YandereGirlfriend wrote: »Has there been any more progress in testing with these traits?
Also, I'll just post the most recent change:
Item Traits
Bloodthirsty: Increased the bonus Weapon and Spell Damage this trait grants against targets to a maximum of 350 per trait, up from 250 per trait. This was to make up for the fact the trait does not inherit percent increases to these stats, such as Brutality or Sorcery.
There seemed to be conflicting information earlier in the thread about Bloodthirsty actually being scaled by Sorcery/Brutality, so I'm curious if there has been any new information confirmed.
VoidCommander wrote: »YandereGirlfriend wrote: »Has there been any more progress in testing with these traits?
Also, I'll just post the most recent change:
Item Traits
Bloodthirsty: Increased the bonus Weapon and Spell Damage this trait grants against targets to a maximum of 350 per trait, up from 250 per trait. This was to make up for the fact the trait does not inherit percent increases to these stats, such as Brutality or Sorcery.
There seemed to be conflicting information earlier in the thread about Bloodthirsty actually being scaled by Sorcery/Brutality, so I'm curious if there has been any new information confirmed.
As of right now no, there hasn’t. Mostly because I wouldn’t know where to begin on how to test it. Currently thinking about using malacaths band to remove crit chance. Then light attacking the precurser until death with infused and spell power pots. Then do it again with blood thirsty and spell power pots, and then again with bloodthirsty without pots. Then do the math on the resulting combat metrics data to see if it adds up. Will need to know the specific equation for light attack scaling and spell damage.
UntouchableHunter wrote: »Is it Bloodthirsty affected by major sorcery and brutality?
SkaraMinoc wrote: »UntouchableHunter wrote: »Is it Bloodthirsty affected by major sorcery and brutality?
No.
See the Bloodthirsty google doc.
SkaraMinoc wrote: »UntouchableHunter wrote: »Is it Bloodthirsty affected by major sorcery and brutality?
No.
See the Bloodthirsty google doc.
afaik blood thirsty is also not affected by medium armour or fighter guild / sorc passives so you can add an additional 20%ish making infused slightly less sub par.
but still weak
I'd love the medium armour damage % increased to make an infused build at least decent and for sorcs BiS even if only by a very small margin...
WrathOfInnos wrote: »SkaraMinoc wrote: »UntouchableHunter wrote: »Is it Bloodthirsty affected by major sorcery and brutality?
No.
See the Bloodthirsty google doc.
afaik blood thirsty is also not affected by medium armour or fighter guild / sorc passives so you can add an additional 20%ish making infused slightly less sub par.
but still weak
I'd love the medium armour damage % increased to make an infused build at least decent and for sorcs BiS even if only by a very small margin...
I think this has become true for stamsorc and stamplar. They can exceed the 1.5 multiplier where Infused and BT break even. I agree it would be cool for magsorc (magplar is unlikely because BT helps their beams), but is currently not the case in 1-2 medium armor.
SkaraMinoc wrote: »WrathOfInnos wrote: »SkaraMinoc wrote: »UntouchableHunter wrote: »Is it Bloodthirsty affected by major sorcery and brutality?
No.
See the Bloodthirsty google doc.
afaik blood thirsty is also not affected by medium armour or fighter guild / sorc passives so you can add an additional 20%ish making infused slightly less sub par.
but still weak
I'd love the medium armour damage % increased to make an infused build at least decent and for sorcs BiS even if only by a very small margin...
I think this has become true for stamsorc and stamplar. They can exceed the 1.5 multiplier where Infused and BT break even. I agree it would be cool for magsorc (magplar is unlikely because BT helps their beams), but is currently not the case in 1-2 medium armor.
Infused is so far behind Bloodthirsty @ 20% target health (Endless Fury) that it's not realistic.
imo endless fury is rubbish in pve anyway
SkaraMinoc wrote: »WrathOfInnos wrote: »SkaraMinoc wrote: »UntouchableHunter wrote: »Is it Bloodthirsty affected by major sorcery and brutality?
No.
See the Bloodthirsty google doc.
afaik blood thirsty is also not affected by medium armour or fighter guild / sorc passives so you can add an additional 20%ish making infused slightly less sub par.
but still weak
I'd love the medium armour damage % increased to make an infused build at least decent and for sorcs BiS even if only by a very small margin...
I think this has become true for stamsorc and stamplar. They can exceed the 1.5 multiplier where Infused and BT break even. I agree it would be cool for magsorc (magplar is unlikely because BT helps their beams), but is currently not the case in 1-2 medium armor.
Infused is so far behind Bloodthirsty @ 20% target health (Endless Fury) that it's not realistic.
imo endless fury is rubbish in pve anyway.
my sorc build has 6 sorc skills front bar with 5pc medium so 1.52? (minor, major, medium, passives) which leaves us breaking even with BT at 55% health remaining
Average 3 BT = 520
Average 3 Infused + all the things = 474
if you double the medium armour damage bonus then you end up with 505 which is at least in the same ball park
if you also double the sorc passive then you end up with a massive 542
of course the BT benefit at 25% is still a massive 787 so infused would still be inferior at execute, but at least it would be better for a sustained fight and combined with the 10% damage bonus vs full health enemies it would make sorcs a fantastic burst dps for roles like crystals in portals vCR