ShadowProc wrote: »
What I stated is factually correct. Whether thats the case here I did not say. I stated a fact for what works with it here. No need to defend here or deflect.
pauld1_ESO wrote: »First example: Snipe "desync"' as I am told. I was killed by 4 lethal shots but died instantly before I knew I was even in combat, so basically one shotted by an ability with a 1 second cast hitting me 4 times all at once. I looked into this and decided to test it out....funny it doesn't work for me. In fact all of these elite" players seems to know exactly when I am shooting at them even though they are not even at an aspect where they should see me....oh and I'm stealthed. Amazing that. Aside from that I tried this snipe spam and not seeing it. So what are these players doing? Is it some exploit? Macro?
What about the ones I see running around taking out people left and right with 5 players beating on them seemingly taking no damage? Why is it the "desync" isn't working then? I have a dude land 4 dizzying swings on me in 1 second, yet no one can hit him.
So what I am getting at here is....no way some of these people are not flat out cheating somehow. I call BS. You dodge right when I shoot at you even though you were running the other way and I was stealthed, see it all the time. Perfect timing.
People "one shot" me with 4-1 second abilities but no one can do damage to them? Why doesn't it work both ways?
I hear this lag this lag that, desync this desyc that....how about cheaters? Exploits? Every MMORPG has them, why doesn't ESO?
I have 1gb internet and tests at 1 gb upload and download so it's certainly not on my end. And again....if Cyrodiil is sooooooooooooo laggy for everyone, why does it only affect certain players and not others? Is it "skill" to be able to land 4 dizzying swings in what is to me 1 second? And what "skill" does this person possess that allows him to do this but it doesn't work at all for me against him?
Sorry but I'm calling bs.
pauld1_ESO wrote: »First example: Snipe "desync"' as I am told. I was killed by 4 lethal shots but died instantly before I knew I was even in combat, so basically one shotted by an ability with a 1 second cast hitting me 4 times all at once.
First of all, you can't rely on your death recap to have any idea what is going on. It is completely nonquantitative.
You need the add-on Combat Metrics (CM) to learn what is happening in PvP. It records every event with a user-side timestamp. You can open log mode and see exactly what someone did to you and when your computer recorded the event.
Next, you need a target dummy.
Get Combat metrics and go try light attack weaving for 20 seconds on your target dummy. Use one skill and one light attack.
Then open CM and look at the time between when your light attack hit and your ability hit. If you are good, you can get the ability to hit 0.1 seconds after the light attack consistently. That is called weaving. It lets two attacks hit at the same time.
Now go to target dummy. Try: Dizzying Swing, Medium attack, executioner as Technohic mentioned. If you are good, you can get them to land almost the same time. If you add in subterrean assault you can get 4 attacks to hit at once. This is called a "burst" and is perfectly normal.
Now go to Cyrodil and play every day for 3 years and look at your CM logs after most significant fights. You will see with most fights there is variability compared to the target dummy. You can't land your light attack and ability as closely, there is lag, you are excited, the player moves etc. etc.
But occasionally you will see some cheating. The most common one is this: some players, again and again over different conditions of lag etc, "always" land their abilities after light/heavy attacks within 0.01 seconds...every single time with a very low standard deviation. Note the time scale. Not 0.1 seconds, 0.01 seconds, way faster than a human reaction time.
This is done very easily with mouse button macros. You could program your mouse to light attack weave for you. Instead of the button causing ability to go off, the button has a little macro: "light attack , pause 0.01 seconds, ability". I suspect they do not try to program much longer macros as those would fail from lag. But some combo bursts could probably be macroed. I have never gotten used to a multi button mouse but lots of players use them and they come with instrucitonson how to set up macros.
Of course this is cheating but it is also built into the game mechanics. ZOS "could" detect this since it is obvious in a large sample size. But I don't think they want to bother.
That being said, I would guess 98% of PvPers do NOT cheat.
Dizzy swing starts the 1 second GCD when activated. By the time it completes, someone can have a medium attack go off immediately and executioner .2 seconds after so near instant. No cheat there
pauld1_ESO wrote: »
HOw about 2 dizzying swings and a heavy attack? Because a dude did that to me last night and about insta-shotted me. Oh, and an executioner.
pauld1_ESO wrote: »No one has answered my question though....why does the lag only work one way? I see the same players over and over in Cyrodiil (no names mentioned) who can freely run around a million mph LOSing 10 people, dodging non-stop, and easily
and quickly killing one by one until they are finally brought down. Why aren't the abilities of the 10 people fighting this guy benefiting from desync but the one guy who can kill half of this group before being brought down can get off abilities at speeds everyone calls dsync?
Why are only "scrubs" victims of lag and desync while the one "git gud" guy is just destroying everyone and not being affected in the same way? THis is what is fishy to me and I am not buying the lag theory.
Spartabunny08 wrote: »Simple answer. Gaming router hard wired no wifi and at least 10mbps down for online gaming. I used to use a regular wifi router and got destroyed like 90% of the time. Router died so decided to upgrade and whoa huge difference went from average 40ms ping to 7 to 8ms ping. This is the real meaning of git gud imo lol.
There is there but we cannot dismiss server lag as we know all too well that the ESO servers have poor performance in PvP.
Op you wont find an answer for this question.
ESO pvp is the fishiest thing i have ever seen.
Other mmorpgs have pretty clear pvp system when you learn it and master, eso one is ... some sustain geared character rolls 24/7 over clifs and 3x shot most players who geared for damage and do crap damage to that player.
"uh oh l2p", "uh oh learn 2 combo"
I mean, when you run for that guy and spam 1 skill, half of these hits wont register even when the guy clearly not rolling on your screen. I havnt seen these guys being hit middle roll dodge, they are barely hit when not even dodging lul, meanwhile i've been hit by these tryhads midrolling. You can open any tryhard dude pov video, he recieves really crap damage like he is fighting sub 50 green geared players.
My conclusion is these guys are living in the server's basement and have really low ping. Can not explain it otherwise.
pauld1_ESO wrote: »
Man I so agree with you...I may be new to ESO PvP but I am an experienced PvP player since the days of pre-Trammel Ultima Online. I can't figure this one out at all. None of it makes sense to me no matter how hard I try to make sense of it lol. I want to be able to dodge 10 times in a row then "one-shot" someone with 5 stamina abilities. Somehow I find it difficult without having the 100k stamina these "elite" players seem to have.
Aeternum113 wrote: »
That's top notch pvp game design right there, along with all the rest of the broken mechanics in this gameI know it all comes down to personal preference but I reckon most of the people that stick around to play mechanics like these are the players that haven't got the standards that come with having played other better designed MMO's.
Dusk_Coven wrote: »
PvPers who exploit broken mechanics are basically too cheap to play a pay-to-win game. This is their "free" cheat. Why pay anything when you can exploit for an advantage?
PvPers who buy a cheat are obviously more willing to play a pay-to-win game but don't want to pay what the game is asking. Why should they pay more to have weaker advantages than an outright cheat?
Then there are PvPers who are willing to put down a lot of money and play a PvP game even if it means buying advantages or conveniences from the cash shop.
What ESO needs to do is clamp down on broken mechanics and cheats so they are no longer cut out of the revenue loop. In fact exploiters and cheaters clearly weaken overall revenue because those who are willing to pay to win see they can't get ahead significantly through the cash shop.
ESO has already put pay-for-convenience in the cash shop with skill line unlocks and skyshard unlocks. Might as well go all the way and cash in. But no point doing that when your PvP mechanics are nonsense and you can't get a handle on cheaters. Look! A new one apparently just came out: https://forums.elderscrollsonline.com/en/discussion/538344/please-screenshot-and-report-these-cheats
pauld1_ESO wrote: »Why do I still have Dk's jumping on me and killing me in 2 seconds with 3 or 4 dizzying swings?
There's the programmable keyboards and mice that of themselves are not the exact problem but with lag, they will have executed 4 Dizzies that get queued up, and hit you all at the same time when the server catches up...You can be 20 feet away when all of a sudden...Boom.
High Actions Per Minute (APM) players can look like gods in lag...
In their case hitting the elevator button repeatedly helps 😗
This all the time especially if you live in the southern hemi , for a long time I thought it was me. You really get tired of being killed in a second by several dizzy / heavy / execute before you can even get in melee range . I cant even use dizzy on my stam classes because it just rarely goes off or hits a target .
Also some players have luck, to live closer to the game server. Its no secret, that some US players also play on EU server, since the discovery that EU servers are in... USA LOOL. They have advantage on it. Besides ofcourse playing on PTS for no gear/skill gap.
Dont forget about addons, that inform about incoming attack. U can throw DOT from behind a player, and guess what? He still roll dodges it, as much as he wants, and goes further, did not even care about u.
Oh and forget about that magic myth about ,,skill''. The skill is very small factor in terms of succes in PVP in this game.
I noticed this playing in Cyro the past week. I got all aggro and had to take a break to go fishing lol.
You can find bots all over the place so hacking is not even in question, if it happens anywhere, it happens everywhere. I'm admittedly bad at PVP and have bad connection but when a single 1vX can wipe out an entire zerg without flinching, something's up and it's obvious.
JamieAubrey wrote: »
Nope, Someone in our guild lives 20 minutes from the EU Server and they get routed through 3 other countries first
I think we have different opinions on what factually correct means. As toxic as cheating is the only thing worse is accusing people of cheating with no merit.
The desync is very real indeed.
Positional desync is also a MAYOR issue in this game that nobody seem to talk about.
Its hard to say with the lag because it can cause it. When it gets really bad, a lot of times these abilities get queued up and just go off at once. They had the issue before and fixed it, but its been back. Before it looked like the below clip. It is not quite like that now but does a bithttps://www.youtube.com/watch?v=1YLzWXqcQ9U
And that's why a lot of us PvPers are very angry at current performance