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What's the deal with Jewelry crafting?

  • LightningWitch
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    tmbrinks wrote: »
    ZoS explicitly stated that they wanted jewelry to be more difficult to do because they didn't want to dilute people running trials and the rewards there, or dilute about the only worthwhile thing to buy with AP, which is gear from the golden to trade and sell for gold.
    That's not what they said at all. Please don't rewrite history.

    What they said was because this was a new skill line, they wanted to take it slow to determine how much of an impact it would have on the game and not diminish the drops, such as Mother's Sorrow.

    That said, almost everyone rebuked the nonsense because no one in their right mind is going to drop MS jewelry for something that can't even replace it. There's nothing special about any of the traits in jewelry, so like everything else, it was just another example of "we don't get it, so we'll wait and see".

    The grind *is* still horrendous, even with the pathetic drops regular nodes offer. I can have 1000 grains and maybe, maybe get one green plate, and 50% of a blue, screw purple because SCREW PURPLE, and maybe 2 chromium.

    Out of 1000 grains! My goodness, the returns are atrocious.

    Summerset has been out for 2 years now. What excuse is there now? The "wait and see" period should be long gone and nothing has changed with this skill line.

    I can't speak for anyone, but I've never put jewelry to gold. The cost of the plates and the "return" are just too atrocious, no matter what the ring attributes have.

    I put Infused on my jewelry pieces. Like Divines, the rest are worthless. Side note: I do have a collection of Swift, but only to do dailies.

  • Ryath_Waylander
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    Did anyone else read the title of this thread with Seinfeld's voice in your head?

    "What's the deal with Jewelry crafting?"

    Oh no..... now he's stuck there :D
  • Everest_Lionheart
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    tmbrinks wrote: »
    ZoS explicitly stated that they wanted jewelry to be more difficult to do because they didn't want to dilute people running trials and the rewards there, or dilute about the only worthwhile thing to buy with AP, which is gear from the golden to trade and sell for gold.
    That's not what they said at all. Please don't rewrite history.

    What they said was because this was a new skill line, they wanted to take it slow to determine how much of an impact it would have on the game and not diminish the drops, such as Mother's Sorrow.

    That said, almost everyone rebuked the nonsense because no one in their right mind is going to drop MS jewelry for something that can't even replace it. There's nothing special about any of the traits in jewelry, so like everything else, it was just another example of "we don't get it, so we'll wait and see".

    The grind *is* still horrendous, even with the pathetic drops regular nodes offer. I can have 1000 grains and maybe, maybe get one green plate, and 50% of a blue, screw purple because SCREW PURPLE, and maybe 2 chromium.

    Out of 1000 grains! My goodness, the returns are atrocious.

    Summerset has been out for 2 years now. What excuse is there now? The "wait and see" period should be long gone and nothing has changed with this skill line.

    I can't speak for anyone, but I've never put jewelry to gold. The cost of the plates and the "return" are just too atrocious, no matter what the ring attributes have.

    I put Infused on my jewelry pieces. Like Divines, the rest are worthless. Side note: I do have a collection of Swift, but only to do dailies.

    That’s either horrible RNG or you haven’t maxed out your jewelry extraction. It still does take forever but honestly the difference from blue to purple to gold is so minor anyway unless running BT (getting nerfed) or infused (probably soon to follow in the next nerf cycle once they realize everyone is using infused jewelry only.)

    Honestly I feel bad for the people that spent the transmute stones going to BT and platings to maximize their damage with said jewelry. That’s a massive waste of time and rss for what amounts to junk in the next patch. Thankfully I ran crafted jewelry for all my toons in the BT to this point and only to purple. Being fairly new has its benefits. Holding my Siroria and FG jewelry pieces before transmuting to see how the dust is going to settle and likely waiting another nerf cycle just in case.
  • tmbrinks
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    Mobius0 wrote: »
    tmbrinks wrote: »
    Mobius0 wrote: »
    So basically what I am gathering from this, is the people with 50 bazillion crafting writ alts defend the system as it is. Got it.

    I still have seen no sound argument as to why it should be as it is, other than "I like it this way." I might like it this way too if I was making tons of gold doing writs out of my ears.

    Sounds to me like the writ system is also a cancer, with all the multiple character abuse.

    That is disingenuous and you know it.

    There have been more reasons given then that.

    I repeat

    ZoS has explicitly stated that they didn't want jewelry to be as easily upgraded as the other crafts. They didn't want to dilute the veteran trial modes (because then just run normal and upgrade the jewelry) and the Golden Vendor (which is intricately linked to the amount of AP earned, and achievements, and the 800 other things you CAN buy with AP, like alliance pots, gear coffers, etc...)

    But, you do you. (There's also a reason many of the posts pointing those out have gotten more "likes" than your original post)

    First of all, I would love to see where they explicitly said this. And even if they did, it doesn't magically make the system ok as it is.

    Just because you can get lucky on occasion at the gold vendor and get what you happen to want (or spend a ton of AP for a few grains.), doesn't justify the onscene cost to upgrade normally.

    Even if they made it easier to upgrade, it wouldn't somehow stop people from doing vet trials. Not only that, but it seems like doing writs is where it's at for gold jewelry, and not the gold vendor or trials. Doing it that way either requires being lucky enough to have the item you want, or decuntructing for a lifetime.

    You are just using those small little things as a diversion to the real issue - That most people can't afford to gold their jewelry.

    Of course, as I already pointed out, and you yourself so blatantly made obvious- You have a vested interest in keeping it the way it is, because you are farming writs on multiple characters, amassing so much wealth it doesn't matter to you that it costs so much.

    Let's just ignore the fact that jewelry is less important than other gear, yet is like 5 times more expensive to upgrade. All the reasons you have given me are arbitrary, very minor, and quite frankly nothing but straw men.

    straw man arguments mean making a "fake" "easy to dismiss" (hence a straw man :smile: ) argument to "prove your point"

    By definition, since these are reasons stated by ZoS, they cannot be a "straw man" argument. :joy:

    I've stated my piece. You have the option to do the same thing... but you don't want to... so I go back to my original point. you just "want it easy".

    I've personally CHOSEN to do writs as my main method of amassing resources in this game. I don't want to farm the dungeon of the month 800 times to get the monster mask style, I'll buy it from somebody who enjoys that content. I don't want to run in a loop of an Ayleid ruin for 12 hours to get an Ayleid Bookshelf plan, but I'll buy it from somebody else who enjoys that, and they make a good amount of gold from it.

    It's an MMO. You can't do EVERYTHING ALL THE TIME. Pick what you enjoy and use that to fill in what you don't. You make it sound that somebody who plays this game 5 hours a week should be able to be able to upgrade all their stuff after a few hours of gameplay. That's a preposterous proposition and would destroy whatever economy this game has.

    Have a nice day...
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  • tmbrinks
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    The grind *is* still horrendous, even with the pathetic drops regular nodes offer. I can have 1000 grains and maybe, maybe get one green plate, and 50% of a blue, screw purple because SCREW PURPLE, and maybe 2 chromium.

    Out of 1000 grains! My goodness, the returns are atrocious.

    [snip]

    I refined nearly 45,000 platinum dust the other day

    Here are the drop rates - with the percentages
    x2pXK6S.jpg

    NOTICE THEY ARE IDENTICAL TO THE ACCEPTED VALUES FOR ALL THE OTHER CRAFTS!!!! :open_mouth: shocking!!!

    For a craft you need 1/3 as many of (3 pieces versus 9-11 for the others) and 1/2 as many to upgrade (4 platings vs 8 for the others)

    So you need 72-88 of the others... and 120 of jewelry to upgrade a full set....

    That like 30-40% more... not this absurd, insane, ridiculous amount more than the others, [snip].

    [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on August 19, 2020 1:34PM
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  • Mobius0
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    That's actually not what a straw man argument is, but whatever.

    You can't claim that it will somehow make the game too easy, or ruin the economy, from simply making it easier and more on the level with the other crafting skill difficulties.

    Your arguments are steeped in a great deal of bias because you have a very strong vested interest in it remaining the way it is. In fact almost everyone posting here in favor of the way it works, are people who are taking advantage of multiple character writs.

    The reality is that the majority of players can't get gold jewelry in any reasonable amount of time, and most don't even bother with it, because they can't justify the investment vs. the reward. Even those that play a lot stick with purples.

    And the economy sure isn't ruined by the other craft items being easier to gold. I absolutely guarantee the economy would not suffer. I'd even wager it would improve the economy because it would get more players interested in golding their jewelry.

    At current costs it is 360k+ to gold one piece of jewelry. That's absurd when your MOST important item to gold of all (your weapon) is crazy less expensive. [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on August 19, 2020 1:41PM
  • Mobius0
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    tmbrinks wrote: »

    The grind *is* still horrendous, even with the pathetic drops regular nodes offer. I can have 1000 grains and maybe, maybe get one green plate, and 50% of a blue, screw purple because SCREW PURPLE, and maybe 2 chromium.

    Out of 1000 grains! My goodness, the returns are atrocious.

    [snip]

    I refined nearly 45,000 platinum dust the other day

    Here are the drop rates - with the percentages
    x2pXK6S.jpg

    NOTICE THEY ARE IDENTICAL TO THE ACCEPTED VALUES FOR ALL THE OTHER CRAFTS!!!! :open_mouth: shocking!!!

    For a craft you need 1/3 as many of (3 pieces versus 9-11 for the others) and 1/2 as many to upgrade (4 platings vs 8 for the others)

    So you need 72-88 of the others... and 120 of jewelry to upgrade a full set....

    That like 30-40% more... not this absurd, insane, ridiculous amount more than the others, [snip].

    [snip]

    Hah, the fact that you are refining 45k dust pretty much says it all to me.

    [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on August 19, 2020 1:34PM
  • tmbrinks
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    Mobius0 wrote: »
    That's actually not what a straw man argument is, but whatever.

    You can't claim that it will somehow make the game too easy, or ruin the economy, from simply making it easier and more on the level with the other crafting skill difficulties.

    Your arguments are steeped in a great deal of bias because you have a very strong vested interest in it remaining the way it is. In fact almost everyone posting here in favor of the way it works, are people who are taking advantage of multiple character writs.

    The reality is that the majority of players can't get gold jewelry in any reasonable amount of time, and most don't even bother with it, because they can't justify the investment vs. the reward. Even those that play a lot stick with purples.

    And the economy sure isn't ruined by the other craft items being easier to gold. I absolutely guarantee the economy would not suffer. I'd even wager it would improve the economy because it would get more players interested in golding their jewelry.

    At current costs it is 360k+ to gold one piece of jewelry. That's absurd when your MOST important item to gold of all (your weapon) is crazy less expensive. [snip]

    You answered your own problem. If it's "such a small gain" then what does it matter? They've already given you the easy route, upgrade your weapons. The rest is fluff. :smile: I'm glad this controversy is over!
    Edited by ZOS_Lunar on August 19, 2020 1:41PM
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  • Scrollup
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    NWO
    Edited by Scrollup on August 18, 2020 9:30PM
  • Daemons_Bane
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    Mobius0 wrote: »
    The reality is that the majority of players can't get gold jewelry in any reasonable amount of time

    Your reality maybe.. It's not the facts carved in stone, just because you think so.. And to stop your next argument, I will say that no I do not have multiple JC alts.. I have only 1 JC character
  • Taleof2Cities
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    Mobius0 wrote: »
    At current costs it is 360k+ to gold one piece of jewelry. That's absurd when your MOST important item to gold of all (your weapon) is crazy less expensive. If you think that's just peachy, I think you care more about personal gain than overall game improvement.

    I just golded a ring for exactly that, $360k, and I have absolutely no problem paying it ... since that's the going rate for Chromium plating these days.

    And I do far less writs than @tmbrinks does.

    Jewelry crafting isn't an instant gratification skill line, @Mobius0.
  • Mobius0
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    Mobius0 wrote: »
    The reality is that the majority of players can't get gold jewelry in any reasonable amount of time

    Your reality maybe.. It's not the facts carved in stone, just because you think so.. And to stop your next argument, I will say that no I do not have multiple JC alts.. I have only 1 JC character

    It's the case with most of the people I have spoken to. I'd be happy to bet money on it, even.
    Mobius0 wrote: »
    At current costs it is 360k+ to gold one piece of jewelry. That's absurd when your MOST important item to gold of all (your weapon) is crazy less expensive. If you think that's just peachy, I think you care more about personal gain than overall game improvement.

    I just golded a ring for exactly that, $360k, and I have absolutely no problem paying it ... since that's the going rate for Chromium plating these days.

    And I do far less writs than @tmbrinks does.

    Jewelry crafting isn't an instant gratification skill line, @Mobius0.

    I'm tired of people acting like I'm asking ZoS to give us free gold rings in the mail every day.

    Honestly, I think the whole multi character writs thing is a cancer. But that is a whole different discussion in itself.

    I think it's completely logical for jewelry upgrading to be on par with the other crafts. There's literally no good reason for the whole dust system, and telling me that it should be as hard as it is, just has no logical justification. [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on August 19, 2020 1:36PM
  • Daemons_Bane
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    Mobius0 wrote: »
    Mobius0 wrote: »
    The reality is that the majority of players can't get gold jewelry in any reasonable amount of time

    Your reality maybe.. It's not the facts carved in stone, just because you think so.. And to stop your next argument, I will say that no I do not have multiple JC alts.. I have only 1 JC character

    It's the case with most of the people I have spoken to. I'd be happy to bet money on it, even.

    That's still only you and a few others.. It does not make it true.. I respect your opinion, but it's not necessarily reality

    [snip]

    [edited to remove quoted content]

    Edited by ZOS_Lunar on August 19, 2020 1:37PM
  • tmbrinks
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    [snip]

    Purple infused is what? 52%... gold 60%. little more than 1%.

    [edited to remove quoted content]
    Edited by ZOS_Lunar on August 19, 2020 1:38PM
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
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  • Mobius0
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    tmbrinks wrote: »
    Purple infused is what? 52%... gold 60%. little more than 1%.

    Let's use weapon damage as an example. +174 weapon damage from glyph. 174 x 1.52 at purple infused = 264. 174 x 1.6 at gold infused = 278. That's an extra +14 weapon damage from going gold. I don't know what your damage is, but that's less than half a percent of mine.
    Edited by ZOS_Lunar on August 19, 2020 1:38PM
  • Daemons_Bane
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    No idea about the percentages between tiers.. But I have spent way more than 360K on motifs.. So it's about interests in the end.. just like in real life.. 360K is not a huge deal, if it brings you the things you like ingame
    Edited by Daemons_Bane on August 18, 2020 10:17PM
  • Mobius0
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    No idea about the percentages between tiers.. But I have spent way more than 360K on motifs.. So it's about interests in the end.. just like in real life.. 360K is not a huge deal, if it brings you the things you like ingame

    Have you taken the time to actually calculate the real bonus you are getting from golding your jewelry?

    Honestly, the only time I think it's even remotely worth it, is post next patch Swift, since it's a direct boost to your speed. But even then I doubt it's worth it to most people.

    Now, golding stuff in general isn't a massive boost, even non-jewelry items. But when you get a 1% boost here, and a 1% bonus there, next thing you know you have a 10% bonus which isn't nothing. But when it comes to jewelry, most people may very well only be seeing a 1-2% bonus from golding all 3 (Maybe even less.), especially since jewelry adds no armor/damage except through glyphs/traits. So go ahead and get your boost from golding everything else out, and know that the guy with the shiny gold rings has no advantage over you otherwise.

    Of course, that's really no excuse for it to remain as it is. In fact, it's a good reason to make it less difficult to obtain than it is.
  • tmbrinks
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    Mobius0 wrote: »
    tmbrinks wrote: »
    Mobius0 wrote: »

    What is "very rich"?

    Rich enough to pay 360k for a 1% boost to one small stat, and still be completely ok with it.

    Purple infused is what? 52%... gold 60%. little more than 1%.

    Let's use weapon damage as an example. +174 weapon damage from glyph. 174 x 1.52 at purple infused = 264. 174 x 1.6 at gold infused = 278. That's an extra +14 weapon damage from going gold. I don't know what your damage is, but that's less than half a percent of mine.

    Hell, we might as well completely re-do everything's upgrades to gold.

    Worm provides a 4% reduction to ability cost whether it's Blue, Purple or Gold... improving the gear doesn't even improve the 5 piece bonus! :open_mouth:

    If the increase is so small as to not matter... then why does it matter what the cost is? Leave it for only the true min-max players in the game... or those that can and/or want to earn all the gold for it. it's not like having gold jewelry is going to make your raid group go from not being able to clear Lokke to getting Godslayer or anything, so why does it even matter?

    Heaven forbid there is a way for some people to make gold from crafters, as the outfit system destroyed custom gear crafting (which was fairly lucrative for a while)
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  • Daemons_Bane
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    I have never looked at percentages, as I don't really give a flying f.. :smile: top tier is gold, so I want gold.. it will take time, but I will get there.. I am in no rush
  • Everest_Lionheart
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    Mobius0 wrote: »
    No idea about the percentages between tiers.. But I have spent way more than 360K on motifs.. So it's about interests in the end.. just like in real life.. 360K is not a huge deal, if it brings you the things you like ingame

    Have you taken the time to actually calculate the real bonus you are getting from golding your jewelry?

    Honestly, the only time I think it's even remotely worth it, is post next patch Swift, since it's a direct boost to your speed. But even then I doubt it's worth it to most people.

    Now, golding stuff in general isn't a massive boost, even non-jewelry items. But when you get a 1% boost here, and a 1% bonus there, next thing you know you have a 10% bonus which isn't nothing. But when it comes to jewelry, most people may very well only be seeing a 1-2% bonus from golding all 3 (Maybe even less.), especially since jewelry adds no armor/damage except through glyphs/traits. So go ahead and get your boost from golding everything else out, and know that the guy with the shiny gold rings has no advantage over you otherwise.

    Of course, that's really no excuse for it to remain as it is. In fact, it's a good reason to make it less difficult to obtain than it is.

    That keeps the playing field level though for balance sake. That’s OK in my book. If gold armor and jewelry gave a massive boost it would tilt to power balance even further to those that can make a ton of gold and those that can’t. Or it would promote even more rampant alt use to work the system in such a way that players could upgrade to stay on the same level meaning more casual players would spend more time playing inventory management simulator as opposed to playing the game.
  • Mobius0
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    tmbrinks wrote: »
    Mobius0 wrote: »
    tmbrinks wrote: »
    Mobius0 wrote: »

    What is "very rich"?

    Rich enough to pay 360k for a 1% boost to one small stat, and still be completely ok with it.

    Purple infused is what? 52%... gold 60%. little more than 1%.

    Let's use weapon damage as an example. +174 weapon damage from glyph. 174 x 1.52 at purple infused = 264. 174 x 1.6 at gold infused = 278. That's an extra +14 weapon damage from going gold. I don't know what your damage is, but that's less than half a percent of mine.

    Hell, we might as well completely re-do everything's upgrades to gold.

    Worm provides a 4% reduction to ability cost whether it's Blue, Purple or Gold... improving the gear doesn't even improve the 5 piece bonus! :open_mouth:

    If the increase is so small as to not matter... then why does it matter what the cost is? Leave it for only the true min-max players in the game... or those that can and/or want to earn all the gold for it. it's not like having gold jewelry is going to make your raid group go from not being able to clear Lokke to getting Godslayer or anything, so why does it even matter?

    Heaven forbid there is a way for some people to make gold from crafters, as the outfit system destroyed custom gear crafting (which was fairly lucrative for a while)

    What destroyed gold from crafters, is essentially making it so you have to learn crafting to upgrade your gear (or pay more than double, which is more time consuming than leveling your crafting.). That and skill points being more abundant, making it easier to afford.

    And we've been through this already about it being insignificant. It does not mean that it's ok as it is. It means it's disproportionately hard and needs to be fixed.

    Also, I am a true min-maxer, and it's why this bugs me more than some. Because being a min maxer and being rich are not the same.

    Also, people keep acting like changing it will ruin the economy, but I would argue that it's actually hurting the economy right now.

    You see, MMO economies are different than RL economies based mainly on one simple fact - Players can choose to print money at will. In RL, a government can control an economy by printing money as they deem fit, but MMO companies can only take certain measures to decrease inflation.

    Spending money on NPCs is good for the economy, because that gold is deleted from the game.

    When you sell chromium to another player, regardless of the price, it has no impact on inflation, because the gold is staying in player's hands. Actually though, ultra wealthy players can negatively impact prices, by raising costs due to greater willingness to pay higher prices, and driving those prices up.

    On the other hand, because it costs so much, it causes players to grind for more money. Writ quests, gold drops, and selling to NPCs all generate gold into the system, which is bad for the economy.

    So I argue, that people grinding gold in order to buy the stupidly expensive chromium, actually generate more gold into the game than would otherwise be there, which is bad for the economy.
  • Everest_Lionheart
    Everest_Lionheart
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    Mobius0 wrote: »
    tmbrinks wrote: »
    Mobius0 wrote: »
    tmbrinks wrote: »
    Mobius0 wrote: »

    What is "very rich"?

    Rich enough to pay 360k for a 1% boost to one small stat, and still be completely ok with it.

    Purple infused is what? 52%... gold 60%. little more than 1%.

    Let's use weapon damage as an example. +174 weapon damage from glyph. 174 x 1.52 at purple infused = 264. 174 x 1.6 at gold infused = 278. That's an extra +14 weapon damage from going gold. I don't know what your damage is, but that's less than half a percent of mine.

    Hell, we might as well completely re-do everything's upgrades to gold.

    Worm provides a 4% reduction to ability cost whether it's Blue, Purple or Gold... improving the gear doesn't even improve the 5 piece bonus! :open_mouth:

    If the increase is so small as to not matter... then why does it matter what the cost is? Leave it for only the true min-max players in the game... or those that can and/or want to earn all the gold for it. it's not like having gold jewelry is going to make your raid group go from not being able to clear Lokke to getting Godslayer or anything, so why does it even matter?

    Heaven forbid there is a way for some people to make gold from crafters, as the outfit system destroyed custom gear crafting (which was fairly lucrative for a while)

    What destroyed gold from crafters, is essentially making it so you have to learn crafting to upgrade your gear (or pay more than double, which is more time consuming than leveling your crafting.). That and skill points being more abundant, making it easier to afford.

    And we've been through this already about it being insignificant. It does not mean that it's ok as it is. It means it's disproportionately hard and needs to be fixed.

    Also, I am a true min-maxer, and it's why this bugs me more than some. Because being a min maxer and being rich are not the same.

    Also, people keep acting like changing it will ruin the economy, but I would argue that it's actually hurting the economy right now.

    You see, MMO economies are different than RL economies based mainly on one simple fact - Players can choose to print money at will. In RL, a government can control an economy by printing money as they deem fit, but MMO companies can only take certain measures to decrease inflation.

    Spending money on NPCs is good for the economy, because that gold is deleted from the game.

    When you sell chromium to another player, regardless of the price, it has no impact on inflation, because the gold is staying in player's hands. Actually though, ultra wealthy players can negatively impact prices, by raising costs due to greater willingness to pay higher prices, and driving those prices up.

    On the other hand, because it costs so much, it causes players to grind for more money. Writ quests, gold drops, and selling to NPCs all generate gold into the system, which is bad for the economy.

    So I argue, that people grinding gold in order to buy the stupidly expensive chromium, actually generate more gold into the game than would otherwise be there, which is bad for the economy.

    I generate gold so my guild can keep the trader so I can generate more gold to keep the trader so I can generate more gold to keep the....

    Notice a pattern 😆
  • Mobius0
    Mobius0
    ✭✭✭
    Mobius0 wrote: »
    tmbrinks wrote: »
    Mobius0 wrote: »
    tmbrinks wrote: »
    Mobius0 wrote: »

    What is "very rich"?

    Rich enough to pay 360k for a 1% boost to one small stat, and still be completely ok with it.

    Purple infused is what? 52%... gold 60%. little more than 1%.

    Let's use weapon damage as an example. +174 weapon damage from glyph. 174 x 1.52 at purple infused = 264. 174 x 1.6 at gold infused = 278. That's an extra +14 weapon damage from going gold. I don't know what your damage is, but that's less than half a percent of mine.

    Hell, we might as well completely re-do everything's upgrades to gold.

    Worm provides a 4% reduction to ability cost whether it's Blue, Purple or Gold... improving the gear doesn't even improve the 5 piece bonus! :open_mouth:

    If the increase is so small as to not matter... then why does it matter what the cost is? Leave it for only the true min-max players in the game... or those that can and/or want to earn all the gold for it. it's not like having gold jewelry is going to make your raid group go from not being able to clear Lokke to getting Godslayer or anything, so why does it even matter?

    Heaven forbid there is a way for some people to make gold from crafters, as the outfit system destroyed custom gear crafting (which was fairly lucrative for a while)

    What destroyed gold from crafters, is essentially making it so you have to learn crafting to upgrade your gear (or pay more than double, which is more time consuming than leveling your crafting.). That and skill points being more abundant, making it easier to afford.

    And we've been through this already about it being insignificant. It does not mean that it's ok as it is. It means it's disproportionately hard and needs to be fixed.

    Also, I am a true min-maxer, and it's why this bugs me more than some. Because being a min maxer and being rich are not the same.

    Also, people keep acting like changing it will ruin the economy, but I would argue that it's actually hurting the economy right now.

    You see, MMO economies are different than RL economies based mainly on one simple fact - Players can choose to print money at will. In RL, a government can control an economy by printing money as they deem fit, but MMO companies can only take certain measures to decrease inflation.

    Spending money on NPCs is good for the economy, because that gold is deleted from the game.

    When you sell chromium to another player, regardless of the price, it has no impact on inflation, because the gold is staying in player's hands. Actually though, ultra wealthy players can negatively impact prices, by raising costs due to greater willingness to pay higher prices, and driving those prices up.

    On the other hand, because it costs so much, it causes players to grind for more money. Writ quests, gold drops, and selling to NPCs all generate gold into the system, which is bad for the economy.

    So I argue, that people grinding gold in order to buy the stupidly expensive chromium, actually generate more gold into the game than would otherwise be there, which is bad for the economy.

    I generate gold so my guild can keep the trader so I can generate more gold to keep the trader so I can generate more gold to keep the....

    Notice a pattern 😆

    Yeah, guild traders are a good gold sink. Not sure what your point is though.
  • ZaroktheImmortal
    ZaroktheImmortal
    ✭✭✭✭✭
    I refined 1000 collected of the jewelry materials today. Got 5 grains of gold rank ones in return.That's about half of what I need just to make a single plating. And then you need 4 platings at least to upgrade them.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    I refined 1000 collected of the jewelry materials today. Got 5 grains of gold rank ones in return.That's about half of what I need just to make a single plating. And then you need 4 platings at least to upgrade them.

    So refine ~24000 for all 3 items? Seems perfectly reasonable :trollface:

    But seriously, from tmbrinks example of 45000 he got 224 chromium grains (22 platings) which works out 1 grain per ~200 dust. That's on par with your 5 from 1000.

    Edited by mairwen85 on August 19, 2020 9:43AM
  • agegarton
    agegarton
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    ✭✭
    Jewellery crafting is a lot of a pain and is due a bit of an overhaul - but I don't think we'll see that overhaul any time soon. ZoS always said they wanted j-crafting to be expensive and the mats to be rare. Well, job done.

    They did adjust drop rate and master writ returns a while back, which did improve things a little bit, but there's a long way to go.

    An "easy fix" would be to have grains drop far more frequently from raw mats - twice or three times the current rate.
  • Sarannah
    Sarannah
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    ✭✭✭✭
    I do not mind how rare platings are.

    But jewelry crafting seems to have a way higher overall material usage, compared to the other professions. This is probably due to there not being a helper who grants materials. Which adds up over multiple characters.
    Edited by Sarannah on August 19, 2020 10:32AM
  • ZOS_Lunar
    ZOS_Lunar
    admin
    Greetings!

    We've removed a few posts from this thread as they violated our rules on baiting and bashing. It’s okay to disagree and debate on the official ESO forums, but we do ask that you keep all disagreements civil, constructive, and on-topic. If a discussion gets heated and turns into a debate, remember that you should stick to debating the post and/or thread topic. It is never appropriate to resort to personal comments or jabs about those participating in the thread discussion.

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  • Pauwer
    Pauwer
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    I have max skill on jewelry crafting on my crafter, but i've never actually crafter any jewelry at all, because it's too expensive. So it is a very usefull thing in the game imho ;) i like changing traits on existing pieces though, so there is that.
  • Czekoludek
    Czekoludek
    ✭✭✭✭✭
    RubyKnight wrote: »
    Zos makes very frequent changes to specs/ sets through regular buffing and nerfing. I have not known another mmo company to do it as regular and often as Zos do. This isnt a complaint but really just pointing out that the time it takes to gold everything there is likely to see a lot of changes that mean constantly golding...which takes so long for jewellery.

    One month dots are buffed, then nerfed, then direct damage then aoe now proc. it is endless but my patience to gold jewellery...well i have better things to do with my time :)

    And yet most magicka specs don't use platings after they golden mother sorrow. For stamina, for more then the year, stam used golden lokke (that drops from trials). Tanks use mostly golden jewelery from trials (yolna, alkosh). Most costly specs (if you want to have all gold jewelery) would be probably healers + PvP but for all PvP players i know only couple decided to go gold on their jewelery.
    Most of really good jewelery drops in golf from trials. Introduction of your changes would only make trials even less profitable.
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