Tommy_The_Gun wrote: »gatekeeper13 wrote: »Venomous is just fine. Leave it as it is.
I happen to remember what Viper Set used to do... and compared to Venomous Smite , Viper Sting, looks like a child's toy...
Yep. It is kinda sad that they are nerfing pretty much all relevant sets that give you "base stats" boost (you need an "active" gameplay for those sets to work, casting skills & waving) and at the same time buff proc sets that do dmg for you ("passive" gameplay).Imagine defending venomous smite, a set doing the same damage as old sload, but with an AoE component attached to it as well. [snip]
8k damage over 10 seconds, such burst, much wow
immediate nerf required (not)
Scottfree2 wrote: »Hmm, Venomous places a large green circle on the ground when it procs .. if only there was some simple counter play one could use .. oh wait, what if u MOVE out of the circle.
[snip]
volkeswagon wrote: »Why do people want them to nerf everything that's good and the stuff they do nerf you complain about them wrecking it. Many people use Hundlings, mothers sorrow, julianos, spriggans because they are decent and easy to get for average players. That doesn't mean they should nerf those. Venomous looks good but isn't so good they should nerf it. It' just another good overland set to add to the menu. Trial and dungeon sets are still better. One of the biggest complaints people have is the constant nerfing of gear and skills so why encourage them .
NeillMcAttack wrote: »volkeswagon wrote: »Why do people want them to nerf everything that's good and the stuff they do nerf you complain about them wrecking it. Many people use Hundlings, mothers sorrow, julianos, spriggans because they are decent and easy to get for average players. That doesn't mean they should nerf those. Venomous looks good but isn't so good they should nerf it. It' just another good overland set to add to the menu. Trial and dungeon sets are still better. One of the biggest complaints people have is the constant nerfing of gear and skills so why encourage them .
All of those sets you mentioned are useless in PvP now that we have proc sets with damage done multipliers (aka Malacath).
Building for stats is pointless now with this new direction ZOS have taken. You build for these procs that do more damage than any skill or most ultimates. The game is in a bad way with regards performance and gameplay. And it seems people are fine with this. I guess it’s over for ESO PvP.
Unified_Gaming wrote: »NeillMcAttack wrote: »volkeswagon wrote: »Why do people want them to nerf everything that's good and the stuff they do nerf you complain about them wrecking it. Many people use Hundlings, mothers sorrow, julianos, spriggans because they are decent and easy to get for average players. That doesn't mean they should nerf those. Venomous looks good but isn't so good they should nerf it. It' just another good overland set to add to the menu. Trial and dungeon sets are still better. One of the biggest complaints people have is the constant nerfing of gear and skills so why encourage them .
All of those sets you mentioned are useless in PvP now that we have proc sets with damage done multipliers (aka Malacath).
Building for stats is pointless now with this new direction ZOS have taken. You build for these procs that do more damage than any skill or most ultimates. The game is in a bad way with regards performance and gameplay. And it seems people are fine with this. I guess it’s over for ESO PvP.
You mean like this?
https://youtu.be/HdcxpajjjS0
dinokstrunz wrote: »A Nightblade duo tonight running the set farmed the living crap out of half a dozen of us in Cyro before we started a siege and eventually overwhelmed them as more showed up.
StaticWave wrote: »Just heal bro no big deal
Oh look focused fire from 3x people is deadly ? Who could have guessed.
Replace venom with crystal frags and situation wont change.
Lets nerf frags ?
gatekeeper13 wrote: »StaticWave wrote: »gatekeeper13 wrote: »Crixus8000 wrote: »gatekeeper13 wrote: »
Yeah, let's nerf anything that kills you.
Everyone uses this to defend their cheese. No one is asking for a nerf because it appeared on recap, people are asking for a nerf because it's overpowerforming, almost everyone is using it and it has huge value for no skill or cost.
Every set has it's own strengths and weaknesses. And it's not overpowerforming at all. Dmg is ok and easily outhealed. And I am talking as a birdy bow NB with 16% dmg mitigation (not a ganker). Never had a problem with it, Vigor took care of it easily.
And yes, people are asking for a nerf because it appears on their recap, as it seems. "Hey, I was killed by a noob only because he used Venomous, otherwise I would have won". Typical excuse.
Personally, I am using it only for it's aoe, when fighting zergs or ball groups.
Just heal bro no big deal
Yeah, its not a big deal. This is not burst dmg, it's >2k dmg every second and Vigor can outheal it easily.
Dont know how it works in BGs, I am talking about No-CP Cyro.
While you may not like the direction the combat for the game is going, it's clear that the developers have a plan for how they want the players to engage in combat and having the armor sets be an even higher impact influence on your build is part of that. From where we stand right now we can either work with it and play the game, or we can go Elswyer. I for one am excited to play in this next patch. Combat being more quick and decisive is something that I much prefer even if it means I die quicker. Everyone will feel stronger next patch and for me that is a good thing.
Tommy_The_Gun wrote: »gatekeeper13 wrote: »Venomous is just fine. Leave it as it is.
I happen to remember what Viper Set used to do... and compared to Venomous Smite , Viper Sting, looks like a child's toy...
Are you sure you are remembering the original Viper Sting correctly? Because it was an ~8k burst on any direct damage with no cooldown. Viper Sting was definitely OP for burst when it first came out. It was a free ~8k burst to your regular burst combo.
By comparison, Venomous Smite only procs on crits & has a cooldown. The only thing better than the original Viper Sting is the AOE.. but it's very easy to see & get out of if you are not the person it's on.
gatekeeper13 wrote: »
gatekeeper13 wrote: »
Literally no one is saying they die to venomous smite alone. But a set that does the same damage as old Sload (sure it isn´t oblivion damage) and has an AoE component that sticks to the target (for some reason a few players seem to think venomous smite just leaves a pool on the ground, but that is just false information), makes the set ridiculous. I even see magicka users run this set in nocp due the amount of pressure it applies to the enemy.
The damage and/or duration of this set needs to be reduced significantly, or it needs a rework so it only creates a pool of poison on the floor (similar to like caltrops) so you can actually walk out of it.
It´s an overperforming set and in NOCP it plagues both BG´s and Cyrodil with its precense.
gatekeeper13 wrote: »
Literally no one is saying they die to venomous smite alone. But a set that does the same damage as old Sload (sure it isn´t oblivion damage) and has an AoE component that sticks to the target (for some reason a few players seem to think venomous smite just leaves a pool on the ground, but that is just false information), makes the set ridiculous. I even see magicka users run this set in nocp due the amount of pressure it applies to the enemy.
The damage and/or duration of this set needs to be reduced significantly, or it needs a rework so it only creates a pool of poison on the floor (similar to like caltrops) so you can actually walk out of it.
It´s an overperforming set and in NOCP it plagues both BG´s and Cyrodil with its precense.
Don't worry, plenty of sets will completely outclass venomous smite next patch xD.
gatekeeper13 wrote: »
Literally no one is saying they die to venomous smite alone. But a set that does the same damage as old Sload (sure it isn´t oblivion damage) and has an AoE component that sticks to the target (for some reason a few players seem to think venomous smite just leaves a pool on the ground, but that is just false information), makes the set ridiculous. I even see magicka users run this set in nocp due the amount of pressure it applies to the enemy.
The damage and/or duration of this set needs to be reduced significantly, or it needs a rework so it only creates a pool of poison on the floor (similar to like caltrops) so you can actually walk out of it.
It´s an overperforming set and in NOCP it plagues both BG´s and Cyrodil with its precense.
Crixus8000 wrote: »
It's a potato mashing set only, not near BIS in this patch and will fall behind other sets next patch. If you don't like proc sets cheese in no CP play in the CP campaign.