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The huge downtick in quality from Summerset to Greymoor

  • Nareya726
    Nareya726
    ✭✭✭
    Faulgor wrote: »
    Faulgor wrote: »
    Lord-Otto wrote: »
    Faulgor wrote: »
    Lord-Otto wrote: »
    Faulgor wrote: »
    Jaraal wrote: »
    Vrienda wrote: »
    I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.

    Summerset was Loremaster Lawrence Schick's last hurrah. After he left, things have gone drastically downhill (ie: Bosmer and Argonian lore trashed, dragons forced into the Age of Man to sell content, bringing back Schick's characters we sacrificed to save the world for the same reason, etc).

    The content since then has been under the direction of the next Loremaster.... who's name escapes me. He popped in here and said 'Hi' once, and was never heard from again.

    Schick almost certainly still oversaw the story and design roadmap for Elsweyr. That stuff is done so far in advance they're already working on next year's chapter.

    And again, the loremaster isn't responsible for every writing decision and quest content in the game. Greymoor might have been stale and whatnot, but I can't say that there are any egregious lore blunders - like locking the Akaviri in a shrine in a city they should rule at the time, for instance.

    Just Blackreach having been a tourist vacation place, secretive vampires having a castle you can see from miles and a gang of Hammerfell vampires being the original Daughters of Coldharbour. I'd say there are a lot of heavy blunders.
    I'll say Blackreach wasn't handled to my liking, it's treated way too nonchalant. But that seems more of an issue in writing and presentation than lore to me. I don't think a mining village down there outright contradicts what we knew before?

    And what's that about Hammerfell vampires? I must have missed that, sounds horrible.

    Thing about Blackreach in ESO is it misses the mark. Skyrim BR was a lost paradise, deserted and serene. Compare this to ESO's version and it's visually too crowded and loree-wise too well-known.

    So, the Hammerfell vampires. The Grey Host apparently originates from the Alik'ir. That's not a problem, but them having the vampire lord transformation is odd.
    Clan Volkihar was said to be very stealthy and they were isolated on their isle. It makes sense for them to have this power and the outside world not knowing about it. They also have a grueling story as to how they got that power.
    The Grey Host? How are they hiding in an open, empty desert? They also seem to be a rather famous vampire clan. So really, if they had the vampire lord, it would be known. And since they seemingly pre-date Serana, have they sent a couple maidens to pervy Molag, too? Making them the original lords and diminishing the importance of Volkihar?
    This story, this lore... it's a mess.
    Considering how little focus was actually put on the Gray Host in Greymoor - including the supposed villain - I still hold out hope that all of this will be fleshed out in the Q4 DLC. As of right now, it seems so confusing I'm inclined to disregard most of it outright. There's just not enough to piece a coherent backstory together.

    And agreed on Blackreach. It might not be wrong per se, it just sucks.
    Well, I'll be damned:

    Update 28 Prologue Quest – A Gray Host Rises
    Join Gwendis of House Ravenwatch as she seeks to uncover the mysterious origins of the dark army that now marches on Skyrim. Investigate historic sites across Tamriel with ties to the legendary Gray Host and uncover new revelations that will force the Ravenwatch to confront their secretive past.

    This right here highlights a big part of the problem - considering the price point for chapters hasn't changed, we shouldn't have to wait for the Q4 DLC to get any kind of satisfying payoff.
  • Paske
    Paske
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    Quit the chapter half way - looks good, but its boring. Simply .... boring.
  • UGotBenched91
    UGotBenched91
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    Vrienda wrote: »
    Greymoor disappointed me as a chapter. The writing was lazy, particularly for the side quests which all had predictable plots and outcomes, same that one old guy with the dog. The main quest had me scratching my head at multiple points, particularly the "big twist" towards the climax. I left the chapter feeling incredibly underwhelmed and none of the characters really interested me all that much. It was incredibly formulaic with tropes and plots we've seen a thousand times before.

    But as both WoW and FF14 are in a bit of a content drought I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.

    This is what made me fall in love with this game way back in the beta of January 2014. Seeing those characters I met on Stros M'kai move through the world, winding up in Glenumbra, Stormhaven and eventually the Al'akir. And then even making a return in the Dark Brotherhood DLC. But now your effort to make every chapter feel like a new game has cost us that connection to our character's past. The timeline is stagnant and confusing. Summerset was designed with you having played previous questlines in mind, but it allowed new players to proceed regardless. Greymoor feels the opposite, like it was designed for new players while old players are just kinda thrown into, completely disconnected from their past.

    But you know what Summerset did that really blew me away? A minor delve quest giver on Artaeum appears in Orsinium once you've completed it. You're given no hint of this. And she's in the temple, a place so out of the way that most players would never think to go looking, but ZOS went and put her there anyway. Summerset was a chapter made with a real passion for the setting and the story. Greymoor feels like it was made to cash in on some vague sense of Skyrim nostalgia, there's no heart to it. And the greymoor caverns suck to navigate to boot, the amount of times I got stuck down the side of some rock and had to port to a wayshrine are beyond counting at this stage.

    Do better ZOS, I know you can.

    PS. On a positive note I'm really enjoying the antiquities system. Moreso than anything else in Greymoor.

    I liked everything about summerset except the main story. I felt they tried to jam too much into the main quest and it just became weighed down and too full of itself.
  • ForeverJenn
    ForeverJenn
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    I never found Lyris to be that interesting of a char. In fact, Tharn was the only one I liked. Thankfully they're doing a good job with him so far. But I agree that this chapter is boring. I like the landscape artwork though.
    Edited by ForeverJenn on July 13, 2020 5:57PM
  • Vrienda
    Vrienda
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    Raltin wrote: »
    Vrienda wrote: »
    Greymoor disappointed me as a chapter. The writing was lazy, particularly for the side quests which all had predictable plots and outcomes, same that one old guy with the dog. The main quest had me scratching my head at multiple points, particularly the "big twist" towards the climax. I left the chapter feeling incredibly underwhelmed and none of the characters really interested me all that much. It was incredibly formulaic with tropes and plots we've seen a thousand times before.

    But as both WoW and FF14 are in a bit of a content drought I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.

    This is what made me fall in love with this game way back in the beta of January 2014. Seeing those characters I met on Stros M'kai move through the world, winding up in Glenumbra, Stormhaven and eventually the Al'akir. And then even making a return in the Dark Brotherhood DLC. But now your effort to make every chapter feel like a new game has cost us that connection to our character's past. The timeline is stagnant and confusing. Summerset was designed with you having played previous questlines in mind, but it allowed new players to proceed regardless. Greymoor feels the opposite, like it was designed for new players while old players are just kinda thrown into, completely disconnected from their past.

    But you know what Summerset did that really blew me away? A minor delve quest giver on Artaeum appears in Orsinium once you've completed it. You're given no hint of this. And she's in the temple, a place so out of the way that most players would never think to go looking, but ZOS went and put her there anyway. Summerset was a chapter made with a real passion for the setting and the story. Greymoor feels like it was made to cash in on some vague sense of Skyrim nostalgia, there's no heart to it. And the greymoor caverns suck to navigate to boot, the amount of times I got stuck down the side of some rock and had to port to a wayshrine are beyond counting at this stage.

    Do better ZOS, I know you can.

    PS. On a positive note I'm really enjoying the antiquities system. Moreso than anything else in Greymoor.

    I never noticed the artaeum orc end up in orsinium, thanks for pointing that out... gonna have to go see her. Btw, if you released that one altmer slave in Sadrith Mora in Vvardenfell's questline? She appears on a beach in summerset, JUST along the coast between the sea sload world boss near Alinor and the Wasten Coraldale delve.

    As for the writing quality... lore-wise, ZoS kinda *** up with the daedric triad, nocturnal was a VERY poor pick to have put in for the storyline if you know how she tends to operate within the lore of the series... and mephala BARELY did anything at all throughout the entire plot, despite having a unique model compared to Clavicus and Nocturnal, who were a skaafin dressed in an imperial crown store outfit and a human dressed in the nocturnal robe crown store outfit, respectively. Otherwise, putting aside a few large-scale plot ***-ups, Summerset was VERY enjoyable, particularly its side quests, but they definitely could have done more with it. If you want to see what absolute heart and soul put into an update is; play murkmire... the world-building, the lore, and everything was just SOOOO juicy with that dlc...

    it got more love and attention than summerset ever hoped to. A prime example is how we got two new unique instruments with murkmire, with bard songs in both tamrielic common AND jel (the argonian native language) was amazing... and they weren't just hooplah, I was able to almost fully translate one of the jel songs, they actually mean something. Compare that with Summerset... we were teased throughout the vanilla game (and still in greymoor) that altmer were the most amazing harp players in tamriel... and yet we don't see a single altmer playing the harp in Summerset... just lutes. I would have LOVED to come across harp players. Furthermore, there were a good amount of lore-points that were not addressed with summerset, particularly the Varline transport system that altmer invented to teleport between their cities... think Vvardenfell's silt-striders, but magical. For every neat thing they addressed with summerset, they ignored another.

    I distinctly remember not liking Murkmire when I played it. Granted I had been dreading it since it was first announced back in 2014 as an adventure zone. Maybe I'm just biased against Argonians. Either way I'll be going through it again soonish. Once I'm done soloing all the group Craglorn stuff on my main.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Faulgor wrote: »
    Faulgor wrote: »
    Lord-Otto wrote: »
    Faulgor wrote: »
    Lord-Otto wrote: »
    Faulgor wrote: »
    Jaraal wrote: »
    Vrienda wrote: »
    I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.

    Summerset was Loremaster Lawrence Schick's last hurrah. After he left, things have gone drastically downhill (ie: Bosmer and Argonian lore trashed, dragons forced into the Age of Man to sell content, bringing back Schick's characters we sacrificed to save the world for the same reason, etc).

    The content since then has been under the direction of the next Loremaster.... who's name escapes me. He popped in here and said 'Hi' once, and was never heard from again.

    Schick almost certainly still oversaw the story and design roadmap for Elsweyr. That stuff is done so far in advance they're already working on next year's chapter.

    And again, the loremaster isn't responsible for every writing decision and quest content in the game. Greymoor might have been stale and whatnot, but I can't say that there are any egregious lore blunders - like locking the Akaviri in a shrine in a city they should rule at the time, for instance.

    Just Blackreach having been a tourist vacation place, secretive vampires having a castle you can see from miles and a gang of Hammerfell vampires being the original Daughters of Coldharbour. I'd say there are a lot of heavy blunders.
    I'll say Blackreach wasn't handled to my liking, it's treated way too nonchalant. But that seems more of an issue in writing and presentation than lore to me. I don't think a mining village down there outright contradicts what we knew before?

    And what's that about Hammerfell vampires? I must have missed that, sounds horrible.

    Thing about Blackreach in ESO is it misses the mark. Skyrim BR was a lost paradise, deserted and serene. Compare this to ESO's version and it's visually too crowded and loree-wise too well-known.

    So, the Hammerfell vampires. The Grey Host apparently originates from the Alik'ir. That's not a problem, but them having the vampire lord transformation is odd.
    Clan Volkihar was said to be very stealthy and they were isolated on their isle. It makes sense for them to have this power and the outside world not knowing about it. They also have a grueling story as to how they got that power.
    The Grey Host? How are they hiding in an open, empty desert? They also seem to be a rather famous vampire clan. So really, if they had the vampire lord, it would be known. And since they seemingly pre-date Serana, have they sent a couple maidens to pervy Molag, too? Making them the original lords and diminishing the importance of Volkihar?
    This story, this lore... it's a mess.
    Considering how little focus was actually put on the Gray Host in Greymoor - including the supposed villain - I still hold out hope that all of this will be fleshed out in the Q4 DLC. As of right now, it seems so confusing I'm inclined to disregard most of it outright. There's just not enough to piece a coherent backstory together.

    And agreed on Blackreach. It might not be wrong per se, it just sucks.
    Well, I'll be damned:

    Update 28 Prologue Quest – A Gray Host Rises
    Join Gwendis of House Ravenwatch as she seeks to uncover the mysterious origins of the dark army that now marches on Skyrim. Investigate historic sites across Tamriel with ties to the legendary Gray Host and uncover new revelations that will force the Ravenwatch to confront their secretive past.
    So I just did the new prologue quest, and I enjoyed it much more than anything in Greymoor. Sad but true. Of course it's limited in scope, but it has made me slightly more hopeful that Q4 could be an improvement on Greymoor, story-wise.
    It's an investigation that actually turns something up, can you imagine. While the historical aspects of the Gray Host's past aren't elucidated as well as I'd hoped, the interpersonal aspects are much more explored. I don't want to spoil anything but I got to talk to some interesting people.
    There also seemed to be different checks whether you are a Vampire or not and which quests you've previously done, which is more than I've seen in Greymoor itself. Quite strange.

    As I said in the PTS section, as of right now, I think you could go from the Greymoor Prologue to the Darkstorm Prologue, skipping the whole chapter, and not miss anything important of this year's story.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • mairwen85
    mairwen85
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    ✭✭✭✭
    Faulgor wrote: »
    Faulgor wrote: »
    Faulgor wrote: »
    Lord-Otto wrote: »
    Faulgor wrote: »
    Lord-Otto wrote: »
    Faulgor wrote: »
    Jaraal wrote: »
    Vrienda wrote: »
    I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.

    Summerset was Loremaster Lawrence Schick's last hurrah. After he left, things have gone drastically downhill (ie: Bosmer and Argonian lore trashed, dragons forced into the Age of Man to sell content, bringing back Schick's characters we sacrificed to save the world for the same reason, etc).

    The content since then has been under the direction of the next Loremaster.... who's name escapes me. He popped in here and said 'Hi' once, and was never heard from again.

    Schick almost certainly still oversaw the story and design roadmap for Elsweyr. That stuff is done so far in advance they're already working on next year's chapter.

    And again, the loremaster isn't responsible for every writing decision and quest content in the game. Greymoor might have been stale and whatnot, but I can't say that there are any egregious lore blunders - like locking the Akaviri in a shrine in a city they should rule at the time, for instance.

    Just Blackreach having been a tourist vacation place, secretive vampires having a castle you can see from miles and a gang of Hammerfell vampires being the original Daughters of Coldharbour. I'd say there are a lot of heavy blunders.
    I'll say Blackreach wasn't handled to my liking, it's treated way too nonchalant. But that seems more of an issue in writing and presentation than lore to me. I don't think a mining village down there outright contradicts what we knew before?

    And what's that about Hammerfell vampires? I must have missed that, sounds horrible.

    Thing about Blackreach in ESO is it misses the mark. Skyrim BR was a lost paradise, deserted and serene. Compare this to ESO's version and it's visually too crowded and loree-wise too well-known.

    So, the Hammerfell vampires. The Grey Host apparently originates from the Alik'ir. That's not a problem, but them having the vampire lord transformation is odd.
    Clan Volkihar was said to be very stealthy and they were isolated on their isle. It makes sense for them to have this power and the outside world not knowing about it. They also have a grueling story as to how they got that power.
    The Grey Host? How are they hiding in an open, empty desert? They also seem to be a rather famous vampire clan. So really, if they had the vampire lord, it would be known. And since they seemingly pre-date Serana, have they sent a couple maidens to pervy Molag, too? Making them the original lords and diminishing the importance of Volkihar?
    This story, this lore... it's a mess.
    Considering how little focus was actually put on the Gray Host in Greymoor - including the supposed villain - I still hold out hope that all of this will be fleshed out in the Q4 DLC. As of right now, it seems so confusing I'm inclined to disregard most of it outright. There's just not enough to piece a coherent backstory together.

    And agreed on Blackreach. It might not be wrong per se, it just sucks.
    Well, I'll be damned:

    Update 28 Prologue Quest – A Gray Host Rises
    Join Gwendis of House Ravenwatch as she seeks to uncover the mysterious origins of the dark army that now marches on Skyrim. Investigate historic sites across Tamriel with ties to the legendary Gray Host and uncover new revelations that will force the Ravenwatch to confront their secretive past.
    So I just did the new prologue quest, and I enjoyed it much more than anything in Greymoor. Sad but true. Of course it's limited in scope, but it has made me slightly more hopeful that Q4 could be an improvement on Greymoor, story-wise.
    It's an investigation that actually turns something up, can you imagine. While the historical aspects of the Gray Host's past aren't elucidated as well as I'd hoped, the interpersonal aspects are much more explored. I don't want to spoil anything but I got to talk to some interesting people.
    There also seemed to be different checks whether you are a Vampire or not and which quests you've previously done, which is more than I've seen in Greymoor itself. Quite strange.

    As I said in the PTS section, as of right now, I think you could go from the Greymoor Prologue to the Darkstorm Prologue, skipping the whole chapter, and not miss anything important of this year's story.

    Disappointing really that the meat and guts is in the dlc and not the main body of the chapter. I'm holding out hope for higher standards and something to set straight the kinks right now, so your post at least helps me keep that.
    Edited by mairwen85 on July 15, 2020 2:05AM
  • volkeswagon
    volkeswagon
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    l like Elsweyr. Summerset is great. I haven't done any quests in Greymoor yet but it's possible there just wasn't the right inspiration from the beginning to create a great story line. I do think peoples expectations were high with it being Skyrim.
    Edited by volkeswagon on July 15, 2020 12:38AM
  • adilazimdegilx
    adilazimdegilx
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    Summerset was exclusively good chapter. Honestly, Greymoor just feels like one of the other ones.
  • Galwylin
    Galwylin
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    Just for the record, I rather liked all of Elsweyr overall. Maybe a bit unconnected mishmash but I liked its close especially. Greymoor however has one big flaw for me and that was how Blackreach was handled within the story. We hear about this miner town which I thought was going to be some place in the mountains (well that's true sort of).

    All rather secretive and I think this really all begins with a murder. Once we find Blackreach it just all falls apart. Strangers just walk around the mining town (us). Non-miners hang around the outskirts. It just doesn't seem to be a big secret. Once you get into the mining town the next big secret is the miners are being fed to vampires. The location isn't the secret so what was the deal with emphasizing that it was?

    Even finding vampires are feeding on miners is needlessly drawn out. Miners are mysteriously disappearing... well, telling players at the announcement of the involvement of vampires ruins this mystery. Yet our characters have to slowly piece together that 1+1=2 and once they finally solve this huge mystery its off to figure out 2+2.

    The idea of maybe in Q4 all this will be redeemed in some manner leaves me not getting any hopes up. Not if we have to play characters through another round of drawn out setups that render the resolutions boring. I'm worried they don't have time to address how they handled Greymoor. Hopefully they at least realized what they had done before work began on Q4 but I'm doubtful.
  • buttaface
    buttaface
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    Didn't read whole thread. Liked Summerset zone, hated the quests and characters (very worst quest writing in ESO by a mile IMO), haven't done greymoor yet, so wonder what to expect?
  • AefionBloodclaw
    AefionBloodclaw
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    Agreed, no effort was put into Greymoor story, it's just typical cliche dark lord garbage, they can't be bothered putting anything good in anymore, and as for the lore they don't even bother doing their research for the Falmer, they just think "oh cool, Falmer, we can use these as mobs" same goes for Draugr Deathlords which are just trash instead of powerful enemies like in Proper Skyrim.
    'For love, for friendship and for valour, I stand with the Aldmeri Dominion.'

    Zephyrle Starbreeze, Bosmer Nightblade
    Aefion Bloodclaw, Bosmer Sorcerer
  • EdmondDontes
    EdmondDontes
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    The primary focus for the last couple years appears to have been the crown store.
  • AefionBloodclaw
    AefionBloodclaw
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    Agreed, Greymoor is the worst content of all, I've played this game since the closed beta and watched the quality go down over time. It's like the devs don't even care at all, and they just ignore all player feedback and never even try to improve the quality.
    'For love, for friendship and for valour, I stand with the Aldmeri Dominion.'

    Zephyrle Starbreeze, Bosmer Nightblade
    Aefion Bloodclaw, Bosmer Sorcerer
  • Kalik_Gold
    Kalik_Gold
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    I wish they would start keeping the "storyline" quests separate from the 4-man dungeons. They can overlap but don't make them a necessity. Not everyone does the DLC dungeons.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
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    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Nareya726
    Nareya726
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    What really irritates me is the Markarth prologue was FAR more interesting and enjoyable than anything in the $60 Greymoor chapter and it was free! I hope that means the actual DLC will be good, but at the same time it'll just prove how much of a lazy cash grab the year long story is. If they cut out the boring storyline from Greymoor and just reworked the Ravenwatch related stuff into Markarth's story it sounds like that would have been a far better chapter and then we could have had something new for Q4. But no, they just load the chapter with filler so we're forced to buy both DLCs.

    EDIT: I would have played both DLCs anyway, but I meant it more as this is yet another example of how "Year Long Stort" translates to "more money, less content."
    Edited by Nareya726 on September 23, 2020 4:45PM
  • Hallothiel
    Hallothiel
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    Well, I actually quite enjoyed it, which surprised me as it contained some of my least favourite aspects of the game - Nords & Vampires.

    It may have been a bit easy to work out, but hey. Not expecting epic storylines.

    And do not think that previous ones are ‘better’. Absolutely loathe Clockwork City & not overly keen on Morrowind.

  • Vevvev
    Vevvev
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    Faulgor wrote: »
    So I just did the new prologue quest, and I enjoyed it much more than anything in Greymoor. Sad but true. Of course it's limited in scope, but it has made me slightly more hopeful that Q4 could be an improvement on Greymoor, story-wise.
    It's an investigation that actually turns something up, can you imagine. While the historical aspects of the Gray Host's past aren't elucidated as well as I'd hoped, the interpersonal aspects are much more explored. I don't want to spoil anything but I got to talk to some interesting people.
    There also seemed to be different checks whether you are a Vampire or not and which quests you've previously done, which is more than I've seen in Greymoor itself. Quite strange.

    As I said in the PTS section, as of right now, I think you could go from the Greymoor Prologue to the Darkstorm Prologue, skipping the whole chapter, and not miss anything important of this year's story.

    I agree with you as the prologue quest actually was very well written. Hopefully that quality of writing transfers over to the next DLC and beyond. Also all the checks on whether you were a vampire or not was a really nice touch.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • WeerW3ir
    WeerW3ir
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    Kalik_Gold wrote: »
    I wish they would start keeping the "storyline" quests separate from the 4-man dungeons. They can overlap but don't make them a necessity. Not everyone does the DLC dungeons.

    I wish they would start to make up the story again. Because now the greybore and the whole year feels like the REST OF THE GAME NOT EVEN HAPPENED!!

    Nobody mention youre the hero, nobody knows who you are. At least khajiits knew what you did. Remembered to summerset and morrowind and the rest. Here. Nords and boring vampires know nothing. Just oh oh.. Vampires gonna kill us. Blah Blah. They should have át least mention and make consistent story flawless. Vampires awoken because tharn and you were stupid and let the Dragons out in Elsweyr. So they felt the time has come because the world is weak. So lets plan a war agaisnt the mortals. Something like that. But no. Story just happens....

    The true problem is you Cannot build up and start a story based on two dungeons!! Dear writers. What worked once wont work twice. Try something different. Like. Try to start a year with a small zone. An old friend contact you because there is some trouble. You visit the place. For example an Island. You do it and realise this is bigger than you thought. Then a new chapter comes out. The story gets complicated. Then you realise the solution might be in a dungeon once again. Or a trial. Like a trial dlc instead of dungeon. Then the story continue and once again a new area will be. But not in tamriel and rather a new realm. Where you beat the bad guys but realise something is isnt right and THATS LEADS UP TO YEAR 2.
  • WeerW3ir
    WeerW3ir
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    And year two is like not a true dlc but rather an expansion to the old. Have to meet with old friends again. Like valsirenn or the order. Then with their help visit another realm. Where you realise who the new badguys. You beat them but they escape into another realm. A much bigger one. Then once again a trial or a dungeon is the key. But rather with an item and not a story part. Once you get it7. You realise where can you find the bad guys secret base and you go there. And THATS the chapter ending.
  • WeerW3ir
    WeerW3ir
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    And that would lead up to the next big story.

  • WeerW3ir
    WeerW3ir
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    And thats how you keep players in game
  • AinSoph
    AinSoph
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    The Court of Bedlam Saga is gonna be really hard to beat honestly. The Dragon saga was kinda eh and Dark Heat isn't enticing at all.
  • vilio11
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    How FF14 and WoW expansion had way more content(dungeons, raids,classes etc) than a single ESO chapter?
  • Deathsdark
    Deathsdark
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    vilio11 wrote: »
    How FF14 and WoW expansion had way more content(dungeons, raids,classes etc) than a single ESO chapter?

    Are you a necromancer main by any chance?
  • ZOS_ConnorG
    Greetings all,

    After review we have closed this thread as it is old and the information within may be out of date. You can create a new thread to continue this discussion to ensure that all of the information will be as up to date as possible. Thank you for your understanding.
    Staff Post
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