YandereGirlfriend wrote: »If they changed it then Arx Corinium would be the only dungeon in the entire game to NOT follow the one heavy, one medium, one light set breakdown.
Why should they break established precedent simply to appease some folks who can't bring themselves to farm one of the easiest dungeons in the game?
And if someone then argues "Well, simply change Lamia's to Heavy!" then you are directly nerfing anyone who had already farmed that in body pieces, essentially dumpstering their entire set. That is hardly fair.
IMO, having sets drop in an off-weight adds nuance to builds and can force hard choices. Hard choices are, basically by definition, the most interesting choices and they are a hallmark of good game design.
MashmalloMan wrote: »YandereGirlfriend wrote: »If they changed it then Arx Corinium would be the only dungeon in the entire game to NOT follow the one heavy, one medium, one light set breakdown.
Why should they break established precedent simply to appease some folks who can't bring themselves to farm one of the easiest dungeons in the game?
And if someone then argues "Well, simply change Lamia's to Heavy!" then you are directly nerfing anyone who had already farmed that in body pieces, essentially dumpstering their entire set. That is hardly fair.
IMO, having sets drop in an off-weight adds nuance to builds and can force hard choices. Hard choices are, basically by definition, the most interesting choices and they are a hallmark of good game design.
Yes, although it may be possible, for your reasons alone they shouldn't.
What ZOS should do however:
- Add minor force to Fire Rune and balance accordingly.
- Create a light armor set equivalent to Tzogvin in a future DLC.
Kinda off topic below:
What I find interesting is this set change makes it easy to confirm and quantify how much ZOS values minor force in a spreadsheet when balancing sets. Since it's a static set active 24/7 and has crit it can be directly compared to Mother's Sorrow.
Static set bonuses like Mother's Sorrow, Fortified Brass and Law of Julianos are calculated based on 1-4 piece bonus values, the multiplier of which is about 2.325 in all cases. (Also, if crit 1-4 piece bonuses are nerfed in a future patch, expect MS, Medusa and sets like Tzogvin/Berserking Warrior to be nerfed as a result since they're defined by the 1-4 piece 833 value.)
Eg. 1937 (Mothers Sorrow) / 833 (1-4 piece crit bonus) = 2.325
1937 - 900 (Medusa) = 1037 crit
Minor Force = 1037 crit which is 1.244x a 1-4 piece bonus.
Sets like Berserking Warrior and Tzogvin get a little more bang for their overall power budget "buck" because they have proc conditions. This patch, they seemed to have been brought under the same category which means they probably follow the same power budget despite slightly different proc conditions and values. (500ms potential proc rate, stacks up to 10x for 5s).
Berserking Warrior provides 3050 crit (3.661 multiplier). This is about 57.4% stronger than a static bonus like MS.
Berserking Warrior and Medusa actually show that Tzogvin is probably a little under value IF BW and Tzogvin are valued the same.
Tzogvins 1340 crit shows a 1.608 multiplier. Leaving 2.053 remaining out of the 3.661 available to Berserking Warrior yet Minor Force as illustrated from Medusa is equal to 1.244. Remaining missing power budget on Tzogvin is 0.809.
Pick from a number of the below conclusions:
- 0.809 of the power budget multiplier is missing on Tzogvin. Berserking Warrior and Medusa make standards clear for how Minor Force and almost identical proc conditions are calculated. Tzogvin's crit should be buffed to 2013 (2.417 multiplier) as a result.
- Berserking Warrior may be over valued at 57.4% more than a static bonus as seen when compared to Mother's Sorrow which would explain why Tzogvin is so far behind. Berserking Warrior should be nerfed.
- Tzogvin loses a bit of it's power budget because although the proc conditions are nearly identical between Berserking Warrior and Tzogvin, dealing crit damage every 500ms is much easier than dealing melee damage every 500ms resulting in the power budget multiplier of Tzogvin being 2.852 instead of the 3.661 from BW which is 28.3% weaker, but 22.6% stronger than a static bonus set. This means nothing should change and both sets are in a good place.
My Solution and Conclusion:
Imo.. Tzogvin seems to be in a good place and Berserking Warrior is vastly over valued. The multiplier should not be 57.4% stronger than a static bonus or roughly 30% stronger than Tzogvin simply because it requires melee damage over crit damage. If Tzogvin is 22.6% stronger than a 5 piece bonus, I think Berserking Warrior should warrant 30-40% stronger than a 5 piece bonus because it requires a harder condition. This would result in the set offering 2518 - 2712 crit instead of 3050.
For whatever reason, ZOS went a little too far here imo by buffing the crit of Berserking Warrior from 2000 to 3050 completely outclassing Tzogvin, Mothers Sorrow and Medusa in terms of budget.
can someone enlighten me? why would you need an infernostaff of this set? would it not be better to have this set on both bars (3 jewelry, 2 heavy pieces) and then go for a set like siroria / Spell strategist on frontbar? I mean it would be possible, since Monstersets could be worn in light armor.
am i missing something? and yes im aware of missing the 511 bonus from the undaunted
big_ear_midget wrote: »Hi, I see that the medusa set was changed and it looks like people are using it, but what builds is it being used for? pve, pvp? tank/dps, etc? I wasnt able to see anything on alcast about this? thanks!
Pardon my newbiness....but I have a couple of questions. What do you mean by front/back bar set? Is this actually changing out your set when you switch bars? If so, how/why do you do that??!
Because the Medusa set is heavy armor, wouldn't there be an added protection bonus? With my MS+Julianos setup I keep dying ALL THE TIME. I'm fine with sacrificing bonuses from MG passives for more protection. Really, I hate dying! It's embarrassing and it jeopardizes others trying to rez me.
Love all of your comments.