YandereGirlfriend wrote: »Honestly, yes.
StamDKs ought have their own distinctive ability to replace FoB just as they ought to have a Poison Damage morph of Standard. You could easily reach back to Daggerfall and give them Acidic Field as an alternative.
Similarly, give me an Ice Wraith over Brother Bear all day, every day for a magDen. The Clannfear is really more of the tanking morph for Sorcerers so that's no real bother either. Another Sorcerer skill, Streak, is probably a better comparison, but nobody is using that for damage so leaving that to Magicka-only scaling would also be fine.
IMO, having "scales to highest stats" abilities is a developer cop-out because they couldn't come up with (or have time to implement) something better as an alternative class skill. Things like Soul Trap scaling with Stamina doesn't even make sense in Elder Scrolls lore and was only implemented because players whined at ZOS and that was the least-effort solution to the problem.
It's also not about "taking away" an ability per se, it's about recognizing that we are building characters in an RPG setting and that characters (unless they are hybrids) cannot be equally good at doing all things. Max resources scaling is a meta-game (in the true sense of "things outside of the game [e.g. player demands, lack of development resources] influencing what is inside of the game") exercise that better initial planning for the classes and combat system and/or more present-day developer resources could have avoided.
Even if you are a Stamina character you can still make use of Magicka skills (and vice versa) if they provide enough utility to make it worth your while (Streak comes immediately to mind even if it did no damage at all). We see this most commonly in PvP where there are more considerations at play than simply dealing damage.
Ultimately, however, it all boils down to the fact that this is an RPG and that stats such as Magicka and Stamina are abstractions meant to symbolize what aspect of your character you are using when you perform a certain action. If a skill costs Magicka, it is because you are using a spell of some sort and ought to scale off of those stats, whereas Stamina implies a Physical action and vice versa. (There are, of course, awkward kludge skills like Bound Daggers that blur these lines, but that is basically par excellence of how fan pressure precipitated a strange and unsatisfying "solution" from ZOS.)
StamDens aren't Cryomancers because fundamentally Frost is a Magic damage type and in the uninspired attribute system of ESO that means it isn't there for Stamina characters to use (if they want to be efficient, at least). It is a tragedy that high-performance hybrids are not really possible but it is what it is (until, hopefully, it isn't). Making Gripping Shards a Max Stats skill would be another fan-service compromise that makes no sense within either the lore or the very combat system that ZOS designs and maintains. In short, it would be an ostentatious band-aid when they can and should do better to improve the stamDen sub-class.
Now, I am open-minded and do genuinely want to help stamDens (indeed, it wasn't so long ago that magDens were sharing the basement with them). While I personally believe that Corrupting Pollen is the better solution, if changing Gripping Shards is what it takes to help the class, then, as I've said, so be it.
But, even within that framework, it could still be improved from a thematic perspective. Make the skill do Bleed Damage (you are, after all, impaling enemies with spears of jagged ice). Then, as I've said before, give the Savage Beast passive a ~10-15% buff to all sources of Bleed Damage. Give Brother Bear a Bleed-on-maul as well and really go all-in on the Beastmaster theme.
ESO_Nightingale wrote: »Skjaldbjorn wrote: »ESO_Nightingale wrote: »Winstonshead wrote: »sounds goodoscarovegren wrote: »For warden they could make winters revenge scale of the highest offensive stat. That way they will receive a very strong AoE DoT and the chilled crit bonus. That would be a good improvement
can magden then get a unique and powerful damage skill to differentiate the 2 subclasses? because frankly doing that ruins what remains of the difference between them.
As I have posted repeatedly and even submitted to multiple class reps, instead of changing Winter's Revenge, change Gripping Shards. It allows Magdens to retain the identity of WR, including being a targeted ground-based AoE, and giving Stamden love at the same time. You can't make the argument that "Stam can't have an ice spell" unless you're comfortable making Animals a Stam-exclusive concept, including the bear. That is mental gymnastics.
what is the difference between the 2 skills apart from scaling at that point? same theme. I've already lightened up on the point and now just want a unique frost damage skill that only magden uses. you can have gripping shards if you want. i'm honestly getting disillusioned with the game because of the PvP aoe cooldown ***.