Greymoor disappointed me as a chapter. The writing was lazy, particularly for the side quests which all had predictable plots and outcomes, same that one old guy with the dog. The main quest had me scratching my head at multiple points, particularly the "big twist" towards the climax. I left the chapter feeling incredibly underwhelmed and none of the characters really interested me all that much. It was incredibly formulaic with tropes and plots we've seen a thousand times before.
But as both WoW and FF14 are in a bit of a content drought I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
This is what made me fall in love with this game way back in the beta of January 2014. Seeing those characters I met on Stros M'kai move through the world, winding up in Glenumbra, Stormhaven and eventually the Al'akir. And then even making a return in the Dark Brotherhood DLC. But now your effort to make every chapter feel like a new game has cost us that connection to our character's past. The timeline is stagnant and confusing. Summerset was designed with you having played previous questlines in mind, but it allowed new players to proceed regardless. Greymoor feels the opposite, like it was designed for new players while old players are just kinda thrown into, completely disconnected from their past.
But you know what Summerset did that really blew me away? A minor delve quest giver on Artaeum appears in Orsinium once you've completed it. You're given no hint of this. And she's in the temple, a place so out of the way that most players would never think to go looking, but ZOS went and put her there anyway. Summerset was a chapter made with a real passion for the setting and the story. Greymoor feels like it was made to cash in on some vague sense of Skyrim nostalgia, there's no heart to it. And the greymoor caverns suck to navigate to boot, the amount of times I got stuck down the side of some rock and had to port to a wayshrine are beyond counting at this stage.
Do better ZOS, I know you can.
PS. On a positive note I'm really enjoying the antiquities system. Moreso than anything else in Greymoor.
Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.