I'm sure this has been complained about since the beginning of time, but what's the deal with jewelry craft being overall 10 times more difficult than other skills, even though it is IMO one of the least valuable crafting skills? Why has this gone on for so long the way it currently is?
Let's just start with leveling jewelry. I literally maxed every single other crafting skill in the time it took me to get to like level 21 in jewelry. I was initially shocked by this, because I assumed it would be FASTER than most of the other skills, since it is less valuable of a craft skill (Woodworking applies to crafting 6 things, clothing 14 things, blacksmithing 13 things, but jewelry just 3, or technically only 2.).
And to make matters worse, what's the deal with platings? I scratch my head as to why it is so much more expensive and/or time consuming to upgrade jewelry. It is absolutely 100% arbitrarily more difficult than improving other items, and there is no rational argument as to why it is so.
In my opinion, you should get double the XP for deconstructing jewelry, since it drops so much less frequently. You should also get double the mats from it.
Also, grains need to go. Leave it so it's 4 platings for gold, and award a plate instead of a grain in every instance you currently get a grain. Either that or increase grain rewards by 10 fold.
Would this make it significantly more easy to upgrade jewelry? Yep. And since it's less valuable of a skill than the others, I think that's just fine. Plus you get a less significant boost by golding jewelry anyways.
This seems like one of those things that has just remained stupid because it's been stupid for so darn long, everyone has gotten used to it.
Again, arbitrary reasons. They have it unreasonably difficult "because they want to," is literally all I am hearing.
Golden vendor shmolden vendor. Just adjust golden vendor prices to be in line with the new values. Or allow you to choose the trait.
all I'm hearing is that you just "want it easy"
.
all I'm hearing is that you just "want it easy"
I'll keep doing my writs and deconstructing extra gear from trials and having multiple platings available to sell each week because I've already golded out pretty much every set I could use on my tanks, healers and dps.
You want something. Do something to earn it. Don't ask for handouts.
all I'm hearing is that you just "want it easy"
I'll keep doing my writs and deconstructing extra gear from trials and having multiple platings available to sell each week because I've already golded out pretty much every set I could use on my tanks, healers and dps.
You want something. Do something to earn it. Don't ask for handouts.
You so golded out, you spit butter.
Actually yes, I do want it easy. EasiER at least. I think that was pretty clear in my post.
It's only logical that the less useful crafting skill not be so expensive.
And if I hear another person tell me I need to make multiple characters to do writs, I think I will puke. I shouldn't have to grind 15 characters and do writs all day long in order to get what I need. I should be able to get it just fine with ONE character, or the system is downright broken.
This game is already grindy enough as it is. In fact, I would go so far to say that this game is just as bad of a grind as Eastern MMO's, and that's friggin' crazy. As I learned the game, I was astounded by every new grind upon grind upon grind upon grind that I was faced with, that I hadn't realized was a thing. The level grind in this game is as bad as bloody Lineage2, you have to max your craft skills in order to afford upgrading, then you have to grind upgrade mats, you have to grind dungeons to get your gear (God forbid you have to get a weapon, because that can get insane.), you have to grind transmutation crystals, you have to grind Undaunted levels, Psijic order quests, skill points, monster shoulders (what is it, like 12% chance you get the shoulders you need each box?), etc. etc, etc..
And as someone mentioned...say you decide to change your build, or your gear. Now you have to go through all of it all over again!
The only problem, with jewelcrafting, it that when someone wants I to craft some jewel, and I tell them the prices for purple jewels, they sometimes think I try to scam them.
When a player is uninterrested in the market, it's hard to convince him that zircon is that expensive ..
(and if they as for gold .. god helps me !)
this is one of the least grinding MMOs in existence. Welcome to the genre.
I'm sure this has been complained about since the beginning of time, but what's the deal with jewelry craft being overall 10 times more difficult than other skills, even though it is IMO one of the least valuable crafting skills? Why has this gone on for so long the way it currently is?
Let's just start with leveling jewelry. I literally maxed every single other crafting skill in the time it took me to get to like level 21 in jewelry. I was initially shocked by this, because I assumed it would be FASTER than most of the other skills, since it is less valuable of a craft skill (Woodworking applies to crafting 6 things, clothing 14 things, blacksmithing 13 things, but jewelry just 3, or technically only 2.).
And to make matters worse, what's the deal with platings? I scratch my head as to why it is so much more expensive and/or time consuming to upgrade jewelry. It is absolutely 100% arbitrarily more difficult than improving other items, and there is no rational argument as to why it is so.
In my opinion, you should get double the XP for deconstructing jewelry, since it drops so much less frequently. You should also get double the mats from it.
Also, grains need to go. Leave it so it's 4 platings for gold, and award a plate instead of a grain in every instance you currently get a grain. Either that or increase grain rewards by 10 fold.
Would this make it significantly more easy to upgrade jewelry? Yep. And since it's less valuable of a skill than the others, I think that's just fine. Plus you get a less significant boost by golding jewelry anyways.
This seems like one of those things that has just remained stupid because it's been stupid for so darn long, everyone has gotten used to it.
midgetfromtheshire wrote: »I'm sure this has been complained about since the beginning of time, but what's the deal with jewelry craft being overall 10 times more difficult than other skills, even though it is IMO one of the least valuable crafting skills? Why has this gone on for so long the way it currently is?
Let's just start with leveling jewelry. I literally maxed every single other crafting skill in the time it took me to get to like level 21 in jewelry. I was initially shocked by this, because I assumed it would be FASTER than most of the other skills, since it is less valuable of a craft skill (Woodworking applies to crafting 6 things, clothing 14 things, blacksmithing 13 things, but jewelry just 3, or technically only 2.).
And to make matters worse, what's the deal with platings? I scratch my head as to why it is so much more expensive and/or time consuming to upgrade jewelry. It is absolutely 100% arbitrarily more difficult than improving other items, and there is no rational argument as to why it is so.
In my opinion, you should get double the XP for deconstructing jewelry, since it drops so much less frequently. You should also get double the mats from it.
Also, grains need to go. Leave it so it's 4 platings for gold, and award a plate instead of a grain in every instance you currently get a grain. Either that or increase grain rewards by 10 fold.
Would this make it significantly more easy to upgrade jewelry? Yep. And since it's less valuable of a skill than the others, I think that's just fine. Plus you get a less significant boost by golding jewelry anyways.
This seems like one of those things that has just remained stupid because it's been stupid for so darn long, everyone has gotten used to it.
Out of any of the crafting skill lines for gear, jewellery crafting is the most valuable. If you run any complete build for PvE and PvP, the necklace and two rings will always be present. Body pieces have choices from three and weapons have choices from two.
The few sources in the game for gold jewellery prior to jewellery crafting still need to remain viable. Some pvpers use the gold vendor as their major source of income every weekend.
I know how to level it. Any of those methods are still MUCH slower than raising the other skills, which is the problem with it.
midgetfromtheshire wrote: »Out of any of the crafting skill lines for gear, jewellery crafting is the most valuable. If you run any complete build for PvE and PvP, the necklace and two rings will always be present. Body pieces have choices from three and weapons have choices from two.
The few sources in the game for gold jewellery prior to jewellery crafting still need to remain viable. Some pvpers use the gold vendor as their major source of income every weekend.
midgetfromtheshire wrote: »Out of any of the crafting skill lines for gear, jewellery crafting is the most valuable. If you run any complete build for PvE and PvP, the necklace and two rings will always be present. Body pieces have choices from three and weapons have choices from two.
The few sources in the game for gold jewellery prior to jewellery crafting still need to remain viable. Some pvpers use the gold vendor as their major source of income every weekend.
Jewelry adds no raw armor or damage like armor/weapons do. Maybe if it added spell resistance or damage or something, I could say it is more valuable.
And just because the broken system has caused an avenue for certain people to make money off of it, doesn't somehow make it fine. Neither does the guy with gold teeth who swims in gold coins and can afford 10 manor houses who can afford to have everything "golded."
Even if I were to concede to you that jewelry crafting was of equal value to the other skills (which I won't), then I would still be able to logically argue that it should at least be equal in difficulty to them.
Of course, I get that people who went through the grind, don't necessarily like the idea of others getting it more easily. Nor do those wealthy enough that it's a non-factor for them, and thus would prefer to not lose their economical edge over others.
Incidentally, both of those reasons are bad reasons to not fix it