scorpius2k1 wrote: »Hallothiel wrote: »scorpius2k1 wrote: »CaffeinatedMayhem wrote: »Do you want cities full of ball groups spamming Eye of the Storm, Magicka Detonation, and Earthgore/Hitis????
Dueling on top of wayshrines and crafting areas is bad enough, I don't want to be ganked at the bank because my PvP flag "magically" turned itself on. And with server performance the way it is, that WOULD happen.
NO. Hard NO. HELL %^$&^@#$&*(*&$W% NO
How hard is it to just disable PvP anything in cities. WoW does it, so can ESO.
I think you missed the OPTION part where it would have to be manually enabled to even interact with other players as PvP, much like the "Invite to duel" option. The only difference here again, is a toggle option should you want to (or not want to) participate in PvP style content.
WoW has had this for years, it's called War-mode:
https://wow.gamepedia.com/War_Mode
ESO needs to get with the times and stop putting the void between PvP and PvE content, and this is one way to make EVERYONE happy, even from a server performance standpoint.
Think.
Have thought about it. As it comes up on here about as often as requests for an auction house.
Still say no. Will always say no.
Stop trying to make this game into something else. If you want WoW style play then go and play that game & leave this one in peace.
It's already here, It's called "Invite to duel".
Proposing open-world PvP is no different just an always on or off option.
It's not turning ESO into WoW lol.
tomofhyrule wrote: »I think a lot of people are forgetting one major thing about this game: the majority of players (who are not on this forum) are not interested in PvP in the slightest.
After all, normal events we'll get a few "Indriks are boring" threads, but that's it. Whenever a Midyear comes around, all we see are "OMG ZOS IS MAKING ME PVP WTF?!?!?"
There's also a reason that they're playing so hard into nostalgia for things like Skyrim. Fans of the TES series (which are open-world solo RPGs) haven't had a main series game since 2011, and their next one isn't coming for quite a while. A lot of them are joining ESO, even though they don't really play MMOs, just for the Elder Scrolls fix... since you can play it solo.
So if they went and made the entire world have a PvP option, this is what is likely to happen:
- Cyrodiil population drops since many people don't want to go there since they can just PvP anywhere.
- Most players people will encounter will have 'enable PvP' turned off, so the ones who want to PvP won't find opponents
- If 'enable PvP' is on by default, newbies will either leave the game or spam /z with "how do i turn off pvp?"
- People who do have 'enable PvP' on would need to also have a build for PvP, which isn't always good for PvE content.
- Cyro population goes back up since it's the only place people will be able to find a fight, and the lag comes back so nothing ends up changing at all.
Realistically, look at IC when there is no event running. It's permanently on one bar population. I've actually started running in there with a side character just to farm dailies for proofs, and I rarely hit another player...and when I do, I'll let them enjoy the 0 Tel Vars and the quick port back to base rather than running through the sewers. Also look at the number of people who auto-decline duels. Try that as a test - go through Mournhold or something and invite every player you see to a duel and see how many people are willing to accept.
Just...forget I ever joined this conversation. It's just not worth the soul shredding involving it :P
I would love that. Cyro is fine, but open world PVP have always been my favorite part. I hate zergling so just disabling PVP at all in cities would be great and in a 5m radius of wayshrines would be my only request..
The sensation of danger when you are moving around is great in wow when you have PVP activated. Pveers just never need to turn this on and thats it.
scorpius2k1 wrote: »Just...forget I ever joined this conversation. It's just not worth the soul shredding involving it :P
No kidding lol, same here. This is obviously yet another topic way too sensitive to discuss and next to impossible to be constructive with. I forget how the forums here are full of gankers, morseo than the actual PvP in ESO itself.
Forum PvP is working properly at least, and everyone here likes to play that mode
title says
Remove cyrodil and add open world pvp with option on/off
i hope and pray the developers do this.
this would be the very Best option, it would fix the game.
i hope and pray the developers do this.
Daemons_Bane wrote: »title says
Remove cyrodil and add open world pvp with option on/off
i hope and pray the developers do this.
this would be the very Best option, it would fix the game.
i hope and pray the developers do this.
Fix it for who exactly.. for the pvp'ers.? Doing it on the cost of the pve'ers
Daemons_Bane wrote: »title says
Remove cyrodil and add open world pvp with option on/off
i hope and pray the developers do this.
this would be the very Best option, it would fix the game.
i hope and pray the developers do this.
Fix it for who exactly.. for the pvp'ers.? Doing it on the cost of the pve'ers
they just turn "off" thier flag in the options and they cannot be attacked nor enter pvp, has nothing to do with them because the on / off flagg is set to auto "off" just like it is in all mmo's with this option.
it hurts no one.
As the title says. Cyrodill has problem with lags since release game, its just a failed idea to stuck hundrets people on 1 map with combat without cooldowns. Instead rework cyrodil into pve zone but allow to open world (tamriel and outside) pvp with option to turn it ON or OFF. People who want to fight will still do it everywhere others will chilling doing other stuff.
Also it would fix membership faction because outside of cyrodil your faction doesnt matter. In pvp u can just use token and change faction or relog on your alt and play same campaign.
Otherwise we will see more weird changes to help cyrodill and sooner or later game will become into turn base system or wow system without any action combat.
CaffeinatedMayhem wrote: »Do you want cities full of ball groups spamming Eye of the Storm, Magicka Detonation, and Earthgore/Hitis????
Dueling on top of wayshrines and crafting areas is bad enough, I don't want to be ganked at the bank because my PvP flag "magically" turned itself on. And with server performance the way it is, that WOULD happen.
NO. Hard NO. HELL %^$&^@#$&*(*&$W% NO
I love how it was clearly stated as a toggle option, and we still have folks who would never tun it on so adamant it would ruin their experience as if they would be affected. The many and varied environments of this vast game world would be an awesome spectacle to have mini wars in, or small skirmishes.
The folks who want to quest can quest nothing changes for them except maybe witnessing an amusing spectacle now and again.
a toggle on / off open world pvp would not cause any problems nor bother the pve community.
it would fix lagg and help the pvp community, the pve community would not be bothered by this, infact it would make the game better for all of us.
in addition it would also allow the pve community to go into a purely pve cryodiil just as they have been asking for, for many years.
Daemons_Bane wrote: »a toggle on / off open world pvp would not cause any problems nor bother the pve community.
it would fix lagg and help the pvp community, the pve community would not be bothered by this, infact it would make the game better for all of us.
in addition it would also allow the pve community to go into a purely pve cryodiil just as they have been asking for, for many years.
Again, I strongly disagree.. Stop saying that it will be better for all of us.. That is not a fact, yjust your point of view.. Having PvP in the standard zones, WILL bother me
Daemons_Bane wrote: »Daemons_Bane wrote: »title says
Remove cyrodil and add open world pvp with option on/off
i hope and pray the developers do this.
this would be the very Best option, it would fix the game.
i hope and pray the developers do this.
Fix it for who exactly.. for the pvp'ers.? Doing it on the cost of the pve'ers
they just turn "off" thier flag in the options and they cannot be attacked nor enter pvp, has nothing to do with them because the on / off flagg is set to auto "off" just like it is in all mmo's with this option.
it hurts no one.
We have to look at all the extra war, deal with all the fighting, spells, lag and skill animation that the suggestion would transfer over to us.. how is that not a cost to us, when it is not something we want, neither something that is in line with a ES title
Daemons_Bane wrote: »a toggle on / off open world pvp would not cause any problems nor bother the pve community.
it would fix lagg and help the pvp community, the pve community would not be bothered by this, infact it would make the game better for all of us.
in addition it would also allow the pve community to go into a purely pve cryodiil just as they have been asking for, for many years.
Again, I strongly disagree.. Stop saying that it will be better for all of us.. That is not a fact, yjust your point of view.. Having PvP in the standard zones, WILL bother me
it will decrease lagg for the entire server because cryodiil will be closed.
if seeing pvp happen near you is upsetting then they can simply makes towns unable to have any fight, but we have been asking for that for years already so this would be a win in many ways for many people.
again pve players will be uneffected by a change like this because it will not involve anyone whom has the pvp toggled "off"
i cannot imagine how it could bother anyone for this to happen, those are all positive reactions to an option like this to take place.
Daemons_Bane wrote: »Daemons_Bane wrote: »a toggle on / off open world pvp would not cause any problems nor bother the pve community.
it would fix lagg and help the pvp community, the pve community would not be bothered by this, infact it would make the game better for all of us.
in addition it would also allow the pve community to go into a purely pve cryodiil just as they have been asking for, for many years.
Again, I strongly disagree.. Stop saying that it will be better for all of us.. That is not a fact, yjust your point of view.. Having PvP in the standard zones, WILL bother me
it will decrease lagg for the entire server because cryodiil will be closed.
if seeing pvp happen near you is upsetting then they can simply makes towns unable to have any fight, but we have been asking for that for years already so this would be a win in many ways for many people.
again pve players will be uneffected by a change like this because it will not involve anyone whom has the pvp toggled "off"
i cannot imagine how it could bother anyone for this to happen, those are all positive reactions to an option like this to take place.
You don't KNOW if it will decrease lag right?
Towns are not the only place I run around, so unless you all fight invisibly, that argument is not really useful
When you fight around me, it involves me, even though I do not fight
If you cannot imagine how it can bother me, after reading this thread, then you never will
Daemons_Bane wrote: »Daemons_Bane wrote: »a toggle on / off open world pvp would not cause any problems nor bother the pve community.
it would fix lagg and help the pvp community, the pve community would not be bothered by this, infact it would make the game better for all of us.
in addition it would also allow the pve community to go into a purely pve cryodiil just as they have been asking for, for many years.
Again, I strongly disagree.. Stop saying that it will be better for all of us.. That is not a fact, yjust your point of view.. Having PvP in the standard zones, WILL bother me
it will decrease lagg for the entire server because cryodiil will be closed.
if seeing pvp happen near you is upsetting then they can simply makes towns unable to have any fight, but we have been asking for that for years already so this would be a win in many ways for many people.
again pve players will be uneffected by a change like this because it will not involve anyone whom has the pvp toggled "off"
i cannot imagine how it could bother anyone for this to happen, those are all positive reactions to an option like this to take place.
You don't KNOW if it will decrease lag right?
Towns are not the only place I run around, so unless you all fight invisibly, that argument is not really useful
When you fight around me, it involves me, even though I do not fight
If you cannot imagine how it can bother me, after reading this thread, then you never will
just to be clear on this.
if you are toggled "off" to pvp then your character will be in a different instance the same as if you have completed a quest thatothers have not yet done.
you will not see us, we wont see you.
the only way we will be merged and see eachother is if you turn on pvp or i turn off pvp flaggs.