Trial finder

rexagamemnon
rexagamemnon
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Do you think there should be a trial finder like a dungeon and Battlegrounds finder

Trial finder 233 votes

Yes
59%
chazdaryl.rasmusenb14_ESOlolo_01b16_ESOBeolundSarousseDarkstorneRebel_Rosealainjbrennanb16_ESOp_tsakirisb16_ESONeillMcAttackKhenarthigongxizhirwb17_ESOmagnusthorekMalthorneDigitalHypeTanis-StormbinderWowAdaaryeJeremyKarminathevamp 139 votes
No
35%
BlueRavenBigBraggAwesomestMattGythralMaulkinKosefadilazimdegilxtheroyalestpythonnub18_ESOLyricsEchoXuhoraerdbeerheldParasaurolophusLarianapod88kkParrot1986MyythLadyNalcaryaPuzzlenutsThe_Old_GoatRunefang 83 votes
Other
4%
KaerithiaAstridzariaApridiseMitrengahexnoticGlaiceanaMyKillv2.0TornaadSillyPlayredgreensunset 11 votes
  • VaranisArano
    VaranisArano
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    Nope.
    Trials and Arenas can be designed to be more difficult because they don't have to be balanced for a party of randoms.

    Also, do we really think that ZOS can manage to implement one properly? Its only been around 6 months since they got the current Groupfinder working.
  • LadyNalcarya
    LadyNalcarya
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    No
    Maybe for normals, but even then I can see things like nHOF going horribly wrong due to lack of dps and communication and fake tanks/healers.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • MEBengalsFan2001
    MEBengalsFan2001
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    Yes
    Maybe for normals, but even then I can see things like nHOF going horribly wrong due to lack of dps and communication and fake tanks/healers.

    In other games I've done 8, 10, and 25 person random raids/trials and usually the completion rate is above 75%. Mics are a great tool to help newer players understand the mechanics. Also as a former guild leader in other games a trial finder can be used just like a dungeon finder to help recruit if most of the players in the run are from the same guild.

    This feature should be added.
  • BlueRaven
    BlueRaven
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    No
    Fake tanks in trials FTW!!!!!!
  • stpdmonkey
    stpdmonkey
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    No
    After dealing with many craglorn pug groups attempting even normal trials i would say no. I see the point but it would not work right. People can't even que as what they are. You have too many dps as healers or tanks in dungeons. I would agree with it if they had a role lock
  • BigBragg
    BigBragg
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    No
    I can see this creating and exacerbating a plethora of existing problems. Think being social in an MMO and finding groups for complex content is the better answer given how our current Dungeon and BG finders function.
  • radiostar
    radiostar
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    Yes
    Z is all about convenience, mostly. And it will make doing trial runs more fun. Also, I think the opposition is a little less than when trial gear was scheduled to become bound :smile:
    On the plus side, more people might make it through a trial. If not, at least they got into a run without spamming chat so much.
    "Billions upon Billions of Stars"
  • CyberSkooma
    CyberSkooma
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    No
    Ugh
    I play this game a little bit I guess
  • TwinLamps
    TwinLamps
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    No
    would be horror
    Awake, but at what cost
  • Kalik_Gold
    Kalik_Gold
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    Yes
    Yes

    All PUG won't be able to pass it, but overtime, the better PUGgers will be able too and this creates more trial experienced playerbase. This also does not stop the zone chat groups from being formed. If it also can be used to fill out certain groups, when a PUG group can't find the last few people, then have it auto-fill the missing slots. That would be good.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Tommy_The_Gun
    Tommy_The_Gun
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    Yes
    I do believe that it could actually help. People new to trials - of course they will die on normal a lot. How many times did you died, before you learned the mechanics ?

    The point is - if you are new to trials and never done them before, if you find a group of randoms via zone chat (and it can take a while) - you will be discouraged pretty fast as you might even not beat a single Craglorn trial on normal and you will only waist your time trying to find a group (again it takes a lot of time to find a group, only to die & die afterwards).
    Chances are - you will never want to touch trials again.

    Level of entry to PvE end-game is imho too high. It is not even a steep curve - more like a brick wall.

    If we had a group finder for trials this could make things way easier and faster for players to learn the basics, as trials are "different beast" than overland bosses & group dungeons.

    Also I think that at this point, with CP & DLC gear - normal Craglorn trials (and even some DLC ones) would be way easier than DLC 4 man content.... and group finder supports veteran hard mode for those...
  • hexnotic
    hexnotic
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    Other
    N/A
    Edited by hexnotic on November 17, 2020 5:39PM
  • PrimusNephilim
    PrimusNephilim
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    No
    PUG a trial....really? That's like pouring coke in your Gentlemen Jack..... just be a little social and join a guild or two
  • ForzaRammer
    ForzaRammer
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    No
    This game already lag too much
  • Grandchamp1989
    Grandchamp1989
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    Yes
    I'm all for Trial Finder for normal Trials and Areans.

    It would make it more accessable for people and would make more people familiar with the content who might be too anxious going into Craglorn and learn all the nSS, +2 nCR, nMol stuff lol

    Ánd that's a good thing!

    For Veteran content group finder doesn't work, it would be a huge mess the way I see it...
  • TheGreatBlackBear
    TheGreatBlackBear
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    Yes
    There's literally no reason not have a trial finder. Saying you'll get inexperienced players, fake roles and griefers is a bad faith arguement. Vote to kick exists for a reason. FFXIV has a raid finder and it works just fine. I'm not saying that you should be entitled to a clear or a fast queue or anything but players should at least be given to option to queue for and experience content.
  • Girl_Number8
    Girl_Number8
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    No
    It is easy enough to join a guild for trials.

    A group finder for such activities would create more problems than not. The group finder for just four person dungeons has clearly shown this.

    If someone wants to do trials, there is a guild finder that works.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Yes
    I_am_Groot wrote: »
    PUG a trial....really? That's like pouring coke in your Gentlemen Jack..... just be a little social and join a guild or two

    Right now gathering at Craglorn and joining a trial group by someone shouting on zone chat is it not PUG trial? :D
  • BigBragg
    BigBragg
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    No
    There's literally no reason not have a trial finder. Saying you'll get inexperienced players, fake roles and griefers is a bad faith arguement. Vote to kick exists for a reason. FFXIV has a raid finder and it works just fine. I'm not saying that you should be entitled to a clear or a fast queue or anything but players should at least be given to option to queue for and experience content.

    Some companies are better at coding group finders than others.
  • ccfeeling
    ccfeeling
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    Yes
    Just keep in mind , don't expect you could complete the trial for sure B)
  • Kaerithia
    Kaerithia
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    Other
    Difficult to answer.
    Yes because you will have a quick pug for a trial run. But there is already the craglorn zone chat.

    No because you have so many fake tanks/healer/dd, a trial finder would be a pain in the arse. Sometimes you get a solid pug with a suprisingly fast run through a trial (done even nHoF pretty quick after some wipes). But the game has already proven that the dungeon finder doesn't work properly so why a trial finder?

    We don't need a tool because we have zone chat and more then enough trial guilds to enter even for newbies.
  • redgreensunset
    redgreensunset
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    Other
    I'm whatever really, but if it becomes a thing we need a complete ban on threads about fake Xs, queue times for DDs, people in pugs not knowing the mechanics or not communicating/listening, ect. You know the usual threads about the current AF. Because those would absolutely explode and drown out everything else.
  • Mitrenga
    Mitrenga
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    Other
    Only for the normals.
  • jecks33
    jecks33
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    Yes
    would be better than the "LFM" in Belkarth
    PC-EU
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    Yes
    If FF14 can have it so can ESO. Endgame raids in FF14 are harder than ESO's content and they make their group finder work. It's all about how you implement it. There needs to be prerequisites that need to be fulfilled before you can queue for specific things.

    Unfortunately that involves hiring people who would actually know how to do it and it does nothing for casual players, which hurts ZOS' bottom line. After all that's where most of their money comes from.
  • maddiniiLuna
    maddiniiLuna
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    No
    Fake Healers / Fake Tanks in vet Dungeons is already quite bad. Don't want this happening in trials also. The random trials usually have 5 of 12 people knowing the mechanics. Around 1 Tank, 1 Healer and 3 DD's actually know what to do. Rest just runs around like headless chickens. Make a Trial Finder and this will end catastrophically with trials needing to be nerfed just so people who don't care to learn mechanics can go and do the content.

  • redlink1979
    redlink1979
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    No
    No. If you need to find a group to run a trial, go to Craglorn.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother [PS5][EU] 2165 CP
    • Daggerfall's Mightiest [PS5][NA] 1910 CP
    • SweetTrolls [PC][EU] 1950 CP
    • Bacon Rats [PC][NA] 1850 CP
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    Yes
    No. If you need to find a group to run a trial, go to Craglorn.

    How backwards is that logic? If you're going to look for a group why does it have to be so inefficient?

    People complaining about fake Tanks and Healers queuing, like people in zone chat wont do the same thing. What do you do if you have a fake Tank joins your PUG group in Cragalorn Zone chat? You kick him. Same would go for the trial finder.

    A flushed out group finder actually promotes better PUGs, if there are requirements to join groups. At least you'll have a general idea of what you're getting yourself into if there are clear requirements to join, or group listings that have clear objectives/expectations that have to be met.

    This doesnt mean every group will go smooth but it's better than sitting in Crag for an hour spamming zone chat.
    Edited by FangOfTheTwoMoons on August 5, 2020 10:05AM
  • Astrid
    Astrid
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    Other
    Sort of. Normals I can see it being no problem, even maybe some early vets like the Craglorns. I wouldn’t go beyond that though.

    There’s a number of reasons. CP, player ability, set coordination, composition coordination, mechanic knowledge, language barriers to name a few. It just sounds like it’s asking for yet more alienation of newer/less experienced players if they queue into a group chock full of people who know what they’re doing. Not a good idea.
  • mairwen85
    mairwen85
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    Yes
    No. If you need to find a group to run a trial, go to Craglorn.

    How backwards is that logic? If you're going to look for a group why does it have to be so inefficient?

    People complaining about fake Tanks and Healers queuing, like people in zone chat wont do the same thing. What do you do if you have a fake Tank joins your PUG group in Cragalorn Zone chat? You kick him. Same would go for the trial finder.

    A flushed out group finder actually promotes better PUGs, if there are requirements to join groups. At least you'll have a general idea of what you're getting yourself into if there are clear requirements to join, or group listings that have clear objectives/expectations that have to be met.

    This doesnt mean every group will go smooth but it's better than sitting in Crag for an hour spamming zone chat.

    Also, room for 8-10 dps means less people jumping the queue for 2 spots.
    mairwen85 wrote: »
    LFG tool for normal trials? Why not? We have dungeon finder for both normal and vet dungeons, and while I rarely use it anymore outside of levelling a new toon, it is a very important part of the game. It socialises content and despite hit and miss pugs, it provides exposure to content and I've even made a few friends off the back of it over the years, and met people who invited me to guilds. Let people enjoy their pug life! Those of us who choose not to pug have our options...
    Edited by mairwen85 on August 5, 2020 10:14AM
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