Winstonshead wrote: »They have lowest DPS atm, and it will be in next patch too.
Give attention to that classes please.
Onefrkncrzypope wrote: »
If You're fighting in meele and You want to proc axe bleed that means You have acces to meele spammables already in weapon skill lines. Instead of asking for stamwhip You can ask for meele stone giant to get the same result but with less impact on the class. I could agree with poisoned status effect argument if stamwhip would be posion dmg based but even then I consider it a weak argument since it wouldn't be sustain of high magnitude same as flame whip is not giving that much sustain on a mag dk. So as I've said stamwhip brings nothing for a stam dk. Nothing very important atleast.
I remember the days when venomous claw was the spammable for stam DK. Instead of tweaking that idea, they just deleted it
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »
If You're fighting in meele and You want to proc axe bleed that means You have acces to meele spammables already in weapon skill lines. Instead of asking for stamwhip You can ask for meele stone giant to get the same result but with less impact on the class. I could agree with poisoned status effect argument if stamwhip would be posion dmg based but even then I consider it a weak argument since it wouldn't be sustain of high magnitude same as flame whip is not giving that much sustain on a mag dk. So as I've said stamwhip brings nothing for a stam dk. Nothing very important atleast.
The problem that everyone forgets with a melee stone giant is that the other morph is ranged. That would mean three unique animations for one skill. These developers are nickel and diming every resource they put in this game. It's not going to happen.
I am uncomfortable with a class relying on weapons skills. Remember PI? Rending? Nerfs because it's strong for everyone but nerfs classes that rely exclusively on those skills alot harder.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »
If You're fighting in meele and You want to proc axe bleed that means You have acces to meele spammables already in weapon skill lines. Instead of asking for stamwhip You can ask for meele stone giant to get the same result but with less impact on the class. I could agree with poisoned status effect argument if stamwhip would be posion dmg based but even then I consider it a weak argument since it wouldn't be sustain of high magnitude same as flame whip is not giving that much sustain on a mag dk. So as I've said stamwhip brings nothing for a stam dk. Nothing very important atleast.
The problem that everyone forgets with a melee stone giant is that the other morph is ranged. That would mean three unique animations for one skill. These developers are nickel and diming every resource they put in this game. It's not going to happen.
I am uncomfortable with a class relying on weapons skills. Remember PI? Rending? Nerfs because it's strong for everyone but nerfs classes that rely exclusively on those skills alot harder.
Sorry but I consider these arguments as even weaker then previous ones. As for stone giant I was talking about asking ZoS to change ranged morph into meele one since it better fits the class. As for "resopurce saving argument" I mean come on...
PI and rending were never designed to be spammables. Both weapon skill lines those skills are coming from have sammables already and it was players choices to ignore that. It had nothing to do with class balance but more to do with metas that were present at that time. There was no harder impact on classes that "relied" on those abilities since them relying on those abilities was just alternative to not use spammables in ther rotation but instead turn abilities designed as DoTs into spammables and by that to bypass certain pattern of rotation. Same reason caused changes to venomous claw. fact that abilities designed as DoTs were changed because people were using them as spammables doesn't mean there was no acces to spammables.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »
If You're fighting in meele and You want to proc axe bleed that means You have acces to meele spammables already in weapon skill lines. Instead of asking for stamwhip You can ask for meele stone giant to get the same result but with less impact on the class. I could agree with poisoned status effect argument if stamwhip would be posion dmg based but even then I consider it a weak argument since it wouldn't be sustain of high magnitude same as flame whip is not giving that much sustain on a mag dk. So as I've said stamwhip brings nothing for a stam dk. Nothing very important atleast.
The problem that everyone forgets with a melee stone giant is that the other morph is ranged. That would mean three unique animations for one skill. These developers are nickel and diming every resource they put in this game. It's not going to happen.
I am uncomfortable with a class relying on weapons skills. Remember PI? Rending? Nerfs because it's strong for everyone but nerfs classes that rely exclusively on those skills alot harder.
Sorry but I consider these arguments as even weaker then previous ones. As for stone giant I was talking about asking ZoS to change ranged morph into meele one since it better fits the class. As for "resopurce saving argument" I mean come on...
PI and rending were never designed to be spammables. Both weapon skill lines those skills are coming from have sammables already and it was players choices to ignore that. It had nothing to do with class balance but more to do with metas that were present at that time. There was no harder impact on classes that "relied" on those abilities since them relying on those abilities was just alternative to not use spammables in ther rotation but instead turn abilities designed as DoTs into spammables and by that to bypass certain pattern of rotation. Same reason caused changes to venomous claw. fact that abilities designed as DoTs were changed because people were using them as spammables doesn't mean there was no acces to spammables.
Poison inject and rending dots. Not as spammables. The nerf from those hurt classes that had sub par spammable choices more than classes that did have a good spammable. That's I what meant.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »
If You're fighting in meele and You want to proc axe bleed that means You have acces to meele spammables already in weapon skill lines. Instead of asking for stamwhip You can ask for meele stone giant to get the same result but with less impact on the class. I could agree with poisoned status effect argument if stamwhip would be posion dmg based but even then I consider it a weak argument since it wouldn't be sustain of high magnitude same as flame whip is not giving that much sustain on a mag dk. So as I've said stamwhip brings nothing for a stam dk. Nothing very important atleast.
The problem that everyone forgets with a melee stone giant is that the other morph is ranged. That would mean three unique animations for one skill. These developers are nickel and diming every resource they put in this game. It's not going to happen.
I am uncomfortable with a class relying on weapons skills. Remember PI? Rending? Nerfs because it's strong for everyone but nerfs classes that rely exclusively on those skills alot harder.
Sorry but I consider these arguments as even weaker then previous ones. As for stone giant I was talking about asking ZoS to change ranged morph into meele one since it better fits the class. As for "resopurce saving argument" I mean come on...
PI and rending were never designed to be spammables. Both weapon skill lines those skills are coming from have sammables already and it was players choices to ignore that. It had nothing to do with class balance but more to do with metas that were present at that time. There was no harder impact on classes that "relied" on those abilities since them relying on those abilities was just alternative to not use spammables in ther rotation but instead turn abilities designed as DoTs into spammables and by that to bypass certain pattern of rotation. Same reason caused changes to venomous claw. fact that abilities designed as DoTs were changed because people were using them as spammables doesn't mean there was no acces to spammables.
Poison inject and rending dots. Not as spammables. The nerf from those hurt classes that had sub par spammable choices more than classes that did have a good spammable. That's I what meant.
Can You elaborate more on how PI and RS DoT parts have anything to do with acces to spammables through weapon skill lines ? Those nerfs didn't change a fact both DW and bow have spammable abilities. And when it comes to DoT nerfs it's not like only those 2 DoTs were nerfed. I trhink You went a little out of the topic with those examples.
Merciful17 wrote: »Meanwhile in PvP:
Super tanky stamDK's running around with noxious breath and their low cost, extremly huge burst damage and stun ult, using it to quickly secure kills then get back to their team thanks to their tankiness.
Super tanky Stamdens with amazing healing power and tankiness thanks to major + minor protection, minor thoughness and major mending can just spam their heals as soon as they get in trouble, making them almost immortal especially if you're fighting them alone. Then when they are healed up they'll switch to their front bar and start the subterranean assult + dizzying swing into executioner spam.
Yeah, no thanks. If these two were to get their damage buffed they would need their suvivability nerfed, since these two along stamcro are by the tankiest stamina dps classes in PvP and they already deal really good damage.
Skjaldbjorn wrote: »Merciful17 wrote: »Meanwhile in PvP:
Super tanky stamDK's running around with noxious breath and their low cost, extremly huge burst damage and stun ult, using it to quickly secure kills then get back to their team thanks to their tankiness.
Super tanky Stamdens with amazing healing power and tankiness thanks to major + minor protection, minor thoughness and major mending can just spam their heals as soon as they get in trouble, making them almost immortal especially if you're fighting them alone. Then when they are healed up they'll switch to their front bar and start the subterranean assult + dizzying swing into executioner spam.
Yeah, no thanks. If these two were to get their damage buffed they would need their suvivability nerfed, since these two along stamcro are by the tankiest stamina dps classes in PvP and they already deal really good damage.
@Merciful17 There are a plethora of ways to buff PVE damage with no real PVP impact, particularly for Stamden. Saying "Well they're strong in PVP" is a lazy excuse used by people who are biased against those classes for PVP reasons. It's a terrible argument.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »
If You're fighting in meele and You want to proc axe bleed that means You have acces to meele spammables already in weapon skill lines. Instead of asking for stamwhip You can ask for meele stone giant to get the same result but with less impact on the class. I could agree with poisoned status effect argument if stamwhip would be posion dmg based but even then I consider it a weak argument since it wouldn't be sustain of high magnitude same as flame whip is not giving that much sustain on a mag dk. So as I've said stamwhip brings nothing for a stam dk. Nothing very important atleast.
The problem that everyone forgets with a melee stone giant is that the other morph is ranged. That would mean three unique animations for one skill. These developers are nickel and diming every resource they put in this game. It's not going to happen.
I am uncomfortable with a class relying on weapons skills. Remember PI? Rending? Nerfs because it's strong for everyone but nerfs classes that rely exclusively on those skills alot harder.
Sorry but I consider these arguments as even weaker then previous ones. As for stone giant I was talking about asking ZoS to change ranged morph into meele one since it better fits the class. As for "resopurce saving argument" I mean come on...
PI and rending were never designed to be spammables. Both weapon skill lines those skills are coming from have sammables already and it was players choices to ignore that. It had nothing to do with class balance but more to do with metas that were present at that time. There was no harder impact on classes that "relied" on those abilities since them relying on those abilities was just alternative to not use spammables in ther rotation but instead turn abilities designed as DoTs into spammables and by that to bypass certain pattern of rotation. Same reason caused changes to venomous claw. fact that abilities designed as DoTs were changed because people were using them as spammables doesn't mean there was no acces to spammables.
Poison inject and rending dots. Not as spammables. The nerf from those hurt classes that had sub par spammable choices more than classes that did have a good spammable. That's I what meant.
Can You elaborate more on how PI and RS DoT parts have anything to do with acces to spammables through weapon skill lines ? Those nerfs didn't change a fact both DW and bow have spammable abilities. And when it comes to DoT nerfs it's not like only those 2 DoTs were nerfed. I trhink You went a little out of the topic with those examples.
I did before. Weapon skill lines get adjusted far more harshly than class skill lines. If a great spammable is there, every class would use it and then it will be nerfed. Classes with spammables go back to their original spammable and classes that lack are out of luck. B4B is a good example. It hurts some classes way harder than others.
Stone giant or bird isn't a great option
Everest_Lionheart wrote: »Skjaldbjorn wrote: »Merciful17 wrote: »Meanwhile in PvP:
Super tanky stamDK's running around with noxious breath and their low cost, extremly huge burst damage and stun ult, using it to quickly secure kills then get back to their team thanks to their tankiness.
Super tanky Stamdens with amazing healing power and tankiness thanks to major + minor protection, minor thoughness and major mending can just spam their heals as soon as they get in trouble, making them almost immortal especially if you're fighting them alone. Then when they are healed up they'll switch to their front bar and start the subterranean assult + dizzying swing into executioner spam.
Yeah, no thanks. If these two were to get their damage buffed they would need their suvivability nerfed, since these two along stamcro are by the tankiest stamina dps classes in PvP and they already deal really good damage.
@Merciful17 There are a plethora of ways to buff PVE damage with no real PVP impact, particularly for Stamden. Saying "Well they're strong in PVP" is a lazy excuse used by people who are biased against those classes for PVP reasons. It's a terrible argument.
2-3 more seconds on dots is all the class really needs to be honest. That’s 1 more cast of sub assault and a spamable every rotation plus adding the ultimate every other rotation instead of casting the ultimate in place of spamable. On DK dots get extended with class passives. That’s all warden is missing. More time.
Skjaldbjorn wrote: »Stamden has some of the worst DPS class passives in the game to boot. The class really needs a pretty massive overhaul long-term. It's trying to be everything but when it comes to DPS, it mostly just falls flat on its face.
YandereGirlfriend wrote: »I'm looking specifically at skills like the Falcon, Ice Fortress, and Lotus Flower, along with about half of the morphs from Winter's Revenge. How about stripping away Berserk or moving it to the summoned Bears (easier for PvE soloists, harder to run in PvP) and giving a better actual skill to the Falcon? How about giving damage morphs to Ice Fortress and others in Winter's Revenge? How about we move both Savagery and Prophecy to the base Lotus morph and use the resulting free morph for something entirely new? And how about dropping the heal and adding a Physical Damage AoE DoT to Corrupting Pollen so that stamDens can get their own unique skill without having to awkwardly bunk with magDens in Winter's Revenge?
Everest_Lionheart wrote: »Skjaldbjorn wrote: »Merciful17 wrote: »Meanwhile in PvP:
Super tanky stamDK's running around with noxious breath and their low cost, extremly huge burst damage and stun ult, using it to quickly secure kills then get back to their team thanks to their tankiness.
Super tanky Stamdens with amazing healing power and tankiness thanks to major + minor protection, minor thoughness and major mending can just spam their heals as soon as they get in trouble, making them almost immortal especially if you're fighting them alone. Then when they are healed up they'll switch to their front bar and start the subterranean assult + dizzying swing into executioner spam.
Yeah, no thanks. If these two were to get their damage buffed they would need their suvivability nerfed, since these two along stamcro are by the tankiest stamina dps classes in PvP and they already deal really good damage.
@Merciful17 There are a plethora of ways to buff PVE damage with no real PVP impact, particularly for Stamden. Saying "Well they're strong in PVP" is a lazy excuse used by people who are biased against those classes for PVP reasons. It's a terrible argument.
2-3 more seconds on dots is all the class really needs to be honest. That’s 1 more cast of sub assault and a spamable every rotation plus adding the ultimate every other rotation instead of casting the ultimate in place of spamable. On DK dots get extended with class passives. That’s all warden is missing. More time.
ThePianist wrote: »brandoncoffmannub18_ESO wrote: »Playboy_Shrek wrote: »stamblade is what needs buffs. its pretty bad unless your so good you could parse just as wel with stamdk or warden.
it literally gets nothing from siphoning tree. very little from the shadow tree and even worse in the main tree. a worse spammable. as its melee and it does the same damage, and less damage from grim focus morph
at least for dk and warden, both are classes that use "magical" skills. meanwhile nightblade is just using knives. and somehow magblade is better.
Stamblade and Stamplar without necro ult are parsing the highest, they are the only class that got buffed this patch ( PvE perspective, the damage taken reduct. in pvp versus crit damage is a nerf ) and they easily outparse magblade.
Stamblade also does use magical skills in their rotation, they have shade for example.
Stamblade needs buff to pve and no cp bgs. Grothdarr is already a cancer monster set in stamdk, stamcro and stamwardens. I’m speaking from a pve and pvp perspective.
ZOS needs to look at no cp bgs statistics from the pre-50 cp, all the way up to the top ranking MMR’s. They will see that nightblades are at the bottom of the barrel.
ZOS also needs to look at the statistics of Vet dungeon pugs, and who is getting always kicked. I guarantee you it’s nightblades and bow/bow players. This class doesn’t have any kind of aoe damage to deal with trash mobs, except arrow barrage, caltrops. Again, look at this from a bigger picture ZOS. Not just catering to the elitists.
How can a NB weave 5 LA’s to proc relentless focus against a warden running 2 proc sets, and hits Northen storm? Then the same warden proceeds to 1vx the other enemy team?
The relentless focus buff is not a big deal. What should have been done, is give NB’s the pre 7th legion dark cloak. Our class needs a purge of some kind.
The only place Our Class is excelling at is at imperial city. Yes I love to gank people and steal their hard earned tel var. If they’re on my hit list then: “Remember me? You kicked me from Vet Bloodforge, I’ll take that 20k Tel var as compensation, thanks”.
But anyway. Stamden doesn’t need a buff.
Winstonshead wrote: »sounds goodoscarovegren wrote: »For warden they could make winters revenge scale of the highest offensive stat. That way they will receive a very strong AoE DoT and the chilled crit bonus. That would be a good improvement
oscarovegren wrote: »For warden they could make winters revenge scale of the highest offensive stat. That way they will receive a very strong AoE DoT and the chilled crit bonus. That would be a good improvement
ESO_Nightingale wrote: »Winstonshead wrote: »sounds goodoscarovegren wrote: »For warden they could make winters revenge scale of the highest offensive stat. That way they will receive a very strong AoE DoT and the chilled crit bonus. That would be a good improvement
can magden then get a unique and powerful damage skill to differentiate the 2 subclasses? because frankly doing that ruins what remains of the difference between them.
YandereGirlfriend wrote: »Even if it might take modestly more work, I still think that Corrupting Pollen is the better candidate to become the stamDen signature AoE DoT.
It's already an offensive AoE and it keeps nicely with the nature theme of stamDens without dipping into the thematic territory of the magDen.
Take out the healing and keep the Major Defile (to retain its use in PvP) while adding standard AoE DoT damage.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »Winstonshead wrote: »sounds goodoscarovegren wrote: »For warden they could make winters revenge scale of the highest offensive stat. That way they will receive a very strong AoE DoT and the chilled crit bonus. That would be a good improvement
can magden then get a unique and powerful damage skill to differentiate the 2 subclasses? because frankly doing that ruins what remains of the difference between them.
As I have posted repeatedly and even submitted to multiple class reps, instead of changing Winter's Revenge, change Gripping Shards. It allows Magdens to retain the identity of WR, including being a targeted ground-based AoE, and giving Stamden love at the same time. You can't make the argument that "Stam can't have an ice spell" unless you're comfortable making Animals a Stam-exclusive concept, including the bear. That is mental gymnastics.