What do you think they are talking about with that? Think they clearly are referring to ball groups and how there are more now, and no longer just 12 people but 24 man raids are adopting the strategy.
You are missing the point. Zos implemented the systems and mechanics that allow that kind of group to flourish. They continued to leave those systems in place and made them worse by adding new sets constantly to the game that made things worse. They knew the servers weren't up to it. They knew it made the game unbalanced. They knew it wasn't what they intended but allowed it to continue on anyway.
But instead of being mad at ZOS, you are mad at the ball groups, even though they are simply running in the most optimal set ups based on the systems and mechanics that ZOS themselves implemented and allowed to happen.
I can be mad at both the incompetent as well as people who take advantage of it with the only excuse being someone else's incompetence enabling them.
The thing that annoys me the most about ball groups is the lag they're causing. And please don't say its not true.
Last night we fought at Roe vs a general zerg (about 25AD and 35-40DC) and skills fired, siege didn't say "it's busy". It was playable and we could keep up defence for a long time.
After that battle was over a ball group of maybe 20-24EP arrived at Alesssia with same amount of defenders. Lag was horrid. People kept Rubberbanding like mad.
Not to jump to conclusion but how come, a larger group of DC caused no lag, yet a smaller one in an "organised ball" brought the performance down to unplayable level?
It certainly makes me think, that if ZOS fixed performance without destroying any playstyle people would not complain about ball groups, as they would be able to fight back.
As it stands, it is s not the lack of skill or will fighting organised groups. The game simply can not handle such fights and it always falls in favour of a ball group, making them seem extremely skilled.
We all know this, anyone who has PvP'd in cyrodiil. Every time you approach a ballgroup it is like the event horizon of a black hole, and you end up entering a lag infested time warp. It is just hilarious to me how some of these people so vigorously defend this playstyle. Of course I realize that ZoS has put these mechanics into the game and people will use them, my problem is that people actively choose to play this way, which directly or indirectly negatively affects other peoples experience. Of course you can say hey you can just choose to not fight them etc. However that goes out the door when they are inside your main keep running around on the walls farming pugs. With no objective in mind except it seems to be as annoying as possible, or so it seems. We have all experienced this time and again from certain guilds, who dont even try to capture the flags instead they sit upstairs in the keep waiting for pugs to run into their little web of doom. I guess that is fun for them? IDK.
I call BS to all those who defend ballgroups because of this. IMO ballgroups should go on to there own camp and stay there.
Thats why during bugged grouping time Cyrodil was in a good shape with everyone being there as always except ballblobs.Crispen_Longbow wrote: »People think that ball groups cause the lag but in reality it's the entire faction stacking in one locaion to try and take downt he ballgroups that cause the lag. When ball groups fight other ball groups, as long as their isn't a faction stack somewhere else on the map, the game plays fine.
That's what they are doing atm - getting rid of cancerous gameplay ballgroups represent.Would it make more sense for Zos to figure out how to fix the game
Fear not my friend, we have made a huge af petition with multiloads of video footage, ballgroup stream and general proofs in june about ballgroup mechanics.gezginrocker wrote: »So my 2 cents, if you are annoyed by ball groups, quit Cyroodil, or ESO itself.
We all know this, anyone who has PvP'd in cyrodiil. Every time you approach a ballgroup it is like the event horizon of a black hole, and you end up entering a lag infested time warp. It is just hilarious to me how some of these people so vigorously defend this playstyle. Of course I realize that ZoS has put these mechanics into the game and people will use them, my problem is that people actively choose to play this way, which directly or indirectly negatively affects other peoples experience. Of course you can say hey you can just choose to not fight them etc. However that goes out the door when they are inside your main keep running around on the walls farming pugs. With no objective in mind except it seems to be as annoying as possible, or so it seems. We have all experienced this time and again from certain guilds, who dont even try to capture the flags instead they sit upstairs in the keep waiting for pugs to run into their little web of doom. I guess that is fun for them? IDK.
I call BS to all those who defend ballgroups because of this. IMO ballgroups should go on to there own camp and stay there.
Would it make more sense for Zos to figure out how to fix the game instead of blaming players for the issues?
We all know this, anyone who has PvP'd in cyrodiil. Every time you approach a ballgroup it is like the event horizon of a black hole, and you end up entering a lag infested time warp.
We also all know that numbers of players on the server alone also causes lag, yet the majority of players would all rather line up to join a pop-locked 30day CP campaign, than go to some of the less populated servers. So why only hold ball groups accountable for playing in a manner that is known to "directly or indirectly negatively affects other peoples experience", when everyone playing on the laggier pop locked servers are equally culpable?
At the end of the day, our frustrations should be with ZOS. If we are all honest about it, logically speaking no one should be paying ZOS to play a buggy game that runs on servers that aren't up to the task, but we do. So to justify it, and because ZOS won't fix the issues, we aim our frustrations at each other, and draw up these pretend scenarios of "It's these other players faults, because I'm certainly not to blame", rather than admitting we are all to blame, and holding ZOS accountable.
You have a very good point, and you are correct our gripe should be with ZOS. I guess I am frustrated by what I believe to be the cause of lag in some situations ie. ballgroups. I am only stating these things through personal observation, after facing these groups for years now I have just noticed that the lag is considerably worse when you approach them. You are also correct in saying that zergs can have the same effect. So I suppose my argument is moot, and all we can do is hope they fix the servers. Doesnt seem like this serves any purpose except to gripe about these ballgroups that I imagine are a plague to this game. I am not alone in this idea. It is also a fact that ZOS has created this atmosphere and should therefore be blamed instead of criticizing someones playstyle, I apologize if I offended anyone in the process of this diatribe. It is merely frustration that I was illustrating.
Just in to screenshot all the "ballgroups will die after next patch" I swear we've seen this so many times it laughable. A good coordinated group will find a way to persevere and then you'll find something else to complain about since you STILL wont kill them. Seems like were destined to do this dance forever
Just in to screenshot all the "ballgroups will die after next patch" I swear we've seen this so many times it laughable. A good coordinated group will find a way to persevere and then you'll find something else to complain about since you STILL wont kill them. Seems like were destined to do this dance forever
That's not entirely true. If the performance improves in a signifact way, fighting ball groups will be easier. Yes, you still won't win with a ball group on even numbers but there is hope, that the days of a ball group defeating three times their number will be gone.
The truth is, most players now know exactly how to deal with a ball group. People know what skills to throw at them and how to predict their next move.
The reason it is so hard to defeat them now is a 10-30 second lock out of your skills, bar swap bug, spending stamina on roll dodge and break free that doesn't happen, Rubberbanding right back into the middle of their group and server unable to calculate damage being dealt to them.
I guess we will see how it goes. I think it's pretty clear, that ZOS likes the ball group play style and it is here to stay for good. Let's just hope that the gap won't widen so far, that uncoordinated groups of players will have zero counterplay.
Just in to screenshot all the "ballgroups will die after next patch" I swear we've seen this so many times it laughable. A good coordinated group will find a way to persevere and then you'll find something else to complain about since you STILL wont kill them. Seems like were destined to do this dance forever
if performance is improved we may get back to the days of ballgroups absolutely dominating. Rollbacks and desyncs are the only things giving pug groups a chance against the small/mid size ballgroups.
That's what they are doing atm - getting rid of cancerous gameplay ballgroups represent.Would it make more sense for Zos to figure out how to fix the game
That thing is really entertaining - in every competitive mmorpg "coordinated gameplay" means the same setup as other playersbut with really good coordination, meanwhile in eso "pinnacle of pvp" is a group that abuses heal/shield stacking and spams aoe spells - the very idea of being able to stack multiple layers of one spell is pretty archaic for 2020 year still remains in ESO. The only coodrination you have is wearing the asked set of spells and follow WASD addon with simple "go, stay, go" commands. My parrot executes harder tasks.
Once again, please don't compare ball grouping with coordinated groups. Coordinated groups actually more capable than spamming one skill while following the giant crown symbol on their screen. Also they don't wipe to randoms because their purge/heal spammer got ganked on the backline or magnumshotted down from the edge.
Also, it becomes a zerg when you have 24 people in that ball "group". And you don't get to whine about getting zerged by enemy faction because that's what you were looking for in the first place. Just because enemy zerg has more people than yours it doesn't mean they are bad players who only rely on mass. That means you don't know how to pick your fights with your group.
My favourite ballgroups are the ones that ride alongside their faction' lfg group. You can leech your ap without moving in a blob on empty keep while the randoms are capturing it just FYI.
13/09/20
Whole day no lags, EUnocpPC cyrodill is full, pop locked, lots of zergs around
But no ballblobs meanwhile.
What a coincidence (not)
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So maybe you are able to explain why game works fine without ballblobs and lags heavy when they are around ?No, I just prefer using actual evidence and logic