the1andonlyskwex wrote: »Battle Spirit already reduces everyone's damage taken by 50%.
Proc sets are free damage
Free damage lowers the skill gap
Lower skill gap, bad game
Only solution to balance them is either: a) Lower tooltip ,b) increase cooldown , which is preferable as it will decrease further messages to mega server from your toon, which is a bit of help in Cyrordill.
Hopefully theyll make skills work in groups only as well.
the1andonlyskwex wrote: »Battle Spirit already reduces everyone's damage taken by 50%.
They're already reduced by battle spirit. Proc sets are nothing right now, you should have played in One Tamriel and Morrowind patches to know how bad they actually were
PeterUnlustig wrote: »Seriously why are all of commenting without a clue?
Proc sets will be insane next patch.
And the only solution to adjust them without nerfing them for PVE would be via battlespirit.
"hurr durr its already reduced by 50% im smort"
SidraWillowsky wrote: »PeterUnlustig wrote: »Seriously why are all of commenting without a clue?
Proc sets will be insane next patch.
And the only solution to adjust them without nerfing them for PVE would be via battlespirit.
"hurr durr its already reduced by 50% im smort"
Yeah, some sets are going to be OP as fuuuu in PvP... and will then get the nerf hammer that renders them useless in both PvP AND PvE
PeterUnlustig wrote: »SidraWillowsky wrote: »PeterUnlustig wrote: »Seriously why are all of commenting without a clue?
Proc sets will be insane next patch.
And the only solution to adjust them without nerfing them for PVE would be via battlespirit.
"hurr durr its already reduced by 50% im smort"
Yeah, some sets are going to be OP as fuuuu in PvP... and will then get the nerf hammer that renders them useless in both PvP AND PvE
Thats exactly the point of the poll. But people lack the capability of understanding it.
Sometimes i think the average playerbase deserves the pittyful product, that ESO is turning into. Forums are the best example of that.
SidraWillowsky wrote: »PeterUnlustig wrote: »SidraWillowsky wrote: »PeterUnlustig wrote: »Seriously why are all of commenting without a clue?
Proc sets will be insane next patch.
And the only solution to adjust them without nerfing them for PVE would be via battlespirit.
"hurr durr its already reduced by 50% im smort"
Yeah, some sets are going to be OP as fuuuu in PvP... and will then get the nerf hammer that renders them useless in both PvP AND PvE
Thats exactly the point of the poll. But people lack the capability of understanding it.
Sometimes i think the average playerbase deserves the pittyful product, that ESO is turning into. Forums are the best example of that.
Yep... people crying "L2P" but it's not an L2P/git gud issue, it's that people can see what's coming from miles away and are trying to stop it. I've tested a ton of the updated sets in the PTS on parses- there are still the standouts (Rele and Siroria are still the strongest), but the gap between BiS and "next best" is much smaller. And now we've got a bunch of "next best"s for PvE- for example, Mad Tinkerer and Red Mountain are both strong enough to use now, and both have fun visuals when then proc. A lot of sets have had their damage increased to a point where they're not OP but to where they're now viable.
Anyway, the issue is that whereas the proposed changes for these sets are all pretty balanced in PvE, it's NOT the case in PvP. If things so live without changes to these sets in PvP, PvP is going to be a frustrating, chaotic mess for a few months, at which point abused sets will get a serious nerf. And if history is any indication (and it is here), the nerfs will make the sets beyond useless; even worse than they were pre-nerf. And that's going to be a bummer all around.
They spend release after release designing and putting proc sets into the game. They obviously intend for them to be used.
There are only so many permutations of stat sets, especially if you keep the stats static for years. Just how many years can you keep players interested running old BiS setups, with no level/CP progression, and nothing but rehashed content and mechanics?
BrownChicken wrote: »Where is the option "Malacath's Ring effect only works on abilities"?
No, proc sets aren't really a big thing in PvE, it's obvious they are mainly for pvp
SidraWillowsky wrote: »No, proc sets aren't really a big thing in PvE, it's obvious they are mainly for pvp
Er.... the only sets that are mainly for PvP are... the ones you get from PvP. Why would PvE overland zones drop proc sets if they're designed mainly for PvP?
I see a ton of people using proc sets in PvE...
No proc sets are fine now.. By making it affected by battle spirit you make it trash set.. Damage is lowered by battle spirit already Btw
PeterUnlustig wrote: »I get that most Proc sets are useless in pve, questing and so on bc they can`t crit and will almost always be outperformed by stat sets (with the exception of monster sets and relequen). But buffing the damage to a point where they are usefull in pve will hurt PvP and vice versa. So Proc sets should get the same treatment as healing in PvP and get reduced to a point where they are usefull, but will never outshine stat sets. Espacially with malacaths ring of brutality, which buffs your proc sets more then your normal attacks, proc sets are outperforming almost anything already.
PeterUnlustig wrote: »I get that most Proc sets are useless in pve, questing and so on bc they can`t crit and will almost always be outperformed by stat sets (with the exception of monster sets and relequen). But buffing the damage to a point where they are usefull in pve will hurt PvP and vice versa. So Proc sets should get the same treatment as healing in PvP and get reduced to a point where they are usefull, but will never outshine stat sets. Espacially with malacaths ring of brutality, which buffs your proc sets more then your normal attacks, proc sets are outperforming almost anything already.
lower the tooltip but the actual dmg is already nerfed