Daemons_Bane wrote: »
So your suggestion is a separate server.. That at least is a better suggestion than what OP suggests.. A separate PVP server is not something I would be against, but I think it would be desolate
Another game I played had a PVP server. Fun at first but sometimes you just want to do some PVE without having to PVP. The server died off pretty quickly. Basically, it was a failure. Open world PVP in a heavy PVE game just doesn't work.
no thats not.
its not a seperate server. its a just not in the same instance, just like questing.
Daemons_Bane wrote: »
Then I would still say no.. Cause I don't think that poor server can handle it properly.. If you wanna be "away" from the main world when toggled, you might as well be moved to a separate server.. Better for all of us, as so many people like to say
it allready exaists, your playing that type of server allready.
Daemons_Bane wrote: »
I know I am, and we both know how stressed it is already.. So adding more to it? Bad plan
thats because cryodiil is in operation.
removing the groups from cryodiil removes the complete problem.
when there is only a few people in cryodiil the lagg is gone in all zones.Daemons_Bane wrote: »
Proof?
pve players acceptance of this toggle on / off pvp in pve zones is not required for this to take place.
Wow has open world pvp and performance is much better because people are spread, skills are spread. Issue of cyrodil is stuck players and skill in the same place.
Hallothiel wrote: »
Rubbish. People have calmly and constructively replied to your posts & the original idea, discussing their point of view in a rational manner.
But as they don’t agree with you, they are ‘gankers’.
Ridiculous.
Sylvermynx wrote: »@scorpius2k1 - what would be your suggestion for stopping the griefing of players who are pvp Off, but get flagged through the efforts of those who think pk'ing is the only fun game? As I stated above, all the years I played WoW and RIFT (WoW 2006 - 2013, RIFT 2013 - 2016), it was all too easy to wind up flagged when you had no intention of doing so simply because pk'ers were (and most likely are to this day) very adept at griefing.
Now I have said in the past, and will say again, that if there is no possibility of griefing those who choose not to flag up, then I'm all for open world pvp - even though the way ESO is set up, ow pvp would be problematic (you know, no choke points, no keeps outside Cyro etc - and unlikely in the extreme that those would be added ow). However, while I was playing the other games, the devs made various attempts to "fix" the griefing, and were IIRC totally unable to do so.