Narvuntien wrote: »Chapters pay the bills to keep the lights on, effectively paying for anything else to work
I personally prefer this chapters method over aggressive microtransactions, which this game also has.
If your argument is of more quality over quantity, why do you think quality will increase if their revenue streams are reduced?
If they take 2 years to work on a chapter instead of 1 quality might indeed be a lot better, but they'll have to charge double per chapter (and hope that at least as many people buy it) to break even with their current approach.
Would you buy their chapters if they were charging double for them? Because if not you're just asking to have more for less. And the point of any corporation is to make money.
baltic1284 wrote: »
Not what it was before growth wise, dont get me wrong it is getting more players slowly, but still not what it could be if they got there act together.
I'd say it would be nice if they focused on smaller stories again, similar to ones in Guilds dlcs or Wrothgar. You don't have to always save the world or a region from some ancient evil, sometimes it's nice just to have some local adventure in a smaller scope.
Mettaricana wrote: »
Must we forget they charge nearly the price of a chapter for a reskinned mount or motif or house thays 2-3 times the price of a chapter so they can afford more quality easily dont think for a second they can't