I doubt ZOS is going to make veteran *overland* mode a thing, because that would risk dividing up the playerbase too much.
However, I could totally see veteran mode extended to delves and public dungeons, or adding a way to repeat harder versions of certain quests ala GW2: All right, you've completed God of Schemes! Now do it at a difficulty that can't been done with a random assortment of gear and skills.
Another way to make content harder/more rewarding on an emotional level is to add mechanics to the fights. DLC Normal mode dungeons don't require significantly better gear and builds than the non-dlc ones, but they are still harder because they often have phases require a greater amount of awareness on behalf of the party.
Just because the final boss in Elsweyr was a dragon doesn’t mean it was a cool fight.
Mulaamnir, Laatvulan, and Kaalgrontiid were all clearly designed for new players in mind, the problem with that is that I lose any sense of accomplishment defeating them. Your victory feels handed to you and your praise feels like patronize; “You saved Tamriel” starts to sound like “Who did such a good job? You Did!”
Just because the Main Story isn’t endgame content doesn’t mean it has to be easy.
ZOS tried to have each main boss of Craglorn in a Trial which was met with little success but then again that was because you had to have a party to do anything there, including each quest step to reach those Trials.
In my opinion, this is an MMO and as consequence the threat of the year should take effort to defeat, for both solo or group play styles, otherwise it doesn’t feel earned and I lose any sense of investment and engagement.
I doubt ZOS is going to make veteran *overland* mode a thing, because that would risk dividing up the playerbase too much..
MEBengalsFan2001 wrote: »You want harder content here is a simple solution. Craft gear that don't have any set bonus. Don't use any enchantments. Don't use any CP. Using on basic white gear and your attribute points I'm sure overland content will be a bit more challenging
in the end what people want is not more challenge but better rewards - they wouldn't take it with just the challenge and no better rewards. this is not about the challenge at all.
Players want their efforts to feel necessary as well as their rewards & praise to feel earned.
When you make the final antagonist too accessible or easy it removes the tension of the challenge and thus removes any feeling of accomplishment when beating it.
Chilly-McFreeze wrote: »Ya, I wish there was a overland hardmode debuff. Make it a momento we could use to debuff ourselves
And then there comes Norbert Newbie, fresh into the game at level 20, pushing over everything that could be a challenge while you stand there, debuffed and watching how he facerolls your adventure.
Just give us a seperate veteran instance already. This isn't a single player game, your suggestion would only work if everyone goes along with it. We already have many shards if there are too many players in a zone at once. So adding some with + X% to health and damage done on enemies shouldn't be asked too much.
every time i mention that no reward option with higher challenge people tend to say but we certainly want better rewards as well, that is just how it always has been - they are misleading with their statements - all they want is better and possibly more easy farming.
Chilly-McFreeze wrote: »Ya, I wish there was a overland hardmode debuff. Make it a momento we could use to debuff ourselves
And then there comes Norbert Newbie, fresh into the game at level 20, pushing over everything that could be a challenge while you stand there, debuffed and watching how he facerolls your adventure.
Just give us a seperate veteran instance already. This isn't a single player game, your suggestion would only work if everyone goes along with it. We already have many shards if there are too many players in a zone at once. So adding some with + X% to health and damage done on enemies shouldn't be asked too much.
I think it could work, and increase rewards for players in that shard. It sounds like nothing more than a matter of scaling and % tweaking but what do I know. I only know of 1 other game that has ever done this online, the first GW, but everything was a personal instance there other than major cities and who was in your party.
I don't think overland should be difficult in general, only when you want it to be. Take GW2 for example, a lot of the maps are just cancer because you can't stop to smell the roses or relax without being murdered or at least inconvenienced 24/7. I can't stand that ***. Sometimes I just want to faceroll overland, I prefer my challenge to be in instances but hey if they can make a hardmode I'll play that too, when I feel like it.
Chilly-McFreeze wrote: »Ya, I wish there was a overland hardmode debuff. Make it a momento we could use to debuff ourselves
And then there comes Norbert Newbie, fresh into the game at level 20, pushing over everything that could be a challenge while you stand there, debuffed and watching how he facerolls your adventure.
Just give us a seperate veteran instance already. This isn't a single player game, your suggestion would only work if everyone goes along with it. We already have many shards if there are too many players in a zone at once. So adding some with + X% to health and damage done on enemies shouldn't be asked too much.
I think it could work, and increase rewards for players in that shard. It sounds like nothing more than a matter of scaling and % tweaking but what do I know. I only know of 1 other game that has ever done this online, the first GW, but everything was a personal instance there other than major cities and who was in your party.
I don't think overland should be difficult in general, only when you want it to be. Take GW2 for example, a lot of the maps are just cancer because you can't stop to smell the roses or relax without being murdered or at least inconvenienced 24/7. I can't stand that ***. Sometimes I just want to faceroll overland, I prefer my challenge to be in instances but hey if they can make a hardmode I'll play that too, when I feel like it.
there it is again - better rewards. q.e.d.
Chilly-McFreeze wrote: »Ya, I wish there was a overland hardmode debuff. Make it a momento we could use to debuff ourselves
And then there comes Norbert Newbie, fresh into the game at level 20, pushing over everything that could be a challenge while you stand there, debuffed and watching how he facerolls your adventure.
Just give us a seperate veteran instance already. This isn't a single player game, your suggestion would only work if everyone goes along with it. We already have many shards if there are too many players in a zone at once. So adding some with + X% to health and damage done on enemies shouldn't be asked too much.
I think it could work, and increase rewards for players in that shard. It sounds like nothing more than a matter of scaling and % tweaking but what do I know. I only know of 1 other game that has ever done this online, the first GW, but everything was a personal instance there other than major cities and who was in your party.
I don't think overland should be difficult in general, only when you want it to be. Take GW2 for example, a lot of the maps are just cancer because you can't stop to smell the roses or relax without being murdered or at least inconvenienced 24/7. I can't stand that ***. Sometimes I just want to faceroll overland, I prefer my challenge to be in instances but hey if they can make a hardmode I'll play that too, when I feel like it.
there it is again - better rewards. q.e.d.
every time i mention that no reward option with higher challenge people tend to say but we certainly want better rewards as well, that is just how it always has been - they are misleading with their statements - all they want is better and possibly more easy farming.
At the same time look at the discussions about solo mode for dungeons (easy for someone to go through for the story, like a delve) and one of the most repeated points is that a solo mode should not have any of the usual dungeon rewards because they wouldn’t have earned it.
The reward should be proportional to the effort put in.
People don’t like hard work with no reward but at the same time they don’t like being handed rewarded for no work.
Chilly-McFreeze wrote: »Ya, I wish there was a overland hardmode debuff. Make it a momento we could use to debuff ourselves
And then there comes Norbert Newbie, fresh into the game at level 20, pushing over everything that could be a challenge while you stand there, debuffed and watching how he facerolls your adventure.
Just give us a seperate veteran instance already. This isn't a single player game, your suggestion would only work if everyone goes along with it. We already have many shards if there are too many players in a zone at once. So adding some with + X% to health and damage done on enemies shouldn't be asked too much.
I think it could work, and increase rewards for players in that shard. It sounds like nothing more than a matter of scaling and % tweaking but what do I know. I only know of 1 other game that has ever done this online, the first GW, but everything was a personal instance there other than major cities and who was in your party.
I don't think overland should be difficult in general, only when you want it to be. Take GW2 for example, a lot of the maps are just cancer because you can't stop to smell the roses or relax without being murdered or at least inconvenienced 24/7. I can't stand that ***. Sometimes I just want to faceroll overland, I prefer my challenge to be in instances but hey if they can make a hardmode I'll play that too, when I feel like it.
there it is again - better rewards. q.e.d.
If you have a job and you’re asked to take on more responsibilities wouldn’t you want that time & effort to be appropriately rewarded? You negotiate for a pay raise.
Chilly-McFreeze wrote: »Ya, I wish there was a overland hardmode debuff. Make it a momento we could use to debuff ourselves
And then there comes Norbert Newbie, fresh into the game at level 20, pushing over everything that could be a challenge while you stand there, debuffed and watching how he facerolls your adventure.
Just give us a seperate veteran instance already. This isn't a single player game, your suggestion would only work if everyone goes along with it. We already have many shards if there are too many players in a zone at once. So adding some with + X% to health and damage done on enemies shouldn't be asked too much.
I think it could work, and increase rewards for players in that shard. It sounds like nothing more than a matter of scaling and % tweaking but what do I know. I only know of 1 other game that has ever done this online, the first GW, but everything was a personal instance there other than major cities and who was in your party.
I don't think overland should be difficult in general, only when you want it to be. Take GW2 for example, a lot of the maps are just cancer because you can't stop to smell the roses or relax without being murdered or at least inconvenienced 24/7. I can't stand that ***. Sometimes I just want to faceroll overland, I prefer my challenge to be in instances but hey if they can make a hardmode I'll play that too, when I feel like it.
there it is again - better rewards. q.e.d.
If you have a job and you’re asked to take on more responsibilities wouldn’t you want that time & effort to be appropriately rewarded? You negotiate for a pay raise.
Nah you take those extra responsibilities with same pay for the fun of being challenged! Lysette logic.
That’s not logical and would in fact go against a core pillar of how the game works.exactly- then it would be about the challenge.
It seems to me that you want to paint it as if there is some underhanded motivation. Because if it’s just about reward then that makes me a liar - but you’re being selective and narrow minded as well as not accounting for what you have said.I understand completely that this is not about the challenge at all - but about better and easier farming.
i stay with my thesis - if it would be just about the challenge and to be less boring for you, you would take the challenge without better rewards - that you demand better rewards as well, makes your thesis not truthful.
fact is still that you wouldn't take the challenge without better rewards - isn't it. would you take it without better rewards?
and if you insist on better rewards it is not just about the challenge, no matter what you claim.
I’ve stated that I desire harder story bosses because I find them boring & tedious. If they made them more challenging then the reward & praise I received would actually feel worth it.
every time i mention that no reward option with higher challenge people tend to say but we certainly want better rewards as well, that is just how it always has been - they are misleading with their statements - all they want is better and possibly more easy farming.
At the same time look at the discussions about solo mode for dungeons (easy for someone to go through for the story, like a delve) and one of the most repeated points is that a solo mode should not have any of the usual dungeon rewards because they wouldn’t have earned it.
The reward should be proportional to the effort put in.
People don’t like hard work with no reward but at the same time they don’t like being handed rewarded for no work.
i bet that about 2/3 of the player base is definitely seeing it as such - a single player game with optional ability to group up with others on rare occasions or with specific friends - otherwise played as an RPG where the elder scrolls came from. ... I want to see and experience Tamriel just like it has been for decades on "normal" dificulty - a fantasy cake walk and fun.
robertthebard wrote: »every time i mention that no reward option with higher challenge people tend to say but we certainly want better rewards as well, that is just how it always has been - they are misleading with their statements - all they want is better and possibly more easy farming.
At the same time look at the discussions about solo mode for dungeons (easy for someone to go through for the story, like a delve) and one of the most repeated points is that a solo mode should not have any of the usual dungeon rewards because they wouldn’t have earned it.
The reward should be proportional to the effort put in.
People don’t like hard work with no reward but at the same time they don’t like being handed rewarded for no work.
Hmm, seems more than a bit contradictory, doesn't it?
robertthebard wrote: »every time i mention that no reward option with higher challenge people tend to say but we certainly want better rewards as well, that is just how it always has been - they are misleading with their statements - all they want is better and possibly more easy farming.
At the same time look at the discussions about solo mode for dungeons (easy for someone to go through for the story, like a delve) and one of the most repeated points is that a solo mode should not have any of the usual dungeon rewards because they wouldn’t have earned it.
The reward should be proportional to the effort put in.
People don’t like hard work with no reward but at the same time they don’t like being handed rewarded for no work.
Hmm, seems more than a bit contradictory, doesn't it?
Not at all
1. If a person put in extensive hard work and gets nothing for their efforts then they feel that all the work they put in was meaningless
2. If a person puts in minimal effort but receives great rewards then that reward feels less valuable because they didn’t really do anything to get it.
The reward has to be proportional to the time & effort the person put in to accomplish the task.