Czekoludek wrote: »I don't mind longer maintenance if that could help this atrocious performance but they could at least communicate it better
@ OP and all who are frustrated right now:
I get the frustration but I suggest not coming to forums in the future complaining that something in-game doesn't work if you're gonna get your hackles up when they're taking their time to apply fixes.
The thing is, most other games can get this done in a quarter of the time it takes ESO/Zenimax, if even.
But this isn't other games. Regarding comparison to other games, I would submit that WOW is a good basis. But WOW actually goes down weekly. Most often for 4-8 hours with common extensions to 12+ hours.
Really sorry but this isn't correct. I play WoW as well, on an EU server, and I've been playing since the game launched.
For at least the last two expansions, the vast majority of 'maintenence' is simply a weekly resetting of the servers, which takes 30-45 mins at most. I know this because I am a night owl, I'm often playing during the shut down. I make a cup of coffee, have a brief surf of the web and and the servers are back up again. If there is an event or a patch it can take a bit longer, but these are few and far between.
That's interesting as I've played since launch as well. Though I will admit I haven't touched this latest expansion yet.
In NA, (Area 52, to be specific), I often wake up between 6 & 8 am to find that maintenance which began around 3am my time is still in effect. QUITE often, it gets extended until 11am or 12pm my time.
Your experience may differ. But mine is not "wrong". It's my experience and I stand by it as reality is my subject.
what the point of all this crying discussins? no one cares and it changes nothing (well may be some moderator will come to tell you to shut up and follow forum rules). At the end of maintenance we all get our "thank you for you patience" (since some ppl doesn't know words like "sorry") and another maintenance will be the same.
There are only 2 things that you can actually do: stop spending money on the game and leave the game at all.
What about Stadia? Didn't they put that on the PC megaservers? It seems like these long maintenance windows started happening after that was added.
You will never get an explanation from ZOS. Their game is so broken from failure to fix major issues over the years and servers they continually do not want to upgrade. So they do what I like to call BANDAGE FIXES that don't last long and continually re-occur or just cause more problems.
Grandchamp1989 wrote: »TX12001rwb17_ESO wrote: »This is during an event, Unless ZOS plans on extending the event they are going to owe everyone some tickets.
They might, if there's something ZOS love it is extending things!
You will never get an explanation from ZOS. Their game is so broken from failure to fix major issues over the years and servers they continually do not want to upgrade. So they do what I like to call BANDAGE FIXES that don't last long and continually re-occur or just cause more problems.
That is why many people will leave it for good as soon as some decent alternative pops up.
Soraellion wrote: »
Many years ago EVE had a 5 day long "downtime" where they HOPED they could get the database back without too much missing.
@ OP and all who are frustrated right now:
I get the frustration but I suggest not coming to forums in the future complaining that something in-game doesn't work if you're gonna get your hackles up when they're taking their time to apply fixes.
The thing is, most other games can get this done in a quarter of the time it takes ESO/Zenimax, if even.
But this isn't other games. Regarding comparison to other games, I would submit that WOW is a good basis. But WOW actually goes down weekly. Most often for 4-8 hours with common extensions to 12+ hours. Two major differences though: they have a business model that pays for high end developers & equipment with reliable income because they never catered to a "free-to-play" audience. Second is that they start their maintenance during their absolute slowest time window(s) and VERY RARELY do they take anything down outside of that schedule.
And to assume we know anything about ZOS infrastructure, code tiers, and SDLC is an error. I've been a developer in large corp world for about 20 years now. You might be surprised at how many things can go wrong during a rollout. Especially the "simplest" rollouts - those are the ones that get ya, really. As well, ZOS made no agreement with users to explain any of it to anyone, really. Sucks to be us, but it is what it is.
My perspective is this: perhaps if we all just provided a little more support and a tad fewer complaints, we might get a little farther by boosting ZOS dev morale instead of constantly filling their forums with negativity.
I agree there is much that could be done to improve the maintenance process. But here again, I do not know what kind of budget they are working with, how hard they work their dev & QA/QC teams. It may just be that the crown store doesn't pay for these things we all wish they would do. Yet there are MANY people who attend this forum hourly who pay little or no money to play this game and wonder why ZOS maybe cannot afford the level of developers and equipment required to make the changes the game needs. I subscribe on the monthly because that's the most sustainable business model for these kind of games and I genuinely hope every day for fixes (I'm sure we agree on the same ones so I, too, will refrain from resurrecting that horse). Point is: you just can't have a low or medium budget AND retain high end talent in dev or IT.
Please understand: I GET IT. I do. As a father and a developer, there's nothing more frustrating than *FINALLY* finding a day off work and responsibilities where I'm looking forward to playing and I cannot because my game is down. But perhaps we could all be a little more patient, a little more supportive, and maybe... maybe we can find our way to a better game by using more honey as bait than vinegar.