Again, arbitrary reasons. They have it unreasonably difficult "because they want to," is literally all I am hearing.
Golden vendor shmolden vendor. Just adjust golden vendor prices to be in line with the new values. Or allow you to choose the trait.
Again, arbitrary reasons. They have it unreasonably difficult "because they want to," is literally all I am hearing.
Golden vendor shmolden vendor. Just adjust golden vendor prices to be in line with the new values. Or allow you to choose the trait.
kendellking_chaosb14_ESO wrote: »I strongly disagree with gold jewelry should be hard to get statements here most sets don’t drop in gold. Yes the golden vendor helps but the chances to get your set is slim. Jewelry crafting is trash if you have a niche build.
I have 18 max level crafters don’t tell me it’s worth it that’s two hours a day just on crafting daily let alone any of the dozens of grinds you have to do here. You will get 54 transmutation stones a day doing undaunted that would 3-4 hours that’s 6 hours a day on the game and nothing done.
Kingslayer513 wrote: »Again, arbitrary reasons. They have it unreasonably difficult "because they want to," is literally all I am hearing.
Golden vendor shmolden vendor. Just adjust golden vendor prices to be in line with the new values. Or allow you to choose the trait.
Gold jewelry is supposed to be rare and difficult to obtain. It's supposed to be a reward for completing endgame content and something you have to work towards. Jewelery crafting was added much much later and ZOS intentionally wanted to keep it difficult so that there's still an incentive to do endgame content.
And you can call this arbitrary reasons all you want, but I agree with ZOS and think it's good game design.
Everest_Lionheart wrote: »midgetfromtheshire wrote: »Out of any of the crafting skill lines for gear, jewellery crafting is the most valuable. If you run any complete build for PvE and PvP, the necklace and two rings will always be present. Body pieces have choices from three and weapons have choices from two.
The few sources in the game for gold jewellery prior to jewellery crafting still need to remain viable. Some pvpers use the gold vendor as their major source of income every weekend.
Jewelry adds no raw armor or damage like armor/weapons do. Maybe if it added spell resistance or damage or something, I could say it is more valuable.
And just because the broken system has caused an avenue for certain people to make money off of it, doesn't somehow make it fine. Neither does the guy with gold teeth who swims in gold coins and can afford 10 manor houses who can afford to have everything "golded."
Even if I were to concede to you that jewelry crafting was of equal value to the other skills (which I won't), then I would still be able to logically argue that it should at least be equal in difficulty to them.
Of course, I get that people who went through the grind, don't necessarily like the idea of others getting it more easily. Nor do those wealthy enough that it's a non-factor for them, and thus would prefer to not lose their economical edge over others.
Incidentally, both of those reasons are bad reasons to not fix it
The jewelry enchants absolutely add raw damage. Try a build with weapon/spell damage enchants on them and try one without. You will see a huge difference especially if you’ve got them in the infused trait (sorry bloodthirsty but you got the nerf hammer) This is why jewelry is harder to level because it is a huge modifier to your overall power.
kendellking_chaosb14_ESO wrote: »I strongly disagree with gold jewelry should be hard to get statements here most sets don’t drop in gold. Yes the golden vendor helps but the chances to get your set is slim. Jewelry crafting is trash if you have a niche build.
I have 18 max level crafters don’t tell me it’s worth it that’s two hours a day just on crafting daily let alone any of the dozens of grinds you have to do here. You will get 54 transmutation stones a day doing undaunted that would 3-4 hours that’s 6 hours a day on the game and nothing done.
That's why you pick one or two to do... it is an MMO.
Then take care of the others through that one that you do grind.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »I strongly disagree with gold jewelry should be hard to get statements here most sets don’t drop in gold. Yes the golden vendor helps but the chances to get your set is slim. Jewelry crafting is trash if you have a niche build.
I have 18 max level crafters don’t tell me it’s worth it that’s two hours a day just on crafting daily let alone any of the dozens of grinds you have to do here. You will get 54 transmutation stones a day doing undaunted that would 3-4 hours that’s 6 hours a day on the game and nothing done.
That's why you pick one or two to do... it is an MMO.
Then take care of the others through that one that you do grind.
You mostly get grains from dailies not plates and you need ten grains to make one plate. So when you would you farm normally plus dailies from 18 characters in a week you still don’t have enough to gold out one jewelry set fully to get all your guys gold will take months and that’s just one set per.
If Im grinding 18 characters a day I should be seeing better results then this grinds are the main reason I make months off the game it’s just not worth it most times
Ryath_Waylander wrote: »d) It is what it is. They've relented slightly by allowing blue, green and purple mats to drop in daily crafting writs. They also halved the platings required to upgrade jewelry. They're not going to give us a further compromise, we're lucky we got anything.
I've leveled JC on 8 characters(for writs!) and by far the easiest way is to make CP150 white jewelry on main character and then bank and mass decon (this feature is so amazing for leveling) and repeat. Platinum Ounces are usually pretty cheap and your newly max JC characters will start making gold with the writs awarding a grain of upgrade mat daily
Time & gold sink
That is all it is...
I'm sure this has been complained about since the beginning of time, but what's the deal with jewelry craft being overall 10 times more difficult than other skills, even though it is IMO one of the least valuable crafting skills? Why has this gone on for so long the way it currently is?
Let's just start with leveling jewelry. I literally maxed every single other crafting skill in the time it took me to get to like level 21 in jewelry. I was initially shocked by this, because I assumed it would be FASTER than most of the other skills, since it is less valuable of a craft skill (Woodworking applies to crafting 6 things, clothing 14 things, blacksmithing 13 things, but jewelry just 3, or technically only 2.).
And to make matters worse, what's the deal with platings? I scratch my head as to why it is so much more expensive and/or time consuming to upgrade jewelry. It is absolutely 100% arbitrarily more difficult than improving other items, and there is no rational argument as to why it is so.
In my opinion, you should get double the XP for deconstructing jewelry, since it drops so much less frequently. You should also get double the mats from it.
Also, grains need to go. Leave it so it's 4 platings for gold, and award a plate instead of a grain in every instance you currently get a grain. Either that or increase grain rewards by 10 fold.
Would this make it significantly more easy to upgrade jewelry? Yep. And since it's less valuable of a skill than the others, I think that's just fine. Plus you get a less significant boost by golding jewelry anyways.
This seems like one of those things that has just remained stupid because it's been stupid for so darn long, everyone has gotten used to it.
I_am_Groot wrote: »Ryath_Waylander wrote: »d) It is what it is. They've relented slightly by allowing blue, green and purple mats to drop in daily crafting writs. They also halved the platings required to upgrade jewelry. They're not going to give us a further compromise, we're lucky we got anything.
^^ This is it right here, ZOS will not make anymore changes....its a gold sink and a major PIA grind if you really want the gold jewelry and that's how ZOS wants it to be.
I run around with purple jewelry and I do just fine, sometimes I win, sometimes I die...no big deal, its just a game
~ Cheers!
CleymenZero wrote: »I'm sure this has been complained about since the beginning of time, but what's the deal with jewelry craft being overall 10 times more difficult than other skills, even though it is IMO one of the least valuable crafting skills? Why has this gone on for so long the way it currently is?
Let's just start with leveling jewelry. I literally maxed every single other crafting skill in the time it took me to get to like level 21 in jewelry. I was initially shocked by this, because I assumed it would be FASTER than most of the other skills, since it is less valuable of a craft skill (Woodworking applies to crafting 6 things, clothing 14 things, blacksmithing 13 things, but jewelry just 3, or technically only 2.).
And to make matters worse, what's the deal with platings? I scratch my head as to why it is so much more expensive and/or time consuming to upgrade jewelry. It is absolutely 100% arbitrarily more difficult than improving other items, and there is no rational argument as to why it is so.
In my opinion, you should get double the XP for deconstructing jewelry, since it drops so much less frequently. You should also get double the mats from it.
Also, grains need to go. Leave it so it's 4 platings for gold, and award a plate instead of a grain in every instance you currently get a grain. Either that or increase grain rewards by 10 fold.
Would this make it significantly more easy to upgrade jewelry? Yep. And since it's less valuable of a skill than the others, I think that's just fine. Plus you get a less significant boost by golding jewelry anyways.
This seems like one of those things that has just remained stupid because it's been stupid for so darn long, everyone has gotten used to it.
1 - 16-17 of my 18 characters are level 50 jewelry. It wasn't crazy difficult
2 - in your assessment of how platings should work you're completely disregarding the economy which is important to any mmo. By making platings so easy to acquire you'd greatly drop the value of gold jewelry which is, for some, a great and sometimes their only source of gold.
So no, your ideas will only create problems for others just to be convenient for you. Doesn't work forget it. Adapt.
I know how to level it. Any of those methods are still MUCH slower than raising the other skills, which is the problem with it.
I_am_Groot wrote: »Ryath_Waylander wrote: »d) It is what it is. They've relented slightly by allowing blue, green and purple mats to drop in daily crafting writs. They also halved the platings required to upgrade jewelry. They're not going to give us a further compromise, we're lucky we got anything.
^^ This is it right here, ZOS will not make anymore changes....its a gold sink and a major PIA grind if you really want the gold jewelry and that's how ZOS wants it to be.
I run around with purple jewelry and I do just fine, sometimes I win, sometimes I die...no big deal, its just a game
~ Cheers!
So basically what I am gathering from this, is the people with 50 bazillion crafting writ alts defend the system as it is. Got it.
I still have seen no sound argument as to why it should be as it is, other than "I like it this way." I might like it this way too if I was making tons of gold doing writs out of my ears.
Sounds to me like the writ system is also a cancer, with all the multiple character abuse.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »I strongly disagree with gold jewelry should be hard to get statements here most sets don’t drop in gold. Yes the golden vendor helps but the chances to get your set is slim. Jewelry crafting is trash if you have a niche build.
I have 18 max level crafters don’t tell me it’s worth it that’s two hours a day just on crafting daily let alone any of the dozens of grinds you have to do here. You will get 54 transmutation stones a day doing undaunted that would 3-4 hours that’s 6 hours a day on the game and nothing done.
That's why you pick one or two to do... it is an MMO.
Then take care of the others through that one that you do grind.
You mostly get grains from dailies not plates and you need ten grains to make one plate. So when you would you farm normally plus dailies from 18 characters in a week you still don’t have enough to gold out one jewelry set fully to get all your guys gold will take months and that’s just one set per.
If Im grinding 18 characters a day I should be seeing better results then this grinds are the main reason I make months off the game it’s just not worth it most times
You must have very bad RNG indeed.
I do writs on 2 characters most of the time unless its the anniversary event, then I do them on 18.
I decon the yellow jewelry I get from trials or PVP that I cant use and I farm a little bit of jewlery mats as I run around doing other stuff.
I have probably upgraded at least 12 pieces since jewelry crafing became a thing and I have around 15 platings on my account right now. Ive sold one here and there and Ive never bought any or any grains that I recall.
Yea the platings are annoying but as stated by others, this is intended because ZoS did not want jewelry crafting to supplant running trials or the golden vendor.
So basically what I am gathering from this, is the people with 50 bazillion crafting writ alts defend the system as it is. Got it.
I still have seen no sound argument as to why it should be as it is, other than "I like it this way." I might like it this way too if I was making tons of gold doing writs out of my ears.
Sounds to me like the writ system is also a cancer, with all the multiple character abuse.
That is disingenuous and you know it.
There have been more reasons given then that.
I repeat
ZoS has explicitly stated that they didn't want jewelry to be as easily upgraded as the other crafts. They didn't want to dilute the veteran trial modes (because then just run normal and upgrade the jewelry) and the Golden Vendor (which is intricately linked to the amount of AP earned, and achievements, and the 800 other things you CAN buy with AP, like alliance pots, gear coffers, etc...)
But, you do you. (There's also a reason many of the posts pointing those out have gotten more "likes" than your original post)