Nemesis7884 wrote: »consequence will - once again be - sets get nerfed into the ground and unusable in pve because of complaints from pvp and nothing changes or becomes more diverse / more interesting
Lughlongarm wrote: »I'm actually a fan of "Isth3reno1else".
What is exactly the point of this demonstration? He just proved that a good/chees dueling build will win vs an open world 1vsX/group build.
the1andonlyskwex wrote: »He makes a much better argument against health-based healing and damage than he does against proc sets. The long cooldowns on the procs are going to prevent the procs from stacking together sufficiently to kill anyone that's even a little bit tanky.
[snip]
Meh. Why complain? There is a meta. It changes on a pretty predictable cycle. ZOS loves wholesale meta shifts. Some class/builds thrive in a meta, some don't. Adapting to it is half the fun of the game.
There are the proc and crit builds that will be monsters, but calurrions+Icy+LA isn't it.
[edited to remove quote]
Nemesis7884 wrote: »consequence will - once again be - sets get nerfed into the ground and unusable in pve because of complaints from pvp and nothing changes or becomes more diverse / more interesting
As I have already pointed out countless times, making procsets be instead extra abilities that scale with stats the same as our skills would easily fix these issues.
But alas they are hell bent on these sets giving tons of free dmg, and then have to go back to rebalance them all the time.
the1andonlyskwex wrote: »He makes a much better argument against health-based healing and damage than he does against proc sets. The long cooldowns on the procs are going to prevent the procs from stacking together sufficiently to kill anyone that's even a little bit tanky.
They kind of go hand in hand. I am under the assumption that the health based heals are the means for every class to tank in PVE. Although I'm not a huge fan of the scaling that health based heals provide, I understand why it's there. I think adjusting proc sets so you can't have both makes the most sense.
Well, all except Templars.One of the best points Else makes is that the big difference between now and our previous proc meta(s) is that now, all classes have healing/defense abilities that scale on max health. This means that the previous drawback to using proc sets -- reduced healing -- no longer applies.
ZOS hates builds that have both huge tankiness and huge damage. This buff to proc sets, in the context of widespread health-based heals, will just make high-damage tank builds even more accessible and widespread.
This is a bad move.
Nemesis7884 wrote: »consequence will - once again be - sets get nerfed into the ground and unusable in pve because of complaints from pvp and nothing changes or becomes more diverse / more interesting
this sort of thing keeps running around the forums but a few things:
1. That's what battle spirit is for, so that pve and pvp don't intertwine. Blaming PVE'ers or PvP'ers for nerfs when there's a system in place for separate adjustments doesn't make any sense.
2. There have been plenty of nerfs on the pve side that have impacted pvp as well. Namely the great damage and sustain that Mag dk has in a trial setting that made them the best dps a few patches ago, but their damage in pvp has been constantly nerfed and they struggle in that department when they weren't great there to begin with.
There's always adjustments in each part of this game, but the rule set that is there to keep them separate isn't always employed. THIS is what you should be annoyed about, imo.
Lughlongarm wrote: »You think "Unleashed"Lughlongarm wrote: »I'm actually a fan of "Isth3reno1else".
What is exactly the point of this demonstration? He just proved that a good/chees dueling build will win vs an open world 1vsX/group build.
If dueling is our base of reference , pre-patch "Meridia's Blessed Armor" is the most insane set we have in the game.
We need to talk about proc sets the same way we talk about non proc set. per set Specifically and in a wider context.
I do agree for example that "Caluurion's Legacy" should proc on crits. Not sure why they removed it. It is part of the set identity and it's not a "%" thing which effect server performance.
Regarding the performance "Malacath's Band of Brutality" + proc sets, it should be examined. I don't have enough data to from an opinion.
Ok, on the topic of talking Specifically about problematic proc sets on PTS.
"Shadow of the Red Mountain" - With a simple weapon skill dot, it will proc on CD every 2 sec, dealing 6k(no cp, no Malacath's )every proc. This proc set is making the other proc sets look very innocent.
WrathOfInnos wrote: »Lughlongarm wrote: »You think "Unleashed"Lughlongarm wrote: »I'm actually a fan of "Isth3reno1else".
What is exactly the point of this demonstration? He just proved that a good/chees dueling build will win vs an open world 1vsX/group build.
If dueling is our base of reference , pre-patch "Meridia's Blessed Armor" is the most insane set we have in the game.
We need to talk about proc sets the same way we talk about non proc set. per set Specifically and in a wider context.
I do agree for example that "Caluurion's Legacy" should proc on crits. Not sure why they removed it. It is part of the set identity and it's not a "%" thing which effect server performance.
Regarding the performance "Malacath's Band of Brutality" + proc sets, it should be examined. I don't have enough data to from an opinion.
Ok, on the topic of talking Specifically about problematic proc sets on PTS.
"Shadow of the Red Mountain" - With a simple weapon skill dot, it will proc on CD every 2 sec, dealing 6k(no cp, no Malacath's )every proc. This proc set is making the other proc sets look very innocent.
I doubt it. Procs are not interacting well with DoT ticks on the same cooldown. If you use something like Rending Slashes to proc this it will likely work the first time, then have a 50/50 chance of working on the next tick 2s later. If you look at the effect over time, it ends up being 2/3 the strength of the tooltip. Check out this thread for more info:
https://forums.elderscrollsonline.com/en/discussion/comment/6873661#Comment_6873661
Lughlongarm wrote: »I'm actually a fan of "Isth3reno1else".
What is exactly the point of this demonstration? He just proved that a good/chees dueling build will win vs an open world 1vsX/group build.
Hi!
This is not a dueling build. I killed him with light attacks. I have more mag sustain, survival and damage than a currently good open world outnumbered build in Greymoor. In the video I talk about how I could add more resistances and even more health while also being able to sustain. I'm pretty confident I could be a stage 3 vamp as well with undeath for all of the sustain I have. Keep in mind the person I am dueling is a magden, which is currently one of the best survival classes in the game. Proc sets not always lining up weren't an issue killing him, they won't be an issue for the vast majority of classes you face in this game.
Typically open world builds have some combination of survival and burst...this is just better in every way.
Nemesis7884 wrote: »
lol youre kidding? most of the nerfs in recent months/years have ALL been due to pvp whining and pve suffered for it - look at bloodspawn as just one example
Lughlongarm wrote: »
Thank you for the feedback and the video. It was very insightful in spite of my criticism.
I referred it as "dueling build" because all of the 3 proc sets you equipped are single target and dodgable and work much better in a short to medium range. Not sure how this setup would have worked in keep like battle, 1vsx, or even how will it preform vs a dodgy stamina NB, a long range magicka sorc, stamcro that can shut down your healing etc....
I don't think Magden is the go to toon to evaluate dueling power. Especially on the open world meta setup build. Also, high HP heavy attack builds are a thing, shouldn't be that surprising that also LA builds could be a thing.
I do agree however that on PTS, some proc sets greatly over-perfom compared to other proc sets. So ya, porc sets should be evaluated on a set to set basis.
Nemesis7884 wrote: »
lol youre kidding? most of the nerfs in recent months/years have ALL been due to pvp whining and pve suffered for it - look at bloodspawn as just one example
I am not kidding, and that's a poor example. A large portion of the pvp community wanted bloodspawn as it was.
Also, Thrassian was JUST nerfed because of how powerful they are in a trial situation. Are you still going to stand by that "all" claim?
Nemesis7884 wrote: »Nemesis7884 wrote: »consequence will - once again be - sets get nerfed into the ground and unusable in pve because of complaints from pvp and nothing changes or becomes more diverse / more interesting
this sort of thing keeps running around the forums but a few things:
1. That's what battle spirit is for, so that pve and pvp don't intertwine. Blaming PVE'ers or PvP'ers for nerfs when there's a system in place for separate adjustments doesn't make any sense.
2. There have been plenty of nerfs on the pve side that have impacted pvp as well. Namely the great damage and sustain that Mag dk has in a trial setting that made them the best dps a few patches ago, but their damage in pvp has been constantly nerfed and they struggle in that department when they weren't great there to begin with.
There's always adjustments in each part of this game, but the rule set that is there to keep them separate isn't always employed. THIS is what you should be annoyed about, imo.
lol youre kidding? most of the nerfs in recent months/years have ALL been due to pvp whining and pve suffered for it - look at bloodspawn as just one example
Unified_Gaming wrote: »The issue, in my opinion, isn't malacath but how proc sets function. There are 4 reasons in my eyes that make proc sets difficult to balance. This is coming exclusively from a pvp standpoint and as a pvp content creator I am weary of these changes. I will explain why and my suggested solutions that I hope will keep the sets being useful but not oppresisve.
Problem 1 - proc sets not being on the global cooldown.
As proc sets are essentially off the global cooldown you can land 3 or 4 damage sources at once easily with just 1 skill and if you're on a class with a delayed burst skill like warden then it goes up. For example you could simply do deep fisure then LA or heavy attack clench and proc caluudrons legacy and Kajlnar's nightmare and torugs pact which would all land at once in the same global cooldown of clench. This means you can que up multiple damage sources with just 1 or 2 skills. What's more, this isn't exclusive to magicka as anyone who's been on the PTS knows that the maelstorm 2h + stampede and then unleashed terror with azureblight ends up with crazy dot damage and burst every time azureblight fills up.
Problem 2 - proc sets providing high damage regardless of build.
The fact proc sets provide free damage allows you to use your remaining stats/build options like traits, attributes etc to gain in other areas like defence, sustain and more. What this means is that you can essential put out similar damage with LAs and procs on a 40k+ health build to that of a damage dealer focusing on damage as shown in the video. This again can be done on magicka or stamina and thus could result in people using procs and then building health and armour to counter procs on them leading to a high health tank meta.
Problem 3 - proc sets can be boosted by % modifers I.e. cp, minior beserk, malacath, passives etc.
What may be well thought out sets with an appropriate power budget, can fail to capture the fact that they can be amplified by % boosts. This can lead to balance issues as we see on PTS weeks 1/2. This is noticable on classes like warden, nightblade who can use % damage boosts like advanced species, 20% bonus damage after incap. This is also true for passives in weapon lines like heavy ancient knowledge from the destruction staff. What makes this worse is that you can then add malacath into the mix and it gets higher still which effectively allows them to crit which history showed was bad, very bad.
Problem 4 - proc sets cost no resources to use
Nearly all proc sets apply their special effect for minor resoruce cost such as "when doing melee damage proc x..." or "when you activate a ..... ability you .....". The issue with this is that you can actually end up with respectable damage pvp wise without needing to worry massively about sustain as shown in the video. This means you can negate regen on a build exclusively if you so desired. My heavy attack hero does this with using proc sets to buff the damage - regen low but hits hard due to procs.
Overall
As such, the use of proc sets for free damage allows one to bypass the global cooldown in many instances and then modify their build to have high health and armour with high damage from procs that cost 0 resources to use. When you add in % boost this then gets more polarised. Sets like malacath then allow these set that can't crit to effectively do so which history has shown was a bad idea.
Now I'm not against procs and think it helps new players and also makes other sets more interesting, allowing for more build options, but I think that raising the floor in this manner will end up making it more polarised as those skilled in pvp will also use these highly powerful sets. If we're not careful, history could repeat itself which was not healthy for the game and resulted in massive nerfs the patch after.
Possible solutions
1. Make the proc scale with it's correct stat. If it is damage then it should scale with weapon damage /stamina or spell damage/magicka. This then helps avoid high health tank builds using these to get both damage and high defence. This could be done with healing sets too but would need testing.
2. Make the proc kiss curse in that when it fires it uses some of your stats i.e. "when dealing melee damage you proc X at the cost of Y stamina. If you're out of stamina the set will fail to fire". This could help encourage people to build into sustain like a normal max stat build.
3. Adjust the % boosts proc sets can benefit from. Either keep them as is so proc damage can be amplified with % boosts and penetration but balance them with these notions in mind such as lowering the base with the knowledge that they will rise in power due to the % boosts.
4. Make proc sets have their own global cooldown whereby you can't proc a proc set within x seconds of another helping reduce the bursty nature of it.
These are my thoughts on the matter and I will produce a video with examples next week - I am hopeful, maybe a little nieve, that these will be adjusted so they are not as oppressive as they are on PTS currently for weeks 1/2.
Thanks for reading!
Unified Gaming
Lol. If you are using caluurions or venomous smite in pve you need to rethink your life. Or at least buy a calculator.
WrathOfInnos wrote: »@Lughlongarm Yep, just confirmed on PTS, Red Mountain works just as poorly as all the other proc sets with a cooldown equal to the time between DoT ticks. 6 ticks of Rending (well 7, but the first 2 were simultaneous), each spaced 2s, and Red Mountain only procced 4 times.
There's some RNG here. It's possible for it to get 6 procs out of 6 ticks, just very rare. It could also proc as few as 3 times from a cast of Rending.