewelry, most people may very well only be seeing a 1-2% bonus from golding all 3 (Maybe even less.), especially since jewelry adds no armor/damage except through glyphs/traits. So go ahead and get your boost from golding everything else out, and know that the guy with the shiny gold rings has no advantage over you otherwise.
Of course, that's really no excuse for it to remain as it is. In fact, it's a good reason to make it less difficult to obtain than it is.
Let's use weapon damage as an example. +174 weapon damage from glyph. 174 x 1.52 at purple infused = 264. 174 x 1.6 at gold infused = 278. That's an extra +14 weapon damage from going gold. I don't know what your damage is, but that's less than half a percent of mine.
Hell, we might as well completely re-do everything's upgrades to gold.
Worm provides a 4% reduction to ability cost whether it's Blue, Purple or Gold... improving the gear doesn't even improve the 5 piece bonus!
If the increase is so small as to not matter... then why does it matter what the cost is? Leave it for only the true min-max players in the game... or those that can and/or want to earn all the gold for it. it's not like having gold jewelry is going to make your raid group go from not being able to clear Lokke to getting Godslayer or anything, so why does it even matter?
Heaven forbid there is a way for some people to make gold from crafters, as the outfit system destroyed custom gear crafting (which was fairly lucrative for a while)
Let's use weapon damage as an example. +174 weapon damage from glyph. 174 x 1.52 at purple infused = 264. 174 x 1.6 at gold infused = 278. That's an extra +14 weapon damage from going gold. I don't know what your damage is, but that's less than half a percent of mine.
Hell, we might as well completely re-do everything's upgrades to gold.
Worm provides a 4% reduction to ability cost whether it's Blue, Purple or Gold... improving the gear doesn't even improve the 5 piece bonus!
If the increase is so small as to not matter... then why does it matter what the cost is? Leave it for only the true min-max players in the game... or those that can and/or want to earn all the gold for it. it's not like having gold jewelry is going to make your raid group go from not being able to clear Lokke to getting Godslayer or anything, so why does it even matter?
Heaven forbid there is a way for some people to make gold from crafters, as the outfit system destroyed custom gear crafting (which was fairly lucrative for a while)
What destroyed gold from crafters, is essentially making it so you have to learn crafting to upgrade your gear (or pay more than double, which is more time consuming than leveling your crafting.). That and skill points being more abundant, making it easier to afford.
And we've been through this already about it being insignificant. It does not mean that it's ok as it is. It means it's disproportionately hard and needs to be fixed.
Also, I am a true min-maxer, and it's why this bugs me more than some. Because being a min maxer and being rich are not the same.
Also, people keep acting like changing it will ruin the economy, but I would argue that it's actually hurting the economy right now.
You see, MMO economies are different than RL economies based mainly on one simple fact - Players can choose to print money at will. In RL, a government can control an economy by printing money as they deem fit, but MMO companies can only take certain measures to decrease inflation.
Spending money on NPCs is good for the economy, because that gold is deleted from the game.
When you sell chromium to another player, regardless of the price, it has no impact on inflation, because the gold is staying in player's hands. Actually though, ultra wealthy players can negatively impact prices, by raising costs due to greater willingness to pay higher prices, and driving those prices up.
On the other hand, because it costs so much, it causes players to grind for more money. Writ quests, gold drops, and selling to NPCs all generate gold into the system, which is bad for the economy.
So I argue, that people grinding gold in order to buy the stupidly expensive chromium, actually generate more gold into the game than would otherwise be there, which is bad for the economy.
Everest_Lionheart wrote: »
Let's use weapon damage as an example. +174 weapon damage from glyph. 174 x 1.52 at purple infused = 264. 174 x 1.6 at gold infused = 278. That's an extra +14 weapon damage from going gold. I don't know what your damage is, but that's less than half a percent of mine.
Hell, we might as well completely re-do everything's upgrades to gold.
Worm provides a 4% reduction to ability cost whether it's Blue, Purple or Gold... improving the gear doesn't even improve the 5 piece bonus!
If the increase is so small as to not matter... then why does it matter what the cost is? Leave it for only the true min-max players in the game... or those that can and/or want to earn all the gold for it. it's not like having gold jewelry is going to make your raid group go from not being able to clear Lokke to getting Godslayer or anything, so why does it even matter?
Heaven forbid there is a way for some people to make gold from crafters, as the outfit system destroyed custom gear crafting (which was fairly lucrative for a while)
What destroyed gold from crafters, is essentially making it so you have to learn crafting to upgrade your gear (or pay more than double, which is more time consuming than leveling your crafting.). That and skill points being more abundant, making it easier to afford.
And we've been through this already about it being insignificant. It does not mean that it's ok as it is. It means it's disproportionately hard and needs to be fixed.
Also, I am a true min-maxer, and it's why this bugs me more than some. Because being a min maxer and being rich are not the same.
Also, people keep acting like changing it will ruin the economy, but I would argue that it's actually hurting the economy right now.
You see, MMO economies are different than RL economies based mainly on one simple fact - Players can choose to print money at will. In RL, a government can control an economy by printing money as they deem fit, but MMO companies can only take certain measures to decrease inflation.
Spending money on NPCs is good for the economy, because that gold is deleted from the game.
When you sell chromium to another player, regardless of the price, it has no impact on inflation, because the gold is staying in player's hands. Actually though, ultra wealthy players can negatively impact prices, by raising costs due to greater willingness to pay higher prices, and driving those prices up.
On the other hand, because it costs so much, it causes players to grind for more money. Writ quests, gold drops, and selling to NPCs all generate gold into the system, which is bad for the economy.
So I argue, that people grinding gold in order to buy the stupidly expensive chromium, actually generate more gold into the game than would otherwise be there, which is bad for the economy.
I generate gold so my guild can keep the trader so I can generate more gold to keep the trader so I can generate more gold to keep the....
Notice a pattern 😆
ZaroktheImmortal wrote: »I refined 1000 collected of the jewelry materials today. Got 5 grains of gold rank ones in return.That's about half of what I need just to make a single plating. And then you need 4 platings at least to upgrade them.
RubyKnight wrote: »Zos makes very frequent changes to specs/ sets through regular buffing and nerfing. I have not known another mmo company to do it as regular and often as Zos do. This isnt a complaint but really just pointing out that the time it takes to gold everything there is likely to see a lot of changes that mean constantly golding...which takes so long for jewellery.
One month dots are buffed, then nerfed, then direct damage then aoe now proc. it is endless but my patience to gold jewellery...well i have better things to do with my time