JoSePHRiNG wrote: »Then why Major Berserk is a thing too? I think Malacath ring should work on proc sets.
But they must affected by Battle Spirit too.
No, proc sets aren't really a big thing in PvE, it's obvious they are mainly for pvp.
My problem with proc sets has always been they do not require a stat investment. You can turtle up your build and get the same damage.
the1andonlyskwex wrote: »
Strider__Roshin wrote: »the1andonlyskwex wrote: »
1) the person you were responding to was saying that essentially you can be in full heavy with all of your attributes into health and you'll be doing the same amount of damage as someone that's spec'd to be a glass cannon using the same proc set.
2) the amount of tool tip damage you lose by using a proc set doesn't even compare to the extra free damage you'll get by using it. That's the issue. The damage from proc sets is nuts.
the1andonlyskwex wrote: »Strider__Roshin wrote: »the1andonlyskwex wrote: »
1) the person you were responding to was saying that essentially you can be in full heavy with all of your attributes into health and you'll be doing the same amount of damage as someone that's spec'd to be a glass cannon using the same proc set.
2) the amount of tool tip damage you lose by using a proc set doesn't even compare to the extra free damage you'll get by using it. That's the issue. The damage from proc sets is nuts.
You have to remember that the bonuses you get from stats affect everything you do, not just one ability every 10 or so seconds. There's a reason proc sets haven't been anywhere close to meta for a long time. The buffs on the PTS aren't big enough to significantly change that, particularly when some of the sets that proc stats instead of damage got buffed too.
Also, even if the changes do result in a new proc-set-meta, I think it's good to change up the meta every once in a while. Otherwise, things start to get stale.
Edit: Also, most of the big proc sets don't drop in heavy.
well, Procset like any other dmg in game is affected by battle spirit. the tooltips may not show it, they are definatly not breaking battle spirit rules.
As for malacath, well, it have to work with all damage to be worth using.
the pool can have 2/4 option removed.
relentless_turnip wrote: »well, Procset like any other dmg in game is affected by battle spirit. the tooltips may not show it, they are definatly not breaking battle spirit rules.
As for malacath, well, it have to work with all damage to be worth using.
the pool can have 2/4 option removed.
All damage is lowered by 50% via battlespirit...
So my 17k tooltip on dizzy swing for example which I have to build near 7k weapon damage to achieve becomes 8.5k. unleashed which is free and without any investment in stats to achieve a tooltip of 19k becomes9.5k.
I keep hearing people saying it is already lowered via battlespirit, but we are saying not enough to be a substitute for a skill. It is currently much better than a skill. If you add malacath to this it's beyond inbalanced. You can make a tank with afk damage. I have no problem with it being as good as an equivalent skill, but it shouldn't be better.
Strider__Roshin wrote: »
Double (or some other big buff) the damage of all the damage proc sets that are terrible in PvE. That way they can at least be somewhat useful for players.
Then cut the damage in half (so there’s no difference) for PvP.
Pretty much all damage Proc sets are terrible in PvE due to balancing for PvP.