Remove cyrodil and add open world pvp with option on/off

  • Gilvoth
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    So your suggestion is a separate server.. That at least is a better suggestion than what OP suggests.. A separate PVP server is not something I would be against, but I think it would be desolate

    no thats not.
    its not a seperate server. its a just not in the same instance, just like questing.
  • Kagukan
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    Another game I played had a PVP server. Fun at first but sometimes you just want to do some PVE without having to PVP. The server died off pretty quickly. Basically, it was a failure. Open world PVP in a heavy PVE game just doesn't work.
  • Gilvoth
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    Kagukan wrote: »
    Another game I played had a PVP server. Fun at first but sometimes you just want to do some PVE without having to PVP. The server died off pretty quickly. Basically, it was a failure. Open world PVP in a heavy PVE game just doesn't work.

    what game was that?
    by the way, we are not talking about another server.
    talking about instances, just like questing has.
  • Daemons_Bane
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    Gilvoth wrote: »

    no thats not.
    its not a seperate server. its a just not in the same instance, just like questing.

    Then I would still say no.. Cause I don't think that poor server can handle it properly.. If you wanna be "away" from the main world when toggled, you might as well be moved to a separate server.. Better for all of us, as so many people like to say
  • Gilvoth
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    Then I would still say no.. Cause I don't think that poor server can handle it properly.. If you wanna be "away" from the main world when toggled, you might as well be moved to a separate server.. Better for all of us, as so many people like to say

    it allready exists, your playing that type of server allready.
    Edited by Gilvoth on July 27, 2020 7:17PM
  • Daemons_Bane
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    Gilvoth wrote: »

    it allready exaists, your playing that type of server allready.

    I know I am, and we both know how stressed it is already.. So adding more to it? Bad plan
  • Gilvoth
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    I know I am, and we both know how stressed it is already.. So adding more to it? Bad plan

    thats because cryodiil is in operation.
    removing the groups from cryodiil removes the complete problem.
  • Daemons_Bane
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    Gilvoth wrote: »

    thats because cryodiil is in operation.
    removing the groups from cryodiil removes the complete problem.

    Proof?
  • Gilvoth
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    Proof?
    when there is only a few people in cryodiil the lagg is gone in all zones.


    Edited by Gilvoth on July 27, 2020 10:24PM
  • Daemons_Bane
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    Gilvoth wrote: »

    pve players acceptance of this toggle on / off pvp in pve zones is not required for this to take place.

    I meant proof that the mega server will stabilize by removing Cyrodill, but ok.. PvP players' wish for this to happen is not relevant, since ZOS has rejected the idea multiple times..
    Edited by Daemons_Bane on July 27, 2020 8:00PM
  • amm7sb14_ESO
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    Hard no.
  • Jeremy
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    Browart wrote: »

    Wow has open world pvp and performance is much better because people are spread, skills are spread. Issue of cyrodil is stuck players and skill in the same place.

    Wow has better performance in large scale crowded PvP too - like in Alterac Valley when tons of players everywhere without even a hint of lag. So I don't think WoW's superior performance has anything to do with people being spread.
  • scorpius2k1
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    Hallothiel wrote: »

    Rubbish. People have calmly and constructively replied to your posts & the original idea, discussing their point of view in a rational manner.

    But as they don’t agree with you, they are ‘gankers’.

    Ridiculous.

    Oh come on now. I'm just having a bit of fun on a topic that wont go anywhere. Truth be told, this entire thread is ridiculous and full of rubbish. It's also an online forum for a silly video game, try not to take it too seriously there, chief. :D
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  • scorpius2k1
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    Sylvermynx wrote: »
    @scorpius2k1 - what would be your suggestion for stopping the griefing of players who are pvp Off, but get flagged through the efforts of those who think pk'ing is the only fun game? As I stated above, all the years I played WoW and RIFT (WoW 2006 - 2013, RIFT 2013 - 2016), it was all too easy to wind up flagged when you had no intention of doing so simply because pk'ers were (and most likely are to this day) very adept at griefing.

    Now I have said in the past, and will say again, that if there is no possibility of griefing those who choose not to flag up, then I'm all for open world pvp - even though the way ESO is set up, ow pvp would be problematic (you know, no choke points, no keeps outside Cyro etc - and unlikely in the extreme that those would be added ow). However, while I was playing the other games, the devs made various attempts to "fix" the griefing, and were IIRC totally unable to do so.

    Well...as you said, if there is no possibility of griefing those who choose not to partake then I'm all for open world PvP too. Otherwise, no. I don't even know if there is a way, it would be much like IC and Cyro are now I would guess, but only if you choose to be part of it. I'm not even into PvP, just personally like the idea of another option for PvP players if it was done right. In a way, it already is implemented but with the "invite to duel" option. Changing it to an always on/off option instead would be the only difference (and ofc, OFF by default). It would be something a player would need to manually enable in a PvE area. I like the toggle option better than press "F" to accept a duel or blocking duel invites. Hit two birds with one stone type of thing. You either want PvP play or you don't. The option could be put in the settings menu.

    I'm not sure how such a change would be drastically different than what we have now with the "invite to duel" option other than the possibility of seeing multiple PvP players going at it at once. In saying that, I would also think no grouping if in a PvE zone as well, basically PvE zones would only offer deathmatch-style gameplay for those who want to partake. Keep any and all PvP away from wayshrines and towns also (something I wish they would have done already with the existing pvp dueling in pve areas). With all this said though, seeing the amount of protest against this idea now and in the past and how bad PvP is in ESO already, it probably is just best to just leave things as they are now.
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  • Hapexamendios
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    Good god no. There is already a lot of lag in Cyrodil. There is absolutely no reason to expose the whole game to that possibility.
  • ZOS_GregoryV
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