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The huge downtick in quality from Summerset to Greymoor

Vrienda
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Greymoor disappointed me as a chapter. The writing was lazy, particularly for the side quests which all had predictable plots and outcomes, same that one old guy with the dog. The main quest had me scratching my head at multiple points, particularly the "big twist" towards the climax. I left the chapter feeling incredibly underwhelmed and none of the characters really interested me all that much. It was incredibly formulaic with tropes and plots we've seen a thousand times before.

But as both WoW and FF14 are in a bit of a content drought I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.

This is what made me fall in love with this game way back in the beta of January 2014. Seeing those characters I met on Stros M'kai move through the world, winding up in Glenumbra, Stormhaven and eventually the Al'akir. And then even making a return in the Dark Brotherhood DLC. But now your effort to make every chapter feel like a new game has cost us that connection to our character's past. The timeline is stagnant and confusing. Summerset was designed with you having played previous questlines in mind, but it allowed new players to proceed regardless. Greymoor feels the opposite, like it was designed for new players while old players are just kinda thrown into, completely disconnected from their past.

But you know what Summerset did that really blew me away? A minor delve quest giver on Artaeum appears in Orsinium once you've completed it. You're given no hint of this. And she's in the temple, a place so out of the way that most players would never think to go looking, but ZOS went and put her there anyway. Summerset was a chapter made with a real passion for the setting and the story. Greymoor feels like it was made to cash in on some vague sense of Skyrim nostalgia, there's no heart to it. And the greymoor caverns suck to navigate to boot, the amount of times I got stuck down the side of some rock and had to port to a wayshrine are beyond counting at this stage.

Do better ZOS, I know you can.

PS. On a positive note I'm really enjoying the antiquities system. Moreso than anything else in Greymoor.
Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Lord-Otto
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    Yup. Summerset was the last time ESO was actually good.
  • Hurbster
    Hurbster
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    Can't argue with any of that.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Nestor
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    I finally started the Greymoor Main Quest the other night. I prefer to not do the quests as part of a Mob, so hold off the initial rush. Even avoiding all quest spoilers, I knew who the bad guy was the moment he spoke. Tired tropes and telegraphed plots do not make for an engaging story. I have not had much motivation to chase this story down, and I like quest content. The Greymoor quest remains unfinished, and I am not Thane of anything either.

    I have decided to take an Alt through the Daggerfall Content, yes, the original 15 zones. That story content is still engaging.
    Edited by Nestor on July 12, 2020 3:10AM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
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  • Ashryn
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    I thought Summerset AND Elsweyr were both good and interesting writing. To be frank, I don't feel Skyrim was anywhere near worth its price, and the Harrowstorms still give out crap!
  • Ashryn
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    I should say that Southern Elsweyr was the one that shined the most for me. Northern Elsweyr's main quest line needed improvement; side quests were interesting.
  • Vrienda
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    Ashryn wrote: »
    I thought Summerset AND Elsweyr were both good and interesting writing. To be frank, I don't feel Skyrim was anywhere near worth its price, and the Harrowstorms still give out crap!

    I've forgotten most of Northern Elsweyr to be fair. That'll be my next stop once I've blasted through Murkmire. I remember somewhat liking Southern Elsweyr though.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • MasterSpatula
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    I don't think ZOS realizes how much the high quality of the storytelling saves them from the poor quality of the gameplay, constant overreacting re-balancing, neverending nerfs, and genuinely horrid low-drop-rate RNG grinds.

    But if they keep this up, they may learn. And that will make me sad, because I'd rather continue to experience this game at its best. I put up with a lot of bad because of what's great. If they lose the thing that keeps me here, why would I continue?
    Edited by MasterSpatula on July 12, 2020 8:53AM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • SidraWillowsky
    SidraWillowsky
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    I think it'll be hard to beat Morrowind -> Clockwork City -> Summerset because the Dunmer lore seems to be much more popular than Khajiit and even Nord lore. I'm not ALWAYS on board with some of his out of game lore (ie the Trial of Vivec, which undid a lot of what Vivec did to redeem himself a bit), but Michael Kirkbride built an amazing, rich, fascinating world via his work on Morrowind, and I think that's going to be very hard to beat. ESO's Morrowind did a good job of expanding that a bit without undoing the past stuff or going in a weird direction (sorry, but I cannot deal with Elsweyr and its dragons... I know it doesn't break lore but they plunked the thing that Skyrim revolves around into a weird place) and there's always the nostalgia factor.

    And then there's Clockwork City.... After 15 years of being a mystery, we finally get to meet Sotha Sil. And man, did they knock it out of the park with him. I honestly think that's ESO's magnum opus and that they'd be hard-pressed to beat what they did with Sil. They greatly expanded on him as a character flawlessly, and there are so many interesting references to the TES Morrowind Tribunal expansion ("Prospect Almalexia: negative" and just the entire convo with him at the end of the quest) that somehow make his ending in the TES version less tragic but also portray him as more tragic in general.

    Summerset, as someone mentioned, frequently references ESO Morrowind and CWC, and Sotha Sil plays a part.

    I'm a Tribunal fanatic though, so this is very biased ;) that said, even though I personally think that these three quests are the best that ESO will ever do, that doesn't mean that the terrible quality of Greymoor is justified.... EVERYTHING has a "best of" moment, but it can also have a lot of "almost as good" content, which ESO doesn't seem to be doing these days.

    Western Skyrim doesn't feel the same- I don't feel the Skyrim nostalgia... It feels phoned in and rushed.
    Edited by SidraWillowsky on July 12, 2020 2:33AM
  • ArcVelarian
    ArcVelarian
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    I'm fairly sure that the Pandemic plays a huge part in the lack of polish for this expansion, but that doesn't mean we should let ZeniMax off the hook or ease up on them. The Story Premise for The Dark Heart of Skyrim has a lot more promise than they've delivered so far. In fact I'm pretty sure most RPers in this game could cook up something more compelling.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • Hurbster
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    I do feel that this 'year of' method of storytelling is detrimental to the overall quality of the storytelling itself.

    For example, we get clues as to what is going on with the Daedra at the end of Wrothgar. And more hints in the Sweetroll Killer quest. This carries on through Morrowind, Clockwork City, and concludes in Summerset. Now (despite somehow getting Mephala and Nocturnal mixed up, and Veya becoming evil for reasons) that's a good, long well-told story. It was given time to grow and the stories were pretty much self-contained. Elsweyr was pretty good as well, with great NPC's throughout.

    But now on our second 'year of' and it's getting stale already. We could have guessed that the main villain would bugger off and come back in the next part, they did that in Elsweyr. The writing was a big step-down, secondary villain being telegraphed all over the shop. And when it happens the heel turn just....happens. No explanation we just get the Austin Powers 'oh he was evil all along' trope. Not much explanation, side quests not that interesting (who else wanted words with Meridia ?) and don't get me started on Harrowstorms let alone all the bugs (getting lip-synching errors everywhere now). Oh and Rigurt is a well-meaning idiot and Narsis is still a pompous idiot. And Lyris just seems to be in a bad mood throughout the whole chapter. The only interesting NPC's are the ones we have seen before. If Fen had a personality I can't remember one. The collection quest was a step down in quality, where are the markers that told us where to put collected instruments? Whose idea was the initial wayshrine placement?


    Blackreach was a technicolour fairyland, not the dark and dangerous place I remember. Very few sidequests (one with a very unsatisfying ending). The whole thing looked like a Roger Dean album cover, not gloomy or oppressive at all.


    Yes, a definite drop down in quality for sure. And is the next bit going to be a tiny chunk of Skyrim and more caves ? Wonder why they have not given us Whiterun yet?
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Dracane
    Dracane
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    My first reaction was to say: Look at Alinor and how lazy it is designed with aggressive clipping, ramps that lead into void and balconies with no doors so that NPCs could even enter them roleplay-wise.

    But after reading, I have to agree. Summerset had indeed a lot more heart, even if in terms of world design, it is just as lazy if not lazier than Greymoor. They broke a lot of hearts with Summerset's architecture and design.

    Maybe it is time to invite some different writers to bring some new air into the mix? Everything has become very predictable and the recipe is always the same. Which is only natural when it's always the same people writing.
    Edited by Dracane on July 11, 2020 11:45PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Kadoin
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    They don't call it "the dark heart" for nothing...
  • YstradClud
    YstradClud
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    The first quest I was greeted with when I got to Western Skyrim was for the trial. Obvious hint in the direction they are going.
  • Nareya726
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    Well said. One of the highlights of Summerset for me was how they not only brought back favorites like Raz and Darien (and acknowledged our past relationships with them), but they also made me care about the new characters Val and Leythan by giving them their own backstory, personalities, and motivations. In Greymoor, Lyris is extremely rude and condescending (especially given all we've been through), Svana is boring and cliche, and Fenn had potential but was severely underutilized and ending up feeling bland IMO. Even Southern Elsweyr's ending had an emotional impact with a certain character, but I'm really not invested in Greymoor's characters at all.
  • lucky_Sage
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    Greymoor was definitely not a great zone
    I was hoping they would kee up with the puzzles they did in southern elswer I really enjoyed those quest and mixed with the worst performance ever.
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  • stevenyaub16_ESO
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    I disagree. I think it excelled in some areas and not in others like all content.

    What I really liked in Greymoor were the constant companions you would get with each mission, and each other those companions offered new dialogue with each area/load screen change, leading to tons of dialogue just for a single quest. It just made the whole main quest feel like a adventure novel.

    Of course most people just zipped from objective to objective, so I can understand it feeling underwhelming to them, but for me it was the best main story experience I had in the DLCs so far.
  • Hurbster
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    I didn't rush through from objective to objective. Nothing stood out.


    Maybe the drunk orc.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • MasterSpatula
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    Of course most people just zipped from objective to objective, so I can understand it feeling underwhelming to them, but for me it was the best main story experience I had in the DLCs so far.

    I'm pretty sure the overlap between "rushed from objective to objective" players and the "cares enough about the story to be able to critique it" crowds aren't very large.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Faulgor
    Faulgor
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    I think it'll be hard to beat Morrowind -> Clockwork City -> Summerset because the Dunmer lore seems to be much more popular than Khajiit and even Nord lore.
    I don't think that's it. Kirkbride in particular wrote a lot of cool Nord lore, the problem is that none of it was used in Greymoor (where are my snow whales at?). It's barely a Nord chapter at all. The most notable thing is the canonization of the original Skyrim design document that elaborated on the Nord pantheon (hearth gods, testing gods, etc), but that is just one small book in an otherwise forgettable zone, and it's not even represented anywhere else in the game. It's divines this divines that.

    They did so much more with Khajiit lore last year. Just the Ashen Scar sidequest alone blows anything in Greymoor out of the water.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • mairwen85
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    Dracane wrote: »
    My first reaction was to say: Look at Alinor and how lazy it is designed with aggressive clipping, ramps that lead into void and balconies with no doors so that NPCs could even enter them roleplay-wise.

    But after reading, I have to agree. Summerset had indeed a lot more heart, even if in terms of world design, it is just as lazy if not lazier than Greymoor. They broke a lot of hearts with Summerset's architecture and design.

    Maybe it is time to invite some different writers to bring some new air into the mix? Everything has become very predictable and the recipe is always the same. Which is only natural when it's always the same people writing.

    Summerset was never going to live up to the promise of its description in lore. It was far removed from the majesty and wonder of all the writings in every previous TES game, but it was cohesive in its design, and coherent in its story telling. Personally, I found the story longwinded, but I agree with most posters here that the chapter marked the end of ESO quality on that front. Elsweyr was predictable, greymoor is a repeat of the same story different setting, and is lacklustre. The zone is visually very well done, I can't deny that, but what has always made ESO shine has been its expansion of TES lore and richness of its writing; that latter point has been nosediving sharply since Summerset.
  • Kalik_Gold
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    Southern Elsywer quests were fun, brilliant and story driven. Summerset, Wrothgar and Morrowind are also incredible. I can’t even get into the Greymoor quest line Lyris and Fenn have horrible dialogue, haven’t started on Antiquities also.... this chapter Year is really underwhelming.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Nemesis7884
    Nemesis7884
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    Cant argue that the quality seem to have gone down, I am wondering if its due to the release schedule that is very taxing or due to them focusing on balancing and performance issues and needing more resources there or if they basically try to reduce their "input" for standardized content that is basically the same every year in terms of content, story etc. (more of the same with minimal effort) to maximize profits on the other side...

    But greymoor so far was definitely a bit disappointing compared to previous chapters in quality and depth and I am saying this as the biggest nord / skyrim fan...
  • wild_kmacdb16_ESO
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    I don't know who is on the writing team but I think it's time to bring in some relief pitchers if you know what I mean. A lack of a new combat skill line is also disappointing.

    I will say the environment and new motifs are well done. And antiquities are an interesting diversion.

    But on the whole, pretty lackluster for the asking price and its unfortunate ESO will stagnate for another year before we can expect more compelling content.
    Edited by wild_kmacdb16_ESO on July 12, 2020 5:58AM
  • Aptonoth
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    I think they need to go back to a two year structure for the big plots, but they can spread out the plots and characters over 2 years but have 2 different provinces focuses per year just with one big overarching plot.

    I think this would be for the best as its clear the writing is zooming by at too far of a rate and I can't get to know any of these characters or care about them.
  • Narvuntien
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    I kind of agree, Summerset has the deepest darkest quests. Like stab you in the hearts, super messed up stuff.

    Elsweyr was a bit of change of pace but I didn't exactly dislike it, it was more traditional fantasy tropes but I think there is room for different kinds of chapters. Sometimes you want something a bit lighter.

    I played only a little bit of Greymoor on the PTS and mostly the sidequests, I think the big difference is that a lot of the problems are super evil magic-related instead of interpersonal related like they are in summerset. When the problem is "evil magic" and obviously evil villains its not grey enough for the storytelling I want from ESO.

    I think the problem is kind of having two chapters in a row like that rather than it being inherently bad.

    I will note that Morrowind also had some very dark interpersonal conflicts going on that i liked.
  • BlueRaven
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    I wrote a whole post about Greymoor’s lackluster story;

    https://forums.elderscrollsonline.com/en/discussion/532915/greymoors-story-and-how-it-could-have-been-better-heavy-spoilers#latest

    Here is the main post;

    •••

    A common complaint about Greymoor is that the story was the least interesting of the DLC's thus far. Not because of the subject itself, but in the rather predictable story that seemed very simple compared to past DLC's. I just thought I would post my ideas to make the story better by making giving the characters a bit more depth and fixing some of the other elements that are bothering me in the game's world.

    Obviously these are just my opinions. (And spoilers.)

    High King Svargrim
    Basically most of the games story's issues fall on the rather two dimensional depiction of the Western Skyrim's king. In the game he is depicted as a two dimensional bad guy who has a lust for power (vampire), why exactly he is willing to destroy his kingdom to become a vampire lord is not really explored. It's simply written off that he is mad for power. Other dlc's handled a king going bad much better, such as Wrothgar, here it just falls flat mainly because it is so telegraphed that the king is a bad guy, that the player is waiting to see what the actual twist will be. Only to learn later that there is in fact no twist.

    However, what if there King had some cause to think his kingdom was in trouble? What if there WAS actual reports of Eastern Skyrim troops amassing near the border? This could easily have been done with a quest that showed the troops were actually vampires dressed as Eastern Skyrim's troops, in fact what if the vampires that take over Karthwatch were dressed as Eastern Skyrim troops to add to that paranoia. THEN the kings motivation in becoming vampire becomes more of a devils bargain. He wants/plots to become a Vampire lord to get power to SAVE his kingdom from a threat of invasion from the Ebonheart Pact, but the whole thing is a trick. And ends up becoming a pawn of the true vampire lord.

    Queen Gerhyld
    Another problem character who is only briefly shown in game. The king has her killed quite early and without any remorse or anger. Was this a loveless marriage the whole time? The game does not present itself that way. When did the King actually stop loving his family and his kingdom?

    Again a better way of having her killed would have been if the Vampire assassin was disguised as an Ebonheart Pack member. Again reinforcing the kings paranoia of an imminent attack.

    Also was I alone in thinking the queen was going to turn on us at one point? A nice plot twist would have been if a vampire were to mesmerize the queen making her do a complete 180 in how she treats us. Not essential for the plot but I was a bit surprised that a vampires mesmorize ability basically did not become a plot device somewhere in the story line.

    Princess Svana
    So the only child of the King and Queen just gets left to her own devices? She feels left out and just goes to a tavern all day? I would have thought the only child of the King and Queen would have been much more spoiled and dotted upon. Instead she seems depressed as she is left out of most of the royal dealings.

    To me this makes zero sense, unless... Princess Svana has an older sibling. An older sibling (making the Princess NOT next inline to become ruler) would make her disenfranchisement from the royal court much more believable. She goes along with the Vestige as a way of helping her kingdom yes, but ALSO to show up the older sibling. AND if the older sibling is also willing to become a vampire along with their father, and their transformation is not as successful (becoming a feral vampire instead), then the King Svargrim's rage at his bad decision in becoming a vampire becomes the reason why he needs to be stopped. Instead of thinking clearly he starts attacking everything and the vestige has to put him down.

    Princess Svana arc then becomes a bit more interesting. She goes from someone who did not expect to ever lead, to being the sole surviving member of her royal family with leadership thrust upon her. And another interesting twist could have been if she becomes paralyzed in indecision because of the events, creating a (temporary) drama in the court as others players start vying for power during the crisis. THEN having Princess Svana step up and become a leader becomes much more satisfying.

    Blackreach

    First let me say visually I love the zone, BUT there are WAAAAY too many people down there. The zone should have been much more devoid of above ground interaction.This is a mythical area that is shrouded in legend. There are too many people for me to believe that this area is a secret, nor that it will be forgotten. So how do we fix it?

    Dusk Town
    Eliminate it. Just start over. The town makes little sense to me.
    First how are they getting food? Where is it grown? And if it is being carted from above THEN even MORE people know about the town and Blackreach. And why is there traditional Nord structures down there? Did they really bring all this wood all the way down there? Wouldn't they just find a dry sub-cave and set up there? It's just too much.

    Now I understand the area does need a quest hub, so here is a better idea.

    Make the quest hub the survivors of the Karthwatch attack. They basically run to a cave or barrow and become trapped in this legendary area. Suddenly the quests of this hub becomes helping them get help (food, medical injuries), find other survivors in Blackreach, and then getting all of them out. I can see it playing out a bit like Bleakrock Isle story arc, and not a weird Ghost hunters story. (There seems to be spirits everywhere in ESO, is anyone really doubting they exist?)

    As for the rest of the caverns, quest starters could have been mysteriously malfunctioning dwemer devices, a vampire wanting to leave the bad guy vampires (and maybe joining Ravenwatch?) and the like. You don't need people from above ground giving out quests down there.

    Falmer
    It also surprised me how little the game goes into them, lore wise. It seems like they were almost an afterthought as so little is talked about them. They exist surrounding Dusk Town, but no one there seems to care or at least seem a bit creeped out about them. When people go missing, I would thought that the Falmer would be their chief concern, but apparently not.

    Why this is I don't know, but why more history of the Falmer was not brought up. even in a side quest, seems bizarre to me. I could come up with some quest ideas, but really they should be pretty obvious.

    •••

    But it goes beyond the story;
    Harrowstorms have such lackluster rewards I really have to wonder what they were thinking. (And why they have not been improved yet.)
    Solitude really hits the nostalgia notes, but for crafting dailies it’s horrible.
    The trial feels “ok” mechanics wise, but visually it’s a bit blah. Compared to elsweyr’s it’s fairly unmemorable.

    I am sure the virus hampered them a bit, but the story and other mechanics were thought out a long time ago. It just feels a shame that for a title that could of brought in so many new players, they created (arguably) their worst dlc to date. It really feels like a blown opportunity.
  • mairwen85
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    Narvuntien wrote: »
    I kind of agree, Summerset has the deepest darkest quests. Like stab you in the hearts, super messed up stuff.

    Elsweyr was a bit of change of pace but I didn't exactly dislike it, it was more traditional fantasy tropes but I think there is room for different kinds of chapters. Sometimes you want something a bit lighter.

    I played only a little bit of Greymoor on the PTS and mostly the sidequests, I think the big difference is that a lot of the problems are super evil magic-related instead of interpersonal related like they are in summerset. When the problem is "evil magic" and obviously evil villains its not grey enough for the storytelling I want from ESO.

    I think the problem is kind of having two chapters in a row like that rather than it being inherently bad.

    I will note that Morrowind also had some very dark interpersonal conflicts going on that i liked.

    I think that's a great summation. What makes for an interesting villain is not the cardboard cutout big bad, but someone who does bad things with the best intentions. If you have a noble goal, but the methods to achieve it are damaging, or dangerous (killmonger in the mcu for example) it makes for a much richer plot, and more so if it has an interpersonal (not bs political) twist. Black and white polarised story lines are dull, we need more grey area plots.
  • PrayingSeraph
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    So while I do agree the quality has gone down, especially with Greymoor, I do notice these threads have appeared every single year. Morrowind was bashed post release, Summerset was bashed post release, Elsewyr etc.

    Though I think it's fairly objective to critisize the story of Greymoor. As for the Dark Heart of Skyrim arc as a whole, we'll wait and see. The Reach has the potential to be REALLY awesome. The last two Q4 zone dlcs were good. Southern Elsweyr was really solid and Murkmire the year before was absolutely fantastic.
  • mairwen85
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    So while I do agree the quality has gone down, especially with Greymoor, I do notice these threads have appeared every single year. Morrowind was bashed post release, Summerset was bashed post release, Elsewyr etc.

    Though I think it's fairly objective to critisize the story of Greymoor. As for the Dark Heart of Skyrim arc as a whole, we'll wait and see. The Reach has the potential to be REALLY awesome. The last two Q4 zone dlcs were good. Southern Elsweyr was really solid and Murkmire the year before was absolutely fantastic.

    I don't agree on murkmire. In fact, it's been a templated formula for what's followed since. Always a reluctant protagonist, always a betrayal, always a usurper, always an obvious twist on who that'll be.
    Edited by mairwen85 on July 12, 2020 7:04AM
  • Faulgor
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    mairwen85 wrote: »
    Narvuntien wrote: »
    I kind of agree, Summerset has the deepest darkest quests. Like stab you in the hearts, super messed up stuff.

    Elsweyr was a bit of change of pace but I didn't exactly dislike it, it was more traditional fantasy tropes but I think there is room for different kinds of chapters. Sometimes you want something a bit lighter.

    I played only a little bit of Greymoor on the PTS and mostly the sidequests, I think the big difference is that a lot of the problems are super evil magic-related instead of interpersonal related like they are in summerset. When the problem is "evil magic" and obviously evil villains its not grey enough for the storytelling I want from ESO.

    I think the problem is kind of having two chapters in a row like that rather than it being inherently bad.

    I will note that Morrowind also had some very dark interpersonal conflicts going on that i liked.

    I think that's a great summation. What makes for an interesting villain is not the cardboard cutout big bad, but someone who does bad things with the best intentions. If you have a noble goal, but the methods to achieve it are damaging, or dangerous (killmonger in the mcu for example) it makes for a much richer plot, and more so if it has an interpersonal (not bs political) twist. Black and white polarised story lines are dull, we need more grey area plots.
    Rada al-Saran is actually an interesting villain IMO, because his real motivation is to free his Gray Host buddies from enslavement in Coldharbour. It's just not really featured in the actual story line, it's a literal side note in Blackreach somewhere.
    Even Svargrim's motivation to look for power in dark places out of paranoia and fear for his kingdom could at least be understandable, but the execution is so disappointingly lackluster ...
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
This discussion has been closed.