Ball grouping is the end game for PvP. Get 10 people together, set up all your skills, and gear to work off your teammates, and then go wipe everyone..
These ballgroups trully think they are pinnacle of pvp meanwhile just niche game mechanic abusers.You know ball grouping is the end game for PvP.
SmukkeHeks wrote: »For me, the big issue, is the time consumption we use for their fun. Sure, ballgroups are entertained for those 45 minutes to an hour of wall running, with zero intent to do anything else, but for everyone else it’s just a big bleh.
VaranisArano wrote: »So...just curious...would you like to explain exactly how gankers and ball groups are literally against the rules of ESO?
ZOS_TrishM wrote: »Greetings,
As we've removed a few comments that were baiting and rude, this is a friendly reminder that comments need to adhere to our Community Rules to avoid thread derailment.
[snip] If your idea of end game pvp is people telling you what to wear, what skill to slot, when to move and how to move then maybe yes. Even when to play since most normal ball group can not function if they lose few members. All one needed for ballgroup is 1 or 2 very good people coordinating them. Thats why only few ball group actually good at least in pcna only few known good ball group currently like drac, ve, tkg and probably few others.Ball grouping is the end game for PvP. Get 10 people together, set up all your skills, and gear to work off your teammates, and then go wipe everyone..
The only people that should wipe Ball Groups, are Ball Groups. If you are a solo player, small scale player, or zergling, you will die to a good ball group. Thats what Ball Groups do.
[snip]
*signed a ball grouper*
Imagine still thinking in 2020 that nerfing skill X/Y/Z will do something to ball groups
It is raising a lot of questions.
What does reaching the end game means? How can that be done if new content is frequently added?
Are there really players that want to play in a Ball group? Or are many players mainly in a ball group, because they are fed up with ballgroups and therefore creating an anti-ballgroup ballgroup to score something?
Do ballgroups even like to fight anti-ballgroups?
Which is exactly what any good ball grouper wants to fight. Wiping zergs is fun sometimes, but theres no challenge cause they are all randoms that just stand there and VD the guy next to him.
[snip] If your idea of end game pvp is people telling you what to wear, what skill to slot, when to move and how to move then maybe yes. Even when to play since most normal ball group can not function if they lose few members. All one needed for ballgroup is 1 or 2 very good people coordinating them. Thats why only few ball group actually good at least in pcna only few known good ball group currently like drac, ve, tkg and probably few others.
And yet we have ballgrouping on the opposite side: these are not simply geared players gathered in one party - these are smart kiddies who blantanlty abuse game mechanic in their favor - i believe ESO is the one mmorpg game left in 2020 year wich allows you to stack multiple effects of the SAME heal/shield spell, kekw.
That goes so absurd ballabusers able to cover themsels in shields almost equal to their high health pool.
And so here is our abuser runs into a crowd of randoms exploding with detonation, spamming whirling blades literally facetanking all incoming damage. Damage broke the shield ? No worries, multiple layers of vigor get you up so fast you ca not blink an eye. End game pvp ayyy
Thats why yesterday in non cp two ballgroups dueled for 20 minutes near fare and were clearing puggers for 3+ hours after.
Thats why red brave ballgroup dissapears right after few wipes by vodka group and focuses only on yellow pugger side.
Because they all are challengers(nope) and seek for a challenge (according to forum posts only).
It is raising a lot of questions.
What does reaching the end game means? How can that be done if new content is frequently added?
Are there really players that want to play in a Ball group? Or are many players mainly in a ball group, because they are fed up with ballgroups and therefore creating an anti-ballgroup ballgroup to score something?
Do ballgroups even like to fight anti-ballgroups?
@Tigor To best answer your questions, end game PvP is when you have reached that max point where there is nothing more for you to do. Your builds are perfected, you make slight changes with every patch. The only content left would be to ball group, or if you prefer solo, or small scale that is isnt own thing, but below ball groups.
Usually a ball group is going to be made up of 10 players from X guild with sets, and skills that work off of each other. I.E. NegateSorcs, into Necro Slappys. Stuff like that, and theres always 1 person calling the shots, for the most part its the GM of the guild, but sometimes other people will make calls, and be crown.
Anti-ball groups would just be another ball group. Which is exactly what any good ball grouper wants to fight. Wiping zergs is fun sometimes, but theres no challenge cause they are all randoms that just stand there and VD the guy next to him. However in BG v BG you know that the people you are fighting are just like you, and know you need to prove whos better. Those are the most fun times iv ever had in PvP.
I think that answers most of the questions. Im happy to answer any other questions about ball groups for you.
vamp_emily wrote: »They should have a ranged weapon that totally destroys ball groups. Something like a rocket launcher with cruise missile technology.
A coordinated activation of inevitable detonation at a group would be interesting to see I think, especially if one person hit purge you'd have 6 explode at once. Or a group where everyone uses a 2h Masters weapon. Hitting their dps with vanguards challenge and cutting damage by 35% (tricky to keep in range though). MAJOR EVASION. There are ideas out there already that are useful/intriguing but everyone is lazy and just wants for ZOS to do the work for them instead.
A coordinated activation of inevitable detonation at a group would be interesting to see I think, especially if one person hit purge you'd have 6 explode at once.
vesselwiththepestle wrote: »A coordinated activation of inevitable detonation at a group would be interesting to see I think, especially if one person hit purge you'd have 6 explode at once.
I agree there are alternatives to ball group fighting (and I have experienced them myself). That said, it requires a lot of coordination and when you come to that point most groups just start a ball group of their own. Because it's easier and it seems to be the most effective way to play. Also those "alternative tactics" groups would be easily able to farm PUGs themselves.
The most irritating thing is, no matter where you go; when a couope ball groups are running, you can tell because the lag gets worse. That's really on ZOS and may be because of the collection of PUGs gathered near the ball group, but still doesn't make me hate ball groups any less for it.
Hate them or love them, the fact that some are still running means Cyrodill PVP hasn't completely died yet.
Hate them or love them, the fact that some are still running means Cyrodill PVP hasn't completely died yet.
Ballgroups are the second reason why some people refuse to play Cyrodill, first one is performance.
Even ballgroups do not like to fight other ballgroups - they duel 20 minutes maximum and *** pugs for 5 hours.