Most the comments attached to a yes vote seem to be under the impression that if there is no content being created it will somehow mean more troubleshooting and debugging the game. That isn't how things work. Two or more completely different teams with different skill sets and priorities.
Some have mentioned ZoS should do it but won't because chapters make money. It goes beyond that. MMO's survive on new content and old content being repeated. With no new content a lot of players may drift away from the game and that runs the risk they never find their way back. New content is essential to the long term health of the game.
Most the comments attached to a yes vote seem to be under the impression that if there is no content being created it will somehow mean more troubleshooting and debugging the game. That isn't how things work. Two or more completely different teams with different skill sets and priorities.
Some have mentioned ZoS should do it but won't because chapters make money. It goes beyond that. MMO's survive on new content and old content being repeated. With no new content a lot of players may drift away from the game and that runs the risk they never find their way back. New content is essential to the long term health of the game.
The art team, sure they could keep popping out Crown Store merch. Everyone else could play some roll in bug testing. But this isn't going to be the focus of ZOS, and won't be. Look at their hiring page. They are focusing on an unreleased project.
Most the comments attached to a yes vote seem to be under the impression that if there is no content being created it will somehow mean more troubleshooting and debugging the game. That isn't how things work. Two or more completely different teams with different skill sets and priorities.
Some have mentioned ZoS should do it but won't because chapters make money. It goes beyond that. MMO's survive on new content and old content being repeated. With no new content a lot of players may drift away from the game and that runs the risk they never find their way back. New content is essential to the long term health of the game.
The art team, sure they could keep popping out Crown Store merch. Everyone else could play some roll in bug testing. But this isn't going to be the focus of ZOS, and won't be. Look at their hiring page. They are focusing on an unreleased project.
You have the art team. You also have story and other teams. And you have a troubleshooting and debugging team. Thing is more people debugging could cause more problems. A change in one area could pop up a new problem in a seemingly unrelated area. You want to keep the team manageable so it is easier to track everything being done. It isn't cost effective to have a bunch of programmers and design artists playing the game trying to replicate a but. That is why they ask players to test things on the PTS. Unfortunately I don't think that gets the kind of attention from players that is needed. Some do test things but (personal opinion) I think most go there looking for an advantage when the content drops live.
They also count on players to report bugs on the live server. Every online game relies on players to some extent in this way. Might be we are to lethargic when it comes to reporting bugs. I know I get lazy about it sometimes.
Do I think they should and focus on much needed repairs? Absolutely.
Do I think they will stop one of the strongest driving forces in their revenue stream that causes players to return pushing subscriptions and various Crown Store purchases? Fat chance.
baltic1284 wrote: »Do I think they should and focus on much needed repairs? Absolutely.
Do I think they will stop one of the strongest driving forces in their revenue stream that causes players to return pushing subscriptions and various Crown Store purchases? Fat chance.
This is true but the community says no money till fixed they then will have to face it and that is already being felt in game low player numbers and in the company as revenue has dropped. For reasons beyond covid. So eventually they will have to face it and women up or man up and fix the issues and make good changes to what they do and put out.
By the way here are the steam charts represents just Steam players but it does show a change and a trend of what it going on.
https://steamcharts.com/app/306130#1y
baltic1284 wrote: »Do I think they should and focus on much needed repairs? Absolutely.
Do I think they will stop one of the strongest driving forces in their revenue stream that causes players to return pushing subscriptions and various Crown Store purchases? Fat chance.
This is true but the community says no money till fixed they then will have to face it and that is already being felt in game low player numbers and in the company as revenue has dropped. For reasons beyond covid. So eventually they will have to face it and women up or man up and fix the issues and make good changes to what they do and put out.
By the way here are the steam charts represents just Steam players but it does show a change and a trend of what it going on.
https://steamcharts.com/app/306130#1y
@baltic1284
What is interesting when someone looks at the Steam Charts for ESO as a business analyst would do it shows continued growth with the exception of three months. Looking through the entire history of that chart before COVID every month has had an increase in player numbers over the same month the year before with the exception of three months in 2019 that coincided with a Blizzard release for WoW.
That is the type of numbers that business analysts like to see as it clearly demonstrates growth. They look at the same month across years to eliminate seasonal fluctuations. Such fluctuations are very much part of MMORPGs. As for COVID, we all know that is an anomaly.
In other words, Steam Charts are showing an increase for ESO.
MagicAndrej wrote: »I 100% understand the pandemic. But we started seeing the downgrade from Elsweyr.
Chuck_Finley wrote: »There is a global pandemic that has forced a lot of adjustment and scaling back for pretty much every industry. I know the other games I'm looking forward to this year are also saying Covid has drastically impacted their workflow and just moving everyone into home offices isn't the same as the collaborative environment so deadlines have been pushed back, plans changed, getting voice actors in the studio isn't as easy as it used to be. etc. etc.
I mean I liked Greymoor myself, hoped it would be better but still liked it. But come on, in your reasons why you felt Greymoor was rushed you don't mention the global pandemic that has impacted every game studio (that I follow at least)?