You are saying players will stop making characters with the sole reason of having to spend a short time in pvp for a slight QoL ability not used in combat.
Personally Id say having people have to log in and out of 18 toons every single day to upgrade mounts over 180 days would be far worse than a short ap farm.
FrancisCrawford wrote: »As per many other threads, the Rapid Maneuvers change is a terrible idea, which will enrage existing players (especially ones who have alts from whom the skill will be taken away!), frustrate new ones, and generally reduce the number of characters that ever get created and leveled.
On the other hand, making Vigor more accessible is actually a good idea.
So the obvious fix -- as has already been suggested multiple times -- is to move Vigor into being the first skill in the Support Line. If this imbalances the number of skills in the two lines, so be it; that's a MUCH smaller problem than taking Rapids away from a large fraction of all characters and new players. And that drawback is not even needed; Revealing Flare would fit just fine into Assault.
Renaming "Support" to "Protection", for example, would create a home for Vigor quite nicely. Vigor, Barrier, Guard and Siege Shield are all skills whose role is some kind of protection.
Of course, some care should be taken in the renaming. For example, it would probably not help to rebrand the Support line as "Automated Response", "Overworked Minion", or "Permanently Unanswered Ticket".
Dark_Lord_Kuro wrote: »FrancisCrawford wrote: »As per many other threads, the Rapid Maneuvers change is a terrible idea, which will enrage existing players (especially ones who have alts from whom the skill will be taken away!), frustrate new ones, and generally reduce the number of characters that ever get created and leveled.
On the other hand, making Vigor more accessible is actually a good idea.
So the obvious fix -- as has already been suggested multiple times -- is to move Vigor into being the first skill in the Support Line. If this imbalances the number of skills in the two lines, so be it; that's a MUCH smaller problem than taking Rapids away from a large fraction of all characters and new players. And that drawback is not even needed; Revealing Flare would fit just fine into Assault.
Renaming "Support" to "Protection", for example, would create a home for Vigor quite nicely. Vigor, Barrier, Guard and Siege Shield are all skills whose role is some kind of protection.
Of course, some care should be taken in the renaming. For example, it would probably not help to rebrand the Support line as "Automated Response", "Overworked Minion", or "Permanently Unanswered Ticket".
Woulnt rapid fit better in support
It buff people and isnt combat oriented
Also vigor has a self heal morph wich is all but supportive
horse go vroom vroom. there is no escape. i will destroy you.
assault.
FrancisCrawford wrote: »You are saying players will stop making characters with the sole reason of having to spend a short time in pvp for a slight QoL ability not used in combat.
Personally Id say having people have to log in and out of 18 toons every single day to upgrade mounts over 180 days would be far worse than a short ap farm.
I don't agree with your characterizations of "short" or "slight".
I think it's a massive QoL ability for people who actually ride around the PvE landscape. And ranking up to 5 in PvP skill lines, on a low-level character, on a slow horse, not during an MYM event, could take a lot of hours doing boring things.
I do not see how this change would frustrate new players since they would not know any different. I also see it as having very little effect on people creating alts. If anything, life without rapids is a minor inconvenience with new characters. Heck, I often wait until a character hits Lvl 20 or 30 before going to get rapids.
If this change was back before Zos significantly decreased the ammount of AP required per AvA level and significantly increased the amount of AP we earned then this change would have a solid impact. As it is, it is quick and easy to get the levels to gain rapids after this change goes live which means the change is nothing more than a minor inconvenience.
I do not see how this change would frustrate new players since they would not know any different. I also see it as having very little effect on people creating alts. If anything, life without rapids is a minor inconvenience with new characters. Heck, I often wait until a character hits Lvl 20 or 30 before going to get rapids.
If this change was back before Zos significantly decreased the ammount of AP required per AvA level and significantly increased the amount of AP we earned then this change would have a solid impact. As it is, it is quick and easy to get the levels to gain rapids after this change goes live which means the change is nothing more than a minor inconvenience.
FrancisCrawford wrote: »I do not see how this change would frustrate new players since they would not know any different. I also see it as having very little effect on people creating alts. If anything, life without rapids is a minor inconvenience with new characters. Heck, I often wait until a character hits Lvl 20 or 30 before going to get rapids.
If this change was back before Zos significantly decreased the ammount of AP required per AvA level and significantly increased the amount of AP we earned then this change would have a solid impact. As it is, it is quick and easy to get the levels to gain rapids after this change goes live which means the change is nothing more than a minor inconvenience.
Being bored is frustrating. One does not need to know that the game was previously less boring to feel bad about being bored.
Particularly boring and frustrating, I imagine, would be trying to gain AP in Cyrodiil on horses that are so much slower than other people's that fights would be over before you arrive.
Admittedly, I don't know for sure, in that I've never experienced that. And I probably never will, for if this change goes through, I'll probably never level another character.
FrancisCrawford wrote: »I do not see how this change would frustrate new players since they would not know any different. I also see it as having very little effect on people creating alts. If anything, life without rapids is a minor inconvenience with new characters. Heck, I often wait until a character hits Lvl 20 or 30 before going to get rapids.
If this change was back before Zos significantly decreased the ammount of AP required per AvA level and significantly increased the amount of AP we earned then this change would have a solid impact. As it is, it is quick and easy to get the levels to gain rapids after this change goes live which means the change is nothing more than a minor inconvenience.
Being bored is frustrating. One does not need to know that the game was previously less boring to feel bad about being bored.
Particularly boring and frustrating, I imagine, would be trying to gain AP in Cyrodiil on horses that are so much slower than other people's that fights would be over before you arrive.
Admittedly, I don't know for sure, in that I've never experienced that. And I probably never will, for if this change goes through, I'll probably never level another character.
FrancisCrawford wrote: »I do not see how this change would frustrate new players since they would not know any different. I also see it as having very little effect on people creating alts. If anything, life without rapids is a minor inconvenience with new characters. Heck, I often wait until a character hits Lvl 20 or 30 before going to get rapids.
If this change was back before Zos significantly decreased the ammount of AP required per AvA level and significantly increased the amount of AP we earned then this change would have a solid impact. As it is, it is quick and easy to get the levels to gain rapids after this change goes live which means the change is nothing more than a minor inconvenience.
Being bored is frustrating. One does not need to know that the game was previously less boring to feel bad about being bored.
Particularly boring and frustrating, I imagine, would be trying to gain AP in Cyrodiil on horses that are so much slower than other people's that fights would be over before you arrive.
Admittedly, I don't know for sure, in that I've never experienced that. And I probably never will, for if this change goes through, I'll probably never level another character.
So no complaints about having to log in and out of 18 characters daily to do mount training?
Having to log in and out to use transmute stones just to go back to crafter?
Having to go to skill/morph change alters instead of being an in inventory thing?
Having a merchant that cant repair armor?
I can go into the annoying pve things I have had to do over the past 5-6 years playing the game, those would far beyond be boring over a simple hour long ap farm for a slight QoL skill that is not needed in combat.
FrancisCrawford wrote: »I do not see how this change would frustrate new players since they would not know any different. I also see it as having very little effect on people creating alts. If anything, life without rapids is a minor inconvenience with new characters. Heck, I often wait until a character hits Lvl 20 or 30 before going to get rapids.
If this change was back before Zos significantly decreased the ammount of AP required per AvA level and significantly increased the amount of AP we earned then this change would have a solid impact. As it is, it is quick and easy to get the levels to gain rapids after this change goes live which means the change is nothing more than a minor inconvenience.
Being bored is frustrating. One does not need to know that the game was previously less boring to feel bad about being bored.
Particularly boring and frustrating, I imagine, would be trying to gain AP in Cyrodiil on horses that are so much slower than other people's that fights would be over before you arrive.
Admittedly, I don't know for sure, in that I've never experienced that. And I probably never will, for if this change goes through, I'll probably never level another character.
How can something be labeled boring and frustrating when it has not been experienced? It takes less than 100k AP, as MincVinyl pointed out. The time it takes to grind that is a fraction of the time it takes to grind any other skill line in the game.
It would also be nice if people JUST interested in pvp to get dungeon sets just by doing pvp 😉
I mean i really dont understand this, you dont like pvp so it would be fair if you get all from it for free even though its super quick to get to rank 5.
On the other hand its not super fast getting undaunted and sets frim dungeons you need for pvp yet you rarely see posts [snip] about it.
Cmon guys, just do 10 bgs while you level your char and you are rank 5. [snip]
It would also be nice if people JUST interested in pvp to get dungeon sets just by doing pvp 😉
I mean i really dont understand this, you dont like pvp so it would be fair if you get all from it for free even though its super quick to get to rank 5.
On the other hand its not super fast getting undaunted and sets frim dungeons you need for pvp yet you rarely see posts [snip] about it.
Cmon guys, just do 10 bgs while you level your char and you are rank 5. [snip]
FrancisCrawford wrote: »I do not see how this change would frustrate new players since they would not know any different. I also see it as having very little effect on people creating alts. If anything, life without rapids is a minor inconvenience with new characters. Heck, I often wait until a character hits Lvl 20 or 30 before going to get rapids.
If this change was back before Zos significantly decreased the ammount of AP required per AvA level and significantly increased the amount of AP we earned then this change would have a solid impact. As it is, it is quick and easy to get the levels to gain rapids after this change goes live which means the change is nothing more than a minor inconvenience.
Being bored is frustrating. One does not need to know that the game was previously less boring to feel bad about being bored.
Particularly boring and frustrating, I imagine, would be trying to gain AP in Cyrodiil on horses that are so much slower than other people's that fights would be over before you arrive.
Admittedly, I don't know for sure, in that I've never experienced that. And I probably never will, for if this change goes through, I'll probably never level another character.
How can something be labeled boring and frustrating when it has not been experienced? It takes less than 100k AP, as MincVinyl pointed out. The time it takes to grind that is a fraction of the time it takes to grind any other skill line in the game.