The exact opposite is what actually happens, though. These players are only dealing 2k DPS, or aren't properly blocking and healing, because of how easy overland is. Overland never really requires you to do these things, outside of a few cases, and it actively harms the personal knowledge and skill growth of players who primarily do overland content.
A player who primarily quests and explores is never really taught how to properly deal damage, protect themselves from damage, manage their resources, or even how to properly build their character. The tutorial may cover a fraction of this -- Elsweyr actually does a decent job at showing players these things, to be fair -- but it pretty much goes in one ear and out the other, because they're immediately thrown into content that really doesn't require any of that.
So of course when this player starts delving into group content, and naturally underperforms because they're playing an Altmer heavy armour wearing stamDK DPS, who uses a sword and shield for their weapons, while only light attacking -- because overland has allowed them to -- of course other players are going to respond with harsh and honestly fair criticism. Group content has a certain expectation, that unfortunately doesn't line up at all with anything overland offers, and this player completely failed to meet that expectation.
Overland difficulty I feel is a part of a much larger problem, that directly ties into why the perceived skill gap is as large as it is, despite Zenimax repeatedly introducing tools for newer players to use to improve their gameplay, and meet said expectations. Put simply, the game is coddling newer players far too much (between overland, nerfing of harder content, constant catering to unskilled and pure numbers-carried gameplay in PvP, etc), and it's actively harming how newer players are playing ESO, and driving a wedge between the newer players and what should be their idols/mentors.
As I've said in other threads, for this current problem, I'll always support an optional player-sided debuff, so I can have my fun in overland without affecting other players. But I can't just ignore this other massive problem that's linked to this current problem, and it's one that really has to be solved if the entire ESO community wants to collectively move forward.
This is an MMO with multiple levels of tiered content. It cannot and should not have the lowest tier be so disconnected from the next tier up, which may be so disconnected from the next tier up, etc. Each tier should be a bit easier than the next, but still hard enough to introduce you to the concepts of what will be required of you in the next tier.
Overland should be easy, while still being hard enough to where dodging, blocking, bashing and healing are second nature to you, before you even touch group content. In every other game I've played, that's been the case, but not here, and I feel it's because Zenimax knows that the players who spend hundreds, even thousands of dollars on this game don't like that sort of content.
Which is fair enough, but you have to understand that until this gets addressed, you're going to continue seeing these threads pop up, you're going to continue seeing the "skill gap" being brought up despite Zenimax's repeated attempts to address it, and you're going to continue to get kicked out of groups for not pulling your weight.
Well, forced grouping for story content would get me to opt out and quit this game in a short minute. And I’m hardly alone in that. The OP is very out of touch with large segments of the player base and how/why they play this game.
Most players can't even solo public dungeons, let alone world bosses. You see people asking for help for DOLMENS. Here's the problem. If they added VET overland similar to the difficulty that the old VET zones were, where missing a block meant you died, but you got nothing extra out of, no one would bother. If they DID add something extra for it, you would get massive whining from the people who can barely manage the current overland in addition segregating players.
I did VET rank 14 when the game launched, so no crafted sets cause no one had researched traits, no easy dungeons to farm cause they didn't scale, no CP, shockingly current overland content isn't challenging for me.
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The simplest way would be to reuse the existing Normal/Veteran difficulty selection for dungeons, placing the player in an appropriate overland instance.
Yes, overland is already instanced - if you don't believe it, try repeatedly porting to Alik'r: some "parallel universes" have a clockwise dolmen rotation and others have CCW.
And yes, I absolutely find the enemy AI very lacking.
It's not a matter of numbers. You could make the average trashmob have the HP and damage output of a normal (non-DLC) dungeon boss, and that would still not make the fights "challenging" - it would just take next to forever, due to the enemy being such a huge sack of HP.
And that's one of the reasons I prefer the PvP - because it's not just a "stay out of red and spam damaging abilities" simulator: the enemy players will absolutely try to get you killed, and you need to expend some actual effort to put them six feet under.
Now, ESO PvP is not without its other (unrelated) problems, but that's beside the scope of this discussion.
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Where's there is difficulty that requires some thinking, but to where it's not difficult to the point to where it's unenjoyable.
The problem is, where that is for you would put out of reach for others, and yet others would laugh at *you* for thinking there's any difficulty. ZOS knows this.
AcadianPaladin wrote: »
Imagine having to....group....in an online game to do some overland content.
Scary thoughts, I know. Maybe the people that want an easy face roll experience that don't want to play with others shouldn't be playing an online MMO game? Just a thought.
AcadianPaladin wrote: »
Imagine having to....group....in an online game to do some overland content.
Scary thoughts, I know. Maybe the people that want an easy face roll experience that don't want to play with others shouldn't be playing an online MMO game? Just a thought.
Most players can't even solo public dungeons, let alone world bosses. You see people asking for help for DOLMENS. Here's the problem. If they added VET overland similar to the difficulty that the old VET zones were, where missing a block meant you died, but you got nothing extra out of, no one would bother. If they DID add something extra for it, you would get massive whining from the people who can barely manage the current overland in addition segregating players.
I did VET rank 14 when the game launched, so no crafted sets cause no one had researched traits, no easy dungeons to farm cause they didn't scale, no CP, shockingly current overland content isn't challenging for me.
i am one of those not being able to do public dungeon on my own - died twice in elsweyr in a public dungeon lately. but this is as well because of my problem with high ping and proper targeting when latency is spiking and i can't get out of red because i do not even see it glowing red before it hit me.
i have 16700 km distance to the server - nothing will enable me to get out of red in time, if there is not an oceanic server as well. i do not need any more challenge therefore.
xXMeowMeowXx wrote: »I have been playing since beta and overland is fine for what it is supposed to be. It was designed for a causal crowd, not tryhards....
i am one of those not being able to do public dungeon on my own - died twice in elsweyr in a public dungeon lately. but this is as well because of my problem with high ping and proper targeting when latency is spiking and i can't get out of red because i do not even see it glowing red before it hit me.
i have 16700 km distance to the server - nothing will enable me to get out of red in time, if there is not an oceanic server as well. i do not need any more challenge therefore.
navystylz_ESO wrote: »xXMeowMeowXx wrote: »I have been playing since beta and overland is fine for what it is supposed to be. It was designed for a causal crowd, not tryhards....
You've been playing since beta but conveniently forget how overland used to be more difficult. It was One Tamriel that dumbed it down, and they did it way too hard.
Most players can't even solo public dungeons, let alone world bosses. You see people asking for help for DOLMENS. Here's the problem. If they added VET overland similar to the difficulty that the old VET zones were, where missing a block meant you died, but you got nothing extra out of, no one would bother. If they DID add something extra for it, you would get massive whining from the people who can barely manage the current overland in addition segregating players.
I did VET rank 14 when the game launched, so no crafted sets cause no one had researched traits, no easy dungeons to farm cause they didn't scale, no CP, shockingly current overland content isn't challenging for me.
i am one of those not being able to do public dungeon on my own - died twice in elsweyr in a public dungeon lately. but this is as well because of my problem with high ping and proper targeting when latency is spiking and i can't get out of red because i do not even see it glowing red before it hit me.
i have 16700 km distance to the server - nothing will enable me to get out of red in time, if there is not an oceanic server as well. i do not need any more challenge therefore.
ElvenOverlord wrote: »Most players can't even solo public dungeons, let alone world bosses. You see people asking for help for DOLMENS. Here's the problem. If they added VET overland similar to the difficulty that the old VET zones were, where missing a block meant you died, but you got nothing extra out of, no one would bother. If they DID add something extra for it, you would get massive whining from the people who can barely manage the current overland in addition segregating players.
I did VET rank 14 when the game launched, so no crafted sets cause no one had researched traits, no easy dungeons to farm cause they didn't scale, no CP, shockingly current overland content isn't challenging for me.
i am one of those not being able to do public dungeon on my own - died twice in elsweyr in a public dungeon lately. but this is as well because of my problem with high ping and proper targeting when latency is spiking and i can't get out of red because i do not even see it glowing red before it hit me.
i have 16700 km distance to the server - nothing will enable me to get out of red in time, if there is not an oceanic server as well. i do not need any more challenge therefore.
I soloed both Summerset public dungeons easily and got all achieves. Though I was over CP 300 and it is older content so I don't know if that played a role. Most public dungeons not an issue. Some give me a problem though but that's mainly due to me still figuring out boss mechanics.
navystylz_ESO wrote: »That would split the playerbase" by the same people!
navystylz_ESO wrote: »Another thing I have noticed, which seriously bugs me is that it's not enough for many who think faceroll overland content should be the way of things, and don't you dare touch what they enjoy. But people who would love a veteran toggle to get a version of map that is much harder, are being told "no, you can't have that. That would split the playerbase" by the same people!
Say what?? It's not enough you think your gameplay in more important when it comes to the difficulty argument, but you think you have the right to hold hostage the players that would jump on a veteran style instance because you don't want to separate the playerbase?? Entitled much?
@mavfinBasically, you are not going to get to make overland harder
My focus is on The Main Story Boss that the Season hypes up as the big bad but ultimately is very easy