I'd just like to say that this is one of the most thoughtful, constructive and valid forum posts, full of well articulated and interesting points of view that should resonate with ZoS.
An 'awesome' to the OP for posting this
OtarTheMad wrote: »I enjoyed Summerset and Elsweyr (North and south) and I actually did enjoy Greymoor however the one thing that I found fairly disappointing was the obvious enemy... Reachmen. The reason I am not excited about that is I have faced them in 3-4 other places in this game. DC zones, EP zones, Falkreath Hold dungeon, Orsinium, and now Greymoor chapter and most likely quarter 4 story DLC. Man, Reachmen are BUSY. Here's hoping that "big bads" down the road are different/unique.
I finally started the Greymoor Main Quest the other night. I prefer to not do the quests as part of a Mob, so hold off the initial rush. Even avoiding all quest spoilers, I knew who the bad guy was the moment he spoke. Tired tropes and telegraphed plots do not make for an engaging story. I have not had much motivation to chase this story down, and I like quest content. The Greymoor quest remains unfinished, and I am not Thane of anything either.
I have decided to take an Alt through the Daggerfall Content, yes, the original 15 zones. That story content is still engaging.
I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
Summerset was Loremaster Lawrence Schick's last hurrah. After he left, things have gone drastically downhill (ie: Bosmer and Argonian lore trashed, dragons forced into the Age of Man to sell content, bringing back Schick's characters we sacrificed to save the world for the same reason, etc).
The content since then has been under the direction of the next Loremaster.... who's name escapes me. He popped in here and said 'Hi' once, and was never heard from again.
Greymoor disappointed me as a chapter. The writing was lazy, particularly for the side quests which all had predictable plots and outcomes, same that one old guy with the dog. The main quest had me scratching my head at multiple points, particularly the "big twist" towards the climax. I left the chapter feeling incredibly underwhelmed and none of the characters really interested me all that much. It was incredibly formulaic with tropes and plots we've seen a thousand times before.
But as both WoW and FF14 are in a bit of a content drought I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
This is what made me fall in love with this game way back in the beta of January 2014. Seeing those characters I met on Stros M'kai move through the world, winding up in Glenumbra, Stormhaven and eventually the Al'akir. And then even making a return in the Dark Brotherhood DLC. But now your effort to make every chapter feel like a new game has cost us that connection to our character's past. The timeline is stagnant and confusing. Summerset was designed with you having played previous questlines in mind, but it allowed new players to proceed regardless. Greymoor feels the opposite, like it was designed for new players while old players are just kinda thrown into, completely disconnected from their past.
But you know what Summerset did that really blew me away? A minor delve quest giver on Artaeum appears in Orsinium once you've completed it. You're given no hint of this. And she's in the temple, a place so out of the way that most players would never think to go looking, but ZOS went and put her there anyway. Summerset was a chapter made with a real passion for the setting and the story. Greymoor feels like it was made to cash in on some vague sense of Skyrim nostalgia, there's no heart to it. And the greymoor caverns suck to navigate to boot, the amount of times I got stuck down the side of some rock and had to port to a wayshrine are beyond counting at this stage.
Do better ZOS, I know you can.
PS. On a positive note I'm really enjoying the antiquities system. Moreso than anything else in Greymoor.
I also wouldn't put it all on one person, that's incredibly unfair. ZOS is an organisation, as such it exists as many different parts and voices. If quality has dropped, it will be as the result of multiple factors, not because of one person.
Rada al-Saran is actually an interesting villain IMO, because his real motivation is to free his Gray Host buddies from enslavement in Coldharbour. It's just not really featured in the actual story line, it's a literal side note in Blackreach somewhere.Narvuntien wrote: »I kind of agree, Summerset has the deepest darkest quests. Like stab you in the hearts, super messed up stuff.
Elsweyr was a bit of change of pace but I didn't exactly dislike it, it was more traditional fantasy tropes but I think there is room for different kinds of chapters. Sometimes you want something a bit lighter.
I played only a little bit of Greymoor on the PTS and mostly the sidequests, I think the big difference is that a lot of the problems are super evil magic-related instead of interpersonal related like they are in summerset. When the problem is "evil magic" and obviously evil villains its not grey enough for the storytelling I want from ESO.
I think the problem is kind of having two chapters in a row like that rather than it being inherently bad.
I will note that Morrowind also had some very dark interpersonal conflicts going on that i liked.
I think that's a great summation. What makes for an interesting villain is not the cardboard cutout big bad, but someone who does bad things with the best intentions. If you have a noble goal, but the methods to achieve it are damaging, or dangerous (killmonger in the mcu for example) it makes for a much richer plot, and more so if it has an interpersonal (not bs political) twist. Black and white polarised story lines are dull, we need more grey area plots.
Even Svargrim's motivation to look for power in dark places out of paranoia and fear for his kingdom could at least be understandable, but the execution is so disappointingly lackluster ...
I don't think its a case of they had nothing to say that hadn't been said. Nord culture is just as rich and deep as that of any other race in TES, and this game takes place before the single player games. I've never seen the stories of ESO as concrete TES lore, there is ancient lore, and lore established in the single player games, what ESO provides is decorative threads to that broad tapestry, and while certain things are and will be stitched out, there's plenty of room to expand and explore. The worst thing about the method of story telling in greymoor is that we have an escalating story that never reaches its peak because it constantly tells us via exposition what is going on instead of teasing and hinting at what's to come and allowing us to unpack the plot, a trend that began in the prologue. It tells us instead of showing us the story, we aren't experiencing it as such, but more observing it from very surface level interactions.
I also wouldn't put it all on one person, that's incredibly unfair. ZOS is an organisation, as such it exists as many different parts and voices. If quality has dropped, it will be as the result of multiple factors, not because of one person.
So you're saying various people make up the lore and implement it into the game, and there's no oversight and no one to answer to? That would better explain why recent lore makes less sense than before. One would think the position of Loremaster would have more responsibility.... but thank you for clarifying.
and the Harrowstorms still give out crap!
Schick almost certainly still oversaw the story and design roadmap for Elsweyr. That stuff is done so far in advance they're already working on next year's chapter.I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
Summerset was Loremaster Lawrence Schick's last hurrah. After he left, things have gone drastically downhill (ie: Bosmer and Argonian lore trashed, dragons forced into the Age of Man to sell content, bringing back Schick's characters we sacrificed to save the world for the same reason, etc).
The content since then has been under the direction of the next Loremaster.... who's name escapes me. He popped in here and said 'Hi' once, and was never heard from again.
Schick almost certainly still oversaw the story and design roadmap for Elsweyr. That stuff is done so far in advance they're already working on next year's chapter.I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
Summerset was Loremaster Lawrence Schick's last hurrah. After he left, things have gone drastically downhill (ie: Bosmer and Argonian lore trashed, dragons forced into the Age of Man to sell content, bringing back Schick's characters we sacrificed to save the world for the same reason, etc).
The content since then has been under the direction of the next Loremaster.... who's name escapes me. He popped in here and said 'Hi' once, and was never heard from again.
And again, the loremaster isn't responsible for every writing decision and quest content in the game. Greymoor might have been stale and whatnot, but I can't say that there are any egregious lore blunders - like locking the Akaviri in a shrine in a city they should rule at the time, for instance.
I'll say Blackreach wasn't handled to my liking, it's treated way too nonchalant. But that seems more of an issue in writing and presentation than lore to me. I don't think a mining village down there outright contradicts what we knew before?Schick almost certainly still oversaw the story and design roadmap for Elsweyr. That stuff is done so far in advance they're already working on next year's chapter.I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
Summerset was Loremaster Lawrence Schick's last hurrah. After he left, things have gone drastically downhill (ie: Bosmer and Argonian lore trashed, dragons forced into the Age of Man to sell content, bringing back Schick's characters we sacrificed to save the world for the same reason, etc).
The content since then has been under the direction of the next Loremaster.... who's name escapes me. He popped in here and said 'Hi' once, and was never heard from again.
And again, the loremaster isn't responsible for every writing decision and quest content in the game. Greymoor might have been stale and whatnot, but I can't say that there are any egregious lore blunders - like locking the Akaviri in a shrine in a city they should rule at the time, for instance.
Just Blackreach having been a tourist vacation place, secretive vampires having a castle you can see from miles and a gang of Hammerfell vampires being the original Daughters of Coldharbour. I'd say there are a lot of heavy blunders.
I'll say Blackreach wasn't handled to my liking, it's treated way too nonchalant. But that seems more of an issue in writing and presentation than lore to me. I don't think a mining village down there outright contradicts what we knew before?Schick almost certainly still oversaw the story and design roadmap for Elsweyr. That stuff is done so far in advance they're already working on next year's chapter.I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
Summerset was Loremaster Lawrence Schick's last hurrah. After he left, things have gone drastically downhill (ie: Bosmer and Argonian lore trashed, dragons forced into the Age of Man to sell content, bringing back Schick's characters we sacrificed to save the world for the same reason, etc).
The content since then has been under the direction of the next Loremaster.... who's name escapes me. He popped in here and said 'Hi' once, and was never heard from again.
And again, the loremaster isn't responsible for every writing decision and quest content in the game. Greymoor might have been stale and whatnot, but I can't say that there are any egregious lore blunders - like locking the Akaviri in a shrine in a city they should rule at the time, for instance.
Just Blackreach having been a tourist vacation place, secretive vampires having a castle you can see from miles and a gang of Hammerfell vampires being the original Daughters of Coldharbour. I'd say there are a lot of heavy blunders.
And what's that about Hammerfell vampires? I must have missed that, sounds horrible.
Thing about Blackreach in ESO is it misses the mark. Skyrim BR was a lost paradise, deserted and serene. Compare this to ESO's version and it's visually too crowded and loree-wise too well-known.
So, the Hammerfell vampires. The Grey Host apparently originates from the Alik'ir. That's not a problem, but them having the vampire lord transformation is odd.
Clan Volkihar was said to be very stealthy and they were isolated on their isle. It makes sense for them to have this power and the outside world not knowing about it. They also have a grueling story as to how they got that power.
The Grey Host? How are they hiding in an open, empty desert? They also seem to be a rather famous vampire clan. So really, if they had the vampire lord, it would be known. And since they seemingly pre-date Serana, have they sent a couple maidens to pervy Molag, too? Making them the original lords and diminishing the importance of Volkihar?
Considering how little focus was actually put on the Gray Host in Greymoor - including the supposed villain - I still hold out hope that all of this will be fleshed out in the Q4 DLC. As of right now, it seems so confusing I'm inclined to disregard most of it outright. There's just not enough to piece a coherent backstory together.I'll say Blackreach wasn't handled to my liking, it's treated way too nonchalant. But that seems more of an issue in writing and presentation than lore to me. I don't think a mining village down there outright contradicts what we knew before?Schick almost certainly still oversaw the story and design roadmap for Elsweyr. That stuff is done so far in advance they're already working on next year's chapter.I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
Summerset was Loremaster Lawrence Schick's last hurrah. After he left, things have gone drastically downhill (ie: Bosmer and Argonian lore trashed, dragons forced into the Age of Man to sell content, bringing back Schick's characters we sacrificed to save the world for the same reason, etc).
The content since then has been under the direction of the next Loremaster.... who's name escapes me. He popped in here and said 'Hi' once, and was never heard from again.
And again, the loremaster isn't responsible for every writing decision and quest content in the game. Greymoor might have been stale and whatnot, but I can't say that there are any egregious lore blunders - like locking the Akaviri in a shrine in a city they should rule at the time, for instance.
Just Blackreach having been a tourist vacation place, secretive vampires having a castle you can see from miles and a gang of Hammerfell vampires being the original Daughters of Coldharbour. I'd say there are a lot of heavy blunders.
And what's that about Hammerfell vampires? I must have missed that, sounds horrible.
Thing about Blackreach in ESO is it misses the mark. Skyrim BR was a lost paradise, deserted and serene. Compare this to ESO's version and it's visually too crowded and loree-wise too well-known.
So, the Hammerfell vampires. The Grey Host apparently originates from the Alik'ir. That's not a problem, but them having the vampire lord transformation is odd.
Clan Volkihar was said to be very stealthy and they were isolated on their isle. It makes sense for them to have this power and the outside world not knowing about it. They also have a grueling story as to how they got that power.
The Grey Host? How are they hiding in an open, empty desert? They also seem to be a rather famous vampire clan. So really, if they had the vampire lord, it would be known. And since they seemingly pre-date Serana, have they sent a couple maidens to pervy Molag, too? Making them the original lords and diminishing the importance of Volkihar?
This story, this lore... it's a mess.
Thing about Blackreach in ESO is it misses the mark. Skyrim BR was a lost paradise, deserted and serene. Compare this to ESO's version and it's visually too crowded and loree-wise too well-known.
Skyrim is a thousand years in the future yet. Things get deserted over time, and knowledge is lost.So, the Hammerfell vampires. The Grey Host apparently originates from the Alik'ir. That's not a problem, but them having the vampire lord transformation is odd.
Clan Volkihar was said to be very stealthy and they were isolated on their isle. It makes sense for them to have this power and the outside world not knowing about it. They also have a grueling story as to how they got that power.
The Grey Host? How are they hiding in an open, empty desert? They also seem to be a rather famous vampire clan. So really, if they had the vampire lord, it would be known. And since they seemingly pre-date Serana, have they sent a couple maidens to pervy Molag, too? Making them the original lords and diminishing the importance of Volkihar?
Volkihar pledged his allegiance to Molag Bal independently. As such he was granted his powers directly from the Daedric Prince, that doesn't deminish anything about him that another vampire granted their ability directly from the same Prince has similar abilities. What it does do is explain why Lamae Bal doesn't have that ability, because she actively denies Molag Bal and her bloodline hate and disavow him. What is irksome is that we are now to believe that Lamae can somehow tweak the abilities that her bloodline have, and the Blood Scion is a temporary augmentation served to combat the Vampire Lords.
None of that breaks the lore per se, it just creates plot holes in the story of Greymoor, which highlights the main complaint that quality of writing has dipped.
Thing about Blackreach in ESO is it misses the mark. Skyrim BR was a lost paradise, deserted and serene. Compare this to ESO's version and it's visually too crowded and loree-wise too well-known.
Skyrim is a thousand years in the future yet. Things get deserted over time, and knowledge is lost.So, the Hammerfell vampires. The Grey Host apparently originates from the Alik'ir. That's not a problem, but them having the vampire lord transformation is odd.
Clan Volkihar was said to be very stealthy and they were isolated on their isle. It makes sense for them to have this power and the outside world not knowing about it. They also have a grueling story as to how they got that power.
The Grey Host? How are they hiding in an open, empty desert? They also seem to be a rather famous vampire clan. So really, if they had the vampire lord, it would be known. And since they seemingly pre-date Serana, have they sent a couple maidens to pervy Molag, too? Making them the original lords and diminishing the importance of Volkihar?
Volkihar pledged his allegiance to Molag Bal independently. As such he was granted his powers directly from the Daedric Prince, that doesn't deminish anything about him that another vampire granted their ability directly from the same Prince has similar abilities. What it does do is explain why Lamae Bal doesn't have that ability, because she actively denies Molag Bal and her bloodline hate and disavow him. What is irksome is that we are now to believe that Lamae can somehow tweak the abilities that her bloodline have, and the Blood Scion is a temporary augmentation served to combat the Vampire Lords.
None of that breaks the lore per se, it just creates plot holes in the story of Greymoor, which highlights the main complaint that quality of writing has dipped.
No, that's not my point.
Blackreach was deserted in Skyrim. That was what it was. That made it Blackreach and not Winterhold. ESO BR is a complete tonal 180. It's like flooding the Alik'ir desert for TES6. Sure, you could explain it away, but then what's the point? Why not go directly to Pyandonea?
And we still know where ancient Rome stood. History doesn't just forget a super civilization in the span of a mere thousand years. It's unbelievable.
This leads to my gripe with the Grey Host. Volkihar can be explained away, they were being described as secretive in Oblivion already, maybe even before that. But the GH seem very... public. If they had vampire lord powers, as seen in Harrowstorms, we would know in the third era. Something as frightening and powerful as a vampire lord being used openly against you, you write down. You store information, you pass on the knowledge. It worked for Volkihar to be a secret because they were extremely secretive. It just does not work for the Grey Host and Harrowstorms. It's a failed retcon.
I do like that the Reachmen are predominantly Scottish though which distinguishes them from the Nords
Well, I'll be damned:Considering how little focus was actually put on the Gray Host in Greymoor - including the supposed villain - I still hold out hope that all of this will be fleshed out in the Q4 DLC. As of right now, it seems so confusing I'm inclined to disregard most of it outright. There's just not enough to piece a coherent backstory together.I'll say Blackreach wasn't handled to my liking, it's treated way too nonchalant. But that seems more of an issue in writing and presentation than lore to me. I don't think a mining village down there outright contradicts what we knew before?Schick almost certainly still oversaw the story and design roadmap for Elsweyr. That stuff is done so far in advance they're already working on next year's chapter.I decided to stick around and push my old Templar main through Summerset since I'd forgotten a lot of details about that chapter. And holy hell the difference is night and day. The quality of the quests, writing, world building. A chapter that actually respected our prior adventures and recognised what we had done over the course of the three year story arch that began as Orsinium ended. Playing THAT off the back of Greymoor completely blew me away, I had forgotten why I ever fell in love with this game until I sunk my teeth into Summerset. Just a few months ago I was considering ending the 6 year long subscription I've held with the game after having issues paying for it. Now don't get me wrong, Summerset isn't perfect and the Psijic order questline is one of the laziest questlines I've ever seen. But it just had so much more heart put into it. In Greymoor it seems like the writers just don't care. Our past history with characters like Lyris is brushed off in a single line of dialogue while Summerset is back here making references to Morrowind (Both side quests and main quests) and Clockwork City all over the place.
Summerset was Loremaster Lawrence Schick's last hurrah. After he left, things have gone drastically downhill (ie: Bosmer and Argonian lore trashed, dragons forced into the Age of Man to sell content, bringing back Schick's characters we sacrificed to save the world for the same reason, etc).
The content since then has been under the direction of the next Loremaster.... who's name escapes me. He popped in here and said 'Hi' once, and was never heard from again.
And again, the loremaster isn't responsible for every writing decision and quest content in the game. Greymoor might have been stale and whatnot, but I can't say that there are any egregious lore blunders - like locking the Akaviri in a shrine in a city they should rule at the time, for instance.
Just Blackreach having been a tourist vacation place, secretive vampires having a castle you can see from miles and a gang of Hammerfell vampires being the original Daughters of Coldharbour. I'd say there are a lot of heavy blunders.
And what's that about Hammerfell vampires? I must have missed that, sounds horrible.
Thing about Blackreach in ESO is it misses the mark. Skyrim BR was a lost paradise, deserted and serene. Compare this to ESO's version and it's visually too crowded and loree-wise too well-known.
So, the Hammerfell vampires. The Grey Host apparently originates from the Alik'ir. That's not a problem, but them having the vampire lord transformation is odd.
Clan Volkihar was said to be very stealthy and they were isolated on their isle. It makes sense for them to have this power and the outside world not knowing about it. They also have a grueling story as to how they got that power.
The Grey Host? How are they hiding in an open, empty desert? They also seem to be a rather famous vampire clan. So really, if they had the vampire lord, it would be known. And since they seemingly pre-date Serana, have they sent a couple maidens to pervy Molag, too? Making them the original lords and diminishing the importance of Volkihar?
This story, this lore... it's a mess.
And agreed on Blackreach. It might not be wrong per se, it just sucks.