We all know this, anyone who has PvP'd in cyrodiil. Every time you approach a ballgroup it is like the event horizon of a black hole, and you end up entering a lag infested time warp. It is just hilarious to me how some of these people so vigorously defend this playstyle. Of course I realize that ZoS has put these mechanics into the game and people will use them, my problem is that people actively choose to play this way, which directly or indirectly negatively affects other peoples experience. Of course you can say hey you can just choose to not fight them etc. However that goes out the door when they are inside your main keep running around on the walls farming pugs. With no objective in mind except it seems to be as annoying as possible, or so it seems. We have all experienced this time and again from certain guilds, who dont even try to capture the flags instead they sit upstairs in the keep waiting for pugs to run into their little web of doom. I guess that is fun for them? IDK.
I call BS to all those who defend ballgroups because of this. IMO ballgroups should go on to there own camp and stay there.
We all know this, anyone who has PvP'd in cyrodiil. Every time you approach a ballgroup it is like the event horizon of a black hole, and you end up entering a lag infested time warp.
DracoKaiser wrote: »We all know this, anyone who has PvP'd in cyrodiil. Every time you approach a ballgroup it is like the event horizon of a black hole, and you end up entering a lag infested time warp. It is just hilarious to me how some of these people so vigorously defend this playstyle. Of course I realize that ZoS has put these mechanics into the game and people will use them, my problem is that people actively choose to play this way, which directly or indirectly negatively affects other peoples experience. Of course you can say hey you can just choose to not fight them etc. However that goes out the door when they are inside your main keep running around on the walls farming pugs. With no objective in mind except it seems to be as annoying as possible, or so it seems. We have all experienced this time and again from certain guilds, who dont even try to capture the flags instead they sit upstairs in the keep waiting for pugs to run into their little web of doom. I guess that is fun for them? IDK.
I call BS to all those who defend ballgroups because of this. IMO ballgroups should go on to there own camp and stay there.
But overrun each keep with the massive Zerg is ok? Any ballgroup guilds like hold the defends. Not all i know.
I agree, but I didn't write about uncoordinated groups. I was writing about alternative tactics in a coordinated group. Coordinated groups don't need to play and behave like ball groups. But like I said before, building a ball group is probably easier than building a group with alternative tactics. You can look up ball group setups, you can watch videos of them using their ball group tactics, you see them every day in the game...Tbh the idea of defeating a coordinated group with an uncoordinated one is pretty silly,
We all know this, anyone who has PvP'd in cyrodiil. Every time you approach a ballgroup it is like the event horizon of a black hole, and you end up entering a lag infested time warp.
We also all know that numbers of players on the server alone also causes lag, yet the majority of players would all rather line up to join a pop-locked 30day CP campaign, than go to some of the less populated servers. So why only hold ball groups accountable for playing in a manner that is known to "directly or indirectly negatively affects other peoples experience", when everyone playing on the laggier pop locked servers are equally culpable?
At the end of the day, our frustrations should be with ZOS. If we are all honest about it, logically speaking no one should be paying ZOS to play a buggy game that runs on servers that aren't up to the task, but we do. So to justify it, and because ZOS won't fix the issues, we aim our frustrations at each other, and draw up these pretend scenarios of "It's these other players faults, because I'm certainly not to blame", rather than admitting we are all to blame, and holding ZOS accountable.
[snip]Sometimes it seems to me that there are so many complaints about ball groups because you just weren't accepted into it
Make a video with ballgrpoup being able to run efficiently without heal/shield stacking and your point will be valid.And blaming someone for being better than you is ridiculous.
SmokeHappiness wrote: »I think you have no idea what the ball group looks like from the inside and what people do inside it
Whole topic is about wierd mechanic of the game that allows players to stack mulltiple effects of ONE SKILL (heal. shield) wich makes particular players nearly immortal.
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If negate is going to be the only counter to ballgroups then it needs to be more accessible through siege or some other mechanic IMO, and if purge mechanics are going to cleanse all negative effects, then at least it shouldn't always purge stuns and snares (snare purge can be moved to rapids instead, removed from sets like Stendarr and Curse Eater, but left on Templar synergy). This will be both a buff and nerf to those sets at the same time -- a nerf for spammers, but buff to thoughtful use and actually prevent sets like curse eater and stendarr from being consumed by snare effects which effectively make them useless for solo play.
Those two changes will pull a lot of power out of ball groups alone, but wait for the disagreement and noise to start to claim it would do otherwise or somehow "nerf solos." I am waiting...
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If negate is going to be the only counter to ballgroups then it needs to be more accessible through siege or some other mechanic IMO, and if purge mechanics are going to cleanse all negative effects, then at least it shouldn't always purge stuns and snares (snare purge can be moved to rapids instead, removed from sets like Stendarr and Curse Eater, but left on Templar synergy). This will be both a buff and nerf to those sets at the same time -- a nerf for spammers, but buff to thoughtful use and actually prevent sets like curse eater and stendarr from being consumed by snare effects which effectively make them useless for solo play.
Those two changes will pull a lot of power out of ball groups alone, but wait for the disagreement and noise to start to claim it would do otherwise or somehow "nerf solos." I am waiting...
Snare immunity used to be on rapids. They changed it because groups were rolling 20 stamdens deep with rapid spammers and everyone else spamming sub assault-spin to win. I feel like all the people complaining about rad regen stacking having forgotten or weren't around for the days of vigor stacking. And fine, take snare/immobilize purge off curse eater or anything else. Won't make a difference other than the rest of the ballgroups that haven't will all switch over to snow treaders.
Whatever changes are made ballgroups will always push the limits of what ZOS puts in the game. Players that try to take them on will always complain. It's been that way pretty much since the beginning of the game.
What, you don’t know? And you talk and talk about ball groups? 😊 (not surprised, based on many of the things you have said)Oww please elaborate, how ball group look like and what people do inside ?
Thanks @SmokeHappiness for this and your other good common sense comments!SmokeHappiness wrote: »You're just complaining about group play, which is very strange since it's Cyrodiil.
Seems like you don't know either, since outside of posting "oh youuuu" uninformative message you did not post any useful information where exactly i was wrong in previous posts. Well, its not hard to break your forum fairytale immediately just by linking vodka's ballgroup stream. Whatever, do not expect much from ballgroupers.What, you don’t know? And you talk and talk about ball groups?
Thats for good, thanks.SmokeHappiness wrote: »@Tammany
This is my last post in this thread
Developer literally confirmed ballblobs aoe spammers are the reason for additional lag in a game not going great in general.
https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests
Who could have guessed, yeah.
Developer literally confirmed ballblobs aoe spammers are the reason for additional lag in a game not going great in general.
https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests
Who could have guessed, yeah.
Developer literally confirmed ballblobs aoe spammers are the reason for additional lag in a game not going great in general.
https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests
Who could have guessed, yeah.
Post where ZOS admit that they have let power creep get out of control, have failed to balance their game, have allowed the situation to get so bad it is overwhelming the servers, and that 6 years into the game they are finally going to address these issues, and STILL your ire is with ball groups? smh
Post where ZOS admit that they have let power creep get out of control, have failed to balance their game, have allowed the situation to get so bad it is overwhelming the servers, and that 6 years into the game they are finally going to address these issues, and STILL your ire is with ball groups? smh
What do you think they are talking about with that? Think they clearly are referring to ball groups and how there are more now, and no longer just 12 people but 24 man raids are adopting the strategy.