When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.
Fur_like_snow wrote: »Vampire bis for RP.
And raids
Fur_like_snow wrote: »Vampire bis for RP.
And raids
But only if you use the spammable and refuse to touch Blood Frenzy, Vampiric Drain, and Mesmerize.
Fur_like_snow wrote: »Vampire bis for RP.
And raids
But only if you use the spammable and refuse to touch Blood Frenzy, Vampiric Drain, and Mesmerize.
And isn't even the ultimate and mistform bad in raids? Some of my raider friends who are more experienced than me have said the ult isn't really worth using in raids for the most part.
It's just a lesser bone colossus?
If by "feels like it should" you mean we are special snow-flake vampires unlike any other in the world of Tamriel (thus denying us the actual roleplaying experience of what it would be like to be a regular vampire in that world), then yes, it is as it should be.
Personally I preferred it the "normal" way, but we got lore explanations for it and the regular players that skips all dialogue seem to like it better this way so I guess we have to live (or unlive) with it now. Other than that, mechanically speaking, it is definitely an improvement eitherway.
Fur_like_snow wrote: »Vampire bis for RP.
And raids
But only if you use the spammable and refuse to touch Blood Frenzy, Vampiric Drain, and Mesmerize.
And isn't even the ultimate and mistform bad in raids? Some of my raider friends who are more experienced than me have said the ult isn't really worth using in raids for the most part.
It's just a lesser bone colossus?
If by "feels like it should" you mean we are special snow-flake vampires unlike any other in the world of Tamriel (thus denying us the actual roleplaying experience of what it would be like to be a regular vampire in that world), then yes, it is as it should be.
Personally I preferred it the "normal" way, but we got lore explanations for it and the regular players that skips all dialogue seem to like it better this way so I guess we have to live (or unlive) with it now. Other than that, mechanically speaking, it is definitely an improvement eitherway.
Vampirism is Much better now and perfect. i like it this way better than it was previously.
Suna_Ye_Sunnabe wrote: »Yes, hurray for more class identity lost and loss of diversity. Players complaining about the evils of taking it for a passive last patch, and now every magic class runs it for one single move, with vampirism still being bis, mostly for parsing. So much for that.
TX12001rwb17_ESO wrote: »If by "feels like it should" you mean we are special snow-flake vampires unlike any other in the world of Tamriel (thus denying us the actual roleplaying experience of what it would be like to be a regular vampire in that world), then yes, it is as it should be.
Personally I preferred it the "normal" way, but we got lore explanations for it and the regular players that skips all dialogue seem to like it better this way so I guess we have to live (or unlive) with it now. Other than that, mechanically speaking, it is definitely an improvement eitherway.
To be fair that explanation seems like utter [snip], there were plenty of Vampires in the lore which implied feeding made them stronger, even Fennorian feeds to heal and get stronger by feeding and he is not of our Bloodline.
Even in Skyrim the Vampire Lord form gained perks which made them stronger and guess how they gained those perks..
By biting people.
TX12001rwb17_ESO wrote: »If by "feels like it should" you mean we are special snow-flake vampires unlike any other in the world of Tamriel (thus denying us the actual roleplaying experience of what it would be like to be a regular vampire in that world), then yes, it is as it should be.
Personally I preferred it the "normal" way, but we got lore explanations for it and the regular players that skips all dialogue seem to like it better this way so I guess we have to live (or unlive) with it now. Other than that, mechanically speaking, it is definitely an improvement eitherway.
To be fair that explanation seems like utter [snip], there were plenty of Vampires in the lore which implied feeding made them stronger, even Fennorian feeds to heal and get stronger by feeding and he is not of our Bloodline.
Even in Skyrim the Vampire Lord form gained perks which made them stronger and guess how they gained those perks..
By biting people.
When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.
It is better with only 1 melee-magicka damage skill and no gapcloser or reliable CC? And most skills not being viable in vet-dungeon PvE at all? (except blood for blood)
Right now the current iteration feels off to me, more so than the last one. Mainly because it looks like they just half-baked what should of been a vampire lord.
When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.
It is better with only 1 melee-magicka damage skill and no gapcloser or reliable CC? And most skills not being viable in vet-dungeon PvE at all? (except blood for blood)
Right now the current iteration feels off to me, more so than the last one. Mainly because it looks like they just half-baked what should of been a vampire lord.
I agree 100% with this. I use mist form in PvP with the other active skills being useless (the passives are OK to be fair). The vampire lord skill is sooooo clunky and I'm still trying to figure out the point of it and when would you actually use it? It's trash in both PvE and PvP and I think it's just so gimmicky.
What they should have done is made it more like the vampire lord from the other Elder Scrolls games.
Epic Fail IMO
TX12001rwb17_ESO wrote: »[snip], most of you only took Vampirism for a a single passive and now think the Skillline is bad just because it does not cater to your build, well guess what it is a large improvement on my build, I use Stealth all the time so Unnatural Movement is handy, Blood to Blood is my main DPS and with my Siphon attacks i never run out of resources and have killed plenty of players with it, with Simmering Frenzy I can get over 5k Spell Power on my Mageblade, a few times i have even managed to hit 6k Spell Power, even Hypnotize has gotten me a victory now and again.
The old Vampire system only had 2 Skills and 1 Ultimate, 1 of which was useless and still is, a passive that only activated when you were at 50% health and a rather insignificant 10% boost to Stamina and Magic regeneration, the only useful passive was Dark Stalker, the new Vampire system though, the Blood Scion Ultimate is probably one of the most powerful Ultimates in the game, 10,000 extra health, magic and stamina gives a monstrous damage boost to attacks because they scale off of max stats, Undeath is better because it is always active now instead of just at 50% health, there are more abilities to make use of.
If you do not feel like a Vampire with your Templar Vampire then maybe you should try a class that syncs well with it like IDK a Nightblade, of course your not going to feel like a Vampire when your primary means of attack is spamming light spells.
When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.