Well, I'll be damned:Considering how little focus was actually put on the Gray Host in Greymoor - including the supposed villain - I still hold out hope that all of this will be fleshed out in the Q4 DLC. As of right now, it seems so confusing I'm inclined to disregard most of it outright. There's just not enough to piece a coherent backstory together.I'll say Blackreach wasn't handled to my liking, it's treated way too nonchalant. But that seems more of an issue in writing and presentation than lore to me. I don't think a mining village down there outright contradicts what we knew before?Schick almost certainly still oversaw the story and design roadmap for Elsweyr. That stuff is done so far in advance they're already working on next year's chapter.I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
Summerset was Loremaster Lawrence Schick's last hurrah. After he left, things have gone drastically downhill (ie: Bosmer and Argonian lore trashed, dragons forced into the Age of Man to sell content, bringing back Schick's characters we sacrificed to save the world for the same reason, etc).
The content since then has been under the direction of the next Loremaster.... who's name escapes me. He popped in here and said 'Hi' once, and was never heard from again.
And again, the loremaster isn't responsible for every writing decision and quest content in the game. Greymoor might have been stale and whatnot, but I can't say that there are any egregious lore blunders - like locking the Akaviri in a shrine in a city they should rule at the time, for instance.
Just Blackreach having been a tourist vacation place, secretive vampires having a castle you can see from miles and a gang of Hammerfell vampires being the original Daughters of Coldharbour. I'd say there are a lot of heavy blunders.
And what's that about Hammerfell vampires? I must have missed that, sounds horrible.
Thing about Blackreach in ESO is it misses the mark. Skyrim BR was a lost paradise, deserted and serene. Compare this to ESO's version and it's visually too crowded and loree-wise too well-known.
So, the Hammerfell vampires. The Grey Host apparently originates from the Alik'ir. That's not a problem, but them having the vampire lord transformation is odd.
Clan Volkihar was said to be very stealthy and they were isolated on their isle. It makes sense for them to have this power and the outside world not knowing about it. They also have a grueling story as to how they got that power.
The Grey Host? How are they hiding in an open, empty desert? They also seem to be a rather famous vampire clan. So really, if they had the vampire lord, it would be known. And since they seemingly pre-date Serana, have they sent a couple maidens to pervy Molag, too? Making them the original lords and diminishing the importance of Volkihar?
This story, this lore... it's a mess.
And agreed on Blackreach. It might not be wrong per se, it just sucks.
Update 28 Prologue Quest – A Gray Host Rises
Join Gwendis of House Ravenwatch as she seeks to uncover the mysterious origins of the dark army that now marches on Skyrim. Investigate historic sites across Tamriel with ties to the legendary Gray Host and uncover new revelations that will force the Ravenwatch to confront their secretive past.
Greymoor disappointed me as a chapter. The writing was lazy, particularly for the side quests which all had predictable plots and outcomes, same that one old guy with the dog. The main quest had me scratching my head at multiple points, particularly the "big twist" towards the climax. I left the chapter feeling incredibly underwhelmed and none of the characters really interested me all that much. It was incredibly formulaic with tropes and plots we've seen a thousand times before.
But as both WoW and FF14 are in a bit of a content drought I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
This is what made me fall in love with this game way back in the beta of January 2014. Seeing those characters I met on Stros M'kai move through the world, winding up in Glenumbra, Stormhaven and eventually the Al'akir. And then even making a return in the Dark Brotherhood DLC. But now your effort to make every chapter feel like a new game has cost us that connection to our character's past. The timeline is stagnant and confusing. Summerset was designed with you having played previous questlines in mind, but it allowed new players to proceed regardless. Greymoor feels the opposite, like it was designed for new players while old players are just kinda thrown into, completely disconnected from their past.
But you know what Summerset did that really blew me away? A minor delve quest giver on Artaeum appears in Orsinium once you've completed it. You're given no hint of this. And she's in the temple, a place so out of the way that most players would never think to go looking, but ZOS went and put her there anyway. Summerset was a chapter made with a real passion for the setting and the story. Greymoor feels like it was made to cash in on some vague sense of Skyrim nostalgia, there's no heart to it. And the greymoor caverns suck to navigate to boot, the amount of times I got stuck down the side of some rock and had to port to a wayshrine are beyond counting at this stage.
Do better ZOS, I know you can.
PS. On a positive note I'm really enjoying the antiquities system. Moreso than anything else in Greymoor.
Greymoor disappointed me as a chapter. The writing was lazy, particularly for the side quests which all had predictable plots and outcomes, same that one old guy with the dog. The main quest had me scratching my head at multiple points, particularly the "big twist" towards the climax. I left the chapter feeling incredibly underwhelmed and none of the characters really interested me all that much. It was incredibly formulaic with tropes and plots we've seen a thousand times before.
But as both WoW and FF14 are in a bit of a content drought I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
This is what made me fall in love with this game way back in the beta of January 2014. Seeing those characters I met on Stros M'kai move through the world, winding up in Glenumbra, Stormhaven and eventually the Al'akir. And then even making a return in the Dark Brotherhood DLC. But now your effort to make every chapter feel like a new game has cost us that connection to our character's past. The timeline is stagnant and confusing. Summerset was designed with you having played previous questlines in mind, but it allowed new players to proceed regardless. Greymoor feels the opposite, like it was designed for new players while old players are just kinda thrown into, completely disconnected from their past.
But you know what Summerset did that really blew me away? A minor delve quest giver on Artaeum appears in Orsinium once you've completed it. You're given no hint of this. And she's in the temple, a place so out of the way that most players would never think to go looking, but ZOS went and put her there anyway. Summerset was a chapter made with a real passion for the setting and the story. Greymoor feels like it was made to cash in on some vague sense of Skyrim nostalgia, there's no heart to it. And the greymoor caverns suck to navigate to boot, the amount of times I got stuck down the side of some rock and had to port to a wayshrine are beyond counting at this stage.
Do better ZOS, I know you can.
PS. On a positive note I'm really enjoying the antiquities system. Moreso than anything else in Greymoor.
I never noticed the artaeum orc end up in orsinium, thanks for pointing that out... gonna have to go see her. Btw, if you released that one altmer slave in Sadrith Mora in Vvardenfell's questline? She appears on a beach in summerset, JUST along the coast between the sea sload world boss near Alinor and the Wasten Coraldale delve.
As for the writing quality... lore-wise, ZoS kinda *** up with the daedric triad, nocturnal was a VERY poor pick to have put in for the storyline if you know how she tends to operate within the lore of the series... and mephala BARELY did anything at all throughout the entire plot, despite having a unique model compared to Clavicus and Nocturnal, who were a skaafin dressed in an imperial crown store outfit and a human dressed in the nocturnal robe crown store outfit, respectively. Otherwise, putting aside a few large-scale plot ***-ups, Summerset was VERY enjoyable, particularly its side quests, but they definitely could have done more with it. If you want to see what absolute heart and soul put into an update is; play murkmire... the world-building, the lore, and everything was just SOOOO juicy with that dlc...
it got more love and attention than summerset ever hoped to. A prime example is how we got two new unique instruments with murkmire, with bard songs in both tamrielic common AND jel (the argonian native language) was amazing... and they weren't just hooplah, I was able to almost fully translate one of the jel songs, they actually mean something. Compare that with Summerset... we were teased throughout the vanilla game (and still in greymoor) that altmer were the most amazing harp players in tamriel... and yet we don't see a single altmer playing the harp in Summerset... just lutes. I would have LOVED to come across harp players. Furthermore, there were a good amount of lore-points that were not addressed with summerset, particularly the Varline transport system that altmer invented to teleport between their cities... think Vvardenfell's silt-striders, but magical. For every neat thing they addressed with summerset, they ignored another.
So I just did the new prologue quest, and I enjoyed it much more than anything in Greymoor. Sad but true. Of course it's limited in scope, but it has made me slightly more hopeful that Q4 could be an improvement on Greymoor, story-wise.Well, I'll be damned:Considering how little focus was actually put on the Gray Host in Greymoor - including the supposed villain - I still hold out hope that all of this will be fleshed out in the Q4 DLC. As of right now, it seems so confusing I'm inclined to disregard most of it outright. There's just not enough to piece a coherent backstory together.I'll say Blackreach wasn't handled to my liking, it's treated way too nonchalant. But that seems more of an issue in writing and presentation than lore to me. I don't think a mining village down there outright contradicts what we knew before?Schick almost certainly still oversaw the story and design roadmap for Elsweyr. That stuff is done so far in advance they're already working on next year's chapter.I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
Summerset was Loremaster Lawrence Schick's last hurrah. After he left, things have gone drastically downhill (ie: Bosmer and Argonian lore trashed, dragons forced into the Age of Man to sell content, bringing back Schick's characters we sacrificed to save the world for the same reason, etc).
The content since then has been under the direction of the next Loremaster.... who's name escapes me. He popped in here and said 'Hi' once, and was never heard from again.
And again, the loremaster isn't responsible for every writing decision and quest content in the game. Greymoor might have been stale and whatnot, but I can't say that there are any egregious lore blunders - like locking the Akaviri in a shrine in a city they should rule at the time, for instance.
Just Blackreach having been a tourist vacation place, secretive vampires having a castle you can see from miles and a gang of Hammerfell vampires being the original Daughters of Coldharbour. I'd say there are a lot of heavy blunders.
And what's that about Hammerfell vampires? I must have missed that, sounds horrible.
Thing about Blackreach in ESO is it misses the mark. Skyrim BR was a lost paradise, deserted and serene. Compare this to ESO's version and it's visually too crowded and loree-wise too well-known.
So, the Hammerfell vampires. The Grey Host apparently originates from the Alik'ir. That's not a problem, but them having the vampire lord transformation is odd.
Clan Volkihar was said to be very stealthy and they were isolated on their isle. It makes sense for them to have this power and the outside world not knowing about it. They also have a grueling story as to how they got that power.
The Grey Host? How are they hiding in an open, empty desert? They also seem to be a rather famous vampire clan. So really, if they had the vampire lord, it would be known. And since they seemingly pre-date Serana, have they sent a couple maidens to pervy Molag, too? Making them the original lords and diminishing the importance of Volkihar?
This story, this lore... it's a mess.
And agreed on Blackreach. It might not be wrong per se, it just sucks.
Update 28 Prologue Quest – A Gray Host Rises
Join Gwendis of House Ravenwatch as she seeks to uncover the mysterious origins of the dark army that now marches on Skyrim. Investigate historic sites across Tamriel with ties to the legendary Gray Host and uncover new revelations that will force the Ravenwatch to confront their secretive past.
So I just did the new prologue quest, and I enjoyed it much more than anything in Greymoor. Sad but true. Of course it's limited in scope, but it has made me slightly more hopeful that Q4 could be an improvement on Greymoor, story-wise.Well, I'll be damned:Considering how little focus was actually put on the Gray Host in Greymoor - including the supposed villain - I still hold out hope that all of this will be fleshed out in the Q4 DLC. As of right now, it seems so confusing I'm inclined to disregard most of it outright. There's just not enough to piece a coherent backstory together.I'll say Blackreach wasn't handled to my liking, it's treated way too nonchalant. But that seems more of an issue in writing and presentation than lore to me. I don't think a mining village down there outright contradicts what we knew before?Schick almost certainly still oversaw the story and design roadmap for Elsweyr. That stuff is done so far in advance they're already working on next year's chapter.I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
Summerset was Loremaster Lawrence Schick's last hurrah. After he left, things have gone drastically downhill (ie: Bosmer and Argonian lore trashed, dragons forced into the Age of Man to sell content, bringing back Schick's characters we sacrificed to save the world for the same reason, etc).
The content since then has been under the direction of the next Loremaster.... who's name escapes me. He popped in here and said 'Hi' once, and was never heard from again.
And again, the loremaster isn't responsible for every writing decision and quest content in the game. Greymoor might have been stale and whatnot, but I can't say that there are any egregious lore blunders - like locking the Akaviri in a shrine in a city they should rule at the time, for instance.
Just Blackreach having been a tourist vacation place, secretive vampires having a castle you can see from miles and a gang of Hammerfell vampires being the original Daughters of Coldharbour. I'd say there are a lot of heavy blunders.
And what's that about Hammerfell vampires? I must have missed that, sounds horrible.
Thing about Blackreach in ESO is it misses the mark. Skyrim BR was a lost paradise, deserted and serene. Compare this to ESO's version and it's visually too crowded and loree-wise too well-known.
So, the Hammerfell vampires. The Grey Host apparently originates from the Alik'ir. That's not a problem, but them having the vampire lord transformation is odd.
Clan Volkihar was said to be very stealthy and they were isolated on their isle. It makes sense for them to have this power and the outside world not knowing about it. They also have a grueling story as to how they got that power.
The Grey Host? How are they hiding in an open, empty desert? They also seem to be a rather famous vampire clan. So really, if they had the vampire lord, it would be known. And since they seemingly pre-date Serana, have they sent a couple maidens to pervy Molag, too? Making them the original lords and diminishing the importance of Volkihar?
This story, this lore... it's a mess.
And agreed on Blackreach. It might not be wrong per se, it just sucks.
Update 28 Prologue Quest – A Gray Host Rises
Join Gwendis of House Ravenwatch as she seeks to uncover the mysterious origins of the dark army that now marches on Skyrim. Investigate historic sites across Tamriel with ties to the legendary Gray Host and uncover new revelations that will force the Ravenwatch to confront their secretive past.
It's an investigation that actually turns something up, can you imagine. While the historical aspects of the Gray Host's past aren't elucidated as well as I'd hoped, the interpersonal aspects are much more explored. I don't want to spoil anything but I got to talk to some interesting people.
There also seemed to be different checks whether you are a Vampire or not and which quests you've previously done, which is more than I've seen in Greymoor itself. Quite strange.
As I said in the PTS section, as of right now, I think you could go from the Greymoor Prologue to the Darkstorm Prologue, skipping the whole chapter, and not miss anything important of this year's story.
So I just did the new prologue quest, and I enjoyed it much more than anything in Greymoor. Sad but true. Of course it's limited in scope, but it has made me slightly more hopeful that Q4 could be an improvement on Greymoor, story-wise.
It's an investigation that actually turns something up, can you imagine. While the historical aspects of the Gray Host's past aren't elucidated as well as I'd hoped, the interpersonal aspects are much more explored. I don't want to spoil anything but I got to talk to some interesting people.
There also seemed to be different checks whether you are a Vampire or not and which quests you've previously done, which is more than I've seen in Greymoor itself. Quite strange.
As I said in the PTS section, as of right now, I think you could go from the Greymoor Prologue to the Darkstorm Prologue, skipping the whole chapter, and not miss anything important of this year's story.
Kalik_Gold wrote: »I wish they would start keeping the "storyline" quests separate from the 4-man dungeons. They can overlap but don't make them a necessity. Not everyone does the DLC dungeons.