Rada al-Saran is actually an interesting villain IMO, because his real motivation is to free his Gray Host buddies from enslavement in Coldharbour. It's just not really featured in the actual story line, it's a literal side note in Blackreach somewhere.Narvuntien wrote: »I kind of agree, Summerset has the deepest darkest quests. Like stab you in the hearts, super messed up stuff.
Elsweyr was a bit of change of pace but I didn't exactly dislike it, it was more traditional fantasy tropes but I think there is room for different kinds of chapters. Sometimes you want something a bit lighter.
I played only a little bit of Greymoor on the PTS and mostly the sidequests, I think the big difference is that a lot of the problems are super evil magic-related instead of interpersonal related like they are in summerset. When the problem is "evil magic" and obviously evil villains its not grey enough for the storytelling I want from ESO.
I think the problem is kind of having two chapters in a row like that rather than it being inherently bad.
I will note that Morrowind also had some very dark interpersonal conflicts going on that i liked.
I think that's a great summation. What makes for an interesting villain is not the cardboard cutout big bad, but someone who does bad things with the best intentions. If you have a noble goal, but the methods to achieve it are damaging, or dangerous (killmonger in the mcu for example) it makes for a much richer plot, and more so if it has an interpersonal (not bs political) twist. Black and white polarised story lines are dull, we need more grey area plots.
Even Svargrim's motivation to look for power in dark places out of paranoia and fear for his kingdom could at least be understandable, but the execution is so disappointingly lackluster ...
Narvuntien wrote: »I kind of agree, Summerset has the deepest darkest quests. Like stab you in the hearts, super messed up stuff.
Elsweyr was a bit of change of pace but I didn't exactly dislike it, it was more traditional fantasy tropes but I think there is room for different kinds of chapters. Sometimes you want something a bit lighter.
I played only a little bit of Greymoor on the PTS and mostly the sidequests, I think the big difference is that a lot of the problems are super evil magic-related instead of interpersonal related like they are in summerset. When the problem is "evil magic" and obviously evil villains its not grey enough for the storytelling I want from ESO.
I think the problem is kind of having two chapters in a row like that rather than it being inherently bad.
I will note that Morrowind also had some very dark interpersonal conflicts going on that i liked.
I think that's a great summation. What makes for an interesting villain is not the cardboard cutout big bad, but someone who does bad things with the best intentions. If you have a noble goal, but the methods to achieve it are damaging, or dangerous (killmonger in the mcu for example) it makes for a much richer plot, and more so if it has an interpersonal (not bs political) twist. Black and white polarised story lines are dull, we need more grey area plots.
I somehow - want to - doubt it has to do with Tuttle. I don't think the loremaster has that much say about the broader story that gets told or the particular dialog being written, his job is to say yay or nay in regards to things the writers want to do. Besides, he has given us Sotha Sil.Czekoludek wrote: »Tbh I'm vs little afraid of the future of ESO lore and storytelling as this chapter was the first big story of our new loremaster. If it is an indicator of how good new stories will be, then prepare for dark times. Same story as with new combat team unfortunately
I somehow - want to - doubt it has to do with Tuttle. I don't think the loremaster has that much say about the broader story that gets told or the particular dialog being written, his job is to say yay or nay in regards to things the writers want to do. Besides, he has given us Sotha Sil.Czekoludek wrote: »Tbh I'm vs little afraid of the future of ESO lore and storytelling as this chapter was the first big story of our new loremaster. If it is an indicator of how good new stories will be, then prepare for dark times. Same story as with new combat team unfortunately
Further, I don't think this is down to one person. What we see is a decline in quality in multiple areas, safe for the environment. Artists keep knocking it out of the park.
Czekoludek wrote: »Tbh I'm vs little afraid of the future of ESO lore and storytelling as this chapter was the first big story of our new loremaster. If it is an indicator of how good new stories will be, then prepare for dark times. Same story as with new combat team unfortunately
My first reaction was to say: Look at Alinor and how lazy it is designed with aggressive clipping, ramps that lead into void and balconies with no doors so that NPCs could even enter them roleplay-wise.
But after reading, I have to agree. Summerset had indeed a lot more heart, even if in terms of world design, it is just as lazy if not lazier than Greymoor. They broke a lot of hearts with Summerset's architecture and design.
Maybe it is time to invite some different writers to bring some new air into the mix? Everything has become very predictable and the recipe is always the same. Which is only natural when it's always the same people writing.
Summerset was never going to live up to the promise of its description in lore. It was far removed from the majesty and wonder of all the writings in every previous TES game, but it was cohesive in its design, and coherent in its story telling. Personally, I found the story longwinded, but I agree with most posters here that the chapter marked the end of ESO quality on that front. Elsweyr was predictable, greymoor is a repeat of the same story different setting, and is lacklustre. The zone is visually very well done, I can't deny that, but what has always made ESO shine has been its expansion of TES lore and richness of its writing; that latter point has been nosediving sharply since Summerset.
Pretty much agree with everything here.
Greymoor’s main quest was even less interesting than Elsweyr’s, although there was one moment when it seemed to threaten to get interesting... while the last section was just a tedious chase up some stairs that makes White Gold Tower seem like the pinnacle of storytelling...
As far as side quests go, ZOS have sacrificed originality for ‘fan favouritism’ and convenience. They know they have to create 30 odd quests, but they can just copy paste half of them by “bringing back fan favourites like Rigobert” and dumping the same shopping list quest on us. Similarly each main quest now sees us accompanied by “fan favourite Abnur or Lyris” as if their mere presence is supposed to blind us to poor storytelling.
Having completed Greymoor, I have no more idea about what constitutes Nord culture than I did when I started... I’ve found no Nord furniture recipes and gained no insight into the place other than it’s “Skyrim without actually being Skyrim”.
But Antiquities is a great system (although a total grindfest).
RaddlemanNumber7 wrote: »Obviously, the pandemic has had an effect on the creative process. I know my own work has been badly affected by it.
I also wonder if Graymore had a shorter lead-in than usual due to a change in the planned order that zones were going to be released.
Remember the NPC Vigwenn Owl-Watcher in Southern Elsweyr? She said she wanted to go to Hammerfell next but she didn't have the ingredients she needed, so she was going to return to Skyrim and Blackreach instead. I read that as a not-very-subtle hint about a change in the plans for 2020, not the scheduled Hammerfell chapter, but instead bringing forward the 2021 Skyrim anniversary chapter a year early. As to why ZOS couldn't release Hammerfell, I guess it might have been because BGS weren't sufficiently ready with their plans for TES VI to allow the content of the two games to be harmonised.
TL;DR I don't see the state of Greymore as part of a trend, and I'm prepared to grin and bear it in these hard times.
Greymoor disappointed me as a chapter.
Pretty much agree with everything here.
Greymoor’s main quest was even less interesting than Elsweyr’s, although there was one moment when it seemed to threaten to get interesting... while the last section was just a tedious chase up some stairs that makes White Gold Tower seem like the pinnacle of storytelling...
As far as side quests go, ZOS have sacrificed originality for ‘fan favouritism’ and convenience. They know they have to create 30 odd quests, but they can just copy paste half of them by “bringing back fan favourites like Rigobert” and dumping the same shopping list quest on us. Similarly each main quest now sees us accompanied by “fan favourite Abnur or Lyris” as if their mere presence is supposed to blind us to poor storytelling.
Having completed Greymoor, I have no more idea about what constitutes Nord culture than I did when I started... I’ve found no Nord furniture recipes and gained no insight into the place other than it’s “Skyrim without actually being Skyrim”.
But Antiquities is a great system (although a total grindfest).
As far as I am concerned, I always hated Abnur Tharn with a passion. Arrogant creature until the end that always went against my personal beliefs. I always disliked him for trying to ressurect an Empire of a bygone age. And how he always dismisses our deeds and our importance. He always treats us like some servant while he is the grand master, although being but a foolish hag.
Lyris in the original mainstory had more color. She seemed vulnerable, sometimes even loveable and her shy romance with Sai Sahan was cute. Yes, I see how she came to be a fan favorite. I definately liked her a lot and saw her as a friendly character. But now? An obnoxious, tryhardy, rude Battle Axe swinging brat that has no patience and no sense for tactic. Is it because Sai is not there to keep her in check? Just like when I am physically away from my partner for too long. I start to become daring, venomous and bold and you know why that is...
I hope by next year, the five companions are finally being burried again and we do not have to endure them again.
For me they just had something to say about the previous expansions that they didn't have with Greymoor. Maybe it was because they got to establish something that hadn't been before. Even if Vvardenfell had been a subject for a game before they got to cut their teeth on how that setting is different years before that game so they were forced to into certain decisions but they didn't let that overwhelm them.
Skyrim seems to have overwhelmed them. Their big addition was the Grey Host area which seemed quite a bit one dimensional and not really a proper story but a small part of one. Like they took a small story and chopped it up hoping nostalgia would hide the edges. I think they took a wrong turn at is this fun to play and worth the weight we're trying to put on it. And really how are you going to expect to compete with the memory of Skyrim which was so full by not being ambitious to think you could.
RaddlemanNumber7 wrote: »Obviously, the pandemic has had an effect on the creative process. I know my own work has been badly affected by it.
I also wonder if Graymore had a shorter lead-in than usual due to a change in the planned order that zones were going to be released.
Remember the NPC Vigwenn Owl-Watcher in Southern Elsweyr? She said she wanted to go to Hammerfell next but she didn't have the ingredients she needed, so she was going to return to Skyrim and Blackreach instead. I read that as a not-very-subtle hint about a change in the plans for 2020, not the scheduled Hammerfell chapter, but instead bringing forward the 2021 Skyrim anniversary chapter a year early. As to why ZOS couldn't release Hammerfell, I guess it might have been because BGS weren't sufficiently ready with their plans for TES VI to allow the content of the two games to be harmonised.
TL;DR I don't see the state of Greymore as part of a trend, and I'm prepared to grin and bear it in these hard times.
By the way, what ever became of the Direnni Tower Teaser?
When finishing the Direnni Acropolis in Summerset, the vengeful spirit escapes and speaks of her vengence against the Direnni and also flies off in that very direction.
By the way, what ever became of the Direnni Tower Teaser?
When finishing the Direnni Acropolis in Summerset, the vengeful spirit escapes and speaks of her vengence against the Direnni and also flies off in that very direction.
Well, I will say this only...
SummerSet was ...at least to my small knowledge of the TES series...was NEVER imagined in a single player game...
So they had the free reigns to do and create anything they wanted in it. Some people of the lore when summer set came out did say things "but in the lore it's like this.."
Honestly, I realize I am probably a casual because I only played Oblivion and Skyrim and read probably 1/3 the books in the game...
Now here comes Greymoor. This was a problem.
In my opinion, they should have went crazy with their own idea of the place and not let TES skyrim influence it. However, there are people in zenimax that wants to play on the "nostalgia" of skyrim.
It's obvious which one won.
However wth story could they have made in skyrim that wasn't already explored in skyrim? (no really tell me...)
Well, I will say this only...
SummerSet was ...at least to my small knowledge of the TES series...was NEVER imagined in a single player game...
So they had the free reigns to do and create anything they wanted in it. Some people of the lore when summer set came out did say things "but in the lore it's like this.."
Honestly, I realize I am probably a casual because I only played Oblivion and Skyrim and read probably 1/3 the books in the game...
Now here comes Greymoor. This was a problem.
In my opinion, they should have went crazy with their own idea of the place and not let TES skyrim influence it. However, there are people in zenimax that wants to play on the "nostalgia" of skyrim.
It's obvious which one won.
However wth story could they have made in skyrim that wasn't already explored in skyrim? (no really tell me...)