Narvuntien wrote: »Chapters pay the bills to keep the lights on, effectively paying for anything else to work
I personally prefer this chapters method over aggressive microtransactions, which this game also has.
If your argument is of more quality over quantity, why do you think quality will increase if their revenue streams are reduced?
If they take 2 years to work on a chapter instead of 1 quality might indeed be a lot better, but they'll have to charge double per chapter (and hope that at least as many people buy it) to break even with their current approach.
Would you buy their chapters if they were charging double for them? Because if not you're just asking to have more for less. And the point of any corporation is to make money.
baltic1284 wrote: »baltic1284 wrote: »Do I think they should and focus on much needed repairs? Absolutely.
Do I think they will stop one of the strongest driving forces in their revenue stream that causes players to return pushing subscriptions and various Crown Store purchases? Fat chance.
This is true but the community says no money till fixed they then will have to face it and that is already being felt in game low player numbers and in the company as revenue has dropped. For reasons beyond covid. So eventually they will have to face it and women up or man up and fix the issues and make good changes to what they do and put out.
By the way here are the steam charts represents just Steam players but it does show a change and a trend of what it going on.
https://steamcharts.com/app/306130#1y
@baltic1284
What is interesting when someone looks at the Steam Charts for ESO as a business analyst would do it shows continued growth with the exception of three months. Looking through the entire history of that chart before COVID every month has had an increase in player numbers over the same month the year before with the exception of three months in 2019 that coincided with a Blizzard release for WoW.
That is the type of numbers that business analysts like to see as it clearly demonstrates growth. They look at the same month across years to eliminate seasonal fluctuations. Such fluctuations are very much part of MMORPGs. As for COVID, we all know that is an anomaly.
In other words, Steam Charts are showing an increase for ESO.
Not what it was before growth wise, dont get me wrong it is getting more players slowly, but still not what it could be if they got there act together.
I'd say it would be nice if they focused on smaller stories again, similar to ones in Guilds dlcs or Wrothgar. You don't have to always save the world or a region from some ancient evil, sometimes it's nice just to have some local adventure in a smaller scope.
Mettaricana wrote: »If your argument is of more quality over quantity, why do you think quality will increase if their revenue streams are reduced?
If they take 2 years to work on a chapter instead of 1 quality might indeed be a lot better, but they'll have to charge double per chapter (and hope that at least as many people buy it) to break even with their current approach.
Would you buy their chapters if they were charging double for them? Because if not you're just asking to have more for less. And the point of any corporation is to make money.
Must we forget they charge nearly the price of a chapter for a reskinned mount or motif or house thays 2-3 times the price of a chapter so they can afford more quality easily dont think for a second they can't