Yet you forget that procsets are mainly single target, all those are DoT procsets can be purged, they almost only do dmg, they dont buff your healing power at the same time (like nma does for exemple, or all stat based bonus) and last but not least, they cant create health desync issues (unless caluurion maybe).
having them to be buffed by malacath's band makes your character stack less crit chances too which will reduce your healing output (because of fewers chances to proc) making you squishier at some extend.
As they stand now and even after being buffed you'll still be more powerfull with stat-based sets than procsets, if it wasnt true, ppl would use procsets in pve too, regardless of healing output.
Another point that can be made is that once you figured out which set your opponent use you can deal with it pretty easily. i mean, caluurion will always proc on the first dmg, so once you see the guy you can block (or not) and be fine for the next 9sec to come (if you're not glass canon) and in fact, your opponent will have to either use heavy opener or wait 10s to combo around the next proc which may hurt some haunting curse / scorch / blastbone users because they will have hard time to gather everything together.
note that all DoT procset can be purged, blocked and cloaked so when facing necro/warden/nightblade or anyone with a templar nearby, including the templar himself, wont do much if you rely on dots only.
As they stand now and even after being buffed you'll still be more powerfull with stat-based sets than procsets, if it wasnt true, ppl would use procsets in pve too, regardless of healing output.
Yet you forget that procsets are mainly single target, all those are DoT procsets can be purged, they almost only do dmg, they dont buff your healing power at the same time (like nma does for exemple, or all stat based bonus) and last but not least, they cant create health desync issues (unless caluurion maybe).
having them to be buffed by malacath's band makes your character stack less crit chances too which will reduce your healing output (because of fewers chances to proc) making you squishier at some extend.
As they stand now and even after being buffed you'll still be more powerfull with stat-based sets than procsets, if it wasnt true, ppl would use procsets in pve too, regardless of healing output.
Another point that can be made is that once you figured out which set your opponent use you can deal with it pretty easily. i mean, caluurion will always proc on the first dmg, so once you see the guy you can block (or not) and be fine for the next 9sec to come (if you're not glass canon) and in fact, your opponent will have to either use heavy opener or wait 10s to combo around the next proc which may hurt some haunting curse / scorch / blastbone users because they will have hard time to gather everything together.
note that all DoT procset can be purged, blocked and cloaked so when facing necro/warden/nightblade or anyone with a templar nearby, including the templar himself, wont do much if you rely on dots only.
Yet you forget that procsets are mainly single target, all those are DoT procsets can be purged, they almost only do dmg, they dont buff your healing power at the same time (like nma does for exemple, or all stat based bonus) and last but not least, they cant create health desync issues (unless caluurion maybe).
having them to be buffed by malacath's band makes your character stack less crit chances too which will reduce your healing output (because of fewers chances to proc) making you squishier at some extend.
As they stand now and even after being buffed you'll still be more powerfull with stat-based sets than procsets, if it wasnt true, ppl would use procsets in pve too, regardless of healing output.
Another point that can be made is that once you figured out which set your opponent use you can deal with it pretty easily. i mean, caluurion will always proc on the first dmg, so once you see the guy you can block (or not) and be fine for the next 9sec to come (if you're not glass canon) and in fact, your opponent will have to either use heavy opener or wait 10s to combo around the next proc which may hurt some haunting curse / scorch / blastbone users because they will have hard time to gather everything together.
note that all DoT procset can be purged, blocked and cloaked so when facing necro/warden/nightblade or anyone with a templar nearby, including the templar himself, wont do much if you rely on dots only.
Like i said, so many wrong statements. I just dunno if u really believe it or just tryin to defend your playstyle. Guess second thing, cuz everytime i met u're in few proc sets
having some dumb "i win" button.
People have been complaining for years about all the useless sets. So they make changes resulting in a bunch of sets being very useful and everybody complains about that. They come up with an item that opens up a whole new world of build possibilities (Malacath) and people complain about that.
I’m still fascinated with the idea that putting on a couple proc sets will make mediocre players suddenly competitive.
Also, apparently flying completely under the radar is that crit builds are receiving a buff because they’re nerfing impenetrable.
lucky_Sage wrote: »People have been complaining for years about all the useless sets. So they make changes resulting in a bunch of sets being very useful and everybody complains about that. They come up with an item that opens up a whole new world of build possibilities (Malacath) and people complain about that.
I’m still fascinated with the idea that putting on a couple proc sets will make mediocre players suddenly competitive.
Also, apparently flying completely under the radar is that crit builds are receiving a buff because they’re nerfing impenetrable.
The problem isn’t proc sets in it self it’s that proc sets deal more dmg than all non ult abilities
i forgot to mention that procsets will be nerfed buy bloodthirsty tweak to come. all in all it wont be this awfull and stats setups will still be better.
I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
I do think a few procs are overtuned and could be adjusted, with or without the malacath ring. But the point of the ring IMO was that procs were exactly what it was designed for b/c you are giving up criting on everything else. The only way to make that worthwhile is in a proc build. Giving up all crits for 25% buff to damage on only things that can crit is a loss, so they'd need to rework the ring completely or just break it and make it worthless like they are doing with thrassian. Which could be a thing I guess, let's make every mythic item worthless except the speed ring, soon people will get on about that too.
I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
I do think a few procs are overtuned and could be adjusted, with or without the malacath ring. But the point of the ring IMO was that procs were exactly what it was designed for b/c you are giving up criting on everything else. The only way to make that worthwhile is in a proc build. Giving up all crits for 25% buff to damage on only things that can crit is a loss, so they'd need to rework the ring completely or just break it and make it worthless like they are doing with thrassian. Which could be a thing I guess, let's make every mythic item worthless except the speed ring, soon people will get on about that too.
relentless_turnip wrote: »I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
I do think a few procs are overtuned and could be adjusted, with or without the malacath ring. But the point of the ring IMO was that procs were exactly what it was designed for b/c you are giving up criting on everything else. The only way to make that worthwhile is in a proc build. Giving up all crits for 25% buff to damage on only things that can crit is a loss, so they'd need to rework the ring completely or just break it and make it worthless like they are doing with thrassian. Which could be a thing I guess, let's make every mythic item worthless except the speed ring, soon people will get on about that too.
It works well on channeled or dot damage.
The magdk meta at the moment is elfbane and grothdaar. Grothdaar is only a part of what makes it strong. I main magdk and I truly feel malacath shouldn't work with proc sets. It is overpowered.
I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
That's not true. Even many non proc builds will deal more dmg with malacath than without.
I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
That's not true. Even many non proc builds will deal more dmg with malacath than without.
Tell me this build where you don't care that any of your critable abilities can crit b/c 25% damage is more than crit damage?
Is this a non-vet, non-cp pvp thing or something?
I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
That's not true. Even many non proc builds will deal more dmg with malacath than without.
Tell me this build where you don't care that any of your critable abilities can crit b/c 25% damage is more than crit damage?
Is this a non-vet, non-cp pvp thing or something?
I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
That's not true. Even many non proc builds will deal more dmg with malacath than without.
Tell me this build where you don't care that any of your critable abilities can crit b/c 25% damage is more than crit damage?
Is this a non-vet, non-cp pvp thing or something?
Malacath results in more damage in every form of pvp outside of heavily crit focused niche builds, otherwise you're actively deciding to use a suboptimal build by not running malacath.
I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
That's not true. Even many non proc builds will deal more dmg with malacath than without.
Tell me this build where you don't care that any of your critable abilities can crit b/c 25% damage is more than crit damage?
Is this a non-vet, non-cp pvp thing or something?
You need a 50% crit rate and 50% critical damage after the target's crit resist to match Malacath on skills. It averages out to 25% more damage if the RNG gods don't go against you. Malacath is 25% with no RNG.
relentless_turnip wrote: »I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
I do think a few procs are overtuned and could be adjusted, with or without the malacath ring. But the point of the ring IMO was that procs were exactly what it was designed for b/c you are giving up criting on everything else. The only way to make that worthwhile is in a proc build. Giving up all crits for 25% buff to damage on only things that can crit is a loss, so they'd need to rework the ring completely or just break it and make it worthless like they are doing with thrassian. Which could be a thing I guess, let's make every mythic item worthless except the speed ring, soon people will get on about that too.
It works well on channeled or dot damage.
The magdk meta at the moment is elfbane and grothdaar. Grothdaar is only a part of what makes it strong. I main magdk and I truly feel malacath shouldn't work with proc sets. It is overpowered.
channels and dot damage can crit, you get more damage with crits.
I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
That's not true. Even many non proc builds will deal more dmg with malacath than without.
Tell me this build where you don't care that any of your critable abilities can crit b/c 25% damage is more than crit damage?
Is this a non-vet, non-cp pvp thing or something?
You need a 50% crit rate and 50% critical damage after the target's crit resist to match Malacath on skills. It averages out to 25% more damage if the RNG gods don't go against you. Malacath is 25% with no RNG.
crit damage starts at 50%, once you add in CP and the couple other buffs, this is not really a problem and 50% crit rate is not hard to achieve. In testing I did on my magplar, malacath was a dps loss in pvp, but that's in CP, I don't do much non-cp. (Edit: lets not forget it forces you to drop a set bonus as well which greatly effects a build or versatility - I would not give up my monster set currently for example for just the "no RNG" 25% bonus damage)
It would be interesting if crit resistance applied to the bonus damage of malacath though.
I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
That's not true. Even many non proc builds will deal more dmg with malacath than without.
Tell me this build where you don't care that any of your critable abilities can crit b/c 25% damage is more than crit damage?
Is this a non-vet, non-cp pvp thing or something?
You need a 50% crit rate and 50% critical damage after the target's crit resist to match Malacath on skills. It averages out to 25% more damage if the RNG gods don't go against you. Malacath is 25% with no RNG.
crit damage starts at 50%, once you add in CP and the couple other buffs, this is not really a problem and 50% crit rate is not hard to achieve. In testing I did on my magplar, malacath was a dps loss in pvp, but that's in CP, I don't do much non-cp. (Edit: lets not forget it forces you to drop a set bonus as well which greatly effects a build or versatility - I would not give up my monster set currently for example for just the "no RNG" 25% bonus damage)
It would be interesting if crit resistance applied to the bonus damage of malacath though.