Crystal fragments hasn't been nerfed. Only the base skill took that nerf, to function more as a "spammable". They added damage to the proc so it's essentially the same as live.
Crystal fragments hasn't been nerfed. Only the base skill took that nerf, to function more as a "spammable". They added damage to the proc so it's essentially the same as live.
Elemental damage bothers me so much.4. With bonuses to lightning damage of 5%, Sorcerer is already way behind of other classes in trial groups as damage dealer. Much damage comes from other sources while MagDK profit enormously from burning bonus (50%). Why a further nerf? Can we have a damage bonus for sorcerers for concussed enemies of like at least 15%?
Pets already have been nerfed into the ground with last patches and THIS is the final nail.Pets are not nerfed
Stop spreading misinformation.
BalticBlues wrote: »Pets already have been nerfed into the ground with last patches and THIS is the final nail.Pets are not nerfed
Stop spreading misinformation.This is especially devastating in PvP: The Matriarch dies easily in siege. There also are PvE situations, for example in vMA, where the Matriarch now dies easily in AoE. Sorcs now have an underpowered and unreliable Matriarch. This kills many builds, as Sorcs now need to wear a healing staff and sacrifice an extra slot to have a reliable heal.
- Necropotence set nerfed
- Matriarch power loss for healers who have little Magicka Damage
- Matriarch with a -50% healing nerf for itself
- Necropotence was bad for a while now.
- This thread is about damage dealers not healers.
- This thread is not about PvP.
- sorc doesn't need the Healy bird for vMA. The only heal I run is surge.
BalticBlues wrote: »ZOS, pls give LA Sorcs a Malacath equivalent for Light Armor.
BalticBlues wrote: »Pets already have been nerfed into the ground with last patches and THIS is the final nail.Pets are not nerfed
Stop spreading misinformation.This is especially devastating in PvP: The underpowered Matriarch now dies easily in siege. There also are PvE situations, for example in vMA, where the Matriarch now dies easily in AoE. Sorcs now have an underpowered and unreliable Matriarch. This kills many builds. Sorcs now need to wear a healing staff and sacrifice an extra slot to have a reliable heal.
- Necropotence set nerfed
- Matriarch power loss for healers who have little Spell Damage
- Matriarch with a -50% healing nerf for itself
BalticBlues wrote: »
- Necropotence was bad for a while now.
- This thread is about damage dealers not healers.
- This thread is not about PvP.
- sorc doesn't need the Healy bird for vMA. The only heal I run is surge.
ZOS, what is the overall point in ruining pets for damage, healing and especially PvP? Stam and Heavy get buffed patch by patch - their Malacath ring now is ruling PvP. Light Armor already suffered -50% shields and minimized resistance. Now the Matriarch goes down in power and on top heals itself -50% (-75% in PvP). Do you want Light Armor Sorcs to be slaugthered?
- Yes, Necropotence already was nerfed, this is now the 2nd time in a row
- The Matriarch now dies easily in AoE, no matter if in PvP (siege) or PvE (Boss fights, Dragons etc)
- If you heal vMA with just surge (3k/sec) you are a true hero. Averge Joes like me need a reliable bird for healing in vMA, even more in PvP
Please let the poor Light Armor Sorcs at least run away in PvP now.
For this, LA certainly should be able to run faster than HA wearing dozens of pounds.
ZOS, please give Light Armor a speed boost of at least 2% per part.
And when we are at it:
LightArmor depends on crit, but Malacath as the most powerful new PvP item removes crit.
ZOS, pls give LightArmor a Malacath equivalent to boost crit.
BalticBlues wrote: »ZOS, pls give LA Sorcs a Malacath equivalent for Light Armor.
Malacath makes no sense at all with LightArmor, because it negates one of its primary bonuses which is crit. As of now, HeavyArmor gets the most of Malacath, and this setup rules PvP now. LightArmor has no such Mythic toy to use. Some LA people tried Thrassians in PvP, but this is very risky. Moreover, Thrassians now will become useless with a 30s wear-off. Perhaps ZOS could change Thrassians into something useful for LA, pls?I'm a bit confused as to what you mean here. Malacath's is a ring that can be thrown on a build with any armor type.
I agree with @YandereGirlfriend Energized must be increased to 10% lightning and physical damage. This would barely change anything about sorcerer damage in pvp, because most of their kill potential comes from crystal shard and daedric curse rather than lightning damage.
I also find it long overdue that Sorcerer gets synergies with concussion. Dragon Knight - the fire class - get benefits from causing burning. Warden - the frost class - has synergies with chilled and the lightning class, sorcerer? Nothing at all. 5% lightning damage, that is less damage than Dragonknights and Wardens get from their kit and that is without their benefits with status effects.
Thanks for some real data. While it looks promising that we didn't lose anything compared to live, I wonder if this isn't mostly down to buffs that affect every class, e.g. higher Divines and Precise bonuses. So it would be interesting to know where Sorcerers stand compared to other classes, although it might be a bit early to know in the 1st week of the PTS cycle.Have you actually tested anything?
Kingslayer513 wrote: »BalticBlues wrote: »Pets already have been nerfed into the ground with last patches and THIS is the final nail.Pets are not nerfed
Stop spreading misinformation.This is especially devastating in PvP: The underpowered Matriarch now dies easily in siege. There also are PvE situations, for example in vMA, where the Matriarch now dies easily in AoE. Sorcs now have an underpowered and unreliable Matriarch. This kills many builds. Sorcs now need to wear a healing staff and sacrifice an extra slot to have a reliable heal.
- Necropotence set nerfed
- Matriarch power loss for healers who have little Spell Damage
- Matriarch with a -50% healing nerf for itself
Literally rule #1 of this thread is to keep pvp comments out of here.
No where in your post do you talk about the pve damage of actual damage morphs of the pets. So run along now, shoo shoo.
BalticBlues wrote: »BalticBlues wrote: »ZOS, pls give LA Sorcs a Malacath equivalent for Light Armor.Malacath makes no sense at all with LightArmor, because it negates one of its primary bonuses which is crit. As of now, HeavyArmor gets the most of Malacath, and this setup rules PvP now. LightArmor has no such Mythic toy to use. Some LA people tried Thrassians in PvP, but this is very risky. Moreover, Thrassians now will become useless with a 30s wear-off. Perhaps ZOS could change Thrassians into something useful for LA, pls?I'm a bit confused as to what you mean here. Malacath's is a ring that can be thrown on a build with any armor type.