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PLEASE nerf 2H skill: Executioner, its a [snip] joke!!!

beyondspace
beyondspace
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Skill description: Executioner: Spin around and strike an enemy down, dealing x Physical Damage. Deals up to 400% more damage to enemies with less than 50% Health.

I'm sorry to say this guys, but after all the defensive sets nerf and healing received nerf(from 40% down to 60%) in this patch, in PVP everything is just [snip] up with EVERYONE running Stamina class and spam Executioner, spam spam spam until everything in front of you melts,and they think they are a good player. Seriously, 400% more damage is just WAY TOO HIGH, and this skill only costs 2K stamina to cast, too cheap! its a joke, just too strong especially in no CP BG. imagine if the players that spam Executioner also has Malacath's Band of Brutality(increase damage done by 25%) ring slotted, I'm sorry to say this, but in no CP BG NOBODY can survive that kind of insane damage, nobody! and ZOS call this balance? So many players will quit ESO if they don't nerf the damage in this game again. NOBODY enjoys dying in 1 second, no matter you are a good or bad player. At least increase the skill cost for Executioner , for God's sake, 2K stam is just too cheap for such a powerful skill!

[Edit for censor bypass.]
Edited by ZOS_GregoryV on June 16, 2020 3:13AM
  • SshadowSscale
    SshadowSscale
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    [Quoted post has been removed.]

    So everyone in pvp is using the weakest weapon in the game on purpouse?.... And here I am thinking 2h is the best stam weapon for pvp.... Oops
    Edited by ZOS_GregoryV on June 16, 2020 3:14AM
  • Commandment
    Commandment
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    You do know it's not a automatic 400%extra damage right? Please understand mechanics and [snip]. TY

    [snip]

    [Edit for bait.]
    Edited by ZOS_GregoryV on June 16, 2020 3:15AM
  • Čičiliusku
    Čičiliusku
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    I can't believe that reverse slash is working in pvp with all this lag. It's been weeks of hoping that the server lets the skill go off( count Dizzy swing too)
    This bird is watching you from afar
  • beyondspace
    beyondspace
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    @Commandment I understand what "up to" 400% more damage means. but still, 2K stam cost is too cheap, its true. most skills costs at least 3-4K Magicka or stamina to cast, so why is it OK for Executioner to costs only 2K? its an OP skill no matter what you say. ZOS has nerfed healing, nerfed tank meta, so why is it not OK to nerf damage in this game? In my opinion, each of the 3 areas: Healing, Tank iness, Damage, should all get its turn for a nerf at some points, then that's what you call fairness, that's what you call balance. Right now the damage done in NO CP PVP is just way too high, definitely need a damage nerf. Even if you don't agree with me, most people will.
  • Pinja
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    I mean if anything's going to make people quit PvP it's performance & a lack of new content...

    @beyondspace nerf squad may just hear you out on this, but... I'm tired of nerfs.
    You just said nerf everything pretty much and I can't agree with that. I like power.

    What makes executioner more viable than a Mag blade is that it's viable...
    It has it's draw backs, close range, a bar that's shared with survival...
    And don't fix what's not broken, a rule that sometimes is forgotten with block changes...
    Edited by Pinja on June 16, 2020 2:50AM
    Pinja for Dual Wands.
    Pinja's three server solutions:
  • LuxLunae
    LuxLunae
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    Skill description: Executioner: Spin around and strike an enemy down, dealing x Physical Damage. Deals up to 400% more damage to enemies with less than 50% Health.

    I'm sorry to say this guys, but after all the defensive sets nerf and healing received nerf(from 40% down to 60%) in this patch, in PVP everything is just *** up with EVERYONE running Stamina class and spam Executioner, spam spam spam until everything in front of you melts,and they think they are a good player. Seriously, 400% more damage is just WAY TOO HIGH, and this skill only costs 2K stamina to cast, too cheap! its a joke, just too strong especially in no CP BG. imagine if the players that spam Executioner also has Malacath's Band of Brutality(increase damage done by 25%) ring slotted, I'm sorry to say this, but in no CP BG NOBODY can survive that kind of insane damage, nobody! and ZOS call this balance? So many players will quit ESO if they don't nerf the damage in this game again. NOBODY enjoys dying in 1 second, no matter you are a good or bad player. At least increase the skill cost for Executioner , for God's sake, 2K stam is just too cheap for such a powerful skill!

    I would agree until I saw a warden at 25 percent health taking 5 executes....of course healing back to the 25 % health he had between each hit...

    750, 850, 1100, 1153... This was BGs no less...I wasnt able to catch it on video...my instant replay AMD is giving me green screen when I record lol.
  • idk
    idk
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    I understand what "up to" 400% more damage means. .

    That is up to 400% when the target is low health. They have to be below 50% to even start receiving the extra bonus damage and even then I am pretty sure that scales with how much health they are missing. Meaning a player at 49% health is not receiving 400% more damage.

    They have to be extremely low on health to get that full bonus.
  • ZOS_GregoryV
    Greetings all,

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    Thank you for your understanding,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Artorias24
    Artorias24
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    Executioner: Cost: 2160 Stamina.
    Spin around and strike an enemy down, dealing 1548 Physical Damage. Deals up to 400% more damage to enemies with less than 50% Health.

    Killer's Blade: Cost: 2066 Stamina.
    Thrust a caustic blade with lethal precision to stab an enemy, dealing 1548 Disease Damage. Deals 300% more damage to enemies below 25% Health. Heals you for X if the enemy dies within 2 seconds of being struck. This portion of the ability scales off your Max Health.

    Whirling Blades: Cost: 3510 Stamina.
    Launch yourself into a lethal spin, dealing 2325 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.
    + Passive Slaughter:
    Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.

    So lets say we a target wich is at 25% HP. The Base Damage of those skills will be something like this:

    Executioner: 4644 physical damage (200% more damage)

    Killer's Blade: 6192 Disease Damage (300% more, Potential minor defile proc and a heal when the target dies)

    Whirling Blades: 3952 Physical Damage (70% more damage and aoe)

    I dont see Executioner being so overperforming. At 25% HP Killers Blade is way better on Paper. Ppl just dont use it cause its clunky.
  • drkfrontiers
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    If a majority of people are using one ability, its generally because there's a reason to. How many 2H builds with this ability running around I wonder .

    Not many I'm sure...

    Edited by drkfrontiers on June 16, 2020 7:56AM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Raevyness
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    Kind of have to agree. As a pvp bg exclusive player yeah, I get hit 11k sometimes by it. I don't so mind that it hits hard, like lethal arrow/snipe, but I hink it should cost more, like LA does.
  • Kurat
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    What about pve? Nerfing executioner would make 2h useless. Its already weaker than DW.
  • Bradyfjord
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    Why not propose to improve servers? That way we can counter with Magnum Shot, bar swap, and then Charge in and use our own burst.
    Edited by Bradyfjord on June 16, 2020 8:17AM
  • Chilly-McFreeze
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    If a majority of people are using one ability, its generally because there's a reason to. How many 2H builds with this ability running around I wonder .

    Not many I'm sure...

    Makes me wonder, I see soooo many mag builds with flame staves. Are they OP? And almost every stam build uses Vigor. How can that be?

    The reason is that they gutted each and every alternative weapon line a few patches ago. Or in some cases the alternatives weren't even there.

    Where do you get your actual good spam from on StamSorc/DK/Warden?
    Do you know not every class has easy access to major brutality, an execute or a non-cast time burst heal?
    Not to mention the bad gap closer option on DW.

    Unnerf DW and SnB. Give certain classes a better stamina toolkit. And you will see people running different setups again.
  • relentless_turnip
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    It's fine, it is no better than any other execute in the game. You'll notice the base damage is much lower with no passives to increase the modifier. Anyone trying to use this before 30% hp is wasting their GCD. Whirling blades as an example does double the base damage and has a passive to increase it effectiveness. Also an additional passive if they are stunned.

    2h skill line offers a lot as whole in the form of dizzy swing and rally. Both of which offer a lot compared to other weapon skill lines. Which I think is the reason it is more commonly used. I really love using dual wield, but have to use potions and slot more skills to get similar utility.

    My assumption would not be this skill, but why you are low enough health for it to be effective.
  • MartiniDaniels
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    Just FYI comparison table made some patches ago:
    YbPIzjA.jpg
    2ZDSHp4.jpg

    As you can see, executioner becomes better then regular spammable only below 30% and better then "aoe spammables" only below 20%.
    Build was something like BP+Spriggan+Bloodspawn, Nord, doesn't matter really all abilities are scaling from same stats.
  • Sheezabeast
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    Try to counter things before calling for nerfs. Try this set.

    SSj9Qli.jpg
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Monte_Cristo
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    Where do you get your actual good spam from on DK
    That rock throw one? Can't remember it's name. Area on first hit, then 3 single target attacks.
  • Artorias24
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    Where do you get your actual good spam from on DK
    That rock throw one? Can't remember it's name. Area on first hit, then 3 single target attacks.

    Cant call that a good spammable for PvP.
  • silky_soft
    silky_soft
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    Damage and mechanics are all fine. It's problem is that it's a actual instant cast skill. The damage is done at the start and you la/bash cancel this very fast. Killerblade is junk to weave and spin to win are slower in comparison.

    Still not as op as mages wrath but. Cheap 28m delay burst, instant recast.

    Fix the animation and damage to be in time with other skills.
    Give kb range like the mag morph or move it to 50%.
    Give tornado range with less execute and short range with more execute + stam return.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • notyuu
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    How to deal with executioner
    1: out range it, the ability has a range of 5 meters vs the usual 7
    2: block it
    3: dodge it
    4: the damage only really ramps up when target hp is <30% using it before then just results in a mediocre wack

    small side note
    if you're dying to executioner spam in pvp then I have to ask if you're made of paper as the power has a...uncomfortably low base damage and on top of that if you factor in pvp resistances and battle spirit and blah blah blah....the average hit you see from it outside execution range is barely 1K
  • Mortiis13
    Mortiis13
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    So it does what it should be. Execute you when u unaware of ur defense. Beside that it's only effective at 30% before its a wet noodle.
    Don't drop below 30% health. Use hot before the combat start not at 50% health when it's too late.
    When under pressure LOS, heal up, buff up, stun, counter pressure.

    Also everyone wanted that the combat get squishier for everyone, so enjoy it! ;)

  • Commandment
    Commandment
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    @Commandment I understand what "up to" 400% more damage means. but still, 2K stam cost is too cheap, its true. most skills costs at least 3-4K Magicka or stamina to cast, so why is it OK for Executioner to costs only 2K? its an OP skill no matter what you say. ZOS has nerfed healing, nerfed tank meta, so why is it not OK to nerf damage in this game? In my opinion, each of the 3 areas: Healing, Tank iness, Damage, should all get its turn for a nerf at some points, then that's what you call fairness, that's what you call balance. Right now the damage done in NO CP PVP is just way too high, definitely need a damage nerf. Even if you don't agree with me, most people will.

    Because it's a close ranged skill.. If your a ranged and you can't kite/ or position properly. thats on you. If not, then you might have just been outplayed.

    It's like saying "HEY THE CLOSE RANGED GUY SHOULDNT DO DAMAGE WHEN YOU GET INTO HIS RANGE WHICH REQUIRES SOME SORT OF EFFORT TO DO!!! OH BUT THAT SWEATY SORC WITH HIS PEW PEW STAFF, AND WHO HAS ALL THE MOBILITY IN THE GAME SHOULD KEEP CONSISTENT MASSIVE DAMAGE AT ALL TIMES FROM FAR RANGED WITHOUT CONSEQUENCES!! IT'S NOT FAIR THAT A MELEE CAN SLAY HIM WHEN HE GETS CLOSE!!! NOT BALANCED!!!
  • xXMeowMeowXx
    xXMeowMeowXx
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    I disagree with the OP completely....

    Also, if you’re barely lasting, than that is a you issue, not the skill.



  • RaveRaveRaveRave
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    Well it is what all the sweaty, try-hard PVPers spam constantly. You definitely notice it especially when you're on a magicka based character wearing light armor...sword + shield and 2 hander.
  • relentless_turnip
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    You need not ask why executioner is "so powerful" buy instead ask what happened to the 70% other health you had prior to it being "so powerful". As in if you get to 30% health you are probably going to die anyway. Unless you block, dodge, cloak, streak, stun, move a metre or two etc...

    The issue is everything that happened before the execute and potentially your ability to defend against any of it. Rather than the last skill you were hit with.
    Edited by relentless_turnip on June 16, 2020 3:29PM
  • Knightpanther
    Knightpanther
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    Try to counter things before calling for nerfs. Try this set.

    SSj9Qli.jpg

    Shush, dont show them that, you will give us tanky sorcerers a bad name.

    Nothing to see here, please move along.

    Be Safe
  • Apox
    Apox
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    if an executioner hits you for 400% extra damage, you would have died to the damage a normal non buffed executioner did anyways.
  • idk
    idk
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    Try to counter things before calling for nerfs. Try this set.

    SSj9Qli.jpg

    And others have already demonstrated that one has to be fairly low in health already for this skill to do enough damage to one-shot the player. Heck, for the skill to get the full 400% bonus damage OP is talking about it would not need that bonus damage to finish off most players.

    Clearly not a joke because the skill does to much damage. Heck, RelentlessTurnup makes a good point that the real question is what happened to the other 70% of the character's health before the executioner was used.
  • Wolfshade
    Wolfshade
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    Just FYI comparison table made some patches ago:
    YbPIzjA.jpg
    2ZDSHp4.jpg

    As you can see, executioner becomes better then regular spammable only below 30% and better then "aoe spammables" only below 20%.
    Build was something like BP+Spriggan+Bloodspawn, Nord, doesn't matter really all abilities are scaling from same stats.

    Conclusion, nb with dw/2h is finishing - M.E.T.A!! :p

    But thx for this really interesting grafik! <3
    This comment is awesome!

    **End of the Internet**
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