Why is it some can run around killing everyone in seconds while they are unaffected by lag? Skill?

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  • Theignson
    Theignson
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    pauld1_ESO wrote: »

    I got hit with 2 dizzying swings, an executioner, blastbones, and a heavy attack and died in like 2 seconds. The blastbones I get because you can time that. I initiated the fight from stealth and the dude just dropped me before I knew what happened, it was that quick. So I know from the time I attacked to the time I was dead was just 2 seconds or so, so fast my head was spinning. When I saw all the attacks I was amazed. How on earth do you get two dizzying swings and a heavy attack off that fast? Then an executioner on top of it. And I am calling bs on lag for this one because I popped from stealth on this, it wasn't someone desync sniping me while I didn't realize it.
    Sneakers wrote: »

    Honestly though, there are many builds warden, templar and dk can do who have extreme tankyness and high enough burst to drop inexperienced/below average players 1v5 or even 1v7.

    Sub + dawn + dizzy on a 8k wep dmg warden who is perma sustain and VERY tanky can easily take 7 overconfident players by surprise.

    You can't have everything in PvP. That is supposed to be the basis of the game.

    Please show me a warden build that is"very tanky", perma sustain and 8k WD. I struggle to get 8k WD on my NB in medium. If by "very tanky" you mean heavy armor, you can't get much more than 6k and rarely (eg balorgh proc (nerfed), NMA, Fury full procced (hard to get). "Very tanky" to me means ~32k resists, very hard to do without heavy armor. And finally ,heavy armor builds tend to have crappy stamina regen.

    Well its a very long discussion and we could talk forever but...show me this warden build ;) My 2 star warden alt will love it
    3 GOs, a Warlord, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
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