I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
I do think a few procs are overtuned and could be adjusted, with or without the malacath ring. But the point of the ring IMO was that procs were exactly what it was designed for b/c you are giving up criting on everything else. The only way to make that worthwhile is in a proc build. Giving up all crits for 25% buff to damage on only things that can crit is a loss, so they'd need to rework the ring completely or just break it and make it worthless like they are doing with thrassian. Which could be a thing I guess, let's make every mythic item worthless except the speed ring, soon people will get on about that too.
I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
That's not true. Even many non proc builds will deal more dmg with malacath than without.
Tell me this build where you don't care that any of your critable abilities can crit b/c 25% damage is more than crit damage?
Is this a non-vet, non-cp pvp thing or something?
You need a 50% crit rate and 50% critical damage after the target's crit resist to match Malacath on skills. It averages out to 25% more damage if the RNG gods don't go against you. Malacath is 25% with no RNG.
crit damage starts at 50%, once you add in CP and the couple other buffs, this is not really a problem and 50% crit rate is not hard to achieve. In testing I did on my magplar, malacath was a dps loss in pvp, but that's in CP, I don't do much non-cp. (Edit: lets not forget it forces you to drop a set bonus as well which greatly effects a build or versatility - I would not give up my monster set currently for example for just the "no RNG" 25% bonus damage)
It would be interesting if crit resistance applied to the bonus damage of malacath though.
Crit dmg starts at 30% in PvP and for 50% crit chance you have to give up at least some survivability and/or other dmg stats.
It is also not true that you have to give up a set bonus for Malacath (other than another mythic item), because there are plenty of good sets that only neeed to be slotted on 1 bar.
I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
That's not true. Even many non proc builds will deal more dmg with malacath than without.
Tell me this build where you don't care that any of your critable abilities can crit b/c 25% damage is more than crit damage?
Is this a non-vet, non-cp pvp thing or something?
You need a 50% crit rate and 50% critical damage after the target's crit resist to match Malacath on skills. It averages out to 25% more damage if the RNG gods don't go against you. Malacath is 25% with no RNG.
crit damage starts at 50%, once you add in CP and the couple other buffs, this is not really a problem and 50% crit rate is not hard to achieve. In testing I did on my magplar, malacath was a dps loss in pvp, but that's in CP, I don't do much non-cp. (Edit: lets not forget it forces you to drop a set bonus as well which greatly effects a build or versatility - I would not give up my monster set currently for example for just the "no RNG" 25% bonus damage)
It would be interesting if crit resistance applied to the bonus damage of malacath though.
And how did you test the damage of your magplar?
lucky_Sage wrote: »I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
I do think a few procs are overtuned and could be adjusted, with or without the malacath ring. But the point of the ring IMO was that procs were exactly what it was designed for b/c you are giving up criting on everything else. The only way to make that worthwhile is in a proc build. Giving up all crits for 25% buff to damage on only things that can crit is a loss, so they'd need to rework the ring completely or just break it and make it worthless like they are doing with thrassian. Which could be a thing I guess, let's make every mythic item worthless except the speed ring, soon people will get on about that too.
No really most people will have more than 25% crit dmg reduction so most of the time malacath hits harder than your crits do and 100% so basically equals 100% crit chance better for most builds other than necro and nb for most cases
i forgot to mention that procsets will be nerfed buy bloodthirsty tweak to come. all in all it wont be this awfull and stats setups will still be better.






Also notice how Icy just procced itself twice due to chill status effects, resulting in 85,5k dmg from a single ele drain application. Dumb luck, but still ridiculous.
lucky_Sage wrote: »I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
I do think a few procs are overtuned and could be adjusted, with or without the malacath ring. But the point of the ring IMO was that procs were exactly what it was designed for b/c you are giving up criting on everything else. The only way to make that worthwhile is in a proc build. Giving up all crits for 25% buff to damage on only things that can crit is a loss, so they'd need to rework the ring completely or just break it and make it worthless like they are doing with thrassian. Which could be a thing I guess, let's make every mythic item worthless except the speed ring, soon people will get on about that too.
No really most people will have more than 25% crit dmg reduction so most of the time malacath hits harder than your crits do and 100% so basically equals 100% crit chance better for most builds other than necro and nb for most cases
Not sure how you get this math, everyone would be running malacath if this was true and you are mostly seeing it on niche builds and proc builds for a reason. Even the guy talking about pressure sets with dots math doesn't add up b/c burst is actually more damage intensive for knowing the damage you do vs. longer pressure fights where crits procs start to equalize. I'd also argue that most people aren't as crit resistant as you think. But if you are keeping up your crit buff from trap or race and have CP into it, and there are class bonuses as well, you are doing a lot more than 50% crit damage.
As for the person saying you don't have to drop a set, wearing the ring does break a lot of sets. Whether it's a proc set, or having to backbar, or not, but if you aren't running proc sets, it definitely breaks a flat damage set or you lose that effect on the backbar. Either way, it limits build options. If it didn't, you wouldn't be giving such a specific example of how to make it work.
lucky_Sage wrote: »I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
I do think a few procs are overtuned and could be adjusted, with or without the malacath ring. But the point of the ring IMO was that procs were exactly what it was designed for b/c you are giving up criting on everything else. The only way to make that worthwhile is in a proc build. Giving up all crits for 25% buff to damage on only things that can crit is a loss, so they'd need to rework the ring completely or just break it and make it worthless like they are doing with thrassian. Which could be a thing I guess, let's make every mythic item worthless except the speed ring, soon people will get on about that too.
No really most people will have more than 25% crit dmg reduction so most of the time malacath hits harder than your crits do and 100% so basically equals 100% crit chance better for most builds other than necro and nb for most cases
Not sure how you get this math, everyone would be running malacath if this was true and you are mostly seeing it on niche builds and proc builds for a reason. Even the guy talking about pressure sets with dots math doesn't add up b/c burst is actually more damage intensive for knowing the damage you do vs. longer pressure fights where crits procs start to equalize. I'd also argue that most people aren't as crit resistant as you think. But if you are keeping up your crit buff from trap or race and have CP into it, and there are class bonuses as well, you are doing a lot more than 50% crit damage.
As for the person saying you don't have to drop a set, wearing the ring does break a lot of sets. Whether it's a proc set, or having to backbar, or not, but if you aren't running proc sets, it definitely breaks a flat damage set or you lose that effect on the backbar. Either way, it limits build options. If it didn't, you wouldn't be giving such a specific example of how to make it work.
Everyone who knows what they're doing is running malacath because it is always better than other things. There is no reason not to run it unless you want to play a bad build.
The things you want to do to make a crit build deal more damage on it's crits are useless because those are still diminished by your crit chance. Malacath gives you the same damage as crits would do but all the time.
i forgot to mention that procsets will be nerfed buy bloodthirsty tweak to come. all in all it wont be this awfull and stats setups will still be better.
Some actual numbers from PTS:
I've used the typical Magblade burst combo: Soul Harvest -> Merciless. Buffs/Debuffs were always the same, aside from stuff that procced from the sets. No CP. 1p Skoria, 1p Balorgh, 4p Acuity, Malacth to remove rng, unless stated otherwise.
Caluurion: 66,5k burst dmg. The proc accounts for more than 30% (20k+)
War Maiden: 48,1k burst dmgAs you can see, those 600 Spell dmg, which is actually a lot, increases the dmg of my skills by mere ~12%. There is no way any stat set could add the same amount of burst as Caluurion
"But, but ... Calu is dodgeable!" And so are all my skills. But unlike my skills, Calu is off gcd, which means a hit can actually guaranteed with cc. And some other procs are even undodgeable.
"But, but ... Calu has a cooldown, Stats and skills do not!" Ultimates and burst skills like AW do have some sort of cd, and by far not all stat sets have 100% uptime.
But what happens if we compare War Maiden to a dot proc sets with potentially 100% uptime instead?
Icy Conjurer: 53,2k burst dmg. Still significantly higher burst than with War Maiden.
And 3,4k sustained dps on top. I'd have to deal ~ 28k dps before the dmg boost from the set for War Maiden to increase my sustained dmg by that much . But with Concealed Weapon weaving i'll only do less than half of that and i'd have to actively attack every second, while Icy lets me do whatever.Also notice how Icy just procced itself twice due to chill status effects, resulting in 85,5k dmg from a single ele drain application. Dumb luck, but still ridiculous.
"But, but ... procs can't crit. With crits, stats would be much better!"
Ok, so lets replace Malacath with a 5th piece of Acuity, swap to shadow mundus and test War Maiden again:
65,3k burst. Oh wow, that's almost on Calu level. Almost ... against a dummy with zero crit resist on the class with the highest crit modifier possible.
"But, but ... Calu does not buff heals!" And neither does War Waiden. Sets which will buff my healing grant even less dmg than WM, and that set already looks underwhelming enough compared to procs, no?
"But, but ... You aren't even testing real builds. On proper builds stats become much better!"
Well, then add Balorgh with 500 ult into the mix, together with Acuity and War Maiden that should be the highest burst possible with raw stats. Also full Spell dmg glyphs. And then compare it to a build with garbage stats and procs.
Stats: 84,3k burst. That's a lot.
Procs: 80,5k burst. And there we go, Stats > procs confirmed!Right?
Well yes, if we ignore, that the target dummy has no crit resists unlike players. And i was using full sustain glyphs on the proc build as opposed to spell dmg glyphs on the stat build. And the proc burst can be repeated every few seconds while building up 500 ult for Balorgh takes minutes. And i was using no monsterset on the procc build, but in practise it is no problem to add one, since most procs can be used on 1 bar only just fine. I also forgot to transmute malacath, so it still had bloodthirsty trait, which had no effect whatsoever, because the dummy was way above 25% hp all the time.
Ofc the target dummy is no player and in actual PvP, results will vary. A lot. As such, those numbers shouldn't be taken too seriously. However in many cases PvP will favour procs even more than my tests. And no, I'm not going to do minute long dps parses, because that's not how PvP works and any results would be even less relevant.
lucky_Sage wrote: »I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
I do think a few procs are overtuned and could be adjusted, with or without the malacath ring. But the point of the ring IMO was that procs were exactly what it was designed for b/c you are giving up criting on everything else. The only way to make that worthwhile is in a proc build. Giving up all crits for 25% buff to damage on only things that can crit is a loss, so they'd need to rework the ring completely or just break it and make it worthless like they are doing with thrassian. Which could be a thing I guess, let's make every mythic item worthless except the speed ring, soon people will get on about that too.
No really most people will have more than 25% crit dmg reduction so most of the time malacath hits harder than your crits do and 100% so basically equals 100% crit chance better for most builds other than necro and nb for most cases
Not sure how you get this math, everyone would be running malacath if this was true and you are mostly seeing it on niche builds and proc builds for a reason. Even the guy talking about pressure sets with dots math doesn't add up b/c burst is actually more damage intensive for knowing the damage you do vs. longer pressure fights where crits procs start to equalize. I'd also argue that most people aren't as crit resistant as you think. But if you are keeping up your crit buff from trap or race and have CP into it, and there are class bonuses as well, you are doing a lot more than 50% crit damage.
As for the person saying you don't have to drop a set, wearing the ring does break a lot of sets. Whether it's a proc set, or having to backbar, or not, but if you aren't running proc sets, it definitely breaks a flat damage set or you lose that effect on the backbar. Either way, it limits build options. If it didn't, you wouldn't be giving such a specific example of how to make it work.
Everyone who knows what they're doing is running malacath because it is always better than other things. There is no reason not to run it unless you want to play a bad build.
The things you want to do to make a crit build deal more damage on it's crits are useless because those are still diminished by your crit chance. Malacath gives you the same damage as crits would do but all the time.
I have 45% crit chance with 85% modifier without trying on magplar. Stamsorcs get heals off of crits. NBs have auto crit. a lot of builds also lose 8% damage from minor berserk by losing the crit for camo hunter. The only build I have (that I looked at) which was decisively better was stamden.
all that just to say procsets can have better burst than stat sets just like if pvp is only about having a good burst.
i could do the same with a spreadsheet of dmg over 9 sec with caluurion and 9sec without and BOOM stat set would outperform it i guess...
we can agree on many points but it looks like here ppl can kill everything by spamming a gapcloser over and over dealing *50k TT* dmg (i dont even, know what that means btw), stack 5different procsets so that they have one for 2for damage, 1 for healing, 1for resist and 1 last for sustain and do disapear/afk between procsets cooldown all the time for all classes (not only nightblades cloaking over and over).
those nightblade are the squishiest btw and often get killed once revealed. Good to know.
still pvp is not only about bursting, some may have noticed it, you also need to survive. and the differences are just to obvious to spend time on proper numbers.
some procsets are definatly overtuned and should tweaked to match regular set power (looking at you venomous smite and gapcloser set to come...) but those thing about malacath being best item in game for pvp by far is simply false. Thrassian were performing too good even in hm trial, this wasnt expected because the counterpart should have killed risky players, yet it did not => made magicka way too strong => got monitored on ZoS screens and got nerfed. yet Thrassians were complained about on dummies, not on real encounters but the result is that they are too strong and easily manageable making them a target for the nerfhammer.
malacath just didnt, ppl still die more from crits than any form of malacath's based setup either in raw numbers or in %. if it wasnt, just like thrassians, it would have been a target of the so loved nerfhammer.
anyway, i hope ZoS keep on to what they're doing: not listening complains on forums
dominguero96 wrote: »I think you are forgetting some things.
For example the Icy conjurer / Kjalnar's sets dealing more damage than any skill. While it is true, in order to be applied is way harder than any skill.
The "proyectile" of Icy conjurer is slower than a horse with only 10 points in speed.
The Kjalnar's you need to do five light attacks with a cooldown between them, and then have the enemy previously stunned. By tht time you could have launched 3 assassin will.
There's countless people on the PTS, including me, who are more than happy if you came there and proved how a stat based build can compete in both CP and no CP.
There's countless people on the PTS, including me, who are more than happy if you came there and proved how a stat based build can compete in both CP and no CP.
So now i am supposed to find an "how to play" solution for you?
i'm definatly not doing this. if you cant figure out by yourself that crit oriented builds do more dmg than malacath's builds on a burst based build i just cant help you. forgeting on top of that that having a set like caluurion where only procing on top of a crit (and as ppl stated crit is also a proc in some place) so that the proc was already occuring on top of a burst, not randomly is also the easy way of complaining i love.
Considering some are thinking that you can just use some *50k TT ressource free single button* and be fine without anything else aside or even worse: that you will instantly die to someone using this against you i can tell that you're not just skiping what you dont want to take into consideration but also lack tons of knowledge about damage sustain (both in or out), sets synergy and set/skills synergy which i wont develop neither.
Saying that everything relies on malacath to work is false. it is as the same lvl than "p2w" complain just like some are playing this game for free..
There's countless people on the PTS, including me, who are more than happy if you came there and proved how a stat based build can compete in both CP and no CP.
So now i am supposed to find an "how to play" solution for you?
i'm definatly not doing this. if you cant figure out by yourself that crit oriented builds do more dmg than malacath's builds on a burst based build i just cant help you. forgeting on top of that that having a set like caluurion where only procing on top of a crit (and as ppl stated crit is also a proc in some place) so that the proc was already occuring on top of a burst, not randomly is also the easy way of complaining i love.
Considering some are thinking that you can just use some *50k TT ressource free single button* and be fine without anything else aside or even worse: that you will instantly die to someone using this against you i can tell that you're not just skiping what you dont want to take into consideration but also lack tons of knowledge about damage sustain (both in or out), sets synergy and set/skills synergy which i wont develop neither.
Saying that everything relies on malacath to work is false. it is as the same lvl than "p2w" complain just like some are playing this game for free..
No I'm asking you to prove in practise that the things you say are true.
There's countless people on the PTS, including me, who are more than happy if you came there and proved how a stat based build can compete in both CP and no CP.
So now i am supposed to find an "how to play" solution for you?
i'm definatly not doing this. if you cant figure out by yourself that crit oriented builds do more dmg than malacath's builds on a burst based build i just cant help you. forgeting on top of that that having a set like caluurion where only procing on top of a crit (and as ppl stated crit is also a proc in some place) so that the proc was already occuring on top of a burst, not randomly is also the easy way of complaining i love.
Considering some are thinking that you can just use some *50k TT ressource free single button* and be fine without anything else aside or even worse: that you will instantly die to someone using this against you i can tell that you're not just skiping what you dont want to take into consideration but also lack tons of knowledge about damage sustain (both in or out), sets synergy and set/skills synergy which i wont develop neither.
Saying that everything relies on malacath to work is false. it is as the same lvl than "p2w" complain just like some are playing this game for .
Base crit resistance + 7 impen next patch is 2239, which amounts to 33.92% crit damage resistance (let's say 34% to keep it simple.) If you have a 45% crit rate and do 85% crit damage on your magplar, the amount of extra damage you do is 22.95%. (85-34)% x 45% = 22.95. So you're already better off with Malacath right now, as far as sustained damage is concerned.lucky_Sage wrote: »I agree with some of the people that have pointed out things like many of the procs are single target or are effects can be purged, which is a consideration.
But my main argument would be this: What would malacath be useful for, and I mean REALLY useful for, if they didn't work on proc sets. There would literally be no reason to run the ring IMO at that point, even someone with a low crit chance will get more damage from crit damage procs (and lets be clear, even crits are procs) than from malacath.
I do think a few procs are overtuned and could be adjusted, with or without the malacath ring. But the point of the ring IMO was that procs were exactly what it was designed for b/c you are giving up criting on everything else. The only way to make that worthwhile is in a proc build. Giving up all crits for 25% buff to damage on only things that can crit is a loss, so they'd need to rework the ring completely or just break it and make it worthless like they are doing with thrassian. Which could be a thing I guess, let's make every mythic item worthless except the speed ring, soon people will get on about that too.
No really most people will have more than 25% crit dmg reduction so most of the time malacath hits harder than your crits do and 100% so basically equals 100% crit chance better for most builds other than necro and nb for most cases
Not sure how you get this math, everyone would be running malacath if this was true and you are mostly seeing it on niche builds and proc builds for a reason. Even the guy talking about pressure sets with dots math doesn't add up b/c burst is actually more damage intensive for knowing the damage you do vs. longer pressure fights where crits procs start to equalize. I'd also argue that most people aren't as crit resistant as you think. But if you are keeping up your crit buff from trap or race and have CP into it, and there are class bonuses as well, you are doing a lot more than 50% crit damage.
As for the person saying you don't have to drop a set, wearing the ring does break a lot of sets. Whether it's a proc set, or having to backbar, or not, but if you aren't running proc sets, it definitely breaks a flat damage set or you lose that effect on the backbar. Either way, it limits build options. If it didn't, you wouldn't be giving such a specific example of how to make it work.
Everyone who knows what they're doing is running malacath because it is always better than other things. There is no reason not to run it unless you want to play a bad build.
The things you want to do to make a crit build deal more damage on it's crits are useless because those are still diminished by your crit chance. Malacath gives you the same damage as crits would do but all the time.
I have 45% crit chance with 85% modifier without trying on magplar. Stamsorcs get heals off of crits. NBs have auto crit. a lot of builds also lose 8% damage from minor berserk by losing the crit for camo hunter. The only build I have (that I looked at) which was decisively better was stamden.