brandoncoffmannub18_ESO wrote: »Not to mention the number of people running bloodthirsty versus infused, if more people deal amped damage later you are losing damage burst upfront, so you want a healthy region of infused and bloodthirsty.
Pretty much if you are an execute class use bloodthirsty, otherwise help them get to execute by using infused.
Sorc is not an execute class if you are thinking this just because they have an execute, infused really shines on sorc because of their reverse execute and can really help burst things down for others to benefit most from others bloodthirsty.
On dummy parses bloodthirsty will be better probably for everyone except maybe magsorc.
How does damage compare to arcane/robust? I thought infused and arcane/robust were pretty similar before for PVE dps?
Its worth mentioning that you still want to do more damage in execute cus those phases are typically the hardest.
Soundinfinite wrote: »I want to chime in here, on PTS the spell/weapon damage Bloodthirsty gives you does not go into your Spell/Weapon Damage resource pool on PTS....thus it operates like Spell Strategist for Magicka, as a de-buff to the target and not a gain in power.
Due to this, buffs like Minor/Major Sorcery/Brutality the Sorc Passive and Fighter's Guild Passives do not work against Bloodthirsty's Damage.
This makes the chart incorrect, and the threshold of where Bloodthristy Overtakes Infused MUCH MUCH LOWER.
Using Bloodthirsty to counteract Amplitude isn't necessarily the best idea, as these effects are now multiplicative. As such you want them to be bigger at the same time so they enhance each other. However, looking at the linked spreadsheet in the second post, bloodthirsty may simply be strong enough to be better than the flat boost from infused anyway even taking Amplitude into consideration.Soundinfinite wrote: »As for the Sorc, you actually want to fight that 10% Damage loss of Amplitude. Bloodthirsty now does this. A sorc should always have 1 Jewellery Piece Bloodthirsty no matter what to simply Off-Set the 10% Amplitude Passive.
brandoncoffmannub18_ESO wrote: »Not to mention the number of people running bloodthirsty versus infused, if more people deal amped damage later you are losing damage burst upfront, so you want a healthy region of infused and bloodthirsty.
Pretty much if you are an execute class use bloodthirsty, otherwise help them get to execute by using infused.
Sorc is not an execute class if you are thinking this just because they have an execute, infused really shines on sorc because of their reverse execute and can really help burst things down for others to benefit most from others bloodthirsty.
On dummy parses bloodthirsty will be better probably for everyone except maybe magsorc.
techprince wrote: »So 1bt/2 infused for stam and 1bt/2 arcane for mag?
Bloodthirsty: Increased the bonus Weapon and Spell Damage this trait grants against targets to a maximum of 350 per trait, up from 250 per trait. This was to make up for the fact the trait does not inherit percent increases to these stats, such as Brutality or Sorcery.
Bloodthirsty: Increased the bonus Weapon and Spell Damage this trait grants against targets to a maximum of 350 per trait, up from 250 per trait. This was to make up for the fact the trait does not inherit percent increases to these stats, such as Brutality or Sorcery.
Are there other stat increase against targets that do not inherit buffs? Does this apply to other things like the new nightblade passive when attacking from flanks?
Bloodthirsty: Increased the bonus Weapon and Spell Damage this trait grants against targets to a maximum of 350 per trait, up from 250 per trait. This was to make up for the fact the trait does not inherit percent increases to these stats, such as Brutality or Sorcery.
Are there other stat increase against targets that do not inherit buffs? Does this apply to other things like the new nightblade passive when attacking from flanks?
i even thought someone did few test and conclude the effect was affected by buffs. So now, how is BT vs Infused :< ?
VoidCommander wrote: »Bloodthirsty: Increased the bonus Weapon and Spell Damage this trait grants against targets to a maximum of 350 per trait, up from 250 per trait. This was to make up for the fact the trait does not inherit percent increases to these stats, such as Brutality or Sorcery.
Are there other stat increase against targets that do not inherit buffs? Does this apply to other things like the new nightblade passive when attacking from flanks?
i even thought someone did few test and conclude the effect was affected by buffs. So now, how is BT vs Infused :< ?
I have not verified that blood thirsty is not effected by spell damage buffs. However, if the patch notes are to be believed, blood thirsty shouldn’t be affected by sorcery/brutality. That said, an infused bonus with JUST major sorcery results in about 125 spell/weapon damage. The new bloodthirsty averages 157 for its duration. This results in a 96 spell/weapon damage advantage for bloodthirsty, which I would argue would possibly be cause to use bloodthirsty even on classes that do not rely on executes as that is a much more significant difference. If you do not normally run major sorcery, then it is an even larger difference. If you are in a group with a sorcerer, the difference becomes slightly smaller.