VaranisArano wrote: »If there were more ships available, this wouldn't be an issue.
I don't have the slightest problem with ZOS putting furnishings as rewards for different content like PVE group content or PVP. I think ZOS views housing as integrally connected with the rest of the game, not something where you can say "I just do housing" and also expect to get every furnishing. As with other rewards in game, if you don't do all the content, you'll miss out on the rewards.
But where its a problem is that ZOS only produces a limited amount of items the housing community wants. There's only 2 ships, and one is for a vet trial achievement. Create more ships and make them available from a variety of in game content, and suddenly it's less of a problem.
I don't know. I'm not sure I agree.
Having completed the trial and getting the boat is a form of an achievement. Being able to show off the efforts with, in this case, a boat ensures some exclusivity.
Having more boats would make it less exclusive and therefor also less appealing of an achievement.
Titles/Different colors/Motifs/Skins/Mounts - they've all greatly lossed in sentimental value because there's an abundance of them with no major destinction between them, with only a few rare exceptions.
VaranisArano wrote: »If there were more ships available, this wouldn't be an issue.
I don't have the slightest problem with ZOS putting furnishings as rewards for different content like PVE group content or PVP. I think ZOS views housing as integrally connected with the rest of the game, not something where you can say "I just do housing" and also expect to get every furnishing. As with other rewards in game, if you don't do all the content, you'll miss out on the rewards.
But where its a problem is that ZOS only produces a limited amount of items the housing community wants. There's only 2 ships, and one is for a vet trial achievement. Create more ships and make them available from a variety of in game content, and suddenly it's less of a problem.
I don't know. I'm not sure I agree.
Having completed the trial and getting the boat is a form of an achievement. Being able to show off the efforts with, in this case, a boat ensures some exclusivity.
Having more boats would make it less exclusive and therefor also less appealing of an achievement.
Titles/Different colors/Motifs/Skins/Mounts - they've all greatly lossed in sentimental value because there's an abundance of them with no major destinction between them, with only a few rare exceptions.
VaranisArano wrote: »VaranisArano wrote: »If there were more ships available, this wouldn't be an issue.
I don't have the slightest problem with ZOS putting furnishings as rewards for different content like PVE group content or PVP. I think ZOS views housing as integrally connected with the rest of the game, not something where you can say "I just do housing" and also expect to get every furnishing. As with other rewards in game, if you don't do all the content, you'll miss out on the rewards.
But where its a problem is that ZOS only produces a limited amount of items the housing community wants. There's only 2 ships, and one is for a vet trial achievement. Create more ships and make them available from a variety of in game content, and suddenly it's less of a problem.
I don't know. I'm not sure I agree.
Having completed the trial and getting the boat is a form of an achievement. Being able to show off the efforts with, in this case, a boat ensures some exclusivity.
Having more boats would make it less exclusive and therefor also less appealing of an achievement.
Titles/Different colors/Motifs/Skins/Mounts - they've all greatly lossed in sentimental value because there's an abundance of them with no major destinction between them, with only a few rare exceptions.
There's a number of thrones available for housing, but people don't complain that it devalues their throne for getting the Emperor achievement.
I was just thinking: what if good gear was locked behind rather difficult housing achievements.
VaranisArano wrote: »VaranisArano wrote: »If there were more ships available, this wouldn't be an issue.
I don't have the slightest problem with ZOS putting furnishings as rewards for different content like PVE group content or PVP. I think ZOS views housing as integrally connected with the rest of the game, not something where you can say "I just do housing" and also expect to get every furnishing. As with other rewards in game, if you don't do all the content, you'll miss out on the rewards.
But where its a problem is that ZOS only produces a limited amount of items the housing community wants. There's only 2 ships, and one is for a vet trial achievement. Create more ships and make them available from a variety of in game content, and suddenly it's less of a problem.
I don't know. I'm not sure I agree.
Having completed the trial and getting the boat is a form of an achievement. Being able to show off the efforts with, in this case, a boat ensures some exclusivity.
Having more boats would make it less exclusive and therefor also less appealing of an achievement.
Titles/Different colors/Motifs/Skins/Mounts - they've all greatly lossed in sentimental value because there's an abundance of them with no major destinction between them, with only a few rare exceptions.
There's a number of thrones available for housing, but people don't complain that it devalues their throne for getting the Emperor achievement.
And why do you think that is?
Because I know that a lot of people just don't care about titles/motifs/colors/mounts/skins etc anymore because there is a complete abundance of it already. I know most people that I used to play with don't play anymore, and this issue was one of the reasons they didn't care about it anymore (no carrot on the stick). And before you ask, no I don't have any specific numbers for it. It's been discussed several times in all sorts of games for decades already.
These things used to make people stand out from the crowd. It made people feel unique. People could show off their accomplishments with them. Even the alliance pvp rank doesn't really matter anymore.
Maybe it's because there's no objective goal, not the same competitive aspect, to housing that's motivating people. PvE and PvP on the other hand can be very competative and people like to show off their accomplishments and wear it like a badge of honor. I don't know, what do you think is the reason for this difference?
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »If there were more ships available, this wouldn't be an issue.
I don't have the slightest problem with ZOS putting furnishings as rewards for different content like PVE group content or PVP. I think ZOS views housing as integrally connected with the rest of the game, not something where you can say "I just do housing" and also expect to get every furnishing. As with other rewards in game, if you don't do all the content, you'll miss out on the rewards.
But where its a problem is that ZOS only produces a limited amount of items the housing community wants. There's only 2 ships, and one is for a vet trial achievement. Create more ships and make them available from a variety of in game content, and suddenly it's less of a problem.
I don't know. I'm not sure I agree.
Having completed the trial and getting the boat is a form of an achievement. Being able to show off the efforts with, in this case, a boat ensures some exclusivity.
Having more boats would make it less exclusive and therefor also less appealing of an achievement.
Titles/Different colors/Motifs/Skins/Mounts - they've all greatly lossed in sentimental value because there's an abundance of them with no major destinction between them, with only a few rare exceptions.
There's a number of thrones available for housing, but people don't complain that it devalues their throne for getting the Emperor achievement.
And why do you think that is?
Because I know that a lot of people just don't care about titles/motifs/colors/mounts/skins etc anymore because there is a complete abundance of it already. I know most people that I used to play with don't play anymore, and this issue was one of the reasons they didn't care about it anymore (no carrot on the stick). And before you ask, no I don't have any specific numbers for it. It's been discussed several times in all sorts of games for decades already.
These things used to make people stand out from the crowd. It made people feel unique. People could show off their accomplishments with them. Even the alliance pvp rank doesn't really matter anymore.
Maybe it's because there's no objective goal, not the same competitive aspect, to housing that's motivating people. PvE and PvP on the other hand can be very competative and people like to show off their accomplishments and wear it like a badge of honor. I don't know, what do you think is the reason for this difference?
In the case of housing and thrones, I think its because people and especially housing enthusiasts, can tell the difference between the Emperor throne and every other throne.
I'm likewise confident that adding more ships of different racial styles won't diminish the cachet of having the Vet Trial ship.
But then, I'm sitting there looking at my Master Angler ship, just happy there's another option for folks who don't want to battle rare fish RNG for hours like I did.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »If there were more ships available, this wouldn't be an issue.
I don't have the slightest problem with ZOS putting furnishings as rewards for different content like PVE group content or PVP. I think ZOS views housing as integrally connected with the rest of the game, not something where you can say "I just do housing" and also expect to get every furnishing. As with other rewards in game, if you don't do all the content, you'll miss out on the rewards.
But where its a problem is that ZOS only produces a limited amount of items the housing community wants. There's only 2 ships, and one is for a vet trial achievement. Create more ships and make them available from a variety of in game content, and suddenly it's less of a problem.
I don't know. I'm not sure I agree.
Having completed the trial and getting the boat is a form of an achievement. Being able to show off the efforts with, in this case, a boat ensuresrun. exclusivity.
Having more boats would make it less exclusive and therefor also less appealing of an achievement.
Titles/Different colors/Motifs/Skins/Mounts - they've all greatly lossed in sentimental value because there's an abundance of them with no major destinction between them, with only a few rare exceptions.
There's a number of thrones available for housing, but people don't complain that it devalues their throne for getting the Emperor achievement.
And why do you think that is?
Because I know that a lot of people just don't care about titles/motifs/colors/mounts/skins etc anymore because there is a complete abundance of it already. I know most people that I used to play with don't play anymore, and this issue was one of the reasons they didn't care about it anymore (no carrot on the stick). And before you ask, no I don't have any specific numbers for it. It's been discussed several times in all sorts of games for decades already.
These things used to make people stand out from the crowd. It made people feel unique. People could show off their accomplishments with them. Even the alliance pvp rank doesn't really matter anymore.
Maybe it's because there's no objective goal, not the same competitive aspect, to housing that's motivating people. PvE and PvP on the other hand can be very competative and people like to show off their accomplishments and wear it like a badge of honor. I don't know, what do you think is the reason for this difference?
In the case of housing and thrones, I think its because people and especially housing enthusiasts, can tell the difference between the Emperor throne and every other throne.
I'm likewise confident that adding more ships of different racial styles won't diminish the cachet of having the Vet Trial ship.
But then, I'm sitting there looking at my Master Angler ship, just happy there's another option for folks who don't want to battle rare fish RNG for hours like I did.
I would agree that housing enthusiasts probably can tell the difference. Doesn't that simultanously mean that in order for something like a boat to feel exclusive to pvp/pve'ers it's not enough to just have a tiny change in details on other ships?
What I mean is that it might not seem like it would "diminish the cachet" to you. But it surely does to the other group of people (me included), since they can't tell the difference between them like the housing enthusiasts can.
I like my master angler boat. But I have no idea where I left it
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »If there were more ships available, this wouldn't be an issue.
I don't have the slightest problem with ZOS putting furnishings as rewards for different content like PVE group content or PVP. I think ZOS views housing as integrally connected with the rest of the game, not something where you can say "I just do housing" and also expect to get every furnishing. As with other rewards in game, if you don't do all the content, you'll miss out on the rewards.
But where its a problem is that ZOS only produces a limited amount of items the housing community wants. There's only 2 ships, and one is for a vet trial achievement. Create more ships and make them available from a variety of in game content, and suddenly it's less of a problem.
I don't know. I'm not sure I agree.
Having completed the trial and getting the boat is a form of an achievement. Being able to show off the efforts with, in this case, a boat ensuresrun. exclusivity.
Having more boats would make it less exclusive and therefor also less appealing of an achievement.
Titles/Different colors/Motifs/Skins/Mounts - they've all greatly lossed in sentimental value because there's an abundance of them with no major destinction between them, with only a few rare exceptions.
There's a number of thrones available for housing, but people don't complain that it devalues their throne for getting the Emperor achievement.
And why do you think that is?
Because I know that a lot of people just don't care about titles/motifs/colors/mounts/skins etc anymore because there is a complete abundance of it already. I know most people that I used to play with don't play anymore, and this issue was one of the reasons they didn't care about it anymore (no carrot on the stick). And before you ask, no I don't have any specific numbers for it. It's been discussed several times in all sorts of games for decades already.
These things used to make people stand out from the crowd. It made people feel unique. People could show off their accomplishments with them. Even the alliance pvp rank doesn't really matter anymore.
Maybe it's because there's no objective goal, not the same competitive aspect, to housing that's motivating people. PvE and PvP on the other hand can be very competative and people like to show off their accomplishments and wear it like a badge of honor. I don't know, what do you think is the reason for this difference?
In the case of housing and thrones, I think its because people and especially housing enthusiasts, can tell the difference between the Emperor throne and every other throne.
I'm likewise confident that adding more ships of different racial styles won't diminish the cachet of having the Vet Trial ship.
But then, I'm sitting there looking at my Master Angler ship, just happy there's another option for folks who don't want to battle rare fish RNG for hours like I did.
I would agree that housing enthusiasts probably can tell the difference. Doesn't that simultanously mean that in order for something like a boat to feel exclusive to pvp/pve'ers it's not enough to just have a tiny change in details on other ships?
What I mean is that it might not seem like it would "diminish the cachet" to you. But it surely does to the other group of people (me included), since they can't tell the difference between them like the housing enthusiasts can.
I like my master angler boat. But I have no idea where I left it
I mean, if its another longboat that's practically identical to the trial achievement one, then yeah, that's a problem. ZOS does have a habit of that, and I find it annoying.
But how about a Dunmer style boat? Or a small version of some of those gorgeous Redguard ships in Hew's Bane? There's lots of boat designs we already have in ESO that look very distinct.
I don't really see how 'exclusivity' can be an argument when it comes to furniture. How on earth would you know which furniture other people have in their private homes; and how would that even affect you and your private house? There is no reason to not make furniture widely available.Only if there's like one more extra boat. I'd hate to see another 100 different types of boats (like with colours/motifs etc) since it would ruin the exclusivityVaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »If there were more ships available, this wouldn't be an issue.
I don't have the slightest problem with ZOS putting furnishings as rewards for different content like PVE group content or PVP. I think ZOS views housing as integrally connected with the rest of the game, not something where you can say "I just do housing" and also expect to get every furnishing. As with other rewards in game, if you don't do all the content, you'll miss out on the rewards.
But where its a problem is that ZOS only produces a limited amount of items the housing community wants. There's only 2 ships, and one is for a vet trial achievement. Create more ships and make them available from a variety of in game content, and suddenly it's less of a problem.
I don't know. I'm not sure I agree.
Having completed the trial and getting the boat is a form of an achievement. Being able to show off the efforts with, in this case, a boat ensuresrun. exclusivity.
Having more boats would make it less exclusive and therefor also less appealing of an achievement.
Titles/Different colors/Motifs/Skins/Mounts - they've all greatly lossed in sentimental value because there's an abundance of them with no major destinction between them, with only a few rare exceptions.
There's a number of thrones available for housing, but people don't complain that it devalues their throne for getting the Emperor achievement.
And why do you think that is?
Because I know that a lot of people just don't care about titles/motifs/colors/mounts/skins etc anymore because there is a complete abundance of it already. I know most people that I used to play with don't play anymore, and this issue was one of the reasons they didn't care about it anymore (no carrot on the stick). And before you ask, no I don't have any specific numbers for it. It's been discussed several times in all sorts of games for decades already.
These things used to make people stand out from the crowd. It made people feel unique. People could show off their accomplishments with them. Even the alliance pvp rank doesn't really matter anymore.
Maybe it's because there's no objective goal, not the same competitive aspect, to housing that's motivating people. PvE and PvP on the other hand can be very competative and people like to show off their accomplishments and wear it like a badge of honor. I don't know, what do you think is the reason for this difference?
In the case of housing and thrones, I think its because people and especially housing enthusiasts, can tell the difference between the Emperor throne and every other throne.
I'm likewise confident that adding more ships of different racial styles won't diminish the cachet of having the Vet Trial ship.
But then, I'm sitting there looking at my Master Angler ship, just happy there's another option for folks who don't want to battle rare fish RNG for hours like I did.
I would agree that housing enthusiasts probably can tell the difference. Doesn't that simultanously mean that in order for something like a boat to feel exclusive to pvp/pve'ers it's not enough to just have a tiny change in details on other ships?
What I mean is that it might not seem like it would "diminish the cachet" to you. But it surely does to the other group of people (me included), since they can't tell the difference between them like the housing enthusiasts can.
I like my master angler boat. But I have no idea where I left it
I mean, if its another longboat that's practically identical to the trial achievement one, then yeah, that's a problem. ZOS does have a habit of that, and I find it annoying.
But how about a Dunmer style boat? Or a small version of some of those gorgeous Redguard ships in Hew's Bane? There's lots of boat designs we already have in ESO that look very distinct.
volkeswagon wrote: »Yeah that's unmatched. Furnishing freaks don't do vet and vet trial nerds don't do housing.
Only if there's like one more extra boat. I'd hate to see another 100 different types of boats (like with colours/motifs etc) since it would ruin the exclusivityVaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »If there were more ships available, this wouldn't be an issue.
I don't have the slightest problem with ZOS putting furnishings as rewards for different content like PVE group content or PVP. I think ZOS views housing as integrally connected with the rest of the game, not something where you can say "I just do housing" and also expect to get every furnishing. As with other rewards in game, if you don't do all the content, you'll miss out on the rewards.
But where its a problem is that ZOS only produces a limited amount of items the housing community wants. There's only 2 ships, and one is for a vet trial achievement. Create more ships and make them available from a variety of in game content, and suddenly it's less of a problem.
I don't know. I'm not sure I agree.
Having completed the trial and getting the boat is a form of an achievement. Being able to show off the efforts with, in this case, a boat ensuresrun. exclusivity.
Having more boats would make it less exclusive and therefor also less appealing of an achievement.
Titles/Different colors/Motifs/Skins/Mounts - they've all greatly lossed in sentimental value because there's an abundance of them with no major destinction between them, with only a few rare exceptions.
There's a number of thrones available for housing, but people don't complain that it devalues their throne for getting the Emperor achievement.
And why do you think that is?
Because I know that a lot of people just don't care about titles/motifs/colors/mounts/skins etc anymore because there is a complete abundance of it already. I know most people that I used to play with don't play anymore, and this issue was one of the reasons they didn't care about it anymore (no carrot on the stick). And before you ask, no I don't have any specific numbers for it. It's been discussed several times in all sorts of games for decades already.
These things used to make people stand out from the crowd. It made people feel unique. People could show off their accomplishments with them. Even the alliance pvp rank doesn't really matter anymore.
Maybe it's because there's no objective goal, not the same competitive aspect, to housing that's motivating people. PvE and PvP on the other hand can be very competative and people like to show off their accomplishments and wear it like a badge of honor. I don't know, what do you think is the reason for this difference?
In the case of housing and thrones, I think its because people and especially housing enthusiasts, can tell the difference between the Emperor throne and every other throne.
I'm likewise confident that adding more ships of different racial styles won't diminish the cachet of having the Vet Trial ship.
But then, I'm sitting there looking at my Master Angler ship, just happy there's another option for folks who don't want to battle rare fish RNG for hours like I did.
I would agree that housing enthusiasts probably can tell the difference. Doesn't that simultanously mean that in order for something like a boat to feel exclusive to pvp/pve'ers it's not enough to just have a tiny change in details on other ships?
What I mean is that it might not seem like it would "diminish the cachet" to you. But it surely does to the other group of people (me included), since they can't tell the difference between them like the housing enthusiasts can.
I like my master angler boat. But I have no idea where I left it
I mean, if its another longboat that's practically identical to the trial achievement one, then yeah, that's a problem. ZOS does have a habit of that, and I find it annoying.
But how about a Dunmer style boat? Or a small version of some of those gorgeous Redguard ships in Hew's Bane? There's lots of boat designs we already have in ESO that look very distinct.
I don't really see how 'exclusivity' can be an argument when it comes to furniture. How on earth would you know which furniture other people have in their private homes; and how would that even affect you and your private house? There is no reason to not make furniture widely available.
Take the Undaunted busts/trophies for instance. Many homes (mostly the homes of PvE players rather than people who are more interested in thematically decorating several houses) have a room/rooms crammed full of Undaunted trophies. Those trophies are incredibly common, tons of people have them, since dungeons are far easier and more commonly run than trials (pledges, etc), and it still doesn't take away from people enjoying those trophies.
So if the non-exclusive nature of those furniture don't ruin it for people, neither should making the boats less exclusive ruin that. Other people's private houses have no effect on you whatsoever.
Dusk_Coven wrote: »I was just thinking: what if good gear was locked behind rather difficult housing achievements.
What sort of housing achievements are you talking about? I don't think they've figured out how to properly do "difficult housing achievements" -- and therefore they haven't tried locking anything behind them.
Housing is tricky to make "difficult" beyond lousy drop rates on plans and stupid materials requirements. Neither are necessarily appropriate to lock a reward behind though.
I don't really see how 'exclusivity' can be an argument when it comes to furniture. How on earth would you know which furniture other people have in their private homes; and how would that even affect you and your private house? There is no reason to not make furniture widely available.Only if there's like one more extra boat. I'd hate to see another 100 different types of boats (like with colours/motifs etc) since it would ruin the exclusivityVaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »If there were more ships available, this wouldn't be an issue.
I don't have the slightest problem with ZOS putting furnishings as rewards for different content like PVE group content or PVP. I think ZOS views housing as integrally connected with the rest of the game, not something where you can say "I just do housing" and also expect to get every furnishing. As with other rewards in game, if you don't do all the content, you'll miss out on the rewards.
But where its a problem is that ZOS only produces a limited amount of items the housing community wants. There's only 2 ships, and one is for a vet trial achievement. Create more ships and make them available from a variety of in game content, and suddenly it's less of a problem.
I don't know. I'm not sure I agree.
Having completed the trial and getting the boat is a form of an achievement. Being able to show off the efforts with, in this case, a boat ensuresrun. exclusivity.
Having more boats would make it less exclusive and therefor also less appealing of an achievement.
Titles/Different colors/Motifs/Skins/Mounts - they've all greatly lossed in sentimental value because there's an abundance of them with no major destinction between them, with only a few rare exceptions.
There's a number of thrones available for housing, but people don't complain that it devalues their throne for getting the Emperor achievement.
And why do you think that is?
Because I know that a lot of people just don't care about titles/motifs/colors/mounts/skins etc anymore because there is a complete abundance of it already. I know most people that I used to play with don't play anymore, and this issue was one of the reasons they didn't care about it anymore (no carrot on the stick). And before you ask, no I don't have any specific numbers for it. It's been discussed several times in all sorts of games for decades already.
These things used to make people stand out from the crowd. It made people feel unique. People could show off their accomplishments with them. Even the alliance pvp rank doesn't really matter anymore.
Maybe it's because there's no objective goal, not the same competitive aspect, to housing that's motivating people. PvE and PvP on the other hand can be very competative and people like to show off their accomplishments and wear it like a badge of honor. I don't know, what do you think is the reason for this difference?
In the case of housing and thrones, I think its because people and especially housing enthusiasts, can tell the difference between the Emperor throne and every other throne.
I'm likewise confident that adding more ships of different racial styles won't diminish the cachet of having the Vet Trial ship.
But then, I'm sitting there looking at my Master Angler ship, just happy there's another option for folks who don't want to battle rare fish RNG for hours like I did.
I would agree that housing enthusiasts probably can tell the difference. Doesn't that simultanously mean that in order for something like a boat to feel exclusive to pvp/pve'ers it's not enough to just have a tiny change in details on other ships?
What I mean is that it might not seem like it would "diminish the cachet" to you. But it surely does to the other group of people (me included), since they can't tell the difference between them like the housing enthusiasts can.
I like my master angler boat. But I have no idea where I left it
I mean, if its another longboat that's practically identical to the trial achievement one, then yeah, that's a problem. ZOS does have a habit of that, and I find it annoying.
But how about a Dunmer style boat? Or a small version of some of those gorgeous Redguard ships in Hew's Bane? There's lots of boat designs we already have in ESO that look very distinct.
Take the Undaunted busts/trophies for instance. Many homes (mostly the homes of PvE players rather than people who are more interested in thematically decorating several houses) have a room/rooms crammed full of Undaunted trophies. Those trophies are incredibly common, tons of people have them, since dungeons are far easier and more commonly run than trials (pledges, etc), and it still doesn't take away from people enjoying those trophies.
So if the non-exclusive nature of those furniture don't ruin it for people, neither should making the boats less exclusive ruin that. Other people's private houses have no effect on you whatsoever.
Still, the ratio of raiders who decorate is far less than the decorators who decorate And it gets tiresome that this item-gating only goes one way. 'Decorators raid' as you say, but decoration doesn't have a single item set locked behind it; why should raiding have decorations locked behind it then?My raid team completed vKA and 8/12 of us went to go buy the boat immediately so yeah, raiders decorate and decorators raid!
All the types of gameplay that have furnishings locked behind them that force housing fans to do them all really gets on my nerves. Why lock furnishings behind trials when many decorators won't be able to get them, and many raiders don't care about them? Housing fans need to quest, grind, craft, do Antiquities, do dungeons, do trials and do PvP to do housing. But housing fans do quest, craft, do PvE and PvP and yet get no item sets, no harvestable materials, no cosmetics, no xp bonus buffs or anything else from housing. (For example SWTOR's houses provide bonus conquest points and materials, GW's housing provides bonus materials.)
Let us play TES:Sims if we want to play TES:Sims, not only after we played CoD, CandyCrush, and Warcaft too.
playfull_kitten wrote: »Dusk_Coven wrote: »I was just thinking: what if good gear was locked behind rather difficult housing achievements.
What sort of housing achievements are you talking about? I don't think they've figured out how to properly do "difficult housing achievements" -- and therefore they haven't tried locking anything behind them.
Housing is tricky to make "difficult" beyond lousy drop rates on plans and stupid materials requirements. Neither are necessarily appropriate to lock a reward behind though.
Ownership of x-amount of houses? maybe owning x-amount of achievement furnishings? learned x-amount of plans? or even the x-amount of achievements for mats gathering.
All the types of gameplay that have furnishings locked behind them that force housing fans to do them all really gets on my nerves. Why lock furnishings behind trials when many decorators won't be able to get them, and many raiders don't care about them? Housing fans need to quest, grind, craft, do Antiquities, do dungeons, do trials and do PvP to do housing. But housing fans do quest, craft, do PvE and PvP and yet get no item sets, no harvestable materials, no cosmetics, no xp bonus buffs or anything else from housing. (For example SWTOR's houses provide bonus conquest points and materials, GW's housing provides bonus materials.)